| Handsome Gob |
"Okay, sounds good! Let's see what we can do to bring this ship back online!"
Handsome will help out however he can. His take 20 computers is 25 and engineering is 27
Justin Norveg
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Justin looks up at hi C and hands him a thermometer
" Here. Put this in your mouth. Any arguing and i use the data port I can reach. Same goes for anyone that got bit. "
| GM Friendly Sauce |
| 1 person marked this as a favorite. |
After Justin performs some minor checks on Hi-C he is starting to look a little better, but still not completely rid of his worms.
While Justin threatens to invade Hi-C, the others head to the bridge to try to diagnose the ship further.
After 20 minutes you are able to get the complete diagnosis and it does not look good. Egg is pretty sure if the engine were ignited it would either blow the ship up or blast right into uncharted drift space because the engine core is skewed by 13 degrees, DR34-M12 attempts to interface directly with the extremely limited ship AI only to find that it has a most peculiar dialect and doesn't give much information other than diagnostic reports, and Handsome begins giggling when electrical diagnosis returns because it looks like this ship is mostly held together with space tape and tin gum wrappers, and a few rusty wires. Then entire ship, in short, is dead in space. one of the only things that does seem to work besides life support and air locks, is short range comms. Absalom Station is a little farther than the optimal range for this style of comms, so the signal will be choppy at best.
| DR34-M12 |
Computers 30 and Engineering 29 for take 20.
"Well the good news is that I can fix it. The bad news is that it will probably take a week in dry dock. Handsome, can you get a comm line open to the shuttle?"
| schMarti Pantz |
If allowed to assist we can pop that engineering check to 31
What was that thing in the center of the ship kinda near the engines?
Can we realign the engine core. Would atonement work? =)
Haath Chaar
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When Hi-C eventually wakes up, his actions are as follows:
• Spit out thermometer
• Yawn and STREEEEEEEETCH
• Itch
• Toss the blankets on the floor
• Get up and aimlessly wander around bleery eyed while smacking his lips together hungrily
When he finds the crew exhausted from frustration, he matter-of-factly asks...
"Are we there, yet?"
| "Egg" |
"Hmm try to get the signal to the ship and see if we can get it to turn around? Or maybe use it as a broadcasting signal?" Egg asks having told them of the core and its basic idea that its worth crap.
| Handsome Gob |
Handsome will try to get a comms signal up to Abasalom station and contact the authorities whom Gevalarsk Nor arranged to provide us the shuttle. "Hello! This is the investigation team representing Gevalarsk Nor. There seems to have been some malfunction with our ship. It has detached and departed on its own, leaving us stranded. Can you hear us and assist? Over."
| Justin-Norveg |
Hi-C whispers to Justin, "Is this what it feels like to be an asteroid miner?"
"Not if you're doing it right."
The ysoki medic has found an eggbeater somewhere, and is cutting and sharpening the tines for his soon to be pateneted worm remover. He's already added a laser pointer for a guiding system
whiiRRRRRrrRRRRRRRR clankclangbzzzzt.....
| GM Friendly Sauce |
after several seconds of baited breath there is a response from the comm, albeit a choppy one.
KKKKRRHHHSHSHSHHH... Absolom station...KRRHSHSHRHSH...Acreon, confirm..KKRRSHHSHRTHHRHSSHH.. awaiting respon..KSHHSKSKHSHSHTHHHH" followed by several seconds of what can only be described as a dial tone, "KKSHHHSHHKHKHH extremely weak signal KKSHSHSKHSSHKSHan you improvKSKSKSHKSH"
| "Egg" |
"Wonder if this was the plan all along, have us load the cargo, inspect and then make the ship leave stranding us here to be wormfood" Egg says tapping his chin with one hand as he looks over some of the various things.
He types away at a station trying to see if any manifests or route was listed and tried to work through what possible things these miners ran into and why the different groups are interested. At least with some sort of information.
| Handsome Gob |
Having already taken 20.....
Handsome says, "Guys, I don't think I can boost this comms signal anymore. Anyone else want to try? And hey, how's Hi-C doing?"
| Justin-Norveg |
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"Grumpy as ever. And no. The station knows we're over here and not dead they'll send someone to peek in on us eventually. Instead of a radio why don't you try a focused laser beam and some morse code? I bet at least one of the Stewards there still sleeps with the skyscouts manual under his pillow. Or I can just take a bottle of water pop out the airlock and take the slow way back.... or while we're waiting for them to get curious we COULD check out the giant floating space rock now that we know what happened to the crew of the Acreon."
Haath Chaar
|
From down the hallway you hear zippers being closed and polycarbonate plates coming together, as well as griping, groaning, itching and burping. Eventually, Hi-C emerges suited up for combat.
"Floating death rock is my vote. Ain't no food left hear, and if you thought those blue devils were nasty then you've never seen when I'm ACTUALLY grumpy. I wager some miners fled to that rock with rations in tow, and died before they could eat 'em all."
My sleeping stint assumed enough time to recover SP and HP. I imagine everyone could do the same?
| Handsome Gob |
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"Sure, I'm fine with going to explore the rock. But, uhhhh, if we're going over there, can we not call it a death rock??"
| Handsome Gob |
| 1 person marked this as a favorite. |
With a blank look on his face, Handsome pulls out his flask of rum, sits down on the floor and takes a few swigs.
| GM Friendly Sauce |
Over the next couple of minutes the signal is not able to improve but you are at least able to determine the the station acknowledges you as the team that was sent by ambassador Nor. The station also seems to confirm that your ship returned to the station safely.
As far as going to the fluffy bunny death rock... death fluffy bunny rock... fluffy death bunny rock? anyways as far as going to the rock the best way to do that would be the same way the crew did. pull yourselves along the tow cables connecting the rock to the ship. anyone with armor on will be safe from the vacuum of space for at least a day and the climb from the aft air lock looks easy enough for everyone involved. As you climb down you can see a blackened stripe along the surface of the rock where the fighter that attacked you crashed landed, however the ship itself cannot be seen.
the map for the rock has been added to the slide so go ahead and finish up anything you wanted to do on the Acreon and once half of you have posted about going to the rock I'll give the first description.
| "Egg" |
"True they had to go somewhere. I mean if you think about it there are not a lot of bodies on the ship. Where did the rest of them go? I say we grab whatever gear is left and head to this rock while we remain to be rescued. That way if we get seperated we can figure out ways to communicate and also take data of the Death Rabbit..er Rock." He says with a bit of a laugh at the end.
Basically seeing if there is any gear left, personal comms, computers ect. as well as suits and batteries/ammo for weapons
| GM Friendly Sauce |
Thats up to the rest of the team I guess, their diagnostics and communication wouldn't take more than an hour at the most.
Also anyone wants to make a Physical Science check please do. Also because of your previous scans on the shuttle you know the astroid has no atmosphere. Rules for Zero G have been posted in a spoiler in my profile
| Handsome Gob |
Sure, I'm good with a long rest.
| schMarti Pantz |
psy-sci: 1d20 + 9 ⇒ (15) + 9 = 24 with a possible reduction of DC by 5
| schMarti Pantz |
I would like to scavenge some safety gear to avoid loosing anyone to the Æther tides of BlackSpace.
And if nobody minds, I'll strap on that tac pistol & extra rounds.
I don't suppose there's anything that would be like a jet sky, but for space?
| DR34-M12 |
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"Rest wouldn't be so bad. My nanites could use a recharge after repair the damage from the bad boys. Plus Egg is right, there are still probably useful things to scavenge."
| DR34-M12 |
"I can fly when there's no gravity. Seems like the most useless thing ever but here it is... "
"What? We're Starfinders, we're going to be in space ALL the time. That's an awesome power!"
| Handsome Gob |
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"I can fly when there's no gravity. Seems like the most useless thing ever but here it is... "
You can also survive in the vacuum of space without a space suit! One of my mystic concepts was a goblin space nudist. He'd fly around in space buck nekkid flashing people in ships that flew by....... kekeke
| "Egg" |
[qoute=]You can also survive in the vacuum of space without a space suit! One of my mystic concepts was a goblin space nudist. He'd fly around in space buck nekkid flashing people in ships that flew by....... kekeke[/qoute]LOL that is just awesome and hilarious
"That is great, I can learn to fly. It is a spell."
"As for the salvage I say we get as much as we can before we descend on to the rock to poke around for survivors or at least answers and bodies"
| GM Friendly Sauce |
you are able to get your 8 hours of sleep or 10 if you wanna do watches. The ship has plenty of beds and quarters for everyone to sleep uninterrupted. Unfortunately all the cargo is mostly basic elements, ores, and spices the crew found as well as the equipment to mine them. I've updated the map to include the tow cable climb, with all of you on there according to the posted marching order; Justin, if you want to be anywhere else because of your mystic ability go ahead and place yourself somewhere else.
DC10: You notice one unusual feature: one side of the Drift Rock seems to have been sheared cleanly off, as if it was once part of a larger planetoid or celestial body.
DC15: you glean another odd detail: unlike on most asteroids, no impact craters mar the Drift Rock’s surface, as if it had been somehow protected from the ravages of space for millions of years.
Because of conditions of outer space it will be very easy to use boot clamps in most armor to climb along the large tow cable. EDIT: the effective DC to climb a cable in space is 5 to move at half land speed. I'll still need rolls at the beginning of every turn, unless you have at least a +4 athletics, but the only way you could "fall" off the cable is if you have a negative athletics and roll a 0 or lower. Once Hi-C is about 120ft away from the astroid,
Hi-C: 1d20 + 6 ⇒ (17) + 6 = 23
Justin: 1d20 + 8 ⇒ (18) + 8 = 26
DR34-M12: 1d20 + 5 ⇒ (19) + 5 = 24
Egg: 1d20 + 3 ⇒ (14) + 3 = 17
Handsome Gob: 1d20 + 4 ⇒ (17) + 4 = 21
schMarti Pantz: 1d20 + 6 ⇒ (5) + 6 = 11
pew: 1d20 + 8 ⇒ (4) + 8 = 121d10 + 2 ⇒ (7) + 2 = 9
A laser streaks by him, missing him completely! DR34-M12, Justin, and Hi-c do, however, see that the shot came from a small cavern in the astroid near where the cable is attached. Looks like you've got a sniper on your hands!!!
Hi-C: 1d20 + 1 ⇒ (5) + 1 = 6
Justin: 1d20 + 2 ⇒ (18) + 2 = 20
DR34-M12: 1d20 + 3 ⇒ (17) + 3 = 20
Egg: 1d20 + 0 ⇒ (15) + 0 = 15
Handsome Gob: 1d20 + 6 ⇒ (14) + 6 = 20
schMarti Pantz : 1d20 + 8 ⇒ (16) + 8 = 24
Sniper!!!: 1d20 + 5 ⇒ (4) + 5 = 9
INITIATIVE ROUND 1:
schMarti Pantz
Handsome Gob
DR34-M12
Justin
Egg
Sniper!!!
Hi-C
Bolded names may act
| Justin-Norveg |
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Justins going to just fly into HI C, grab him around the waist and aim him at the mouth of the cavern at 40 feet per round.
"I'm steering you at the cave. The fact that this just happens to provide me with a meat shield 5 times my size is just a bonus. A very large pretzel made bonus. "
| Handsome Gob |
Handsome will move down the cable the max distance he can while also staying behind Justin and Hi C, which I believe will be 30 feet as a full round action.
Handsome has a +4 to Athletics so I believe no roll is needed.
| schMarti Pantz |
I take aim and fire
pew: 1d20 + 4 ⇒ (2) + 4 = 6 fordam: 1d8 ⇒ 7
I rolled more on my damage dice. That looks like a miss.
Secured Com: "Don'tz letz zem cut ze cable"
I have exactly a +4 in athletics for just such an occasion.
| GM Friendly Sauce |
Egg are you doing anything on your turn? Also added hatch marks to the cable for distance markers.
| GM Friendly Sauce |
Egg, because of the distance, and cover, you cannot actually see the sniper from where you are currently. Only DR34-M12, Hi-C, and Justin actually saw the sniper when the shot came off. perceptions will be rolled again at the top of the round though.
INITIATIVE ROUND 1:
schMarti Pantz
Handsome Gob
DR34-M12
Justin
Egg
Sniper!!!
Hi-C
Bolded names may act
Justin is easily able to grab Hi-C, as if he was only 1/10th his original weight and begins flying towards the sniper, while the rest of the crew begins climbing rapidly along the cable.
The sniper takes another shot, this time taking a shot at the space flying rat holding the Kasatha!
Pew, Precise shot: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 2 ⇒ (8) + 2 = 10
The trained sniper's shot pierces into Justin but he continues on.
Hi-C: 1d20 + 6 ⇒ (3) + 6 = 9
Justin: 1d20 + 8 ⇒ (20) + 8 = 28
DR34-M12: 1d20 + 5 ⇒ (1) + 5 = 6
Egg: 1d20 + 3 ⇒ (6) + 3 = 9
Handsome Gob: 1d20 + 4 ⇒ (3) + 4 = 7
schMarti Pantz: 1d20 + 6 ⇒ (3) + 6 = 9
sniper stealth: 1d20 + 13 - 10 ⇒ (8) + 13 - 10 = 11
As it happens everyone, except Justin, completely misses exactly where the shot came from. Most likely they were too slackjawed staring at the fact that the little ratfolk wasn't lying when he said he could fly in space.
INITIATIVE ROUND 1 and start of 2 :
schMarti Pantz
Handsome Gob
DR34-M12
Justin
Egg
Sniper!!!
Hi-C
Egg has 2 rounds worth of actions; schMarti Pantz, Handsome Gob, DR34-M12, and Justin can act in round 2; and Hi-C is acting in his first round. Also currently DR34-M12, Hi-C, and Justin can see where the shot is coming from and Justin actually can see the Sniper, albeit behind lots of cover.