Dog

Big Dog's page

4 posts. Alias of Great Green God.


Classes/Levels

2 HD | hp 10/13 | AC 14 T 12 FF 12 | CMD 14 (18 v trip) | F +5 R +5 W +1 | Spd 50' | Init +2 | Perc +8 (low-light, scent), SensM +1 |

About Big Dog

Wolf CR 1
XP 400
Male wolf (Pathfinder RPG Bestiary 278)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC
14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed
50 ft.
Melee bite +2 (1d6+1 plus trip)
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Statistics
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Str
13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 to jump), Perception +8, Stealth +6, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
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Special Abilities
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Low-Light Vision
See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

Riding Dog:
Riding Dog CR 1
XP 400
Male riding dog ( Pathfinder RPG Bestiary 87)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+3)
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Statistics
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Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 to jump), Perception +8, Survival +1 (+5 when tracking by scent); Racial
Modifiers +4 Survival when tracking by scent
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Ecology
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Environment any
Organization solitary, pair, or pack (3-12)
Treasure none
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Special Abilities
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Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Foo Dog:
Foo Dog CR 2
XP 600
Male foo riding dog ( Pathfinder RPG Bestiary 87, Pathfinder RPG Bestiary 3 120)
NG Medium outsider (augmented animal, extraplanar, good)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 17 (2d10+6)
Fort +6, Ref +5, Will +3
Defensive Abilities paired protectors, stony defense; DR 5/bludgeoning
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+4)
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Statistics
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Str 17, Dex 15, Con 17, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Iron Will B, Skill Focus (Perception)
Skills Acrobatics +6 (+14 to jump), Perception +8, Survival +1 (+5 when tracking by scent); Racial
Modifiers +4 Survival when tracking by scent
Languages Celestial, Common
SQ freeze
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Ecology
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Environment any (nirvana)
Organization solitary or pair
Treasure none
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Special Abilities
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Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Freeze (Ex) You can hide in plain sight as an inanimate object. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paired Protectors (Su) If within 30 ft of another Foo creature, gain protection from evil.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stony Defense (2/day) (Su) As an immediate action gain hardness 8 but -10 ft to speed until end next turn.