GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Light would help here!

Grergof says as he moves to the last place he saw a standing ghoul and tries to smash at the creature.

Move then Vital strike
Raven's Head - Power Attack + DB + DJ + Bane: 1d20 + 21 - 4 + 1 + 5 + 2 ⇒ (4) + 21 - 4 + 1 + 5 + 2 = 29
Vital Strike Damage (Large) + Power Attack + DB + DJ + Bane: 2d10 + 9 + 8 + 1 + 5 + 2d6 ⇒ (1, 10) + 9 + 8 + 1 + 5 + (1, 3) = 38
Miss Chance <51 is bad: 1d100 ⇒ 65
Blind Fight Miss Chance if needed: 1d100 ⇒ 85

Note DR up to 10/- from Deadly Juggernaught and DC 14 will if hit or be disrupted.

Then he heals himself again.
LoH: 7d6 ⇒ (2, 1, 5, 1, 6, 6, 1) = 22


Kitsune Game Master

Will: 1d20 + 7 ⇒ (6) + 7 = 13
Grergof's success is confirmed by a wobbly resistance and then a spray of gore, that rains down on him.

Abomentolor
Jackal(68)
Grergof
Darius, Spugnoir <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"That I can do." Darius replies to Grergof and activates his nimbus of light.
Which counts as daylight and dispells all darkness effects.


Battle stats:
HP 96/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC)
Bombs:8/19

Spugnoir throws two more holy bombs at the Jackel

Holy Bomb,PBS,PS,Precise,Touch: 1d20 + 17 ⇒ (3) + 17 = 207d6 + 6 ⇒ (3, 1, 6, 1, 1, 3, 3) + 6 = 24

Holy Bomb,PBS,PS,Precise,Touch: 1d20 + 13 ⇒ (12) + 13 = 257d6 + 6 ⇒ (6, 1, 1, 1, 1, 3, 1) + 6 = 20


Kitsune Game Master

Spugnoir again hits the demon hard

Abomentolor
Jackal(112)
Grergof, Darius, Spugnoir <--


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As burning the ghouls worked quite nicely, Abomentolor tries the same with the flying furry.

SR: 1d20 + 13 ⇒ (11) + 13 = 24
Ray: 1d20 + 10 ⇒ (4) + 10 = 144d6 ⇒ (3, 6, 3, 3) = 15
Ray: 1d20 + 10 ⇒ (3) + 10 = 134d6 ⇒ (4, 4, 6, 3) = 17
Ray: 1d20 + 10 ⇒ (17) + 10 = 274d6 ⇒ (2, 1, 1, 4) = 8


Kitsune Game Master

Abomentolor's aim is off, and the one ray that actually hits, has no effect.

Abomentolor
Jackal(112)
Grergof, Darius, Spugnoir <--


Kitsune Game Master

The Jackal decides to do something about that annoying alchemist and his holy bombs.
Horrid Wilting DC22: 11d6 ⇒ (5, 2, 6, 6, 5, 2, 6, 3, 5, 6, 6) = 52
Fort for half

Abomentolor
Jackal(112)
Grergof, Darius, Spugnoir <--


Fort: 1d20 + 14 ⇒ (3) + 14 = 17

Battle stats:

HP 44/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC)
Bombs:6/19

Spugnoir bombs

Holy Bomb,PBS,PS,Touch,Precise: 1d20 + 17 ⇒ (19) + 17 = 367d6 + 6 ⇒ (6, 6, 1, 1, 3, 1, 6) + 6 = 30
Holy Bomb,PBS,PS,Touch,Precise: 1d20 + 13 ⇒ (12) + 13 = 257d6 + 6 ⇒ (1, 4, 2, 6, 1, 5, 4) + 6 = 29


Kitsune Game Master

Too late has the jackal reacted to the threat of thrown alchemy. After another barrage of holy bombs the demon goes down. Literally and figuratively.

Combat over.


SPugnoir drinks a CSW extract
CSW: 3d8 + 13 ⇒ (1, 4, 7) + 13 = 25


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"You look only semi good." Darius jokes as he pats Spugnoir on the back with a healing spell or two.

CLw: 1d8 + 5 ⇒ (6) + 5 = 11
CLw: 1d8 + 5 ⇒ (6) + 5 = 11


Thank you. Do people want to continue or retreat to heal?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I can continue if you can.


Just one more room!

I have a few more bombs and some haste extracts that can be helpful


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"This place should be burned to the ground." Darius mutters.


Kitsune Game Master

(E8) A cracked altar smolders with gray fumes at the northern apse; upon it are stacked foul offerings of bloody skulls and broken scythe blades.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok then.

Grergof leads the group up to the altar E8


Kitsune Game Master

Perception DC20:
You hear whispers...


Perception: 1d20 + 18 ⇒ (3) + 18 = 21

Whispers again!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 13 ⇒ (1) + 13 = 14

What? Run!

When he can Grergof runs into the corridor next to them E9


Kitsune Game Master

[(E9) Dozens of decapitated human heads preserved as crudely mounted trophies adorn the walls of this tall, imposing hallway. As the group enters the hall, the faces slowly animate and contort, their mouths gasping and eyes bulging as if trying to take in breath.

Perception DC25:
You notice the heads trying to take in breath and can act before they do.

Init:
Init Grergof: 1d20 + 3 ⇒ (7) + 3 = 10
Init Darius: 1d20 + 3 ⇒ (20) + 3 = 23
Init Spugnoir: 1d20 + 6 ⇒ (4) + 6 = 10
Init Abomentolor: 1d20 + 13 ⇒ (19) + 13 = 32

Everyone in surprise round <--
Abomentolor, Darius, Spugnoir, Grergof <--
Heads


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Abomentolor tries if the heads burn.
Fireball: 10d6 ⇒ (5, 3, 2, 5, 1, 1, 6, 2, 5, 4) = 34


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge(Religion): 1d20 + 18 ⇒ (12) + 18 = 30

"Not again a haunt." Darius sighs. He lifts his holy symbol. "Iomedae, destroy those undead!" Holy energy washes over the place.

Channel: 4d6 + 8 ⇒ (6, 6, 1, 3) + 8 = 24


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

OUT! They are trying to breathe on us!

Grergof tries to shuffle the group out quickly so they dont get hit by the trap.


Perception: 1d20 + 18 ⇒ (20) + 18 = 38

Spugnoir leaves the room.


Kitsune Game Master

The heads are destroyed by the holy energy and fire.

GM Rant:
WTF. The haunt was going to do the equivalent of a mass suffucation spell. Which means if you fail 3 of 13 DC23 fort saves, you are dead. Mass Suffocation is a level 9 spell. I wonder what the author and the proof reader thought, when the wrote that into the adventure.


We need to find a way to consecrate this place.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"You got some magic stuff to make a consecration stick? And expand it to cover a building this size?"

"I've done consecrations. But normally you do a family crypt. Or an altar.I wonder how much effort they put in to 'consecrate' this place to their evil deities."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do you think it would cleanse it if we can destroy the altar?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I don't know. Worth a try. You brought your masonry tools? I'm not really prepared to consecrate something today though." Darius replies.


If I had enough bombs, I could blow it up. As for consecrating by alchemy, I think I have heard of some special bombs I might make..Hmm..


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof hoists his Adamantine Flail.

This normally works on Masonry. He says simply.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Then have at it. We're standing guard, in case the noise attracts additional attention."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof runs over and does a huge overhand smash on the altar with his flail.

Large Adamantine Heavy Flail - Power Attack + DJ: 1d20 + 20 - 4 + 5 ⇒ (10) + 20 - 4 + 5 = 31
Vital Strike Damage (Large) + Power Attack + DJ: 2d12 + 9 + 8 + 5 ⇒ (11, 2) + 9 + 8 + 5 = 35

If that works he follows up with a full attack.

Large Adamantine Heavy Flail - Power Attack + DJ: 1d20 + 20 - 4 + 5 ⇒ (3) + 20 - 4 + 5 = 24
Damage (Large) + Power Attack + DJ: 1d12 + 9 + 8 + 5 ⇒ (5) + 9 + 8 + 5 = 27
Large Adamantine Heavy Flail - Power Attack + DJ: 1d20 + 15 - 4 + 5 ⇒ (18) + 15 - 4 + 5 = 34
Damage (Large) + Power Attack + DJ: 1d12 + 9 + 8 + 5 ⇒ (8) + 9 + 8 + 5 = 30
Large Adamantine Heavy Flail - Power Attack + DJ: 1d20 + 10 - 4 + 5 ⇒ (8) + 10 - 4 + 5 = 19
Damage (Large) + Power Attack + DJ: 1d12 + 9 + 8 + 5 ⇒ (5) + 9 + 8 + 5 = 27

All of that damage bypasses DR


Kitsune Game Master

The cracked altar smolders with gray fumes; upon it are stacked foul offerings of bloody skulls and broken scythe blades. And Grergof can easily add further damage to this altar with his adamantine flail. But the whispers come back. And Grergof feels a strong compulsion to eat from the rotting flesh that is spread out there.

DC23 Will Save vs. a dominate person like spell.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Does it bypass protection from evil? That should stop anything mind effecting.

Perception to hear whisper: 1d20 + 13 ⇒ (2) + 13 = 15
If that passes and Geregof hears the whipsers then he retreats back.

If not and I need to save and Pro evil is bypassed.
Will + Pro Evi: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34

After which if he feels the mental control that he fights off he will retreat back. and talk with the party.

If Pro evil blocks it all then he pounds the alter to dust.


Kitsune Game Master

As Grergof pounds away at the altar breaking off one big chunk after another, the cathedral's main door flies open.

And upright walking wolf, looking much like a were-worg, just dead.

Init:
Init Grergof: 1d20 + 3 ⇒ (2) + 3 = 5
Init Darius: 1d20 + 3 ⇒ (17) + 3 = 20
Init Spugnoir: 1d20 + 6 ⇒ (9) + 6 = 15
Init Abomentolor: 1d20 + 13 ⇒ (11) + 13 = 24

Lucimar: 1d20 + 8 ⇒ (16) + 8 = 24

Much to your surprise the wolf like creature doesn't charge, but casts a spell. A fireball.

Fireball DC19: 15d6 ⇒ (5, 2, 4, 5, 1, 4, 3, 3, 6, 2, 4, 1, 5, 1, 4) = 50

Lucimar
Abomentolor, Darius, Spugnoir, Grergof <--


Reflex: 1d20 + 14 ⇒ (4) + 14 = 18

Feh

Spugnoir splashes everyone with an Extract of Communal Resist Energy-Fire 30 Points


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Did you include the +2 from Communal Pro evil to saves?

Reflex + Pro Evil: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23

With Save andDR 10/- from Deadly Jugernaught, that means I take 15

Gergof turns and runs to hit the creature that just cast a spell at him. She starts to the table running up so he will pass over the table. While he does this he puts away his flail and pulls out his mace.

Put away Flail as move action, Move and pull out mace as standard. I have a LONG way to get there as these are 10' squares, so you may want to run a few rounds, as my 20' is going to take me forever to get there.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

DR does nothing against magic or fire
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21

Abomentolor dodges most, and ignores almost all of the rest of the fire. Then he follows Grergof and gives him a free ride to the wolf thingy. He also brings along the cleric.
Casting dimension door


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Darius steps up to the wolf and readies his sowrd in case he tries more casting.

Sword: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 3 + 2d6 ⇒ (2) + 3 + (2, 3) = 10


Kitsune Game Master

Cone of Cold DC21: 13d6 ⇒ (6, 2, 5, 1, 6, 3, 5, 5, 3, 5, 5, 5, 6) = 57
The worg steps back and freezes the three attackers in a cone of cold.

Lucimar
Abomentolor, Darius, Spugnoir, Grergof <--


SPugnoir drinks his Extract of Haste and runs up.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Wonderful! Thank you for the assistance!
Grergof calls to the gnome.

Reflex + Pro Evil: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28

Grergof again avoids the worst of the spell, as he steps up and then opens up on the Worg.

Grergof grins as he gets close.
That was a mistake to just step back! By Sarenraey's hand will you fall.

Declare this as my smite target.

Raven's Head - Pa + DB + DJ + Bane + Smite: 1d20 + 21 - 4 + 1 + 1 + 5 + 4 ⇒ (20) + 21 - 4 + 1 + 1 + 5 + 4 = 48
Damage (Large) + Power Attack + DB + DJ + Bane: 1d10 + 9 + 8 + 1 + 5 + 2d6 + 26 ⇒ (4) + 9 + 8 + 1 + 5 + (4, 6) + 26 = 63
Confirm Crit: 1d20 + 21 - 4 + 1 + 1 + 5 + 4 ⇒ (13) + 21 - 4 + 1 + 1 + 5 + 4 = 41
Crit Damage: 1d10 + 9 + 8 + 1 + 5 + 2d6 + 26 ⇒ (10) + 9 + 8 + 1 + 5 + (3, 1) + 26 = 63

Raven's Head - Power Attack + DB + DJ + Bane + Smite: 1d20 + 16 - 4 + 1 + 1 + 5 + 4 ⇒ (18) + 16 - 4 + 1 + 1 + 5 + 4 = 41
Damage (Large) + Power Attack + DB + DJ + Smite: 1d10 + 9 + 8 + 1 + 5 + 2d6 + 26 ⇒ (10) + 9 + 8 + 1 + 5 + (1, 1) + 26 = 61

Raven's Head - Power Attack + DB + DJ + Bane + Smite: 1d20 + 11 - 4 + 1 + 1 + 5 + 4 ⇒ (1) + 11 - 4 + 1 + 1 + 5 + 4 = 19
Damage (Large) + Power Attack + DB + DJ + Smite: 1d10 + 9 + 8 + 1 + 5 + 2d6 + 26 ⇒ (5) + 9 + 8 + 1 + 5 + (1, 1) + 26 = 56

That is probably two hits so two DC 14 Will saves or be destroyed please if he can take all those HP.


Kitsune Game Master

Casters are squishy. And that is true for undead worg casters too. At least if you watch Grergof deal with it. With one mighty blow he takes the caster out.

Loot:
elixirs of hiding (2), potions of inflict serious
wounds (2), scroll of phantasmal revenge*; Other Gear cloak
of resistance +3, headband of vast intelligence +2 (Bluff),
pearl of power (3rd), ring of protection +3, spellbook

7th—finger of death (DC 25), waves of exhaustion
6th—acid fog, chain lightning (DC 22), silent cone of cold
(DC 21), eyebite (DC 24)
5th—cloudkill (DC 21), silent still dispel magic, empowered
fireball (DC 19), hungry pit* (DC 21), waves of fatigue
4th—bestow curse (DC 22), dimension door (2), enervation,
greater invisibility, phantasmal killer (DC 20)
3rd—silent blindness/deafness (DC 20), fireball (DC 19),
protection from energy, empowered ray of enfeeblement
(DC 19), ray of exhaustion (DC 21), vampiric touch
2nd—darkness, false life, ghoul touch (DC 20), glitterdust
(DC 18), mirror image, scorching ray, spectral hand
1st—mage armor, sculpt corpse* (DC 19), shield, magic
missile (2), ray of enfeeblement (DC 19), shocking grasp

Combat over.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Darius is hit with the flush of cold on the wrong foot. He takes the full blast and is almost put into a coma.

Breath of Life: 5d8 + 13 ⇒ (1, 3, 7, 7, 8) + 13 = 39
As he casts some healing on himself he gasps for air. "Thank the gods, you took that one down."


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 11 ⇒ (15) + 11 = 26
Abomentolor is not amused as that son of a b$%!! changes to cold damage.
"You get what you f@%&ing deserve!" he shouts at the rug that remains through his iced beard.


Huff, huff, huff! I think we should retreat and regroup after this.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Where to? I don't feel like camping on this cursed grounds." Abomentolor inquires.

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