GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

A quick study right there shows that it is not so much the mummies but special magical bandages, that cause this effect. As they still burn with that weird flame while the mummies are destroyed. And it's a single use item as becomes clear once the flames go out after a minute.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof quickly glaces around the room/bodies looking for anything valuable.

Perception: 1d20 + 13 ⇒ (1) + 13 = 14

Then he looks at the door in the back of the room.
Shall we keep going?


Who needs healing?

I got some wands and potions


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I need some healing. But I also can channel some, or should I save it to harm undead?" Darius asks.

I think Grergof is also not at full HP, as the LoH for 24 for sure didn't heal the 37 cold burn and I think Grergof might have missed that part.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

That was three different cold hits of 12, 11 and 14 right. But after DR 10/- from Deadly Juggernaut. That makes this 2, 1, 4 which all got wiped out.

I can heal myself, so heal yourself and we can move on.


Spugnoir taps Darius with his wand
CLWx5: 5d8 + 5 ⇒ (5, 2, 5, 2, 7) + 5 = 26


Kitsune Game Master

DR helps nothing against cold damage. You'd need cold resistance for that.


Spugnoir checks the door for DEATH!
Perception: 1d20 + 18 ⇒ (5) + 18 = 23


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius does some prayers to heal himself.

CPE: 2d8 + 10 ⇒ (2, 5) + 10 = 17
CPE: 2d8 + 10 ⇒ (2, 4) + 10 = 16


Kitsune Game Master

The door is again not trapped visibly. Behind it are stairs that wind down into darkness.

As you take the first steps you hear whispers ...

Perception DC20:
You noticed in time.
Grergof, Abomentolor, Spugnoir, Darius: 1d4 ⇒ 3

Spugnoir, a DC23 Will Save please, or fail against being Moonstruck. And if you're carrying items from the reliquary, then you have a -2 on the roll.


Will save: 1d20 + 10 ⇒ (12) + 10 = 22
Missed it by that much

Oh no! Here we go again! AWOOOOOOOOOOOO!


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

"What the, ... oh no!" Darius hits Spugnoir with a dispel magic. Then he runs down the stairs to get away from that haunt.

CL-Check: 1d20 + 13 ⇒ (16) + 13 = 29


AWOOOOO! Spugnoir runs on all fours to chomp on the cleric.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh that's right, I've played too many other systems obvisouly to have forgotten something that basic

Grergof heals himself as he runs down the stairs trying to get out of the whispers.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (4, 6, 1, 3, 6, 1) + (6) = 27

There covered most of the 30 HP I didn't count.

Grergof runs a far as he can down the stairs.


Kitsune Game Master

All "awoo"-ing and chomping is now on Spugnoir. The caster level for the haunt isn't 18, so it is dispelled.

The groups runs into some sort of foyer. Battered wooden doors hang ajar in the intersecting hallways of this dormitory, each exposing a simple unkempt cell beyond. Four humanoid skeltons, each held together by a writhing pink mass that rests where the intestines would belong, turn and charge.

Init:
Init Grergof: 1d20 + 3 ⇒ (18) + 3 = 21
Init Darius: 1d20 + 3 ⇒ (8) + 3 = 11
Init Spugnoir: 1d20 + 6 ⇒ (7) + 6 = 13
Init Abomentolor: 1d20 + 13 ⇒ (16) + 13 = 29

Enemy: 1d20 + 8 ⇒ (6) + 8 = 14
Enemy: 1d20 + 8 ⇒ (14) + 8 = 22
Enemy: 1d20 + 8 ⇒ (6) + 8 = 14
Enemy: 1d20 + 8 ⇒ (20) + 8 = 28

Abomentolor <--
Mohrg, Mohrg
Grergof
Mohrg, Mohrg
Spugnoir, Grergof


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor follows Spugnoir, that is chasing Darius. As he notices the new company, he lets theundead run into a fireball.

Fire DC20: 10d6 ⇒ (6, 5, 2, 1, 3, 2, 5, 2, 3, 4) = 33


Kitsune Game Master

Ref: 1d20 + 10 ⇒ (11) + 10 = 21
Ref: 1d20 + 10 ⇒ (2) + 10 = 12
Ref: 1d20 + 10 ⇒ (10) + 10 = 20
Ref: 1d20 + 10 ⇒ (18) + 10 = 28

Those are very agile undead. But they take damage from the fire. Two of them reach the group and lash out with their 'tongues' at Grergof.
Touch: 1d20 + 10 ⇒ (10) + 10 = 20
Touch: 1d20 + 10 ⇒ (3) + 10 = 13
One DC21 Fort saveagainst 1d4 minutes paralysis for each hit.

Abomentolor
Mohrg, Mohrg
Grergof <--
Mohrg, Mohrg
Spugnoir, Grergof


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort + Pro Evil: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Yikes that was close!

Grergof starts bashing at the Mohrgs that are near him.

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 21 - 4 + 1 + 5 + 2 ⇒ (3) + 21 - 4 + 1 + 5 + 2 = 28
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (2) + 7 + 8 + 1 + 5 + 2 + (2, 4) = 31

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 5 + 2 ⇒ (3) + 16 - 4 + 1 + 5 + 2 = 23
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (1) + 7 + 8 + 1 + 5 + 2 + (1, 4) = 29

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 5 + 2 ⇒ (9) + 11 - 4 + 1 + 5 + 2 = 24
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (6) + 7 + 8 + 1 + 5 + 2 + (5, 3) = 37

Is there no end to the abominations here?

As normal each hit will need a Will save 14 or be destroyed, and Will -4 if in 10' of me from Aura of Life


I need to build a big bomb to wreck this place.


Kitsune Game Master

Will: 1d20 + 9 + 2 - 4 ⇒ (1) + 9 + 2 - 4 = 8
Will: 1d20 + 9 + 2 - 4 ⇒ (15) + 9 + 2 - 4 = 22
Will: 1d20 + 9 + 2 - 4 ⇒ (19) + 9 + 2 - 4 = 26
The first skelton thing is destroyed immediately the second one is badly damaged by the hits of the ravenhead.

Who: 1d3 ⇒ 3
Two more of them approach. One claws at Grergof, and Spugnoir gets licked by one of the skeletons.

@Gregof
Claw: 1d20 + 15 ⇒ (3) + 15 = 182d8 + 5 ⇒ (4, 7) + 5 = 16

@Spugnoir
Lick(Touch): 1d20 + 10 ⇒ (6) + 10 = 16
DC21 Fort Save

Abomentolor <--
Mohrg(66)
Grergof
Mohrg, Mohrg
Spugnoir, Darius <--


Battle stats:

HP 96/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome)
Bombs:14/19

Fort: 1d20 + 14 ⇒ (10) + 14 = 24

Spugnoir steps back and throws two Holy Bombs at the skelly that licked him.
Holy Boomb,PBS,PS,Precise,Touch: 1d20 + 17 ⇒ (18) + 17 = 357d6 + 6 ⇒ (6, 4, 1, 1, 2, 6, 6) + 6 = 32
Holy Boomb,PBS,PS,Precise,Touch: 1d20 + 13 ⇒ (1) + 13 = 147d6 + 6 ⇒ (4, 1, 1, 6, 2, 3, 5) + 6 = 28
Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. DC 21


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius raises his holy symbol and call to Iomedae to destroy these undead.
Channel DC21: 4d6 + 13 ⇒ (4, 5, 4, 6) + 13 = 32


Kitsune Game Master

Will Save: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27
Will Save: 1d20 + 9 + 2 - 4 ⇒ (3) + 9 + 2 - 4 = 10
Will Save: 1d20 + 9 + 2 - 4 ⇒ (10) + 9 + 2 - 4 = 17

Spugnoir hits the skelly with one of the bombs, but misses with the other. The holy energy washes from Darius over all and further damages the undead.

Abomentolor <--
Mohrg(82)
Grergof
Mohrg(64), Mohrg(32)
Spugnoir, Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor steps back and shoots fire at the most damaged skeletons.

@Grergof's Mohrg
Shoot: 1d20 + 10 ⇒ (5) + 10 = 154d6 ⇒ (1, 5, 4, 2) = 12

@Spugnoir's Mohrg
Shoot: 1d20 + 10 ⇒ (16) + 10 = 264d6 ⇒ (5, 4, 3, 1) = 13
Shoot: 1d20 + 10 ⇒ (18) + 10 = 284d6 ⇒ (2, 2, 6, 5) = 15


Kitsune Game Master

Both undead are destroyed.

Abomentolor
Grergof <--
Mohrg(32)
Spugnoir, Darius


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof smashes on the last of the undead that is near him.

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 21 - 4 + 1 + 5 + 2 ⇒ (5) + 21 - 4 + 1 + 5 + 2 = 30
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (8) + 7 + 8 + 1 + 5 + 2 + (2, 5) = 38

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 5 + 2 ⇒ (3) + 16 - 4 + 1 + 5 + 2 = 23
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (6) + 7 + 8 + 1 + 5 + 2 + (6, 4) = 39

Raven's Head - Pa + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 5 + 2 ⇒ (1) + 11 - 4 + 1 + 5 + 2 = 16
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (7) + 7 + 8 + 1 + 5 + 2 + (5, 2) = 37

Yes, one big bomb is exactly what this place needs!

As normal each hit will need a Will save 14 or be destroyed, and Will -4 if in 10' of me from Aura of Life.


Kitsune Game Master

Grergof destroys the thing. And once again you stand in the middle of broken bones and goo.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If we could bomb this place I would. But I have a feeling we have to do this the hard way.

He looks around for a minute and then gestures at the stairs ahead and small passage to the right.

Can anyone scout down those halls or do we just pick one path?


I can try to be sneaky. Spugnoir tip toes while keeping a look out

Stealth: 1d20 + 15 ⇒ (6) + 15 = 21
Perception: 1d20 + 18 ⇒ (13) + 18 = 31


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

To make sure Spugnoir comes back in one piece, Abomentolor hits him with a greater invisibility.


Kitsune Game Master

Spugnoir sneaks off to check the next room. Tremendously complicated alchemical equipment crowds the wooden tables in this chamber, all condensing some thick, black fluid. Iron spikes impale several drained corpses to the walls, their bodies sprouting leaky hoses filled with vile ichor.

Some undead skeletal guy works feverishly to infuse energies into two bizarre alchemical constructs seemingly created from the lab’s spare parts, their large brass bodies containing fluid-filled tubes and cylinders.


Spugnoir sneaks back to tell everyone what he saw.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Want me to smash, or does someone want to be less obvious.


Let's stick with what we know. Although I might be able to use all that alchemy equipment to blow this place up.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Ugh, I hate constructs." Abomentolor fumes. "I'll skip that one."


We best hit the undead fast and hard before it can command those constructs. I am all set


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"I can do magic on you before we go in. Anyone interested?" Abomentolor offers.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If you can make me faster, that might work to smash the undead quickly.


All set here


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor hits Grergof with a haste spell.


Kitsune Game Master

As the group enters the laboratory the undead alchemist is ready. The golems stand lined up to block passage.

Init:
Init Grergof: 1d20 + 3 ⇒ (18) + 3 = 21
Init Darius: 1d20 + 3 ⇒ (10) + 3 = 13
Init Spugnoir: 1d20 + 6 ⇒ (15) + 6 = 21
Init Abomentolor: 1d20 + 13 ⇒ (19) + 13 = 32

Nalthezzar: 1d20 + 2 ⇒ (3) + 2 = 5
Golem: 1d20 + 4 ⇒ (6) + 4 = 10
Golem: 1d20 + 4 ⇒ (18) + 4 = 22

Abomentolor
Golem
Grergof, Spugnoir
Darius
Golem, Undead guy


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Not wanting to get involved into the fight, Abomentolor casts greater invisibility on Gregof, and then reteats into one of the many nooks in the corridor.


Kitsune Game Master

The golem throws a bomb at Darius, who is engulfed in fire.

Bomb: 1d20 + 15 ⇒ (8) + 15 = 238d6 ⇒ (1, 3, 6, 4, 6, 5, 4, 6) = 351d4 ⇒ 4

Abomentolor
Golem
Grergof, Spugnoir <--
Darius
Golem, Undead guy


Battle stats:
HP 96/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome)
Bombs:12/19

Spugnoir threads the needle and aims two holy bombs at the alchemist.
Holy Bombs,PS,Precise,Touch: 1d20 + 17 ⇒ (2) + 17 = 197d6 + 6 ⇒ (3, 4, 1, 5, 4, 3, 5) + 6 = 31
Holy Bombs,PS,Precise,Touch: 1d20 + 13 ⇒ (8) + 13 = 217d6 + 6 ⇒ (6, 3, 1, 3, 2, 4, 4) + 6 = 29


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof puts away his mace and shield and pulls out his flail.

That's my turn.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Ouch. Stop that. Tell your oversized toys to stand down!" Darius demands. He shoots the undead with a ray of searing light.

Light: 1d20 + 11 ⇒ (8) + 11 = 1910d6 ⇒ (2, 6, 5, 4, 6, 3, 3, 6, 4, 4) = 43

With Grergof out of sight he doesn't want to stand in the front row and also moves into hiding. "Get out of here Spugs."


Kitsune Game Master

All attacks hit bulls eye. Those attacks combined would take out most enemies, but this one still stands. But he imbibes one of his alchemical extracts and disappears from sight.

The other golem also throws a bomb. The resulting explosion doesn't case fire, but shocks Spugnoir with electricity.

@Spugnoir
Bomb: 1d20 + 15 ⇒ (4) + 15 = 198d6 ⇒ (1, 5, 6, 5, 2, 4, 2, 1) = 261d4 ⇒ 3

Abomentolor <--
Golem
Grergof, Spugnoir, Darius
Golem, Undead guy


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor moves into sight again and casts black tentacles on the area, where the undead was and the golems are.

Grapple: 1d20 + 18 ⇒ (8) + 18 = 261d6 + 4 ⇒ (6) + 4 = 10


Kitsune Game Master

An angry curse is heard as the tentacles appear. "Kill that mage!" The golems are unimpressed by the tentacles, and do as told. The bomb hits Abomentolor square on the chest, but it explodes in fire, which has little effect on the gnome.

Bomb: 1d20 + 15 ⇒ (16) + 15 = 318d6 ⇒ (3, 6, 4, 3, 2, 2, 3, 4) = 271d4 ⇒ 4

Abomentolor
Golem
Grergof, Spugnoir, Darius <--
Golem, Undead guy(113)


Spugnoir retreats north.

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