| Brother Grergof Varsk |
Just to make it offical here on the gameplay thread.
Since you are here, can I buy a couple See Invisibility Potions, and a couple potions of Fly?
| Lini, owner of Everything Magic |
Lini turns a ring and behind her appears a mirror that looks into her shop. "See invisibility potions for 300 gold each. How many?" she asks, while walking through the mirror into her shop and to the potion shelves.
"The communal resist energy costs 750 gold. What energy type would you like to resist to?"
| Abomentolor Goblinburner |
Abomentolor tries to follow Lini into the shop through the mirror, only to stub his nose on the glass. Mumbling curses he backs away from it.
| Brother Grergof Varsk |
Grergof hands over 90pp for three potions.
How much for the potions that can make one fly?
| Brother Grergof Varsk |
I think I can only afford two, so I'll take those.
| Foxy Quickpaw |
A long walk through the Hungry Mountains later.
The ruined remains of old monastery walls break from the dust of the Virlych landscape like jagged glass on a dirty barroom floor. Several guard towers reach feebly upward, their upper levels crumbling away. Only the sharp, bloodstained blades of Renchurch Cathedral give any hint that the area is more than just a forgotten fragment of an earlier time.
Map added
| Foxy Quickpaw |
(D2) Scorched foundations are all that remain of an ancient stone house, littered with charred, blackened bones of someone who suffered a horrific death by fire here.
(D3) Rancid brown sludge collects in this muddy cesspool like pus in an open wound. Thick, oily bubbles rise to the surface of the pond, releasing noxious fumes and the stench of decay.
| Darius Redgrave __ |
"I've heard of this nice restaurant in Magnimar, with a view on the majestic Irespan, or what is left of it. That's what I'd like to check out right now."
| Brother Grergof Varsk |
That works for me.
Gregrof puts on his shield and pulls out Raven's Head.
Then he walks over and watches carefully as he approaches the building looking for danger. If he sees nothing he heads in.
Perception: 1d20 + 13 ⇒ (19) + 13 = 32
| Foxy Quickpaw |
Several gurneys and stained surgeon’s tables are pushed to the far corners of this room. Broken scalpels, leech cups, and other bloodletting instruments litter the floor. A heavy, musky scent pervades the stale air, and splatters of old blood stain the unstable walls.
| Foxy Quickpaw |
(D5) The ruddy glow of torchlight flickers from behind the crumbling stone stalls of this decrepit stable. Several carriages and carts clutter the grounds outside, the stench of poorly concealed corpses wafting from their warped and rotten boards.
The Whispering Way still uses these ancient stables for their original purpose, as evidenced by the parked carriages and corpse-carts outside. The carts contain the naked, maggot-ridden bodies of six human men, their throats slit and their mutilated corpses piled in a heap under grimy sheets.
You hear strange noises from something that might be horses inside.
| Brother Grergof Varsk |
Grergof smiles grimly.
Of course. Lets make sure they are just previously Undead horses before we leave.
Grergof readies his mace and steps closer to where it sounds like horses are.
| Foxy Quickpaw |
Grergof steps into the stable. What he sees there is for sure undead, but only in shape a horse. The bones are covered in smake and here and there a flame. Five of those horses stand in the stable eager to trample everyone entering.
Init Darius: 1d20 + 3 ⇒ (11) + 3 = 14
Init Stam: 1d20 + 6 ⇒ (8) + 6 = 14
Init Spugnoir: 1d20 + 6 ⇒ (12) + 6 = 18
Init Abomentolor: 1d20 + 17 ⇒ (13) + 17 = 30
Enemy: 1d20 + 7 ⇒ (13) + 7 = 20
Enemy: 1d20 + 7 ⇒ (13) + 7 = 20
Enemy: 1d20 + 7 ⇒ (14) + 7 = 21
Enemy: 1d20 + 7 ⇒ (4) + 7 = 11
Enemy: 1d20 + 7 ⇒ (1) + 7 = 8
Abomentolor, Grergof <--
Horse, Horse, Horse
Spugnoir, Darius, Stam
Horse, Horse
| Brother Grergof Varsk |
Grergof moves along the wall (trying to position himself so he is least likely to get trampled) and smacks at the first undead horse with his mace.
Ravens Head - Power Attack + Bane: 1d20 + 21 - 4 + 2 ⇒ (12) + 21 - 4 + 2 = 31
Vital Strike Damage + Power Attack + Bane: 2d8 + 10 + 8 + 2d6 ⇒ (2, 4) + 10 + 8 + (3, 2) = 29
| Abomentolor Goblinburner |
Abomentolor gets a glimpse of the smoke and flames and curses at the sight. "Everything is made of fire! How am I supposed to work with that?"
He throws an icestorm into the stable, before Grergof enters.
Ice Storm: 2d6 + 3d6 ⇒ (5, 3) + (2, 4, 1) = 15
| Foxy Quickpaw |
The horses are beaten by the hail, but they don't start to shiver. Grergof hits one of them hard. But it can take it. The horses turn on Grergof.
Bite: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 5 ⇒ (3) + 5 = 8
Bite: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 5 ⇒ (1) + 5 = 6
Bite: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 5 ⇒ (3) + 5 = 8
Abomentolor, Grergof
Horse(36), Horse(7), Horse(7)
Spugnoir, Darius, Stam <--
Horse(7), Horse(7)
| Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes)
Bombs:17/19
Spugnoir tries ice to douse the fires and tosses two Frost Bombs, making sure to alter them to not hurt his friends and pegs the most wounded.
Frost Bomb,PBS,PS,Precise,Frost,Touch: 1d20 + 17 ⇒ (12) + 17 = 297d6 + 6 ⇒ (6, 5, 1, 4, 1, 4, 2) + 6 = 29
Frost Bomb,PBS,PS,Precise,Frost,Touch: 1d20 + 13 ⇒ (2) + 13 = 157d6 + 6 ⇒ (3, 5, 1, 1, 1, 5, 4) + 6 = 26
| Foxy Quickpaw |
The holy bomb has the desired effect on the 'horses'. And they all suffer in the holy light.
It becomes crowded at the entrance and only one horse manages to reach Darius, but the only thing it will bite with this clumsiness is the dust.
All the horses exhale smoke, that hinders sight. Surprisingly the smoke is cold.
Only 5ft sight. DC16 Fort or sickened.
Bite: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 5 ⇒ (3) + 5 = 8
Abomentolor, Grergof <--
Horse(70), Horse(15), Horse(15)
Spugnoir, Darius, Stam
Horse(15), Horse(15)
| Brother Grergof Varsk |
Grergof opens up with his mace.
I'm right here, come and get me!
Ravens Head - Power Attack + Bane: 1d20 + 21 - 4 + 2 ⇒ (14) + 21 - 4 + 2 = 33
Damage + Power Attack + Bane: 1d8 + 10 + 8 + 2d6 ⇒ (2) + 10 + 8 + (6, 5) = 31
Ravens Head - Power Attack + Bane: 1d20 + 16 - 4 + 2 ⇒ (5) + 16 - 4 + 2 = 19
Damage + Power Attack + Bane: 1d8 + 10 + 8 + 2d6 ⇒ (5) + 10 + 8 + (6, 5) = 34
Ravens Head - Power Attack + Bane: 1d20 + 11 - 4 + 2 ⇒ (2) + 11 - 4 + 2 = 11
Damage + Power Attack + Bane: 1d8 + 10 + 8 + 2d6 ⇒ (3) + 10 + 8 + (5, 5) = 31