GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

"I knew of nothing specific." the woman presses out between sobs. "These lands are just horrible."


Survival: 1d20 + 13 ⇒ (10) + 13 = 23

Hmmm ..I examined the site and it reveals the chaos of a hopeless battle between humans and a large skeletal creature, which left strange scorch marks containing a residue of eldritch, negative energy.


Spugnoir feels very lonely


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Our battle with this creature will be legendary!" Abomentolor proclaims.

"Where did it go?"


SPugnoir checks for anything like tracks or something like a big path of destruction to follow

Survival: 1d20 + 13 ⇒ (11) + 13 = 24


Kitsune Game Master

From the looks of the tracks the creature didn't come here and didn't leave. But as it isn't here - and the assumed size forbids any hiding - it has to be able to either fly or teleport.


I am afraid that the creature seems to have flown or teleported away. I am not hopeful that we can find it without strong magic. Ma'am, would you like to be taken somewhere where you can be protected? After we give last rites to the slain.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

How do we track something that teleports? At least we can see spot something when it flies at us.


Spugnoir ponders Varsk's question
Know-Arcana: 1d20 + 21 ⇒ (19) + 21 = 40


Kitsune Game Master

Spugnoir knows of high level divination spells that might do the trick, but they are still out of range of the groups abilities. Just as he ponders if the creature might be the ages old Marrowgarth something else catches his attention. And that of the others.

Init:
Init Grergof: 1d20 + 3 ⇒ (17) + 3 = 20
Init Darius: 1d20 + 3 ⇒ (2) + 3 = 5
Init Stam: 1d20 + 6 ⇒ (18) + 6 = 24
Init Spugnoir: 1d20 + 6 ⇒ (4) + 6 = 10
Init Abomentolor: 1d20 + 13 ⇒ (7) + 13 = 20

Hag: 1d20 + 4 ⇒ (7) + 4 = 11
Witchfire: 1d20 + 10 ⇒ (12) + 10 = 22
Witchfire: 1d20 + 10 ⇒ (17) + 10 = 27

On a nearby barrow you hear multiple voices chanting some incantations. Two humanoid women, engulfed in green flames stand there.

Stam, Abomentolor, Grergof <--
Witchfire, Witchfire
Spugnoir Darius


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

OK what is Marrowgarth?

As the chanting starts
What is that?!? Grergof calls out as starts to move in the direction of the women.

Religion if that helps: 1d20 + 15 ⇒ (6) + 15 = 21

Let me know how far away they are (AKA can I reach them this round) and if I know anything about them, before I finish my turn.


Maybe we can get out of this without a fight? Spugnoir sounds doubtful.


Kitsune Game Master

Marrowgarth is an undead dragon known from the times the whispering Tyrant was around.

Knowledge(Religion)DC19:
These are witchfires. Incorporeal undead.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

After one step in the direction of the woman, Grergof stops.
Not Likely, They are already dead and probably trying to make us join them.

As he says this he pulls out his bow and says a brief prayer over it.
Then as it starts to glow in his hand he looks up at the women above.

Finish my turn by using Divine Bond to make my Bow a +1 Holy bow.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor casts a spell and an arc of lightning hits one of the creatures and extends to the other.

Arc of Lightning DC20: 12d6 ⇒ (2, 1, 4, 4, 1, 6, 3, 4, 6, 6, 6, 5) = 48


Kitsune Game Master

Reflex: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27

Concentration: 1d20 + 16 ⇒ (12) + 16 = 28
Concentration: 1d20 + 16 ⇒ (20) + 16 = 36

The witchfires cry out in anger. But they are not stopped. A firestorm runs ravaging down the hill and engulfs the party.

Fire DC21: 9d6 ⇒ (5, 1, 2, 4, 5, 4, 5, 4, 3) = 33

Stam, Abomentolor, Grergof
Witchfire(24), Witchfire(24)
Spugnoir Darius <--


Battle stats:
HP 63/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen CMW potion in sipping jacket,Heroism Extract (+2 saves/attack/skills)
Bombs:17/19

Reflex Heroism: 1d20 + 14 ⇒ (3) + 14 = 17

Spugnoir BLAMS a Witch with both barrels of his undead bane musket

Musket+1,Heroism,Bane: 1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 331d12 + 3 + 2d6 ⇒ (9) + 3 + (1, 3) = 16

Musket+1,Heroism,Bane: 1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 331d12 + 3 + 2d6 ⇒ (5) + 3 + (4, 5) = 17


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
Darius is hit fully by the firestorm. And he is not amused that he catches fire. He tries in vain to extinguish the flames.
Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

50/83

Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.


Kitsune Game Master

Spugnoir shoots the udnead spectres but as to expect the effect is limited. With the firestorm out of the way you notice another creature involved on the hill. An ugly one, that seems alive.

Stam, Abomentolor, Grergof <--
Witchfire(40), Witchfire(24), Night Hag
Spugnoir Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 9 ⇒ (14) + 9 = 23
Abomentolor dodges most of the fire and ignores the rest. As the lightning worked, he does that again. But this time with the most wounded ghost and the living thing.

Lightning Arc DC20: 12d6 ⇒ (1, 6, 1, 1, 4, 1, 6, 6, 2, 3, 2, 2) = 35


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 9 ⇒ (15) + 9 = 24
Seeing the firestorm flowing down hill, Grergof dodges behind on of the broken wagons missing most of the damage.

Then he raises his bow, and calls out If you wish for creatures to burn, by the light of Sarenrae shall you yourself burn.
Declare the Less Damaged Witchfire as my smite target

Then he launches a series of arrows at the Witchfire.

Longbow + Smite: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Damage + Smite + Holy: 1d8 + 5 + 26 + 2d6 ⇒ (6) + 5 + 26 + (1, 3) = 41

Longbow + Smite: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17
Damage + Smite + Holy: 1d8 + 5 + 26 + 2d6 ⇒ (5) + 5 + 26 + (2, 1) = 39

Longbow + Smite: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Damage + Smite + Holy: 1d8 + 5 + 26 + 2d6 ⇒ (5) + 5 + 26 + (3, 6) = 45

Hmm hope at least one hits. Note: All damage bypasses any Damage Reduction. And my AC is 29 vs that Witchfire


Kitsune Game Master

Reflex: 1d20 + 11 ⇒ (9) + 11 = 20
Reflex: 1d20 + 8 ⇒ (8) + 8 = 16

The lightning dows again some damage to the witchfire and some more to the hag. Grergof finally manages to hurt the green flames thing with his first shot, but all in all this will take forever.

The three creatures use the time to bring another spell down on the group. As it worked quite fine, another storm of fire rolls over the party.

Fire DC21: 9d6 ⇒ (5, 6, 1, 6, 3, 3, 1, 2, 4) = 31

Stam, Abomentolor, Grergof
Witchfire(49), Witchfire(44), Night Hag(35)
Spugnoir Darius <--


Battle stats:
HP 42/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen CMW potion in sipping jacket,Heroism Extract (+2 saves/attack/skills)
Bombs:15/19

Reflex: 1d20 + 14 ⇒ (5) + 14 = 19

Spugnoir's sipping jacket goes off

CMW: 2d8 + 10 ⇒ (1, 4) + 10 = 15

Spugnour chucks two Ectoplasmic Bombs at a WItchfire

he alchemist can infuse her bombs with a special unction that damages incorporeal creatures and reveals the presence of undead creatures hiding in the area. Incorporeal creatures struck by an ectoplasmic bomb take full damage from the bomb. In addition, squares in the affected area of the bomb begin to faintly glow in the spaces where undead creatures have traveled in the last minute, including undead benefiting from invisibility or other forms of obscurity (such as ethereal jaunt), effectively creating a glowing trail. Any undead creatures in the affected area at the time of the explosion likewise glow faintly. This glowing effect lasts for 1 minute, and is otherwise identical to faerie fire.

Ectoplasmic Bombs,Touch: 1d20 + 14 ⇒ (11) + 14 = 257d6 + 5 ⇒ (4, 6, 4, 3, 2, 4, 6) + 5 = 34
Ectoplasmic Bombs,Touch: 1d20 + 10 ⇒ (5) + 10 = 157d6 + 5 ⇒ (3, 3, 3, 3, 2, 3, 2) + 5 = 24


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Focusing too much on his shot Grergof does not leap out the way quickly enough and instead takes full damage from the blast.

However he continues to launch more arrows at the Witchfire.

Longbow + Smite: 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21
Damage + Smite + Holy: 1d8 + 5 + 26 + 2d6 ⇒ (4) + 5 + 26 + (1, 1) = 37

Longbow + Smite: 1d20 + 10 + 4 ⇒ (15) + 10 + 4 = 29
Damage + Smite + Holy: 1d8 + 5 + 26 + 2d6 ⇒ (3) + 5 + 26 + (5, 6) = 45

Longbow + Smite: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
Damage + Smite + Holy: 1d8 + 5 + 26 + 2d6 ⇒ (5) + 5 + 26 + (6, 6) = 48

Then he heals himself quickly.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (5, 3, 6, 4, 4, 5) + (2) = 29


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
19/83

Being hit again and not being able to extinguish the fire, Darius calls for divine aid against the trio.
Holy Smite DC20: 5d8 ⇒ (4, 6, 5, 2, 2) = 19


Kitsune Game Master

Will: 1d20 + 10 ⇒ (4) + 10 = 14
Will: 1d20 + 10 ⇒ (8) + 10 = 18
Will: 1d20 + 11 ⇒ (3) + 11 = 14

Spugnoir has finally something that works properly on the incorporeal undead and the holy intervention finishes at least one of the undead. With his smite target gone, Grergof shoots the other one, and as they are all blinded by the holy smite, he makes it count.

Stam, Abomentolor <--, Grergof
Witchfire(RIP), Witchfire(98), Night Hag(35)
Spugnoir, Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
This time Abomentolor feels the flames a little. Burnign him! BURNING HIM! The master of magical fire! That is unforgivable! He sends another lightning to the remaining two enemies, frustrated, that he cant burn those witchfires.

Lightning DC20: 12d6 ⇒ (2, 3, 4, 4, 5, 4, 5, 1, 6, 3, 2, 1) = 40
SR DC24: 1d20 + 12 ⇒ (6) + 12 = 18
SR DC24: 1d20 + 12 ⇒ (9) + 12 = 21


Kitsune Game Master

Reflex: 1d20 + 11 ⇒ (16) + 11 = 27

The witchfire evades most of the sizzling electricity and the hag is not affected at all. But with their companion gone they no longer throw firestorms at the group.

The witchfire shoots a bolt of the sickly green fire at Grergof
Witchflame Bolt: 1d20 + 13 ⇒ (3) + 13 = 168d6 ⇒ (1, 5, 2, 6, 3, 5, 2, 3) = 27

The hag shoots magic missiles at Grergof.
MM: 4d4 + 4 ⇒ (4, 4, 2, 4) + 4 = 18

Stam, Abomentolor, Grergof
Witchfire(RIP), Witchfire(108), Night Hag
Spugnoir, Darius <--


Battlestats:
HP 42/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: ,Heroism Extract (+2 saves/attack/skills)
Bombs:13/19

Spugnoir throws two more Ectoplasmic Bombs at the other Witchfire
Ectoplasmic boomb: 1d20 + 14 ⇒ (3) + 14 = 177d6 + 5 ⇒ (4, 5, 6, 1, 5, 1, 6) + 5 = 33
Ectoplasmic boomb: 1d20 + 10 ⇒ (5) + 10 = 157d6 + 5 ⇒ (5, 1, 1, 4, 2, 5, 5) + 5 = 28


Kitsune Game Master

Spugnoir misses on both accounts, but the splash is enough to dbing down the undead.

Stam, Abomentolor, Grergof <--
Witchfire(RIP), Witchfire(RIP), Night Hag
Spugnoir, Darius


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts a much needed healing spell, as he suffers the burning.

Heal 73/83HP
Burning: 4d6 ⇒ (2, 2, 1, 5) = 10


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sorry, Internet went out today in the area... so posting was hard. Question, is the witchfire's attack a touch attack?

Grergof looks up and sees the last witch.
You too shall burn in the fires of the dawn!
Declare the Hag my next smite target

Then he starts walking in the direction of the hag firing his bow.
Move 20' up so I am now within a charge range.

Longbow + Smite: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26
Damage + Smite + Holy: 1d8 + 5 + 13 + 2d6 ⇒ (1) + 5 + 13 + (1, 1) = 21

Then he again heals himself.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (2, 4, 1, 5, 1, 4) + (3) = 20


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Screw it." Abomentolor mumbles before trhowing a big spell at the hag.

Chain of Light DC21


Kitsune Game Master

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
The spell doesn't get hold of the hag.

The hag disappears from sight.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Where did she go?

Grergof puts away his bow and pulls out his Flail as he looks for the creature.
Perception: 1d20 + 13 ⇒ (18) + 13 = 31


Spugnoir drinks an extract of Cure Serious Wounds

CSW: 3d8 + 13 ⇒ (7, 4, 5) + 13 = 29

I don't have any way to see invisible beings if she is invisible


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Can someone put that fire out?!?" Darius cries in pain while rolling on the ground.

As the flames finally go out, Darius sighs in relief. As the ground is comfortable enough he keeps lying there spread out.

Reflex: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"There are too many enemies that successfully flee battle. This is an unsatisfying trend." Abomentolor comments.


Kitsune Game Master

Grergof:
There is nothing to see or hear of the hag.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Father Redgrave do you require assistance?
Grergof calls as he continues to look around searching for any threats to his companions or the woman they rescued.

This place really is God Forsaken... he mumbles to himself as he looks around and slowly returns to the group.


I need to buy an extract that let's me see the invisible. Spugnor checks behind a tree for a portal to Linzi's shop.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I'm too old for this shit." Darius voices.


Female Gnome

You have to call out her name three times. But correctly.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I can make an area to get rid of invisibility, but it has limited reach. If she fled, that'd be useless." Darius tells and gets up from the gorund.


I have a Stone of Alarm we can use for camping but nothing else. We better get out of here.


Kitsune Game Master

"I'll stay here and bury my family." The woman tells. She moves around looking into the burnt out wagons until she finds a shovel.

"Renchurch is that direction." she points to the path.


Not being a complete git, Spugnoir helps her bury them before heading out with the others.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius also helps and speaks a blessing over the graves.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof keeps and spells the others digging when they want to keep watch.

Do you want to summon the gnome here, or head on to Renchurch?


Might as well, summon

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