| GM Fnord |
Yes, heal can be used untrained.
The RAW: 'To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease.'
Based on that, I'd say a single healer can only treat one person per day. A 2nd healer can either assist the healer's roll to beat the disease and make it easier to get the +4, or heal someone else.
Unlike poison, it does not imply that you can't use the heal skill for this until they've already taken damage from the disease, so I'd say you can preventatively treat someone against disease even if they were not sick yesterday.
| GM Fnord |
Sorry guys, I've been pretty slow lately already and now this week was the worst week I've had in years at work when it comes to being busy and sleep deprived (10-15 hour days every day and no more than 4 hours sleep at a stretch is not something I'm used to).
I thought I remembered Tiann saying to expect an absence, but I may be foggy. I'll try to get things rolling along again (I was a really aggressively fast GM when we started this, eh? How the tides have turned...)
Talhaearn
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Sorry you've been so busy...I just wanted to make sure you weren't expecting more from us in-game...I know it's been a festival of Fort rolls for a week or so!
You're still ahead of the curve speed wise...there was a First Steps game that started a month before us and last I checked the had barely started Part 2!
| GM Fnord |
The glass being dropped was the signal the gillmen were waiting for. I was deciding between a reflex roll and a perception roll, and went with perception...might not be the best choice. The difference being, they knew what signal they were waiting for, you guys were trying to watch everything at the same time.
Jake Hargrove
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I will go with your ruling, GM Fnord, but we seem to be getting hosed on things that happen at the same time as their particular plan of action. I surely should have intimidated that guy, and Jory probably should have gotten a shot off in the surprise round. Not getting either seems a little unfair...just sayin'. ;-)
| GM Fnord |
Intimidate to influence attitude takes a minute of conversation. So as an immediate action, I'd say that's a no go.
Intimidate to demoralize doesn't really seem like a good fit, since you didn't even know combat was starting yet.
So, I'm not sure what you want to accomplish with the intimidate, mechanically. Sure, he looked worried.
Jory, I went with Perception, and rolled it for everyone. Had I gone with reflex, you still would have lost, because I would have still been rolling for everyone, and I assume your perception is higher than your reflex.
Jory Redcap
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I am cool with the ruling.
thanks for running this for us.
Google docs won't open on my phone. Tal or Jake move me. Try to put me where I'm
Not shooting through Web
| GM Fnord |
Thanks. Don't get me wrong - I'm happy to discuss rulings and change my mind - I'm definitely a rules lawyer sometimes, but I don't want you guys to feel like I am not willing to hear alternate viewpoints. There are also times when I have completely misread rules, and usually I thank people when they call me on it. :) If it was not a PFS game, I would probably go with the flow a little more on skill usage and throw in floating bonuses for creativity, but I feel like I'm really not allowed to do that in PFS play.
I have no issue with the intimidate being a social success, I just can't figure out a way for it to fit either game mechanics outcome. Socially, it was a successful intimidation.
Jory Redcap
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Can we keep the band together, or are we breaking up? Please also explain how close we are to level 2 for the PFS newbies like me.
Thank you for a great experience (even the time rolling around in the entangle was fun now that I look back at it).
Jory Redcap
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Well PM me if something opens up. Remember Jory has pictures of all of you! Jory is ready with his Dumb and Dumber tuxedo for the next Pathfinder Ball.
| GM Fnord |
OK, everything is done.
Jory, it's 3 XP per level, and each scenario is 1 XP. So completing first steps gets you to the start of level 2, with 6 fame.
I would probably suggest that many of you might want to spend 2 fame on buying CLW wands to hand to your healers to use on you :) Seems to be a very popular strategy from what I've seen.
Everything that's not grey on the form you guys can fill out yourselves for your equipment purchases etc.