GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof steps up in the way of the Golem and imposes himself as a large invisible wall. But this wall acts like they do with drunk people. It jumps up and attacks them.

In this case with his Adamantine flail.
Adamantine Heavy Flail - Pa + FF + DJ: 1d20 + 20 - 4 + 4 + 5 ⇒ (13) + 20 - 4 + 4 + 5 = 38
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (5) + 7 + 8 + 5 + 2 = 27

Adamantine Heavy Flail - Pa + DJ: 1d20 + 16 - 4 + 5 ⇒ (14) + 16 - 4 + 5 = 31
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28

Adamantine Heavy Flail - Pa + DJ: 1d20 + 10 - 4 + 5 ⇒ (11) + 10 - 4 + 5 = 22
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28

Haste Attack
Adamantine Heavy Flail - Pa + DJ: 1d20 + 20 - 4 + 5 ⇒ (4) + 20 - 4 + 5 = 25
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (9) + 7 + 8 + 5 + 2 = 31


Kitsune Game Master

The alchemical golem didn't see it coming. With four hard and precise blows from an adamantine wrecking ball, one of them is taken apart. Alchemical substances squirt out at all ends, until the construct breaks down.

Abomentolor, Darius <--
Golem
Grergof, Spugnoir
Undead guy(113)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor casts glitterdust on the remaining golem and the area around it. Then he retreats where the golem can't thropw things at him.

Black Tentacles: 1d20 + 18 ⇒ (2) + 18 = 201d6 + 4 ⇒ (3) + 4 = 7


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts a spell and also moves out of sight of the bomb-bot.

True seeing


Kitsune Game Master

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
The golem glitters, but moves away from the tentacles and corners the gnome.

Abomentolor, Darius
Golem
Grergof, Spugnoir <--
Undead guy(113)


Spugnoir discovers that none of his tools will harm the golem and
instead uses a Communal Stoneskin extract on everyone

DR 10/Adamantine 130 pts when 130 pts on each person has been absorbed, the spell ends


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof seeing the golem go after the gnome, does the only thing he can to distract it.

He walks over and smashes at it with a powerful overhand swing.

Adamantine Heavy Flail - Pa + FF + DJ + Invisible + Haste: 1d20 + 20 - 4 + 4 + 5 + 2 + 1 ⇒ (13) + 20 - 4 + 4 + 5 + 2 + 1 = 41
Vital Stike Damage + Power Attack + DJ: 2d10 + 7 + 8 + 5 + 2 ⇒ (3, 9) + 7 + 8 + 5 + 2 = 34


Kitsune Game Master

Spugnoir is hit out of nowhere by a bomb.
Bomb(fire): 1d20 + 12 ⇒ (6) + 12 = 186d6 + 6 ⇒ (3, 3, 1, 5, 1, 6) + 6 = 25


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor isn't a big fan of being cornered by moving lab equipment, that is immune to magic, so he calls out "Verschwindibus" and disappears. Darius might notice that behind his crerical robe the gnome reapeared.


Kitsune Game Master

With his target gone and someone attacking from the side, the golem steps back and throws a bomb at the invisible attacker. Sparkles discharge as the bomb hits the flor.

Darius dares not to step out with that Golem in the way.

Bomb: 1d20 + 15 ⇒ (4) + 15 = 198d6 ⇒ (5, 3, 5, 3, 3, 1, 2, 5) = 271d4 ⇒ 31d100 ⇒ 45

Abomentolor, Darius
Golem
Grergof, Spugnoir <--
Undead guy(113)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Seeing his target not step far away, Grergof steps up on let’s loose a fury of blows.

Adamantine Heavy Flail - Pa + FF + DJ + Invisible + Haste: 1d20 + 20 - 4 + 4 + 5 + 2 + 1 ⇒ (6) + 20 - 4 + 4 + 5 + 2 + 1 = 34
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28

Adamantine Heavy Flail - Pa + DJ + Invisible + Haste: 1d20 + 15 - 4 + 5 + 2 + 1 ⇒ (5) + 15 - 4 + 5 + 2 + 1 = 24
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (8) + 7 + 8 + 5 + 2 = 30

Adamantine Heavy Flail - Pa + DJ + Invisible + Haste: 1d20 + 10 - 4 + 5 + 2 + 1 ⇒ (15) + 10 - 4 + 5 + 2 + 1 = 29
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (6) + 7 + 8 + 5 + 2 = 28

Haste Attack
Adamantine Heavy Flail - Pa + DJ + Invisible + Haste: 1d20 + 20 - 4 + 5 + 2 + 1 ⇒ (2) + 20 - 4 + 5 + 2 + 1 = 26
Damage + Power Attack + DJ: 1d10 + 7 + 8 + 5 + 2 ⇒ (9) + 7 + 8 + 5 + 2 = 31

Dont forget the damage from the last round which you missed recording in the combat tracker


Kitsune Game Master

Grergof destroys the golem utterly and after the remains are spread over the ground he smashes the biggest piece once more, just because he can.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius steps out of hiding and seeing the undead mastermind standing there

Searing Light: 1d20 + 10 ⇒ (8) + 10 = 1810d6 ⇒ (5, 4, 6, 3, 6, 1, 1, 6, 1, 2) = 35


Kitsune Game Master

Something is hit by the ray and clattering of something falling can be heard.

The sizzling of the acid and the electrical sparks that surround the destroyed golems, as well as the bubbling of the alchemical lab in the background become noticeale as the noise of battle ceases.

After a while the rubbery tentacles vanish and the remains of the destroyed undead reappear.

Loot:
cloak of resistance +3, headband of mental prowess +2
(Intelligence and Charisma; Knowledge [history]), ring of
protection +2, formula book


Sorry, busy day at work

SPugnoir starts examining the lab with a keen eye.

Alchemy: 1d20 + 33 ⇒ (11) + 33 = 44


Kitsune Game Master

The laboratory is a masterpiece. Sadly it is far too large and to heavy to take along as it is. At the moment everything is pulsating with negative energy, which is higly volatile and would be released if the lab was damaged or disassembled.


This might explode if damaged. We lucke dout and I can't taje it with me. Dern.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes off the cloak from the undead.

Anyone want this?

Starts the cloak exchange and ends with the +1 cloak


Pass


Kitsune Game Master

"I'd take that." Abomentolor states, as it becomes clear what it it. It's an interesting view to see the magic cloak shrink as to not drag through the dirt behind the gnome lile a bride's train.

The same goes for the gnome's former cloak that grows in size to not look like a wrongly worn bib on Darius.

"At least this hacking through the ranks of undead brings some nice goodies." Abomentolor plucks the ring off the remains of the alchemist.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Knowledge(Religion): 1d20 + 18 ⇒ (20) + 18 = 38

Darius looks at the mess in the room with lines of worry over his brow. "That was a lich. A strange one, or even more strange than a normal lich already is. But a lich - which means it will regrow its undead bones."


So we need to do something holy over it?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"No, we would need to find the phylactery of that bony ass to permanently destroy it. But that is for sure not here. That would be too easy. As I've read it is some small, strong metal box or something alike."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Gergof puts on his new cloak.
Hmmm.. A lich. Do you know of any way to find its phylactery? I recall that's how we get rid of these things.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Could be on the other side of the world for all I know. I never had to track one down." Darius shrugs. "At least it will regrow there and not here."


If we blow this place up, we can bury it.


Kitsune Game Master

While the others discuss phylacteries, Abomentolor opens the door in the corner. There irregular pools of fetid water mar the floor of this chamber like the exposed marrow of sawed bone, and a harsh acidic vapor burns the nostrils. Funerary urns sealed with thick red wax line the perimeter of the chamber, and several more rest on a small island in the room’s center.


Oh, there are going to be undead in those jars. I'm sure of it.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Yes, this haunted house is a tad uncreative in that way."


We can take an urn and open it away from the others to see what happens. Work our way around the room that way.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof puts away his flail and pulls out his mace and shield.

Just tell me what you want smashed!

I'd prefer not to carry around the urns in case an undead pops out with my hands full. Any chance we can move these by magic, or I suppose we could use the rope of climbing to tie it self around this and drag it from a distance.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"This room is just an annoying obstacle. Why not pass through it without taking care of all those urns? Where would you want to go next? The right or the left door?" Abomentolor inquires.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I can cas tair walk on you, so you won't slip into this... whatever it is that fills these pools." Darius offers to Grergof.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Can you get us all? Because we would all have to cross.


We can piggyback!


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I was thingking of a bridge and walking. But if you feel lucky I can also magic us directly behind the door."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'd rather not teleport. I have a feeling that will not work well. But I'm good with any of the other methods.


Let us go to the right door. For some strange reason, I feel it will take us to our goal.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Okay." Abomentolor agrees and works some magic, that creates a slightly arched stonebridge, 5 foot wide from the entrance to the door at the right.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Is the smashing still on the table, or are we walking over waiting what will jump us?" Darius inquires.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof starts walking across the bridge to see what happens. Shield and mace at the ready.


Kitsune Game Master

One of the urns on the island is lifted as taken by an invisible hand and is smashed into the wall where it breaks. A miasmal form roils out of the shattered urn and barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.

Another urn from the centre island is thrown and shatters, releasing such an horror.

Init:
Init Grergof: 1d20 + 3 ⇒ (16) + 3 = 19
Init Darius: 1d20 + 3 ⇒ (18) + 3 = 21
Init Spugnoir: 1d20 + 6 ⇒ (2) + 6 = 8
Init Abomentolor: 1d20 + 13 ⇒ (5) + 13 = 18

Enemy: 1d20 + 10 ⇒ (14) + 10 = 24
Enemy: 1d20 + 11 ⇒ (16) + 11 = 27
Enemy: 1d20 + 10 ⇒ (13) + 10 = 23

The first miasma attacks Grergof.
Tentacle: 1d20 + 14 ⇒ (6) + 14 = 201d4 + 1 ⇒ (3) + 1 = 4

Invisible Hand, Miasma, Miasma
Grergof, Darius, Abomentolor, Spugnoir <--


Battlestats:

HP 60/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 130 pts
Bombs:12/19

We need to locate that invisible hand!

Are those clouds undead? I need to know which bomb to use.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"No." Darius replies, "Do you have frost bombs?"

Knwoledge(Planes): 1d20 + 8 ⇒ (13) + 8 = 21


Yep


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Then throw them at it!" Darius shouts, again at a loss, what he should throw at these things.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor decides that no more urns should be thrown and covers the remaining ones on the island under a solid layer of stome.

Wall of stone


Stats:

HP 60/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 130 pts
Bombs:10/19

Spugnoir throws a bomb at each nasty
Frost Bomb,Touch,PBS,PS: 1d20 + 17 ⇒ (1) + 17 = 187d6 + 6 ⇒ (3, 2, 3, 3, 4, 6, 6) + 6 = 33
Frost Bomb,Touch,PBS,PS: 1d20 + 13 ⇒ (4) + 13 = 177d6 + 6 ⇒ (1, 2, 2, 6, 4, 4, 6) + 6 = 31


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof tries to hit the undead that just struck at him.

This is why I went in first!

Raven's Head - Pa + FF + DB + DJ + Bane: 1d20 + 21 - 4 + 4 + 1 + 5 + 2 ⇒ (13) + 21 - 4 + 4 + 1 + 5 + 2 = 42
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (7) + 7 + 8 + 1 + 5 + 2 + (2, 6) = 38

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 5 + 2 ⇒ (1) + 16 - 4 + 1 + 5 + 2 = 21
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (1) + 7 + 8 + 1 + 5 + 2 + (4, 2) = 30

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 5 + 2 ⇒ (19) + 11 - 4 + 1 + 5 + 2 = 34
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (8) + 7 + 8 + 1 + 5 + 2 + (5, 4) = 40

Standard DR 10/- from Deadly Juggernaut and each successful hit Will DC 14 or be destroyed from Disruption.


Kitsune Game Master

The first bomb explodes at Spugnoir's feet creating some hoarfrost on his pants. The second one hits the thing in front of Grergof. Grergof finishes the thing off with a couple of hard hits.

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