GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

The first horse disintegrates into bone dust and the next takes a hard hit too. Grergof gets his wish and the one horse comes around the back to bite him too.

(Grergof
Bite: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 5 ⇒ (3) + 5 = 8
Hooves: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 10 ⇒ (7) + 10 = 171d6 + 5 ⇒ (6) + 5 = 11
Hooves: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 10 ⇒ (9) + 10 = 191d6 + 5 ⇒ (5) + 5 = 10

Abomentolor, Grergof
Horse(49), Horse(15)
Spugnoir, Darius, Stam <--
Horse(15), Horse(15)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius adds some channeling to his holy light.
Channel DC19: 4d6 + 8 ⇒ (5, 2, 3, 2) + 8 = 20


Battle stats:

HP 96/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes)
Bombs:17/19

Spugnoir double BLAMS the most wounded horse with his Blunderbuss

Undeadbane Bunderbuss+1,PBS,PS,Bane: 1d20 + 13 ⇒ (6) + 13 = 191d12 + 3 + 2d6 ⇒ (11) + 3 + (4, 5) = 23
Undeadbane Bunderbuss+1,PBS,PS,Bane: 1d20 + 13 ⇒ (11) + 13 = 241d12 + 3 + 2d6 ⇒ (7) + 3 + (6, 4) = 20


Kitsune Game Master

Will Save: 1d20 + 7 ⇒ (18) + 7 = 25
Will Save: 1d20 + 7 ⇒ (9) + 7 = 16
Will Save: 1d20 + 7 ⇒ (2) + 7 = 9
Will Save: 1d20 + 7 ⇒ (14) + 7 = 21

The horses don't take too well to Darius' holy treatment and Spugnoir makes one explode into a rain of bony splinters with his boom-stick.

One of the horses attacks Grergof and one Darius.
Bite: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 5 ⇒ (4) + 5 = 9
Hoof: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (1) + 2 = 3
Hoof: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 2 ⇒ (6) + 2 = 8

@Darius
Bite: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 5 ⇒ (2) + 5 = 7
Hoof: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 2 ⇒ (2) + 2 = 4
Hoof: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 2 ⇒ (1) + 2 = 3

Abomentolor, Grergof <--
Horse(43)
Spugnoir, Darius, Stam
Horse(43), Horse(33)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Don't you know it's not healthy to try to eat things that fight back?

Grergof continues to lay about him with his mace trusting his armor to protect him from the worst the horses can dish out.

Ravens Head - Power Attack + Bane: 1d20 + 21 - 4 + 2 ⇒ (7) + 21 - 4 + 2 = 26
Damage + Power Attack + Bane: 1d8 + 10 + 8 + 2d6 ⇒ (8) + 10 + 8 + (3, 6) = 35

Ravens Head - Power Attack + Bane: 1d20 + 16 - 4 + 2 ⇒ (6) + 16 - 4 + 2 = 20
Damage + Power Attack + Bane: 1d8 + 10 + 8 + 2d6 ⇒ (8) + 10 + 8 + (5, 1) = 32

Ravens Head - Power Attack + Bane: 1d20 + 11 - 4 + 2 ⇒ (6) + 11 - 4 + 2 = 15
Damage + Power Attack + Bane: 1d8 + 10 + 8 + 2d6 ⇒ (5) + 10 + 8 + (6, 1) = 30


Kitsune Game Master

Grergof kills two horses with two hard hits and then he runs out of targets he can reach.

Grergof <--
Abomentolor, Spugnoir, Darius, Stam
Horse(33)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

With only one horse left, Darius saves the channels and turns off the light. "This one might have caught rust already. Time to dust it off."

Sword: 1d20 + 13 ⇒ (7) + 13 = 201d8 + 5 + 2d6 ⇒ (8) + 5 + (5, 2) = 20
Sword: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 5 + 2d6 ⇒ (3) + 5 + (1, 1) = 10


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof steps up next to the last horse if he can trying to be as threating as possible so that the horse tries to hit him rather then Darius.


Kitsune Game Master

No five foot steps as the area is difficult terrain from the ice storm.
Grergof, Darius
Abomentolor, Spugnoir, Stam <--
Horse(53)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor is annoyed, that he doesn't get to shine. He looks here and there, how to get a spell in without hurting the party, as he got an idea. "FIRE!" he shouts, as he stretches his arm past darius and shoots a burst of flames at the remaining horse.

Intensified Burning Hands DC18: 14d4 ⇒ (4, 3, 1, 1, 3, 4, 2, 4, 4, 2, 2, 3, 2, 4) = 39


Kitsune Game Master

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Darius cuts into the horse, but his sword isn't the most effective weapon against bones. All the smoke on the horse is only fake, as becomes immediately obvious, as the horse goes up in real flames. Only charred, smoldering pieces are left after the fire blew through the undead beast.

Perception DC20:
IUn one of the two carriages a +1 undead bane
heavy crossbow and 20 silver crossbow bolts are found.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

Ahh, that was a good warmup.

Grergof stretches his back and looks around. Then he points at the carrage.

One of you may want to to check those before we move on. I see a nice looking crossbow and some silver bolts poking out from under the seat in that carriage over there.


Ohhh! This crossbow has the same enchantment against undead like my musket!


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor takes a look at it in the magical spectrum. "Why would all those undead lovers have an undead bane weapon? Do undead go rogue every now and then?"


I have a feeling that that areaD6 will be wall to wall undead


Kitsune Game Master

(D6) Uprooted gravestones and old bones jut from the earth like broken teeth, the gravestones’ markings long since worn away.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Let's not go there..." Darius comments.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Why, do we want someone else to stumble into those abominations?

Though I suppose I cold be convinced to come back later.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"No one in their right mind would come to this cursed town, much less stumble into this graveyard. Every commoner would have been eaten, trampled, killed and raised as an undead already."

"We could put up a sign down the road warning people of this place instead?"


The paint wouldn't be dry before a horde of people come charging down the road to have a look.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"If you insist, you can go first. I'll help out as soon as it is clear what jumps out at you."


Go get them Varsk! Want a Death Ward?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If we are going to spend that, I'd say we get ourselves prepared and head into the main building.

I'd at least like a Death Ward, and a protection from evil. If anyone has freedom of movement, that would be most appreciated as well. Then I could throw on Deadly Juggernaut and we could see if we could clear most of of the main building quickly like we did with the last Abby. Air walk could be very useful too honestly.


Spugnoir gives Varsk the Death Ward extract


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius cast the 'requested' air walk on _Grergof and protection from evil on all. Twice PfE commumal, for 6.5 minutes each.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor slaps on a see invisibility for Grergof and himself. "And don't run off too fast, I got haste to spare."


Kitsune Game Master

In the center of the monastery’s grounds, the cathedral of Renchurch sits perched on a scabby crust of crumbling rock, the black spines of its blood-soaked blades spearing into the stormy sky.

The cathedral’s exterior walls are constructed in grand gothic style, and though they appear ruined and even collapsed in places, they are deceptively strong, constructed of magically treated reinforced masonry. The outer walls incorporate tens of thousands of broken blades from fallen foes and siege engines into their construction.

Two massive iron doors constructed from hundreds of broken blades and ancient weapons form the sole entrance into the windowless abbey. Two withered and gnarled oaks flank the stone steps leading up to the doors, their bare branches hosting several desiccated corpses whose rusted armor bears the faint remnants of crusader heraldry.

Also there is a huge giant hungry looking standign in front of the door, who, besides having tusks, has a third arm which ends in a claw. And you suddenly get an uneasy feeling because of the presence of the two leafless oak trees that stand to the sides of the entrance.

Will Save DC20 vs fear when approaching.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof bows his head, and Casts Deadly Juggernaught, and then calls a spirit into Raven's Head setting it glowing.
Divine bond to add +1 and Disruption to Raven's Head, which makes it a +4, Disruption, Undead Bane Heavy Mace for the next 13 minutes

Then with all spells cast, he checks to make sure the others are OK, and opens his eyes to see what is evil around him. Then he strides up in the direction of the front door. The fear seems to have no impact on him, and the sight of that gives you each a little more courage against the fear ahead of you.

Everyone within 10' of me gets +4 vs. Fear from my Aura of Courage. That is on top of the +2 from Protection from Evil.

As he approaches he raises his shield and mace ready for an attack while he thinks back to his teaching days to determine if he knows what this thing is.

Religion: 1d20 + 15 ⇒ (1) + 15 = 16

move up to the Doors and see what attacks, Giant, Trees, etc.


I have an extract that can make you just as big as the giant! So it can't do things like put it's hand ony our head and keep you away.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Retcon

Sure. Grergof grabs the extract and drinks it down before he heads to see the giant and trees plus the front door.


Spugnoir loads his musket!


Kitsune Game Master

Init:
Init Grergof: 1d20 + 3 ⇒ (8) + 3 = 11
Init Darius: 1d20 + 3 ⇒ (4) + 3 = 7
Init Stam: 1d20 + 6 ⇒ (2) + 6 = 8
Init Spugnoir: 1d20 + 6 ⇒ (3) + 6 = 9
Init Abomentolor: 1d20 + 13 ⇒ (1) + 13 = 14

Giant: 1d20 + 1 ⇒ (1) + 1 = 2
Tree: 1d20 + 3 ⇒ (14) + 3 = 17
Tree: 1d20 + 3 ⇒ (1) + 3 = 4

Tree
Abomentolor, Grergof
Spugnoir, Stam, Darius <--
Giant, Tree


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor casts haste on the party before Grergof leaves.


Kitsune Game Master

Grergof walks towards the giant when suddenly the tree jumps in his way and its roots lash out at him.

Root: 1d20 + 12 ⇒ (11) + 12 = 231d6 + 4 ⇒ (3) + 4 = 7


Battle stats:
HP 96/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes)
Bombs:18/19

Spugnoir chucks a fire bomb at the hostile tree attacking Grergof

Fire Bomb,PS,Touch,Heroism: 1d20 + 17 ⇒ (13) + 17 = 307d6 + 5 ⇒ (1, 4, 4, 2, 6, 6, 6) + 5 = 34


Kitsune Game Master

The fire has no effect on the trees, other than it lights up shortly on impact.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

As the tree jumps in front of him and tries to grab him, Grergof stops moving and smashes at it with his enlarged mace.

Raven's Head - Power Attack + DB: 1d20 + 21 - 4 + 1 ⇒ (19) + 21 - 4 + 1 = 37 + 2 more if this is undead.
Vital Strike Damage (Large) + Power Attack + DB: 2d10 + 9 + 8 + 1 ⇒ (6, 10) + 9 + 8 + 1 = 34 If this is an undead this takes 2d6 + 2 ⇒ (4, 2) + 2 = 8 additional damage and must make a will 14 save or be destroyed.

Note with large size, my AC is down to a 27


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"They are all alive!" Darius recognizes in horror. As he is not prepared for living enemies, he casts bless to support his companions.


Kitsune Game Master

The tree is hit hard with the mace and a big chunk is taken out ot the trunk. Even though it is a ravenhead and no woodpecker head.

The giant steps closer and attacks Grergof. The trees fight over who gets to eat Grergof. One of them manages to grab him with a root and pull him 10 ft closer to it's mouth.

slam: 1d20 + 19 ⇒ (5) + 19 = 24
slam: 1d20 + 19 ⇒ (17) + 19 = 361d8 + 11 ⇒ (2) + 11 = 13
bite: 1d20 + 19 ⇒ (4) + 19 = 23

Root: 1d20 + 12 ⇒ (20) + 12 = 32
Root: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 4 ⇒ (4) + 4 = 8
Root: 1d20 + 12 ⇒ (1) + 12 = 13

Root: 1d20 + 12 ⇒ (9) + 12 = 21
Root: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 4 ⇒ (6) + 4 = 10
Root: 1d20 + 12 ⇒ (7) + 12 = 19

Grab: 1d20 + 18 ⇒ (16) + 18 = 34
Grab: 1d20 + 18 ⇒ (1) + 18 = 19
DC2: 1d2 ⇒ 1
bite: 1d20 + 14 ⇒ (2) + 14 = 162d6 + 9 ⇒ (5, 6) + 9 = 20

Tree(34), Giant, Tree
Abomentolor, Grergof, Spugnoir, Stam, Darius <--


Battle stats:
HP 96/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Haste
Bombs:16/19

Spugnoir chucks a Frost Bomb and then a Holy Bomb at the tree he struck before, trying to find the right combo wombo

Frost Bomb,PS,Touch,Haste: 1d20 + 18 ⇒ (2) + 18 = 207d6 + 5 ⇒ (6, 2, 3, 4, 3, 2, 5) + 5 = 30
Frost Bomb,PS,Touch,Haste: 1d20 + 14 ⇒ (10) + 14 = 247d6 + 5 ⇒ (6, 3, 1, 4, 4, 6, 4) + 5 = 33


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Since Raven's head is a one handed weapon, I can still attack!

When he can Grergof goes to town on the tree that grabbed him.
Raven's Head - Power Attack + DB: 1d20 + 21 - 4 + 1 ⇒ (2) + 21 - 4 + 1 = 20
Damage (Large) + Power Attack + DB: 1d10 + 9 + 8 + 1 ⇒ (6) + 9 + 8 + 1 = 24

Raven's Head - Power Attack + DB: 1d20 + 16 - 4 + 1 ⇒ (7) + 16 - 4 + 1 = 20
Damage (Large) + Power Attack + DB: 1d10 + 9 + 8 + 1 ⇒ (9) + 9 + 8 + 1 = 27

Raven's Head - Power Attack + DB: 1d20 + 11 - 4 + 1 ⇒ (10) + 11 - 4 + 1 = 18
Damage (Large) + Power Attack + DB: 1d10 + 9 + 8 + 1 ⇒ (2) + 9 + 8 + 1 = 20

But clearly he has a hard time with all the roots coming at him.


Kitsune Game Master

Spugnoir hits the tree with both bombs. The frost bomb works properly, the holy bomb only limited. But the result is sufficient, as the tree falls after two more chops from Grergof.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor thinks, that giants are stupid brutes. And he puts that theory to the test.
Chain of Light DC21 will Save


Kitsune Game Master

Will: 1d20 + 7 ⇒ (3) + 7 = 10
The giant is bound by a chain of golden light and can't move (paralyzed)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius heroically charges the paralyzed giant with his sword, but he stumbles and is lucky, that he doesn't fall into his own blade.
Sword: 1d20 + 13 ⇒ (1) + 13 = 141d8 + 4 ⇒ (3) + 4 = 7


Kitsune Game Master

With the one tree down, the other tree pulls Grergof closer and takes a bite of the paladin.

Bite: 1d20 + 14 ⇒ (8) + 14 = 222d6 + 9 ⇒ (4, 3) + 9 = 16
Roots: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 4 ⇒ (3) + 4 = 7
Roots: 1d20 + 12 ⇒ (20) + 12 = 321d6 + 4 ⇒ (2) + 4 = 6

The giant is currently indisposed.

Tree(RIP), Giant, Tree
Abomentolor, Grergof, Spugnoir, Stam, Darius <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

CDG: 2d8 + 8 ⇒ (8, 7) + 8 = 23
As the giant isn't resisting in any way Darius tries another approach and drives his blade in, where he suspects some vital organs. "I'll chop off your head next, once I can reach your neck!"


Kitsune Game Master

Fort Save DC33: 1d20 + 16 ⇒ (4) + 16 = 20
The giant's last breath is his death rattle. He falls like a tree and bloody foam comes out of his mouth.

Tree(RIP), Giant(RIP), Tree
Abomentolor, Grergof, Spugnoir, Stam, Darius <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I assume that since I dropped a tree this triggers deadly juggernaught. AKA the tree has at least 9 HD.

I am NOT FOOD!

Grergof shout out as his mace blurs into attacks that target the tree that is trying to bring him closer.

Raven's Head - Power Attack + DB + DJ: 1d20 + 21 - 4 + 1 + 1 ⇒ (9) + 21 - 4 + 1 + 1 = 28
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 ⇒ (2) + 9 + 8 + 1 + 1 = 21

Raven's Head - Power Attack + DB + DJ: 1d20 + 16 - 4 + 1 + 1 ⇒ (12) + 16 - 4 + 1 + 1 = 26
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 ⇒ (2) + 9 + 8 + 1 + 1 = 21

Raven's Head - Power Attack + DB + DJ: 1d20 + 11 - 4 + 1 + 1 ⇒ (4) + 11 - 4 + 1 + 1 = 13
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 ⇒ (10) + 9 + 8 + 1 + 1 = 29

As he attacks he refreshes himself with his divine power
LoH: 7d6 ⇒ (1, 3, 1, 6, 3, 5, 5) = 24

DR 2/- from Deadly Juggernaut


Dice roller hates you

Battle stats:

HP 96/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Haste
Bombs:15/19

SPugnoir throws a frost bomb, making sure it is changed not to hurt the paladin
Frost,PS,Precise,Touch: 1d20 + 18 ⇒ (6) + 18 = 247d6 + 5 ⇒ (4, 4, 3, 4, 2, 2, 3) + 5 = 27

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