| Brother Grergof Varsk |
Grergof quickly glaces around the room/bodies looking for anything valuable.
Perception: 1d20 + 13 ⇒ (1) + 13 = 14
Then he looks at the door in the back of the room.
Shall we keep going?
| Darius Redgrave __ |
"I need some healing. But I also can channel some, or should I save it to harm undead?" Darius asks.
I think Grergof is also not at full HP, as the LoH for 24 for sure didn't heal the 37 cold burn and I think Grergof might have missed that part.
| Brother Grergof Varsk |
That was three different cold hits of 12, 11 and 14 right. But after DR 10/- from Deadly Juggernaut. That makes this 2, 1, 4 which all got wiped out.
I can heal myself, so heal yourself and we can move on.
| Foxy Quickpaw |
The door is again not trapped visibly. Behind it are stairs that wind down into darkness.
As you take the first steps you hear whispers ...
Grergof, Abomentolor, Spugnoir, Darius: 1d4 ⇒ 3
Spugnoir, a DC23 Will Save please, or fail against being Moonstruck. And if you're carrying items from the reliquary, then you have a -2 on the roll.
| Darius Redgrave __ |
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
"What the, ... oh no!" Darius hits Spugnoir with a dispel magic. Then he runs down the stairs to get away from that haunt.
CL-Check: 1d20 + 13 ⇒ (16) + 13 = 29
| Brother Grergof Varsk |
Oh that's right, I've played too many other systems obvisouly to have forgotten something that basic
Grergof heals himself as he runs down the stairs trying to get out of the whispers.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (4, 6, 1, 3, 6, 1) + (6) = 27
There covered most of the 30 HP I didn't count.
Grergof runs a far as he can down the stairs.
| Foxy Quickpaw |
All "awoo"-ing and chomping is now on Spugnoir. The caster level for the haunt isn't 18, so it is dispelled.
The groups runs into some sort of foyer. Battered wooden doors hang ajar in the intersecting hallways of this dormitory, each exposing a simple unkempt cell beyond. Four humanoid skeltons, each held together by a writhing pink mass that rests where the intestines would belong, turn and charge.
Init Darius: 1d20 + 3 ⇒ (8) + 3 = 11
Init Spugnoir: 1d20 + 6 ⇒ (7) + 6 = 13
Init Abomentolor: 1d20 + 13 ⇒ (16) + 13 = 29
Enemy: 1d20 + 8 ⇒ (6) + 8 = 14
Enemy: 1d20 + 8 ⇒ (14) + 8 = 22
Enemy: 1d20 + 8 ⇒ (6) + 8 = 14
Enemy: 1d20 + 8 ⇒ (20) + 8 = 28
Abomentolor <--
Mohrg, Mohrg
Grergof
Mohrg, Mohrg
Spugnoir, Grergof
| Abomentolor Goblinburner |
Abomentolor follows Spugnoir, that is chasing Darius. As he notices the new company, he lets theundead run into a fireball.
Fire DC20: 10d6 ⇒ (6, 5, 2, 1, 3, 2, 5, 2, 3, 4) = 33
| Foxy Quickpaw |
Ref: 1d20 + 10 ⇒ (11) + 10 = 21
Ref: 1d20 + 10 ⇒ (2) + 10 = 12
Ref: 1d20 + 10 ⇒ (10) + 10 = 20
Ref: 1d20 + 10 ⇒ (18) + 10 = 28
Those are very agile undead. But they take damage from the fire. Two of them reach the group and lash out with their 'tongues' at Grergof.
Touch: 1d20 + 10 ⇒ (10) + 10 = 20
Touch: 1d20 + 10 ⇒ (3) + 10 = 13
One DC21 Fort saveagainst 1d4 minutes paralysis for each hit.
Abomentolor
Mohrg, Mohrg
Grergof <--
Mohrg, Mohrg
Spugnoir, Grergof
| Brother Grergof Varsk |
Fort + Pro Evil: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Yikes that was close!
Grergof starts bashing at the Mohrgs that are near him.
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 21 - 4 + 1 + 5 + 2 ⇒ (3) + 21 - 4 + 1 + 5 + 2 = 28
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (2) + 7 + 8 + 1 + 5 + 2 + (2, 4) = 31
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 5 + 2 ⇒ (3) + 16 - 4 + 1 + 5 + 2 = 23
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (1) + 7 + 8 + 1 + 5 + 2 + (1, 4) = 29
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 5 + 2 ⇒ (9) + 11 - 4 + 1 + 5 + 2 = 24
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (6) + 7 + 8 + 1 + 5 + 2 + (5, 3) = 37
Is there no end to the abominations here?
As normal each hit will need a Will save 14 or be destroyed, and Will -4 if in 10' of me from Aura of Life
| Foxy Quickpaw |
Will: 1d20 + 9 + 2 - 4 ⇒ (1) + 9 + 2 - 4 = 8
Will: 1d20 + 9 + 2 - 4 ⇒ (15) + 9 + 2 - 4 = 22
Will: 1d20 + 9 + 2 - 4 ⇒ (19) + 9 + 2 - 4 = 26
The first skelton thing is destroyed immediately the second one is badly damaged by the hits of the ravenhead.
Who: 1d3 ⇒ 3
Two more of them approach. One claws at Grergof, and Spugnoir gets licked by one of the skeletons.
@Gregof
Claw: 1d20 + 15 ⇒ (3) + 15 = 182d8 + 5 ⇒ (4, 7) + 5 = 16
@Spugnoir
Lick(Touch): 1d20 + 10 ⇒ (6) + 10 = 16
DC21 Fort Save
Abomentolor <--
Mohrg(66)
Grergof
Mohrg, Mohrg
Spugnoir, Darius <--
| Spugnoir2 |
HP 96/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome)
Bombs:14/19
Fort: 1d20 + 14 ⇒ (10) + 14 = 24
Spugnoir steps back and throws two Holy Bombs at the skelly that licked him.
Holy Boomb,PBS,PS,Precise,Touch: 1d20 + 17 ⇒ (18) + 17 = 357d6 + 6 ⇒ (6, 4, 1, 1, 2, 6, 6) + 6 = 32
Holy Boomb,PBS,PS,Precise,Touch: 1d20 + 13 ⇒ (1) + 13 = 147d6 + 6 ⇒ (4, 1, 1, 6, 2, 3, 5) + 6 = 28
Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. DC 21
| Foxy Quickpaw |
Will Save: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27
Will Save: 1d20 + 9 + 2 - 4 ⇒ (3) + 9 + 2 - 4 = 10
Will Save: 1d20 + 9 + 2 - 4 ⇒ (10) + 9 + 2 - 4 = 17
Spugnoir hits the skelly with one of the bombs, but misses with the other. The holy energy washes from Darius over all and further damages the undead.
Abomentolor <--
Mohrg(82)
Grergof
Mohrg(64), Mohrg(32)
Spugnoir, Darius
| Abomentolor Goblinburner |
Abomentolor steps back and shoots fire at the most damaged skeletons.
@Grergof's Mohrg
Shoot: 1d20 + 10 ⇒ (5) + 10 = 154d6 ⇒ (1, 5, 4, 2) = 12
@Spugnoir's Mohrg
Shoot: 1d20 + 10 ⇒ (16) + 10 = 264d6 ⇒ (5, 4, 3, 1) = 13
Shoot: 1d20 + 10 ⇒ (18) + 10 = 284d6 ⇒ (2, 2, 6, 5) = 15
| Brother Grergof Varsk |
Grergof smashes on the last of the undead that is near him.
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 21 - 4 + 1 + 5 + 2 ⇒ (5) + 21 - 4 + 1 + 5 + 2 = 30
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (8) + 7 + 8 + 1 + 5 + 2 + (2, 5) = 38
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 5 + 2 ⇒ (3) + 16 - 4 + 1 + 5 + 2 = 23
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (6) + 7 + 8 + 1 + 5 + 2 + (6, 4) = 39
Raven's Head - Pa + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 5 + 2 ⇒ (1) + 11 - 4 + 1 + 5 + 2 = 16
Damage + Power Attack + DB + DJ + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (7) + 7 + 8 + 1 + 5 + 2 + (5, 2) = 37
Yes, one big bomb is exactly what this place needs!
As normal each hit will need a Will save 14 or be destroyed, and Will -4 if in 10' of me from Aura of Life.
| Brother Grergof Varsk |
If we could bomb this place I would. But I have a feeling we have to do this the hard way.
He looks around for a minute and then gestures at the stairs ahead and small passage to the right.
Can anyone scout down those halls or do we just pick one path?
| Foxy Quickpaw |
Spugnoir sneaks off to check the next room. Tremendously complicated alchemical equipment crowds the wooden tables in this chamber, all condensing some thick, black fluid. Iron spikes impale several drained corpses to the walls, their bodies sprouting leaky hoses filled with vile ichor.
Some undead skeletal guy works feverishly to infuse energies into two bizarre alchemical constructs seemingly created from the lab’s spare parts, their large brass bodies containing fluid-filled tubes and cylinders.
| Brother Grergof Varsk |
Want me to smash, or does someone want to be less obvious.
| Brother Grergof Varsk |
If you can make me faster, that might work to smash the undead quickly.
| Foxy Quickpaw |
As the group enters the laboratory the undead alchemist is ready. The golems stand lined up to block passage.
Init Darius: 1d20 + 3 ⇒ (10) + 3 = 13
Init Spugnoir: 1d20 + 6 ⇒ (15) + 6 = 21
Init Abomentolor: 1d20 + 13 ⇒ (19) + 13 = 32
Nalthezzar: 1d20 + 2 ⇒ (3) + 2 = 5
Golem: 1d20 + 4 ⇒ (6) + 4 = 10
Golem: 1d20 + 4 ⇒ (18) + 4 = 22
Abomentolor
Golem
Grergof, Spugnoir
Darius
Golem, Undead guy
| Abomentolor Goblinburner |
Not wanting to get involved into the fight, Abomentolor casts greater invisibility on Gregof, and then reteats into one of the many nooks in the corridor.
| Spugnoir2 |
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome)
Bombs:12/19
Spugnoir threads the needle and aims two holy bombs at the alchemist.
Holy Bombs,PS,Precise,Touch: 1d20 + 17 ⇒ (2) + 17 = 197d6 + 6 ⇒ (3, 4, 1, 5, 4, 3, 5) + 6 = 31
Holy Bombs,PS,Precise,Touch: 1d20 + 13 ⇒ (8) + 13 = 217d6 + 6 ⇒ (6, 3, 1, 3, 2, 4, 4) + 6 = 29
| Brother Grergof Varsk |
Grergof puts away his mace and shield and pulls out his flail.
That's my turn.
| Darius Redgrave __ |
"Ouch. Stop that. Tell your oversized toys to stand down!" Darius demands. He shoots the undead with a ray of searing light.
Light: 1d20 + 11 ⇒ (8) + 11 = 1910d6 ⇒ (2, 6, 5, 4, 6, 3, 3, 6, 4, 4) = 43
With Grergof out of sight he doesn't want to stand in the front row and also moves into hiding. "Get out of here Spugs."
| Foxy Quickpaw |
All attacks hit bulls eye. Those attacks combined would take out most enemies, but this one still stands. But he imbibes one of his alchemical extracts and disappears from sight.
The other golem also throws a bomb. The resulting explosion doesn't case fire, but shocks Spugnoir with electricity.
@Spugnoir
Bomb: 1d20 + 15 ⇒ (4) + 15 = 198d6 ⇒ (1, 5, 6, 5, 2, 4, 2, 1) = 261d4 ⇒ 3
Abomentolor <--
Golem
Grergof, Spugnoir, Darius
Golem, Undead guy
| Abomentolor Goblinburner |
Abomentolor moves into sight again and casts black tentacles on the area, where the undead was and the golems are.
Grapple: 1d20 + 18 ⇒ (8) + 18 = 261d6 + 4 ⇒ (6) + 4 = 10
| Foxy Quickpaw |
An angry curse is heard as the tentacles appear. "Kill that mage!" The golems are unimpressed by the tentacles, and do as told. The bomb hits Abomentolor square on the chest, but it explodes in fire, which has little effect on the gnome.
Bomb: 1d20 + 15 ⇒ (16) + 15 = 318d6 ⇒ (3, 6, 4, 3, 2, 2, 3, 4) = 271d4 ⇒ 4
Abomentolor
Golem
Grergof, Spugnoir, Darius <--
Golem, Undead guy(113)