| Abomentolor Goblinburner |
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Fort Save: 1d20 + 9 ⇒ (16) + 9 = 25
Abomentolor notices the whisper too late. He feels an invisible force grab for him and runs like Darius. But he tries to make it look less undignified.
| Brother Grergof Varsk |
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Hearing the Whisper Grergof Reaches out and tries to use The light of Sarenray to put the Whispers to rest.
Touch Attack: 1d20 + 18 ⇒ (15) + 18 = 33
LoH damage: 6d6 ⇒ (4, 4, 1, 5, 2, 6) = 22
| Darius Redgrave __ |
"Save your powers! The whisper will come back again and again!" Darius tells. "Or do you have a way to find out how to put it to rest forever?`"
| Brother Grergof Varsk |
It's the same whisper... Come we much move out of it.
Grergof hurries away from the whispers to the west where the blood trail is going. {ooc]E5[/ooc]
| Foxy Quickpaw |
There is nothing to dodge. The AC of the ground is 5, and the whisper hit it properly with you.
(E5) Fresh bloodstains spatter the walls and floor of this rubble-filled chamber. A makeshift, bloodstained altar stands in the center of the room. Six voracious, bloated ghouls inhabit this chamber, feasting on the fresh corpse of a Varisian man dragged here from the choir. As Grergof enters they turn onto him.
Init Darius: 1d20 + 3 ⇒ (20) + 3 = 23
Init Stam: 1d20 + 6 ⇒ (2) + 6 = 8
Init Spugnoir: 1d20 + 6 ⇒ (2) + 6 = 8
Init Abomentolor: 1d20 + 13 ⇒ (1) + 13 = 14
Enemy: 1d20 + 5 ⇒ (19) + 5 = 24
Enemy: 1d20 + 5 ⇒ (17) + 5 = 22
Enemy: 1d20 + 5 ⇒ (6) + 5 = 11
Enemy: 1d20 + 5 ⇒ (9) + 5 = 14
Enemy: 1d20 + 5 ⇒ (7) + 5 = 12
Enemy: 1d20 + 5 ⇒ (16) + 5 = 21
Bite: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 6 ⇒ (2) + 6 = 8
DC17 Fort Save vs. Paralysis
Ghoul
Darius <--
Ghoul, Ghoul
Abomentolor
Ghoul, Ghoul, Ghoul
Spugnoir, Grergof
| Darius Redgrave __ |
Darius steps up besides Grergof, presents the holy symbol of Sarenrae and channels holy energy. Twice.
Channel DC19: 4d6 + 10 ⇒ (1, 3, 2, 3) + 10 = 19
Channel DC19: 4d6 + 10 ⇒ (5, 2, 5, 2) + 10 = 24
| Foxy Quickpaw |
Will Save: 1d20 + 9 ⇒ (7) + 9 = 16
Will Save: 1d20 + 9 ⇒ (12) + 9 = 21
Will Save: 1d20 + 9 ⇒ (2) + 9 = 11
Will Save: 1d20 + 9 ⇒ (15) + 9 = 24
Will Save: 1d20 + 9 ⇒ (12) + 9 = 21
Will Save: 1d20 + 9 ⇒ (5) + 9 = 14
Will Save: 1d20 + 9 ⇒ (20) + 9 = 29
Will Save: 1d20 + 9 ⇒ (9) + 9 = 18
Will Save: 1d20 + 9 ⇒ (15) + 9 = 24
Will Save: 1d20 + 9 ⇒ (7) + 9 = 16
Will Save: 1d20 + 9 ⇒ (10) + 9 = 19
The ghols hiss as they are hit by the divine light, but none of these obese undead are destroyed.
Two more approach to bite Darius and Grergof. But it's not a bite like from an hostile creature, but more trying to get a bite of the two.
@Darius
Bite: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 6 ⇒ (5) + 6 = 11
@Grergof
Bite: 1d20 + 13 ⇒ (20) + 13 = 331d6 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 6 ⇒ (1) + 6 = 7
Ghoul(43)
Darius
Ghoul(31), Ghoul(33)
Abomentolor <--
Ghoul(31), Ghoul(33), Ghoul(21)
Spugnoir, Grergof
| Abomentolor Goblinburner |
Abomentolor goes for the good old fireball in the empowered version. With a perfect placement, the flames engulf all the ghouls and don't touch Darius, or Grergof. Though it might be tough for them not to twitch as the flames stop just short of licking at them.
Fireball DC20: 15d6 ⇒ (4, 5, 6, 3, 6, 2, 3, 2, 3, 6, 5, 6, 5, 4, 4) = 64
| Foxy Quickpaw |
The fat plump ghouls start dodging really quick to evade the flames, like one would expect that inertia would forbid. Some evade the fire completely. The others are destroyed.
The remaining ones take the places of their destroyed kin and attack Darius and Grergof again.
@Darius
Bite: 1d20 + 13 ⇒ (20) + 13 = 331d6 + 6 ⇒ (2) + 6 = 8
@Grergof
Bite: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 6 ⇒ (2) + 6 = 8
@Darius
Confirm: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 6 ⇒ (4) + 6 = 10
Will Save: 1d20 + 14 ⇒ (12) + 14 = 26
Will Save: 1d20 + 14 ⇒ (14) + 14 = 28
Will Save: 1d20 + 14 ⇒ (3) + 14 = 17
Will Save: 1d20 + 14 ⇒ (16) + 14 = 30
Will Save: 1d20 + 14 ⇒ (8) + 14 = 22
Will Save: 1d20 + 14 ⇒ (10) + 14 = 24
Ghoul(43)
Darius
Ghoul(destroyed), Ghoul(destroyed)
Abomentolor
Ghoul(31), Ghoul(33), Ghoul(destroyed)
Spugnoir, Grergof <--
Summed up that's two saves for Grergof and Darius each.
| Spugnoir2 |
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC)
Bombs:13/19
Spugnoir opens fire with his musket at the most injured Ghoul
Musket+1 Undead Bane,PBS,PS,heroism: 1d20 + 15 ⇒ (4) + 15 = 191d12 + 3 + 2d6 ⇒ (3) + 3 + (2, 5) = 13
Musket+1 Undead Bane,PBS,PS,Heroism: 1d20 + 15 ⇒ (13) + 15 = 281d12 + 3 + 2d6 ⇒ (1) + 3 + (4, 2) = 10
| Brother Grergof Varsk |
Fort: 1d20 + 14 ⇒ (8) + 14 = 22
I've told others of you, I am not Food!
Grergof says as he lays about him with his mace.
Raven's Head - Power Attack + DB + DJ + Bane: 1d20 + 21 - 4 + 1 + 1 + 2 ⇒ (8) + 21 - 4 + 1 + 1 + 2 = 29
Damage (Large) + Power Attack + DB + DJ + Bane: 1d10 + 9 + 8 + 1 + 1 + 2d6 ⇒ (7) + 9 + 8 + 1 + 1 + (3, 6) = 35
Raven's Head - Power Attack + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 1 + 2 ⇒ (2) + 16 - 4 + 1 + 1 + 2 = 18
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 + 2d6 ⇒ (4) + 9 + 8 + 1 + 1 + (5, 1) = 29
Raven's Head - Power Attack + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 1 + 2 ⇒ (13) + 11 - 4 + 1 + 1 + 2 = 24
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 + 2d6 ⇒ (1) + 9 + 8 + 1 + 1 + (2, 3) = 25
Each successful hit requires a Will 14 or they are destroyed
As he attacks the divine energy heals Grergof.
LoH: 7d6 ⇒ (6, 1, 1, 1, 5, 6, 6) = 26
| Foxy Quickpaw |
Will Save: 1d20 + 7 ⇒ (10) + 7 = 17
Will Save: 1d20 + 7 ⇒ (12) + 7 = 19
Will Save: 1d20 + 7 ⇒ (15) + 7 = 22
Grergof dispatches two of the ghouls in the classical way, by beating them into a pulp. But that has an unfortunate side effect. They explode. And all nearby are covered by gore.
DC17 Fort to not be sickened
| Abomentolor Goblinburner |
Abomentolor wades through the gore to get into a better position to shoot the last ghoul. "You won't eveade that!"
Ray: 1d20 + 10 ⇒ (9) + 10 = 194d6 ⇒ (5, 2, 4, 3) = 14
Ray: 1d20 + 10 ⇒ (3) + 10 = 134d6 ⇒ (1, 5, 3, 5) = 14
Ray: 1d20 + 10 ⇒ (18) + 10 = 284d6 ⇒ (1, 2, 2, 4) = 9
| Foxy Quickpaw |
One shot from Spugnoir's musket hits. And one ray from Abomentolor. But that is not enough to end the last ghoul. Which exposes Grergof to a the full rage of the undead.
Bite: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 12 ⇒ (19) + 12 = 311d6 + 6 ⇒ (4) + 6 = 10
Claw: 1d20 + 12 ⇒ (2) + 12 = 141d6 + 6 ⇒ (3) + 6 = 9
DC17 for every hit
Darius, Abomentolor
Ghoul(33)
Spugnoir, Grergof <--
| Spugnoir2 |
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC)
Bombs:12/19
Spugnoir throws a holy bomb
Holy Bomb,PBS,PS,Precise, Touch: 1d20 + 17 ⇒ (19) + 17 = 367d6 + 6 ⇒ (6, 5, 4, 4, 2, 3, 5) + 6 = 35
| Brother Grergof Varsk |
Fort vs splash: 1d20 + 14 ⇒ (15) + 14 = 29
Fort vs splash: 1d20 + 14 ⇒ (1) + 14 = 15
Fort vs Claw - Sickened: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Grergof feels sick from the gore, but powers through with his mace.
Raven's Head - Power Attack + DB + DJ + Bane - Sickened: 1d20 + 21 - 4 + 1 + 3 + 2 - 2 ⇒ (12) + 21 - 4 + 1 + 3 + 2 - 2 = 33
Damage (Large) + Power Attack + DB + DJ + Bane - Sickened: 1d10 + 9 + 8 + 1 + 3 + 2d6 - 2 ⇒ (4) + 9 + 8 + 1 + 3 + (4, 2) - 2 = 29
Raven's Head - Power Attack + DB + DJ + Bane - Sickened: 1d20 + 16 - 4 + 1 + 3 + 2 - 2 ⇒ (15) + 16 - 4 + 1 + 3 + 2 - 2 = 31
Damage (Large) + Power Attack + DB + DJ + Bane - Sickened: 1d10 + 9 + 8 + 1 + 3 + 2d6 - 2 ⇒ (8) + 9 + 8 + 1 + 3 + (2, 2) - 2 = 31
Raven's Head - Power Attack + DB + DJ + Bane - Sickened: 1d20 + 11 - 4 + 1 + 3 + 2 - 2 ⇒ (3) + 11 - 4 + 1 + 3 + 2 - 2 = 14
Damage (Large) + Power Attack + DB + DJ + Bane - Sickened: 1d10 + 9 + 8 + 1 + 3 + 2d6 - 2 ⇒ (10) + 9 + 8 + 1 + 3 + (2, 6) - 2 = 37
Will 14 for each successful hit or be disrupted. And DR is up to 6/-- for deadly Juggernaut. Oh and how long am I sickened.
| Brother Grergof Varsk |
There may be more innocents over there. Grergof points the direction of the blood stain and starts to move that way.
| Brother Grergof Varsk |
The ones on the battlemap. (E7)
After being sure everyone is healed Grergof leads the group near the altar.
| Foxy Quickpaw |
Cracked stone steps descend steeply into this dedicated choir, which holds a long table covered in the eviscerated remains of obviously humanoid corpses. A once-opulent bishop’s throne overlooks the choir from the east, its jewels and gold sheeting long plundered, and now covered in greasy, foul-smelling brown hair.
Four more of these fat ghouls sit here at the table and at its head sits a large emaciated humanoid with a jackal's head.
Init Darius: 1d20 + 3 ⇒ (8) + 3 = 11
Init Spugnoir: 1d20 + 6 ⇒ (2) + 6 = 8
Init Abomentolor: 1d20 + 13 ⇒ (15) + 13 = 28
Jackal: 1d20 + 6 ⇒ (19) + 6 = 25
Ghoul: 1d20 + 5 ⇒ (15) + 5 = 20
Ghoul: 1d20 + 5 ⇒ (6) + 5 = 11
Ghoul: 1d20 + 5 ⇒ (10) + 5 = 15
Ghoul: 1d20 + 5 ⇒ (14) + 5 = 19
| Foxy Quickpaw |
Two ghouls immediatelyl jump up and charge as far as they get. One has the table in the way, but the other makes it to Grergof.
Bite: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 6 ⇒ (2) + 6 = 8
The jackal rises into the air too and shoots Abomentolor with magic missiles.
MM: 5d4 + 5 ⇒ (1, 1, 4, 4, 3) + 5 = 18
Abomentolor
Ghoul, Ghoul, Jackal
Grergof <--
Ghoul, Ghoul
Darius, Spugnoir
| Brother Grergof Varsk |
Why don't you eat this you gluttonous abomoniations!
Grergof starts to hit the ghoul next to him with his mace.
Raven's Head - Power Attack + DB + DJ + Bane: 1d20 + 21 - 4 + 1 + 3 + 2 ⇒ (6) + 21 - 4 + 1 + 3 + 2 = 29
Damage (Large) + Power Attack + DB + DJ + Bane: 1d10 + 9 + 8 + 1 + 3 + 2d6 ⇒ (5) + 9 + 8 + 1 + 3 + (5, 1) = 32
Raven's Head - Power Attack + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 3 + 2 ⇒ (18) + 16 - 4 + 1 + 3 + 2 = 36
Damage (Large) + Power Attack + DB + DJ + Bane: 1d10 + 9 + 8 + 1 + 3 + 2d6 ⇒ (5) + 9 + 8 + 1 + 3 + (2, 4) = 32
Raven's Head - Power Attack + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 3 + 2 ⇒ (14) + 11 - 4 + 1 + 3 + 2 = 27
Damage (Large) + Power Attack + DB + DJ + Bane: 1d10 + 9 + 8 + 1 + 3 + 2d6 ⇒ (3) + 9 + 8 + 1 + 3 + (1, 4) = 29
Will 14 for each hit or be disrupted. If he destroys one he steps up and swings at the one next to him. Remember he has a 10 foot reach, so I assume I will get an AOO if one of the other Ghouls tries to get near me
AOO if I get one: 1d20 + 21 - 4 + 1 + 3 + 2 ⇒ (7) + 21 - 4 + 1 + 3 + 2 = 30
AOO Damage: 1d10 + 9 + 8 + 1 + 3 + 2d6 ⇒ (10) + 9 + 8 + 1 + 3 + (1, 3) = 35
| Foxy Quickpaw |
Will save: 1d20 + 7 ⇒ (14) + 7 = 21
Will save: 1d20 + 7 ⇒ (15) + 7 = 22
Will save: 1d20 + 7 ⇒ (4) + 7 = 11
Will save: 1d20 + 7 ⇒ (2) + 7 = 9
Let's say, you don't get an AoO vs. the first one as you haven't acted yet.
Grergof beats the ghoul that tries to eat him into a pulp, making it explode. The next one approaching doesn't get that far. Taking one hit, the powers of the weapon destroy the undead. Resulting in another spray of gore.
The last one also jumps over the table, but doesn't reach anyone.
Abomentolor
Ghoul, Ghoul, Jackal
Grergof
Ghoul, Ghoul
Darius, Spugnoir <--
| Spugnoir2 |
HP 96/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC)
Bombs:10/19
Spugnoir beans the Jackel with two holy bombs to try to keep it off of everyone
Holy Bomb,PBS,PS,Touch,Precise: 1d20 + 17 ⇒ (2) + 17 = 197d6 + 6 ⇒ (2, 6, 2, 5, 4, 5, 5) + 6 = 35
Holy Bomb,PBS,PS,Touch,Precise: 1d20 + 13 ⇒ (8) + 13 = 217d6 + 6 ⇒ (5, 4, 4, 5, 6, 2, 1) + 6 = 33
When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. DC 20
| Darius Redgrave __ |
Darius shoots one of the approaching ghouls with a searing light.
Searing Light: 1d20 + 9 ⇒ (14) + 9 = 2310d6 ⇒ (5, 6, 3, 1, 6, 4, 4, 1, 1, 4) = 35
| Abomentolor Goblinburner |
Shooting rays looks like an effective method to get rid of those uglies, and so Abomentolor joins Darius in that endeavour from a safe distance.
Scorching Ray: 1d20 + 10 ⇒ (13) + 10 = 234d6 ⇒ (4, 6, 5, 5) = 20
Scorching Ray: 1d20 + 10 ⇒ (9) + 10 = 194d6 ⇒ (2, 6, 1, 3) = 12
Scorching Ray: 1d20 + 10 ⇒ (16) + 10 = 264d6 ⇒ (2, 4, 5, 6) = 17