GM Fnord's PFS First Steps
(Inactive)
Game Master
Aoth Anskuld
Male Dwarf Barbarian Armored Hulk / 1
5 is just fine by me. More squashin' per person.
F Human Cleric/1
Okay, guys, finally back and coherent and have some time to catch up.
We're mostly done, just dotting the i's and crossing the t's now. I have been really slow finishing up the mission due to real life interfering the last few days.
F Human Cleric/1
As someone who just volunteered for real life interference, I absolutely cannot complain. Hope things are resolving positively?
Sorry Tal, I really don't know enough about the faction heads to RP them much. :)
F Human Cleric/1
I don't think there's that much information about them, really. Just the blurbs in the Pathfinder Chronicles books and that's about it. Hmm, this is a content gap, something that might well be served by a dedicated book...
Oh no worries...I'm just doing some internal dialogue to keep my character interesting.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
The Pathfider's Field Guide has the most dialogue about them.
Scenario 2 has been reported.
Chronicle sheets are here.
All chronicle sheets will be updated for everyone who completes part 3 with the full prestige rewards.
Ice, if you complete part 3 some other time, please send me a scan (or phone pic or whatever) of a chronicle sheet and I'll increase your rewards for parts 1 and 2 as well. If you pick a faction, let me know and I'll set that as well, since right now everybody but Jake's prestige are marked for Grand Lodge (everyone else will pick at the end of part 3).
I'll try to get part 3 started sometime Monday.
Have a safe trip Elie...see you when you get back!
Male Dwarf Barbarian Armored Hulk / 1
Is Dreng or Torch going to pony (pun intended) up the cash for a sweet ride, or are we using our good 'ol ten toes?
And...what's it cost to make an item Masterwork again - is it 300?
Edit: scratch that; Jake - I think you just did that, and you payed the full purchase price of the MW item, but got back 1/2 of the cost of your original weapon, right?
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Male Dwarf Barbarian Armored Hulk / 1
Male Dwarf Barbarian Armored Hulk / 1
Got a MW earthbreaker; spending the rest on mundane items
Picked up a composite shortbow to take advantage of my STR bonus as well as a cold weather outfit and some rations for the journey through the mountains.
M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move
I an hoping with rope and no ascent it is dc5 with taking 10 for karzak.
Karzak's goin for a swim.
Male Dwarf Barbarian Armored Hulk / 1
Thinkin' I'm sinkin'; ha!
F Human Cleric/1
You keep using Flurry of Blows, but I do not think it does what you think it does.
I wouldn't normally bring this up, but this is PFS, and things are a bit stricter.
M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move
I found that thread interesting. For the zen archer, I think it is still as written for the zen archer archetype. The Paizo ruling from that thread as written would eliminate zen archers as a viable class.
Zen archer section - flurry of bows works with arrows from your bow. New ruling it counts a two weapon fighting. Both together mean you need four hands to be a zen archer. Kind of crazy.
Quote: There is also the problem of the Zen Archer, which clearly does not work with these rules (or rather, it clearly, as its intent, violates these rules). Whatever the final ruling winds up being...I think this statement from Jason implies that Zen Archers are an exception to the rule. For now, at least...
Zen Archer rules clearly state that they flurry with a bow. That supercedes any changes that are made to monks.
M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move
Jory only recovered 1/2 arrows, hits are not recovereable. Adjusted my profile accordingly.
Headed into Boston for the day...but I'll check in on my phone from time to time. I apologize in advance for any auto-correct shenanigans!
F Human Cleric/1
Enjoy! Have fun with the wonderfully winding and confusingly-named streets. :)
Tiann Ceriagh'u wrote: Enjoy! Have fun with the wonderfully winding and confusingly-named streets. :) LOL...I grew up near Boston so getting around isn't usually a problem for me. (although living in New Hampshire for a few years has dulled my edge a little bit.) Luckily I'll be on foot for most of the day so I won't need to worry about all those one-way streets!
BTW Friday afternoon I will be leaving for a weekend of sea kayak training down at a nuclear-heated lake (no kidding). I might be able to post in the evenings, we shall see.
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Enjoy your trip...it sounds amazing!
F Human Cleric/1
Do the hides the centaurs provided us with give the bonus for cold weather gear? And they provided enough for everyone, yeah?
Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4
Tal has faced a giant spider, a cunning skulk, a band of roving thugs and a giant cat that could peel his face back and screech like a banshee. He came out of each battle virtually unscathed.
Yet, while wrapped in a winter coat and huddled around a burning stove within the shelter of a well built wagon with companions who have decent survival skills, he loses five hit points.
Perhaps I stubbed my toe hopping back in the wagon?
The survivalists were able to scrap together cold weather gear for anyone willing to wear them. The bonus from any form of cold gear including that stacks with the regular bonus from survival that they got everyone as well as bonuses for being in the wagon.
F Human Cleric/1
Errr. With my ACP I'm going to need to roll a 16 climb check to get up there. :)
Male Dwarf Barbarian Armored Hulk / 1
Karzak: I missed that you didn't post hours 3-8. The 1d3 for disease onset that I rolled is actually completely seperate from the leeches (OOC, it is from falling and inhaling the miasma). Go ahead and roll your other 6 hours of acrobatics etc.
F Human Cleric/1
You can't help me make a save yet because the onset period hasn't passed yet--I don't actually have the disease yet.
... but thank you. :)
Sorry about the long breaks guys. I will try to set the next scene sometime tonight. I realize there's only so much RP you can do when I stop reacting. :)
Male Dwarf Barbarian Armored Hulk / 1
Male Dwarf Barbarian Armored Hulk / 1
Who knew I'd be so tasty?
The last PbP PFS level 1 module I was a player in also had a snapjaw, except I think his boss had buffed him or something, because he had an AC of at least 20 and hit a lot harder than this. It almost took us out, and we weren't even debuffed like this.
Male Dwarf Barbarian Armored Hulk / 1
I remember him; the mighty magus had to bail you out!
Well, maybe not bail ME out, since I was the Jory of that party, and thus shooting things from comfortably far away. :) But those unlucky melee types were pretty bit up.
Male Dwarf Barbarian Armored Hulk / 1
:). We were lucky I didn't end up kiling that other Pathfinder npc; he may be the one that bailed us out
Male Dwarf Barbarian Armored Hulk / 1
Just to check b4 I post - did Tal make himself a pair of croc boots?
It is disabled but not dead.
M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move
Jory versus bushes, and the bushes are winning :-)
Entangle is a pretty damn badass level 1 spell.
Talhaearn wrote: No worries Nestor....continue drinking your tea. We've got this. While Nester is not completely defenseless, he is lacking in a ranged weapon, and I don't want to deal with GMpcing him in situations where he's arguably useless and you guys are handling things just fine without help. For now, I recommend we just play it off as him not being able to move effectively given his existing mobility issues and the entanglement. He's really intended to be a skillbot for this module, but he's not completely useless in a fight.
No worries....Talhaearn was just being a smart ass! He's actually turning out to be a lot more funny than I thought he would be; especially when he's Jory's straight man!
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