GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Friends of yours?" Abomentolor whispers. He casts a spell and slowly rises into the air.


Have we lost our paladin as well?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No, works a beast right now sorry. Oh and it just got worse with another network intrusion into our office network. So I'm may need to be MIA for a bit.

That said.

Gregof holds his hands out, clearly away from his weapons in a very non threating way.
diplomacy: 1d20 + 20 ⇒ (10) + 20 = 30

Good followers of The Inheritor. Please! We come in peace. Just give us a moment to talk.

We would speak to your leaders, as there is evil that you do not know afoot in the land. Beyond what you guard, we track a group trying to raise a lesser evil, but one that still could cast this land back into darkness.

You ask us to throw down our weapons, but I tell you to do so would be to let evil win and cause great risk your mission. So I can not comply, as to do so would end up with both of us being dead.

Instead, I ask you to accompany us to your leaders so that we may coordinate our efforts to the glory of both our Gods.

While we are here, I Brother Grergof Varsk, do swear by my faith to The Dawnflower that neither myself nor my companions will do violence against any good soul, unless we are not attacked first.

If you doubt my words ask the good father here, he nods at Darius for he is of your church and has seen my character. He knows that what I say is true, and has seen me stand honorably against much great evil.

Then he waits to see how the others react, simply looking intently at the knights and opening his divine sight so that he can tell if there is evil around.

Detect Evil after talking


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"What he said." Darius acknowledges Grergof's speech. "We're after that Whispering Way, who is after some shady undead business. And them moving here makes it necessary that we follow."


Kitsune Game Master

The knights don't register as evil.

"Well then, stay at our fire and let's talk. These are dire times and one can't be too careful around here." The knights are still not excited about your presence, but sheath their weapons.

They yield to the party, and follow back to their smoking campfire.

"I'm Miras. If you actually want to speak to a leader above my rank, you'd have to come along out of Virlych anyway."

"See over there? That's a normal Varisian woman, won't you think? But the fire of hell burns in her eyes. That's why we arrested her and take her to Vigil to be excorcised."

"And more often than not, something is wrong with people here, no matter how unsuspicious they look on first sight."


Spugnoir eyes the woman suspiciously. He wasn't all sure about the warriors, but if Varsk and Darius say they are ok then he will let it be.
Have you noticed any particular movements of undead or other people? Heading towards Renchurch? We have learned that is a destination of those we pursue.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof scans the woman and everyone else around for evil.


Kitsune Game Master

Grergof:
You register contradictory results from scanning the woman. There is somewhere a very strong evil aura.

Everyone can tell there is something wrong with that woman. The animalistic growls, wrenched limbs, and sulfuric fumes, the indigestible
materials such as eggshells, small bones, and other debris that she vomits forth every few minutes.

"There is a new powerful presence that hungers for flesh. You see the smoke over there? I bet it's the work of this witch here." Miras tells.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Foxy:

Is it almost like there is two entities here? Is that why I'm getting conflicting readings. He will focus to try to get the max information from Detect evil. Like could she be possessed or cursed?

After that he wants to see if he can determine the greater evil location.
Religion to know about possible possession: 1d20 + 15 ⇒ (6) + 15 = 21

Possible... He looks at the women more intently. But I have never seen evil flaunt itself so openly. Normally it tries to hide. And her aura does not look like that of those who I have previously met that are truly evil... Do you mind if we study her for a moment, something seems off.


Kitsune Game Master

Grergof:
Well, detect evil doesn't give proper description for this case. But you know that the knights want to take her for an excorcism but to know for sure would still be a knowledge planes DC20 check for you.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius looks at the woman too and it's really strange. "That has to be the worst farts ever, that this woman lets out. What do you feed her?" he inquires as he can't make sense of her behaviour.

Knowledge(Planes) DC25: 1d20 + 8 ⇒ (15) + 8 = 23


I am afraid that this is outside my area of expertise.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Mr. Stam, your advice could be really helpful here.

I know, but on the off chance things got better for him.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor comes back down from his flight and joins the group at the campfire. But he makes sure to always have someone from his new companions between him and those overzealous do-gooders. His experiences with that kind aren't the best.


Kitsune Game Master

Stam Knwo(Planes): 1d20 + 15 ⇒ (12) + 15 = 27
"This woman clearly shows the signs of a possession from a demonic creature." Stam concludes after watching the woman for a while.


So perhaps Darius can aid the paladins in driving out the creature?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Sure, why not." Darius tells, gets up, walks over to the woman and casts a spell.


Kitsune Game Master

The spell works - kind of. The woman drops to the floor unconscious and next to her appears a creature that looks a lot like a skinned horse, the head even only a skull.

Init:
Init Grergof: 1d20 + 3 ⇒ (9) + 3 = 12
Init Darius: 1d20 + 3 ⇒ (2) + 3 = 5
Init Stam: 1d20 + 6 ⇒ (14) + 6 = 20
Init Spugnoir: 1d20 + 6 ⇒ (4) + 6 = 10
Init Abomentolor: 1d20 + 6 ⇒ (13) + 6 = 19

Daemon: 1d20 + 13 ⇒ (1) + 13 = 14

Stam, Abomentolor <--
Daemon
Grergof, Spugnoir, Darius


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor cast chain of light on the creature.
DC21


Kitsune Game Master

Reflex: 1d20 + 16 ⇒ (13) + 16 = 29
The daemon jumps away and attacks Darius with magic.
Harm DC19: 130 = 130

Stam, Abomentolor
Daemon
Grergof, Spugnoir, Darius, KNights of Ozem <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Will Save: 1d20 + 13 ⇒ (8) + 13 = 21
"Ewww, I don't think I feel so well."


Battle cats:
HP 96/96
AC 17/12/15 (21/14/17 with mutagen)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen CMW potion in sipping jacket,
Bombs:17/19

Ack! Darius! Spugnour unleashes two holy bombs, making sure to exclude his allies and somewhat allies. Including the woman

Holy Bomb,PBS,PS,Precise,Touch,Holy: 1d20 + 15 ⇒ (20) + 15 = 357d6 + 6 ⇒ (1, 4, 1, 1, 1, 4, 5) + 6 = 23
Holy Bomb,PBS,PS,Precise,Touch,Holy: 1d20 + 11 ⇒ (19) + 11 = 307d6 + 6 ⇒ (3, 3, 1, 3, 2, 1, 2) + 6 = 21
Holy Bomb,PBS,PS,Precise,Touch,Holy,Crit confirm: 1d20 + 15 ⇒ (2) + 15 = 171d6 ⇒ 5

When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures.

DC 20


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Spawn of Evil! You shall fall in the light of Sarenrae!

Declare the creature my smite target

Then he moves up and smashes at the demon with his Flail
Adamantine Flail - PA + FF + Smite: 1d20 + 20 - 4 + 4 + 4 ⇒ (8) + 20 - 4 + 4 + 4 = 32
Vital Strike + PA + Smite: 2d10 + 8 + 12 + 13 ⇒ (2, 9) + 8 + 12 + 13 = 44


Kitsune Game Master

The knights join the fray to bring down that evil creature. They, like Grergof declare the demon their smite target. But the evil outsider is hard to hit.

That's not as big a problem for Spugnoir and Grergof who deal a good amount of wounds to it.

Sword: 1d20 + 14 ⇒ (6) + 14 = 201d10 + 22 ⇒ (5) + 22 = 27
Sword: 1d20 + 14 ⇒ (9) + 14 = 231d10 + 22 ⇒ (5) + 22 = 27
Sword: 1d20 + 14 ⇒ (19) + 14 = 331d10 + 22 ⇒ (8) + 22 = 30
Sword: 1d20 + 14 ⇒ (3) + 14 = 171d10 + 22 ⇒ (8) + 22 = 30

Stam, Abomentolor <--
Daemon(118)
Grergof, Spugnoir, KNights of Ozem
Darius <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius takes a step back and casts searing light on the uninvited guest.
Concentration: 1d20 + 18 ⇒ (15) + 18 = 33
SR: 1d20 + 13 ⇒ (3) + 13 = 16
Ranged Touch: 1d20 + 10 ⇒ (10) + 10 = 205d8 ⇒ (1, 8, 3, 5, 3) = 20


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor fires a bundle of fiery rays at the demon.

SR: 1d20 + 12 ⇒ (5) + 12 = 17
Scorching Ray: 1d20 + 10 ⇒ (12) + 10 = 224d6 ⇒ (1, 6, 3, 2) = 12
Scorching Ray: 1d20 + 10 ⇒ (5) + 10 = 154d6 ⇒ (4, 4, 6, 6) = 20
Scorching Ray: 1d20 + 10 ⇒ (3) + 10 = 134d6 ⇒ (4, 5, 2, 1) = 12


Kitsune Game Master

Cast Defensive: 1d20 + 15 ⇒ (18) + 15 = 33
The spells cast on the demon have no effect. The demon disappears.


Which way did it go?


Kitsune Game Master

"That's why you don't do this in the open field. In virlych we would have the proper environment, to make sure it doesn't get away!" Miras calls out in an angry tone.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

He shakes his head sadly as he puts away his flail and examines the woman before her to see if the evil is gone.

Yes there were some preparations that should have been taken.
He looks down at the woman.
At least this one should be better. But we may have just cursed another to become possessed.


Um.. Spugnoir mumbles before looking at his friends.We should leave before things get worse.


Kitsune Game Master

The woman opens the eyes and looks more normal. She doesn't detect as evil anymore, but she still looks like shit.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No we will not leave. These knights need to be informed what is happening. I would not have a new born Lich comming down on their head unprepared. These knights are doing valuable work guarding great evil.

Gregrof turns to the knights.
I would still like to see your leaders so that we can let them know of the new danger you could be seeing. So I think you said we need to go to Virlych.


Kitsune Game Master

"A lich you say? That is indeed grave news. How do you know this?" Miras inquires.


Well that is a long tale indeed. Spugnoir then settles in and recounts the tale of how they all followed a trail of clues that started with an old friend's funeral.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Interesting story." Abomentolor comments


Kitsune Game Master

"I don't think it is necessary that you come along. Why would you delay your pursuit for a week, only to inform my superiors. I can do that."

"You should hurry and see if you can prevent this coming to pass." Miras suggests.


Yes, of course. Once again our apologies on this mishaps, we will make haste to stop the nefarious plot. Spugnoir is ready to leave.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Yeah, sorry about that. I'm a bit rusty on the proper procedure for excrocism." Darius adds.

"You wouldn't know the shortest way to Renchurch from here? After that teleporting attempt failed I have a hard time orienting properly here."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I told them we should have taken magic steeds... but they wanted to teleport.
Gregof makes his tone light to take the sting out of his words.

So any help you could give us getting to Renchurch will be most appreciated.


Kitsune Game Master

"I can show you. I need to get back to my family to protect them. If you accompany me to the Witherleaf Barrows, you just need to move on on that path, to get to Renchurch." the now demonless woman suggests.

Miras comments "That's not the shortest way, but it's easy to follow the path from there."


Sounds good to me.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Lead on


Kitsune Game Master

The knight wish you a successful journey and a for you to bring quick death to those of the Whispering Way.

Once you left and brought some distance between you and the knights the woman relaxes.

After half a day's travel you reach Witherleaf Barrows. The blackened remains of an old village burned centuries ago dot the landscape between large earthen mounds. Many of these barrows have been excavated or have collapsed, and the once-sealed entrances of several of these tombs have been sundered open. Smoke still rises from the charred remnants of almost two dozen Varisian wagons scattered haphazardly among the mounds. They lie around like the toys of a child not caring to clean up after playing.

The woman breaks into tears on the sight of the destroyed caravan.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof asks very softly.
So you know what happened here good woman?


Spugnoir drinks his Extract of Heroism just in case something lurks around.


Kitsune Game Master

"I knew it! I knew it! They told those bastards, that they need me for protection, but they took me away. And now they are all dead." the woman cries.


Let us gather them together and give them a blessed burial so they won't rise as undead and head to The Boneyard.


Kitsune Game Master

Looking through the ruins you find only a few dead. The rest of the caravan, about 50 people are nowhere to be found.

Survival DC 20:
Inspecting the site reveals the chaos of a hopeless battle between humans and a large skeletal creature, which left strange scorch marks containing a residue of eldritch, negative energy.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Survival: 1d20 ⇒ 12
Nope

What did you think was threatening them? We don't see many of the dead, so maybe the others were taken? If we know the whole story it might help us get them back.

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