GM Friendly Sauce’s Dead Suns

Game Master friendly sauce

NPC’s
Maps
The Sunrise Maiden
loot/skill matrix courtesy of BNW
Starship Roles
tier 5 maiden sheet


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Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Okay, sounds good! Let's see what we can do to bring this ship back online!"

Handsome will help out however he can. His take 20 computers is 25 and engineering is 27

Second Seekers (Luwazi Elsebo)

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Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Justin looks up at hi C and hands him a thermometer

" Here. Put this in your mouth. Any arguing and i use the data port I can reach. Same goes for anyone that got bit. "

Second Seekers (Jadnura)

Kasatha Soldier (7)
"Egg" wrote:
"Working together will greatly enhance our ability to do so and hopefully, we can take our time before any other junkers or visitors happen upon us!"

From down the hallway and through a closed door you hear a terrifying rumble...

"SNOOORE!!"


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

Attempts to aid on the fort saves with a medicine check

Medicine check: 1d20 + 1 + 3 + 3 ⇒ (18) + 1 + 3 + 3 = 25 dc equals the dc of the disease.


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M Large Canine Level 3 druid

Ingredients for chicken soup

salt
chicken
Hot water
salt
noodles
Half a bottle of antibiotics to disguise the flavor

Second Seekers (Jadnura)

Kasatha Soldier (7)

We're all out of salt and water tho...

Fort Save: 1d20 + 6 ⇒ (7) + 6 = 13


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Current Map | Helga Silverbrew

After Justin performs some minor checks on Hi-C he is starting to look a little better, but still not completely rid of his worms.

While Justin threatens to invade Hi-C, the others head to the bridge to try to diagnose the ship further.

After 20 minutes you are able to get the complete diagnosis and it does not look good. Egg is pretty sure if the engine were ignited it would either blow the ship up or blast right into uncharted drift space because the engine core is skewed by 13 degrees, DR34-M12 attempts to interface directly with the extremely limited ship AI only to find that it has a most peculiar dialect and doesn't give much information other than diagnostic reports, and Handsome begins giggling when electrical diagnosis returns because it looks like this ship is mostly held together with space tape and tin gum wrappers, and a few rusty wires. Then entire ship, in short, is dead in space. one of the only things that does seem to work besides life support and air locks, is short range comms. Absalom Station is a little farther than the optimal range for this style of comms, so the signal will be choppy at best.


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

Computers 30 and Engineering 29 for take 20.

"Well the good news is that I can fix it. The bad news is that it will probably take a week in dry dock. Handsome, can you get a comm line open to the shuttle?"


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

If allowed to assist we can pop that engineering check to 31
What was that thing in the center of the ship kinda near the engines?
Can we realign the engine core. Would atonement work? =)

Second Seekers (Jadnura)

Kasatha Soldier (7)

When Hi-C eventually wakes up, his actions are as follows:

• Spit out thermometer
• Yawn and STREEEEEEEETCH
• Itch
• Toss the blankets on the floor
• Get up and aimlessly wander around bleery eyed while smacking his lips together hungrily

When he finds the crew exhausted from frustration, he matter-of-factly asks...

"Are we there, yet?"


WytchWyrd Technomancer(Themeless)4th N| Init:+0 Per:+5|S:221/28 Hp:20/24 R:5|F:+2,R:+1,W:+4|AC:EAC:12,KAC:13|Unarmed+3,(1d4+2)Pistol+3(1d6+2)Knife+3 (1d4+2)|)0-6* 1-(4)0 2-(2)1

"Hmm try to get the signal to the ship and see if we can get it to turn around? Or maybe use it as a broadcasting signal?" Egg asks having told them of the core and its basic idea that its worth crap.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome will try to get a comms signal up to Abasalom station and contact the authorities whom Gevalarsk Nor arranged to provide us the shuttle. "Hello! This is the investigation team representing Gevalarsk Nor. There seems to have been some malfunction with our ship. It has detached and departed on its own, leaving us stranded. Can you hear us and assist? Over."

Second Seekers (Jadnura)

Kasatha Soldier (7)

Hi-C whispers to Justin, "Is this what it feels like to be an asteroid miner?"


Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17
Haath Chaar wrote:
Hi-C whispers to Justin, "Is this what it feels like to be an asteroid miner?"

"Not if you're doing it right."

The ysoki medic has found an eggbeater somewhere, and is cutting and sharpening the tines for his soon to be pateneted worm remover. He's already added a laser pointer for a guiding system

whiiRRRRRrrRRRRRRRR clankclangbzzzzt.....


Current Map | Helga Silverbrew

after several seconds of baited breath there is a response from the comm, albeit a choppy one.

KKKKRRHHHSHSHSHHH... Absolom station...KRRHSHSHRHSH...Acreon, confirm..KKRRSHHSHRTHHRHSSHH.. awaiting respon..KSHHSKSKHSHSHTHHHH" followed by several seconds of what can only be described as a dial tone, "KKSHHHSHHKHKHH extremely weak signal KKSHSHSKHSSHKSHan you improvKSKSKSHKSH"


WytchWyrd Technomancer(Themeless)4th N| Init:+0 Per:+5|S:221/28 Hp:20/24 R:5|F:+2,R:+1,W:+4|AC:EAC:12,KAC:13|Unarmed+3,(1d4+2)Pistol+3(1d6+2)Knife+3 (1d4+2)|)0-6* 1-(4)0 2-(2)1

"Wonder if this was the plan all along, have us load the cargo, inspect and then make the ship leave stranding us here to be wormfood" Egg says tapping his chin with one hand as he looks over some of the various things.

He types away at a station trying to see if any manifests or route was listed and tried to work through what possible things these miners ran into and why the different groups are interested. At least with some sort of information.


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Having already taken 20.....

Handsome says, "Guys, I don't think I can boost this comms signal anymore. Anyone else want to try? And hey, how's Hi-C doing?"


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Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

"Grumpy as ever. And no. The station knows we're over here and not dead they'll send someone to peek in on us eventually. Instead of a radio why don't you try a focused laser beam and some morse code? I bet at least one of the Stewards there still sleeps with the skyscouts manual under his pillow. Or I can just take a bottle of water pop out the airlock and take the slow way back.... or while we're waiting for them to get curious we COULD check out the giant floating space rock now that we know what happened to the crew of the Acreon."

Second Seekers (Jadnura)

Kasatha Soldier (7)

From down the hallway you hear zippers being closed and polycarbonate plates coming together, as well as griping, groaning, itching and burping. Eventually, Hi-C emerges suited up for combat.

"Floating death rock is my vote. Ain't no food left hear, and if you thought those blue devils were nasty then you've never seen when I'm ACTUALLY grumpy. I wager some miners fled to that rock with rations in tow, and died before they could eat 'em all."

My sleeping stint assumed enough time to recover SP and HP. I imagine everyone could do the same?


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Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

"Sure, I'm fine with going to explore the rock. But, uhhhh, if we're going over there, can we not call it a death rock??"

Second Seekers (Jadnura)

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Kasatha Soldier (7)

"You got somethin' against Death Rock?" Hi-C asks as he puts on his earbuds, already blaring with the loud sounds of an electric guitar.


1 person marked this as a favorite.
Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

With a blank look on his face, Handsome pulls out his flask of rum, sits down on the floor and takes a few swigs.

Second Seekers (Luwazi Elsebo)

2 people marked this as a favorite.
Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"I'm sure calling it the fluffy bunny rock will make it MUCH safer"


Current Map | Helga Silverbrew

Over the next couple of minutes the signal is not able to improve but you are at least able to determine the the station acknowledges you as the team that was sent by ambassador Nor. The station also seems to confirm that your ship returned to the station safely.

As far as going to the fluffy bunny death rock... death fluffy bunny rock... fluffy death bunny rock? anyways as far as going to the rock the best way to do that would be the same way the crew did. pull yourselves along the tow cables connecting the rock to the ship. anyone with armor on will be safe from the vacuum of space for at least a day and the climb from the aft air lock looks easy enough for everyone involved. As you climb down you can see a blackened stripe along the surface of the rock where the fighter that attacked you crashed landed, however the ship itself cannot be seen.

the map for the rock has been added to the slide so go ahead and finish up anything you wanted to do on the Acreon and once half of you have posted about going to the rock I'll give the first description.

Second Seekers (Jadnura)

Kasatha Soldier (7)

Sooo full night's rest for everyone? Narratively speaking?


WytchWyrd Technomancer(Themeless)4th N| Init:+0 Per:+5|S:221/28 Hp:20/24 R:5|F:+2,R:+1,W:+4|AC:EAC:12,KAC:13|Unarmed+3,(1d4+2)Pistol+3(1d6+2)Knife+3 (1d4+2)|)0-6* 1-(4)0 2-(2)1

"True they had to go somewhere. I mean if you think about it there are not a lot of bodies on the ship. Where did the rest of them go? I say we grab whatever gear is left and head to this rock while we remain to be rescued. That way if we get seperated we can figure out ways to communicate and also take data of the Death Rabbit..er Rock." He says with a bit of a laugh at the end.

Basically seeing if there is any gear left, personal comms, computers ect. as well as suits and batteries/ammo for weapons


Current Map | Helga Silverbrew

a 10 minute rest for sure, or are you talking about an 8 hour rest?

Second Seekers (Jadnura)

Kasatha Soldier (7)

Yeah Hi-C sleeping was meant to represent an 8 hour rest. Hence the new Fort Save.


Current Map | Helga Silverbrew

Thats up to the rest of the team I guess, their diagnostics and communication wouldn't take more than an hour at the most.

Also anyone wants to make a Physical Science check please do. Also because of your previous scans on the shuttle you know the astroid has no atmosphere. Rules for Zero G have been posted in a spoiler in my profile


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Sure, I'm good with a long rest.

Second Seekers (Luwazi Elsebo)

Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

Besides aging to death i see no reason not to rest.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

psy-sci: 1d20 + 9 ⇒ (15) + 9 = 24 with a possible reduction of DC by 5


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I would like to scavenge some safety gear to avoid loosing anyone to the Æther tides of BlackSpace.

And if nobody minds, I'll strap on that tac pistol & extra rounds.

I don't suppose there's anything that would be like a jet sky, but for space?

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Wicked gravitational waves, bro. That event horizon is killer.


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Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

"Rest wouldn't be so bad. My nanites could use a recharge after repair the damage from the bad boys. Plus Egg is right, there are still probably useful things to scavenge."

Second Seekers (Luwazi Elsebo)

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Male? Star Shaman Mystic L7 | EAC 14 | KAC 15 | SP:35/49 | HP: 44/44 | Fort +3 | Ref +5 | Will +9 | Init +3 | RP 2/7 | Perception +17 | Sense Motive +8

"I can fly when there's no gravity. Seems like the most useless thing ever but here it is... "


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)
Justin Norveg wrote:
"I can fly when there's no gravity. Seems like the most useless thing ever but here it is... "

"What? We're Starfinders, we're going to be in space ALL the time. That's an awesome power!"


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Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee
Justin Norveg wrote:
"I can fly when there's no gravity. Seems like the most useless thing ever but here it is... "

You can also survive in the vacuum of space without a space suit! One of my mystic concepts was a goblin space nudist. He'd fly around in space buck nekkid flashing people in ships that flew by....... kekeke


WytchWyrd Technomancer(Themeless)4th N| Init:+0 Per:+5|S:221/28 Hp:20/24 R:5|F:+2,R:+1,W:+4|AC:EAC:12,KAC:13|Unarmed+3,(1d4+2)Pistol+3(1d6+2)Knife+3 (1d4+2)|)0-6* 1-(4)0 2-(2)1

[qoute=]You can also survive in the vacuum of space without a space suit! One of my mystic concepts was a goblin space nudist. He'd fly around in space buck nekkid flashing people in ships that flew by....... kekeke[/qoute]LOL that is just awesome and hilarious

"That is great, I can learn to fly. It is a spell."

"As for the salvage I say we get as much as we can before we descend on to the rock to poke around for survivors or at least answers and bodies"


Current Map | Helga Silverbrew

you are able to get your 8 hours of sleep or 10 if you wanna do watches. The ship has plenty of beds and quarters for everyone to sleep uninterrupted. Unfortunately all the cargo is mostly basic elements, ores, and spices the crew found as well as the equipment to mine them. I've updated the map to include the tow cable climb, with all of you on there according to the posted marching order; Justin, if you want to be anywhere else because of your mystic ability go ahead and place yourself somewhere else.

schMarti:

DC10: You notice one unusual feature: one side of the Drift Rock seems to have been sheared cleanly off, as if it was once part of a larger planetoid or celestial body.

DC15: you glean another odd detail: unlike on most asteroids, no impact craters mar the Drift Rock’s surface, as if it had been somehow protected from the ravages of space for millions of years.

Because of conditions of outer space it will be very easy to use boot clamps in most armor to climb along the large tow cable. EDIT: the effective DC to climb a cable in space is 5 to move at half land speed. I'll still need rolls at the beginning of every turn, unless you have at least a +4 athletics, but the only way you could "fall" off the cable is if you have a negative athletics and roll a 0 or lower. Once Hi-C is about 120ft away from the astroid,

perceptions:

Hi-C: 1d20 + 6 ⇒ (17) + 6 = 23
Justin: 1d20 + 8 ⇒ (18) + 8 = 26
DR34-M12: 1d20 + 5 ⇒ (19) + 5 = 24
Egg: 1d20 + 3 ⇒ (14) + 3 = 17
Handsome Gob: 1d20 + 4 ⇒ (17) + 4 = 21
schMarti Pantz: 1d20 + 6 ⇒ (5) + 6 = 11

pew: 1d20 + 8 ⇒ (4) + 8 = 121d10 + 2 ⇒ (7) + 2 = 9

A laser streaks by him, missing him completely! DR34-M12, Justin, and Hi-c do, however, see that the shot came from a small cavern in the astroid near where the cable is attached. Looks like you've got a sniper on your hands!!!

Initiative!:

Hi-C: 1d20 + 1 ⇒ (5) + 1 = 6
Justin: 1d20 + 2 ⇒ (18) + 2 = 20
DR34-M12: 1d20 + 3 ⇒ (17) + 3 = 20
Egg: 1d20 + 0 ⇒ (15) + 0 = 15
Handsome Gob: 1d20 + 6 ⇒ (14) + 6 = 20
schMarti Pantz : 1d20 + 8 ⇒ (16) + 8 = 24
Sniper!!!: 1d20 + 5 ⇒ (4) + 5 = 9

INITIATIVE ROUND 1:

schMarti Pantz
Handsome Gob
DR34-M12
Justin
Egg

Sniper!!!
Hi-C

Bolded names may act


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Male if it matters Ratfolk Mystic 7 | Stam 49/49 HP 44/44 Res 6/7 | EAC 19 KAC 20 | F +4 R +7 W +9 | Perc +17

Justins going to just fly into HI C, grab him around the waist and aim him at the mouth of the cavern at 40 feet per round.

"I'm steering you at the cave. The fact that this just happens to provide me with a meat shield 5 times my size is just a bonus. A very large pretzel made bonus. "

Second Seekers (Jadnura)

Kasatha Soldier (7)

"New meaning to the phrase, 'You are what you eat'?"


Male, CN Space Goblin, Space Pirate Envoy 7 | SP 49/49 HP 44/44 | RP 6/8 | EAC 21 KAC 21 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +4, SM: +4+1d6 | Speed 35ft | Active conditions: Electric Resist 5 & 1d6E dmg vs melee

Handsome will move down the cable the max distance he can while also staying behind Justin and Hi C, which I believe will be 30 feet as a full round action.

Handsome has a +4 to Athletics so I believe no roll is needed.


WytchWyrd Technomancer(Themeless)4th N| Init:+0 Per:+5|S:221/28 Hp:20/24 R:5|F:+2,R:+1,W:+4|AC:EAC:12,KAC:13|Unarmed+3,(1d4+2)Pistol+3(1d6+2)Knife+3 (1d4+2)|)0-6* 1-(4)0 2-(2)1

"What is going on! Wait should I use magic!" Egg says not comfortable being exposed in space


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I take aim and fire
pew: 1d20 + 4 ⇒ (2) + 4 = 6 fordam: 1d8 ⇒ 7
I rolled more on my damage dice. That looks like a miss.

Secured Com: "Don'tz letz zem cut ze cable"

I have exactly a +4 in athletics for just such an occasion.


Current Map | Helga Silverbrew

Egg are you doing anything on your turn? Also added hatch marks to the cable for distance markers.


WytchWyrd Technomancer(Themeless)4th N| Init:+0 Per:+5|S:221/28 Hp:20/24 R:5|F:+2,R:+1,W:+4|AC:EAC:12,KAC:13|Unarmed+3,(1d4+2)Pistol+3(1d6+2)Knife+3 (1d4+2)|)0-6* 1-(4)0 2-(2)1

Egg shakes his head and lets loose with a focused magic missile.

3 Missiles: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9


Female She/Her Android Mechanic | SP: 21/21 HP: 22/22 RP: 4/4 | DR - Resistance | EAC: 16 KAC: 16 CMD: | Fort +4 Ref +7 Will +1 [Constructed +2]| Init +4 | Perception +6(LL Vision, Darkvision 60ft)

DR34-M12 will also continue down the tow line at full speed. +5 to Athletics.

Second Seekers (Jadnura)

Kasatha Soldier (7)

Lol Athletics is the only skill I'm good at, but when flight comes into play it's worthless ^_^


Current Map | Helga Silverbrew

Egg, because of the distance, and cover, you cannot actually see the sniper from where you are currently. Only DR34-M12, Hi-C, and Justin actually saw the sniper when the shot came off. perceptions will be rolled again at the top of the round though.

INITIATIVE ROUND 1:

schMarti Pantz
Handsome Gob
DR34-M12
Justin
Egg
Sniper!!!
Hi-C

Bolded names may act

Justin is easily able to grab Hi-C, as if he was only 1/10th his original weight and begins flying towards the sniper, while the rest of the crew begins climbing rapidly along the cable.

The sniper takes another shot, this time taking a shot at the space flying rat holding the Kasatha!

Pew, Precise shot: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 2 ⇒ (8) + 2 = 10

The trained sniper's shot pierces into Justin but he continues on.

behind the screen:

Hi-C: 1d20 + 6 ⇒ (3) + 6 = 9
Justin: 1d20 + 8 ⇒ (20) + 8 = 28
DR34-M12: 1d20 + 5 ⇒ (1) + 5 = 6
Egg: 1d20 + 3 ⇒ (6) + 3 = 9
Handsome Gob: 1d20 + 4 ⇒ (3) + 4 = 7
schMarti Pantz: 1d20 + 6 ⇒ (3) + 6 = 9
sniper stealth: 1d20 + 13 - 10 ⇒ (8) + 13 - 10 = 11

As it happens everyone, except Justin, completely misses exactly where the shot came from. Most likely they were too slackjawed staring at the fact that the little ratfolk wasn't lying when he said he could fly in space.

INITIATIVE ROUND 1 and start of 2 :

schMarti Pantz
Handsome Gob
DR34-M12
Justin
Egg

Sniper!!!
Hi-C

Egg has 2 rounds worth of actions; schMarti Pantz, Handsome Gob, DR34-M12, and Justin can act in round 2; and Hi-C is acting in his first round. Also currently DR34-M12, Hi-C, and Justin can see where the shot is coming from and Justin actually can see the Sniper, albeit behind lots of cover.

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