| Brother Grergof Varsk |
Grergof steps up in the way of the Golem and imposes himself as a large invisible wall. But this wall acts like they do with drunk people. It jumps up and attacks them.
In this case with his Adamantine flail.
Adamantine Heavy Flail - Pa + FF + DJ: 1d20 + 20 - 4 + 4 + 5 ⇒ (13) + 20 - 4 + 4 + 5 = 38
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (5) + 7 + 8 + 5 + 2 = 27
Adamantine Heavy Flail - Pa + DJ: 1d20 + 16 - 4 + 5 ⇒ (14) + 16 - 4 + 5 = 31
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28
Adamantine Heavy Flail - Pa + DJ: 1d20 + 10 - 4 + 5 ⇒ (11) + 10 - 4 + 5 = 22
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28
Haste Attack
Adamantine Heavy Flail - Pa + DJ: 1d20 + 20 - 4 + 5 ⇒ (4) + 20 - 4 + 5 = 25
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (9) + 7 + 8 + 5 + 2 = 31
| Foxy Quickpaw |
The alchemical golem didn't see it coming. With four hard and precise blows from an adamantine wrecking ball, one of them is taken apart. Alchemical substances squirt out at all ends, until the construct breaks down.
Abomentolor, Darius <--
Golem
Grergof, Spugnoir
Undead guy(113)
| Abomentolor Goblinburner |
Abomentolor casts glitterdust on the remaining golem and the area around it. Then he retreats where the golem can't thropw things at him.
Black Tentacles: 1d20 + 18 ⇒ (2) + 18 = 201d6 + 4 ⇒ (3) + 4 = 7
| Brother Grergof Varsk |
Grergof seeing the golem go after the gnome, does the only thing he can to distract it.
He walks over and smashes at it with a powerful overhand swing.
Adamantine Heavy Flail - Pa + FF + DJ + Invisible + Haste: 1d20 + 20 - 4 + 4 + 5 + 2 + 1 ⇒ (13) + 20 - 4 + 4 + 5 + 2 + 1 = 41
Vital Stike Damage + Power Attack + DJ: 2d10 + 7 + 8 + 5 + 2 ⇒ (3, 9) + 7 + 8 + 5 + 2 = 34
| Abomentolor Goblinburner |
Abomentolor isn't a big fan of being cornered by moving lab equipment, that is immune to magic, so he calls out "Verschwindibus" and disappears. Darius might notice that behind his crerical robe the gnome reapeared.
| Foxy Quickpaw |
With his target gone and someone attacking from the side, the golem steps back and throws a bomb at the invisible attacker. Sparkles discharge as the bomb hits the flor.
Darius dares not to step out with that Golem in the way.
Bomb: 1d20 + 15 ⇒ (4) + 15 = 198d6 ⇒ (5, 3, 5, 3, 3, 1, 2, 5) = 271d4 ⇒ 31d100 ⇒ 45
Abomentolor, Darius
Golem
Grergof, Spugnoir <--
Undead guy(113)
| Brother Grergof Varsk |
Seeing his target not step far away, Grergof steps up on let’s loose a fury of blows.
Adamantine Heavy Flail - Pa + FF + DJ + Invisible + Haste: 1d20 + 20 - 4 + 4 + 5 + 2 + 1 ⇒ (6) + 20 - 4 + 4 + 5 + 2 + 1 = 34
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28
Adamantine Heavy Flail - Pa + DJ + Invisible + Haste: 1d20 + 15 - 4 + 5 + 2 + 1 ⇒ (5) + 15 - 4 + 5 + 2 + 1 = 24
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (8) + 7 + 8 + 5 + 2 = 30
Adamantine Heavy Flail - Pa + DJ + Invisible + Haste: 1d20 + 10 - 4 + 5 + 2 + 1 ⇒ (15) + 10 - 4 + 5 + 2 + 1 = 29
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28
Haste Attack
Adamantine Heavy Flail - Pa + DJ + Invisible + Haste: 1d20 + 20 - 4 + 5 + 2 + 1 ⇒ (2) + 20 - 4 + 5 + 2 + 1 = 26
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (9) + 7 + 8 + 5 + 2 = 31
Dont forget the damage from the last round which you missed recording in the combat tracker
| Darius Redgrave __ |
Darius steps out of hiding and seeing the undead mastermind standing there
Searing Light: 1d20 + 10 ⇒ (8) + 10 = 1810d6 ⇒ (5, 4, 6, 3, 6, 1, 1, 6, 1, 2) = 35
| Foxy Quickpaw |
Something is hit by the ray and clattering of something falling can be heard.
The sizzling of the acid and the electrical sparks that surround the destroyed golems, as well as the bubbling of the alchemical lab in the background become noticeale as the noise of battle ceases.
After a while the rubbery tentacles vanish and the remains of the destroyed undead reappear.
(Intelligence and Charisma; Knowledge [history]), ring of
protection +2, formula book
| Brother Grergof Varsk |
Grergof takes off the cloak from the undead.
Anyone want this?
Starts the cloak exchange and ends with the +1 cloak
| Foxy Quickpaw |
"I'd take that." Abomentolor states, as it becomes clear what it it. It's an interesting view to see the magic cloak shrink as to not drag through the dirt behind the gnome lile a bride's train.
The same goes for the gnome's former cloak that grows in size to not look like a wrongly worn bib on Darius.
"At least this hacking through the ranks of undead brings some nice goodies." Abomentolor plucks the ring off the remains of the alchemist.
| Darius Redgrave __ |
Knowledge(Religion): 1d20 + 18 ⇒ (20) + 18 = 38
Darius looks at the mess in the room with lines of worry over his brow. "That was a lich. A strange one, or even more strange than a normal lich already is. But a lich - which means it will regrow its undead bones."
| Darius Redgrave __ |
"No, we would need to find the phylactery of that bony ass to permanently destroy it. But that is for sure not here. That would be too easy. As I've read it is some small, strong metal box or something alike."
| Brother Grergof Varsk |
Gergof puts on his new cloak.
Hmmm.. A lich. Do you know of any way to find its phylactery? I recall that's how we get rid of these things.
| Darius Redgrave __ |
"Could be on the other side of the world for all I know. I never had to track one down." Darius shrugs. "At least it will regrow there and not here."
| Foxy Quickpaw |
While the others discuss phylacteries, Abomentolor opens the door in the corner. There irregular pools of fetid water mar the floor of this chamber like the exposed marrow of sawed bone, and a harsh acidic vapor burns the nostrils. Funerary urns sealed with thick red wax line the perimeter of the chamber, and several more rest on a small island in the room’s center.
| Brother Grergof Varsk |
Grergof puts away his flail and pulls out his mace and shield.
Just tell me what you want smashed!
I'd prefer not to carry around the urns in case an undead pops out with my hands full. Any chance we can move these by magic, or I suppose we could use the rope of climbing to tie it self around this and drag it from a distance.
| Abomentolor Goblinburner |
"This room is just an annoying obstacle. Why not pass through it without taking care of all those urns? Where would you want to go next? The right or the left door?" Abomentolor inquires.
| Brother Grergof Varsk |
Can you get us all? Because we would all have to cross.
| Brother Grergof Varsk |
I'd rather not teleport. I have a feeling that will not work well. But I'm good with any of the other methods.
| Abomentolor Goblinburner |
"Okay." Abomentolor agrees and works some magic, that creates a slightly arched stonebridge, 5 foot wide from the entrance to the door at the right.
| Brother Grergof Varsk |
Grergof starts walking across the bridge to see what happens. Shield and mace at the ready.
| Foxy Quickpaw |
One of the urns on the island is lifted as taken by an invisible hand and is smashed into the wall where it breaks. A miasmal form roils out of the shattered urn and barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.
Another urn from the centre island is thrown and shatters, releasing such an horror.
Init Darius: 1d20 + 3 ⇒ (18) + 3 = 21
Init Spugnoir: 1d20 + 6 ⇒ (2) + 6 = 8
Init Abomentolor: 1d20 + 13 ⇒ (5) + 13 = 18
Enemy: 1d20 + 10 ⇒ (14) + 10 = 24
Enemy: 1d20 + 11 ⇒ (16) + 11 = 27
Enemy: 1d20 + 10 ⇒ (13) + 10 = 23
The first miasma attacks Grergof.
Tentacle: 1d20 + 14 ⇒ (6) + 14 = 201d4 + 1 ⇒ (3) + 1 = 4
Invisible Hand, Miasma, Miasma
Grergof, Darius, Abomentolor, Spugnoir <--
| Spugnoir2 |
HP 60/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 130 pts
Bombs:12/19
We need to locate that invisible hand!
Are those clouds undead? I need to know which bomb to use.
| Abomentolor Goblinburner |
Abomentolor decides that no more urns should be thrown and covers the remaining ones on the island under a solid layer of stome.
Wall of stone
| Spugnoir2 |
HP 60/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 130 pts
Bombs:10/19
Spugnoir throws a bomb at each nasty
Frost Bomb,Touch,PBS,PS: 1d20 + 17 ⇒ (1) + 17 = 187d6 + 6 ⇒ (3, 2, 3, 3, 4, 6, 6) + 6 = 33
Frost Bomb,Touch,PBS,PS: 1d20 + 13 ⇒ (4) + 13 = 177d6 + 6 ⇒ (1, 2, 2, 6, 4, 4, 6) + 6 = 31
| Brother Grergof Varsk |
Grergof tries to hit the undead that just struck at him.
This is why I went in first!
Raven's Head - Pa + FF + DB + DJ + Bane: 1d20 + 21 - 4 + 4 + 1 + 5 + 2 ⇒ (13) + 21 - 4 + 4 + 1 + 5 + 2 = 42
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (7) + 7 + 8 + 1 + 5 + 2 + (2, 6) = 38
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 5 + 2 ⇒ (1) + 16 - 4 + 1 + 5 + 2 = 21
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (1) + 7 + 8 + 1 + 5 + 2 + (4, 2) = 30
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 5 + 2 ⇒ (19) + 11 - 4 + 1 + 5 + 2 = 34
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (8) + 7 + 8 + 1 + 5 + 2 + (5, 4) = 40
Standard DR 10/- from Deadly Juggernaut and each successful hit Will DC 14 or be destroyed from Disruption.