GM Friendly Sauce’s Dead Suns

Game Master friendly sauce

NPC’s
Maps
The Sunrise Maiden
loot/skill matrix courtesy of BNW
Starship Roles
tier 5 maiden sheet


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Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"Interesting,Lets' take them, but if this was a museum lets be careful of traps for the displays!" he says eyeing the pistol.


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Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

Upon scanning the null-space chamber, Dreamz's circuits began to quickly flash and the android rebooted with a shiver. "Sorry, null-space chambers always send me in to feedback loop. That's a good score!"

Yeah grab that, the more DR we can spread around the party the better.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome doesn't need any of the items so everyone else that wants to make use of them, go for it! Does Hi-C have a null space chamber? If not, can we make him carry it around and act as our party pack mule? Although it'll probably get filled with an infinite number of pretzels.....

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Just whatever Dreams can cook up with the leftover UPBs.

If he carries it, he has to get rid of one of his magic items. Anybody else want his Glove of Storing? Honestly it hasn't done him much good. If nobody wants it, we can feed it to the UPB grinder.


M Tall dwarf Xerox Of Xeros Link Level 3 druid

The null space chamber isn't worn, so doesn't count against the magic item limit.


Dead Suns: NPC’s | Maps.

As you wind through the reset of the hallway you discover two others "secret" doors into the rest of the Maze of Ghosts, but other than that you find no other caches.

do you proceed through a secret door or back through the lobby?


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Secret door! Secret door! Secret door!" exclaims Handsome excitedly, jumping up and down.


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

'You know saying secret door kinda defeats the purpose of it being secret... Sorry I am being more snarky, my exuberance of this undiscovered culture is waning as is my inebriation level"he says pausing to take the last sip of his flask.

"Ah bourbon can't adventure without it!"


Dead Suns: NPC’s | Maps.

Heading through the first secret door you find, you find yourself at a crossroads in the maze, to the north, a darkened hallway ends, with some murals; to the south a holographic display can bee seen. The display at the end of this hallway features an official-looking room with a podium in the center. A handful of aliens in crisp suits can be seen in the background; some appear to be discussing the contents of a document, while others are examining charts and figures. A couple of banners embossed with stylized symbols flutter in a nonexistent breeze above it all. Some of the figures seems to flicker in and out erratically.

DR34-M12 and Justin :

Justin's engineering expertise and DR34-M12's computing power cannot fail to notice the flickering is due to a faulty projector.


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

Engineering: 1d20 + 17 ⇒ (13) + 17 = 30

"I'll fix the lens you see if you can tighten up the chroma "

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Hi-C sets himself up at the intersection, in case any millenia-old museum tours decide to take an interest in them.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome lends an actually useful hand this time and (auto)assists Justin with the fix.

When he has a moment, Handsome will also take a look at the murals.


Dead Suns: NPC’s | Maps.

Justin works with Handsome's help for several minutes before just looks up at the hologram to check his work and notices that it winked at him.

moments later the projections hand curled up in a fist and punches at Justin's face!

Bludgeoning vs EAC : 1d20 + 18 ⇒ (3) + 18 = 211d12 + 8 ⇒ (3) + 8 = 11

smashing into the ysoki's nose!

Initiative!:

Hi-C: 1d20 + 2 ⇒ (16) + 2 = 18
Justin: 1d20 + 2 ⇒ (15) + 2 = 17
DR34-M12: 1d20 + 6 ⇒ (11) + 6 = 17
Rover: 1d20 + 6 ⇒ (16) + 6 = 22
Handsome Gob: 1d20 + 8 ⇒ (7) + 8 = 15
??????: 1d20 + 6 ⇒ (9) + 6 = 15

COMBAT ROUND 1:

Rover
Hi-C
DR34-M12
Justin -11SP
Handsome

Hologram?

BOLD MAY ACT!!!!

NPC SLIDE IS UPDATED


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

I moved my self up but the S moved too. Figured I wasn't right there to act so I guess I moved back neck to Hi-C?

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

"Gobbammit."

Hi-C turns the corner and lunges at the apparition.

Defiant Carbon Steel Curve Blade : 1d20 + 14 ⇒ (9) + 14 = 23 (vs KAC)
Magic, Slashing: 1d10 + 16 ⇒ (6) + 16 = 22

"Get behind me."

And if an AoO presents itself:

Defiant Carbon Steel Curve Blade : 1d20 + 14 ⇒ (17) + 14 = 31 (vs KAC)
Magic, Slashing: 1d10 + 16 ⇒ (5) + 16 = 21


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Identify. Mysticism I guess?: 1d20 + 1 ⇒ (13) + 1 = 14

"Woah cool! You got smacked by light! Like properly bopped on the nose!"

Handsome moves back to clear some space for everyone, drawing his sonic pistol, declaring, "Not sure if laser or plasma works on disrupting light, but perhaps a dose of sonic energy?"

Handsome opens fire!
sonic pistol vs EAC: 1d20 + 9 ⇒ (19) + 9 = 28
sonic damage: 1d8 + 3 ⇒ (2) + 3 = 5


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Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

hah. Minus 6. The ablative armor upgrade is working already...

clickity clack click click:
What the hell you stripping torch wrench I was fixing you!

Guarded step guarded step behind Hi C, keeping his head down to let the blood run out.

roll something to figure out what it is: 1d20 ⇒ 20
+18 engineering
+14 life science
+14 mysticism


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Female Android Starfinder Data Jockey Mechanic 7 | SP: 60/60 HP: 46/46 RP: 7/7 | DR Kinetic:5 - Resistance Cold:5 Fire:5 Elect:7| EAC: 22 KAC: 22 CMD: 30| Fort +7 Ref +11 Will +3 [Constructed +2]| Init +6 | Perception +10(LL Vision, Darkvision 60ft)

"Rude!" Dreamz said to the hologram before shooting the recently repaired projector.

Standard Action overcharge on the hologram projector.

Laser Rifle vs EAC: 1d20 + 12 ⇒ (9) + 12 = 21
Fire; Overcharge: 2d6 + 1d6 + 7 ⇒ (2, 3) + (2) + 7 = 14


Dead Suns: NPC’s | Maps.

Justin:
you must have been really paying attention to Fitch when she rambled on about Living Holograms, because you know everything about them!

In many technologically advanced societies, holograms are used in advertising, entertainment, and other industries to catch the eye when two-dimensional images would otherwise fall flat. At their simplest, holograms are silent, still images in a single color, often at a low resolution. More complex projectors can offer full color and a few repeated frames of animation, while the most advanced varieties can be programmed with artificial personalities and interact with their viewers. Implementations of this most sophisticated version of the technology are wide ranging, and holograms serve as instructors in educational institutions, as tour guides for famous locales in large cities, and even as concierges at
luxury hotels. On very rare occasions, usually through a fault in the machinery of its projector, an advanced hologram gains a modicum of sentience and, sometimes, a twisted idea of the reason for its existence. These “tech ghosts,” as some call them, can appear in almost any shape, limited only by the capabilities of their projectors, and they use their forms of living light to harass their foes—sometimes even striking from a hiding spot in another holographic display—though they are always confined to the area near their projector. Living holograms pose an even greater threat when they are able to recruit biological creatures to act on their behalf; such tech ghosts use gullible or fearful servants to create additional corrupted holograms, increase the power and range of their projector, or otherwise help the evil technological anomaly exert influence beyond the initial bounds of its projection area.

Everyone seems to be able to hit the projections but it doesnt seem as effective as it should be!

COMBAT ROUND 1:

Rover
Hi-C
DR34-M12
Justin -5SP
Handsome
Living Hologram -30

BOLD MAY ACT!!!!

The hologram steps through the wall disappearing out of sight before...

1d20 + 19 ⇒ (8) + 19 = 271d12 + 8 ⇒ (8) + 8 = 16

smacking Handsome in the back of the head, appearing out of the wall next to DR34-M12!

COMBAT ROUND 2:

Rover
Hi-C
DR34-M12
Justin -5SP
Handsome -16SP

Living Hologram -30

BOLD MAY ACT!!!!


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

"I never thought the time that Dr. TailSlap from Lone Survivors came to life and tried to kill Kirkath would ever be relevant again but... "

Has an evil idea.... How is that projector attached to the wall.....


Dead Suns: NPC’s | Maps.

it appears to be mounted to the floor, and secured in with bolts and welding, but there are several projectors all over the place that you can see right now...


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

Justins going to unbolt or angle grind the one he was working on.. its always the flickering one.

"They can't live without their projectors so...I'm gonna try to run off with this one, try shooting the others. "

engineering: 1d20 + 18 ⇒ (3) + 18 = 21


Dead Suns: NPC’s | Maps.

You were working on it for about 5 or 6 minutes before it slapped you, so you know repair will likely take an hour. do you have a tool or something that is able to cut through steel?


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

A few questions. 1) Was either Justin or Handsome's identify rolls able to identify the creature? 2) Did Dreamz's shot at the projector have any effect? 3) Was the smack on Handsome electric damage by any chance? 4) Anything that hits Handsome also takes 1d6 electrical damage in return, although this thing might resist it all...

Electric damage for hitting Handsome in melee: 1d6 ⇒ 6


M Tall dwarf Xerox Of Xeros Link Level 3 druid
GM Friendly Sauce wrote:
You were working on it for about 5 or 6 minutes before it slapped you, so you know repair will likely take an hour. do you have a tool or something that is able to cut through steel?

Wasn't looking to repair it. Just unbolt it from the floor so someone can run out the door with it. An engineering tool kit should have wrench.

If thats not feisable... have hi c play lumberjack.


Dead Suns: NPC’s | Maps.

@Handsome I understood that DR34-M12 was taking a shot at the projection, not the projector; my mistake. Justin was able to ID it so it was in his spoiler but you did not quite make it, even factoring your engineering score into your roll. It is not resistant to electrical damage any more than any other type of damage due to is apparent incorporeal nature.

@Justin, you know enough about Living Holograms to know what in a place like this with a network of holograms disabling one projector will not do much.


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Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Oh woah. Didn't even see the Justin spoiler! That was subtle!

"Stupid light thing!" Handsome takes a guarded step away and fires his pistol again at the impossibly solid feeling light creature.

sonic pistol vs EAC: 1d20 + 9 ⇒ (3) + 9 = 12
sonic damage: 1d8 + 3 ⇒ (5) + 3 = 8


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Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

oh well...

chuckchuk

BOOM: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
for
1d10 + 7 + 1d6 ⇒ (8) + 7 + (2) = 17 sonic damage

"It's in ALL the projectors, take it out the Hi C way"

Second Seekers (Jadnura)

LN Kasatha Soldier (7) | SP 77, HP 53, DR 7/– | EAC 23, KAC 25 | Fort +10, Ref +4, Will +7 (Toughness; +4 vs Poison/Disease) | Perception +12 | Initiative +2 | Speed 35 ft. (armor) | Resolve 9/9 | Step Up & Strike: [DICE=Curve Blade vs KAC]1d20+14[/DICE] [DICE=Slashing Damage]1d10+16[/DICE]
Skills:
Acrobatics +10, Athletics +18, Culture (untrained) +1, Profession (bartender +11, mercenary +6, dancer +9); ACP –1 armor included

Hi-C was adjacent to Handsome when he was hit, so my Guard’s Protection would have triggered: When an ally adjacent to you is damaged by an attack, you can use your reaction to intercede. You take half the damage, and your ally takes the other half. Handsome takes 8, and Hi-C takes 1 after DR.

Hi-C moves to a more central position within the group, to protect as many as possible, and then lunges at the apparition in the wall!

Defiant Carbon Steel Curve Blade : 1d20 + 14 ⇒ (3) + 14 = 17 (vs KAC)
Magic, Slashing: 1d10 + 16 ⇒ (7) + 16 = 23


Dead Suns: NPC’s | Maps.

Handsome and Justins shots both go wide and Hi-C's slash is unable to connect with the hologram sticking out of the wall.

COMBAT ROUND 2:

Rover
Hi-C -1 SP
DR34-M12
Justin -5SP
Handsome -8SP
Living Hologram -33

Bold May Act!!!


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

"Not sure what I can do but let's give it a shot" Rover says moving up he pulls the disintegrator pistol and his corona pistol and knocks on the wall.

"Knock three times on the ceiling if you want me!"he awkwardly sings with a cigarette in his mouth. before doing a weird roll and twist then fires with the disintegrator pistol at the wall.

Survival: 1d20 + 20 ⇒ (16) + 20 = 36
EAC: 1d20 + 9 ⇒ (11) + 9 = 20
Acid Damage: 1d10 + 3 ⇒ (2) + 3 = 5
trick Attack: 4d8 ⇒ (4, 4, 6, 4) = 18


Dead Suns: NPC’s | Maps.

@Rover, you could trick attack still. I don't believe constructs are immune to trick attack?


M Tall dwarf Xerox Of Xeros Link Level 3 druid
GM Friendly Sauce wrote:
@Rover, you could trick attack still. I don't believe constructs are immune to trick attack?

Nothing is immune to trick attack.

immune constructs was TWO editions ago in 3.5 :)


Male Human Human Operative[Spacefarer] N lvl 7 |Init:+8 Perception:+ 11| Fort:+3 Reflex:+9 Will:+6| AC:EAC:20 KAC:20 | Stamina:52/52 HP:46/46 Resolve:5/6|Unarmed+9(1d6+7)Knife+9(1d4+7) 2 Pistols+9(1d6+10)Azimuth Laser Pistol +9(1d6+10 F)

Its hard to forget that, I played so much 3.5 and my group kept Constructs immune to crits and sneak attacks in Pathfinder

Also I hate that when you edit and have to add rolls the die roller changes the rolls you originally got..stupid die roller

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