Edrebertil "Bert" Blackwillow |
Agreed. At least one of us has a CLW potion that can be sacrificed to make the true resurrection oil.
ETA: Unless Brelar knows another high-level cleric we could teleport to instead?
EndlessForms |
Unless Brelar is confident enough in a location where he could find another cleric in less than 3 rounds and who would have raise dead prepared (this is not sounding very likely), you'll have to use the stone.
The party quickly gathers the stone and the materials, using the philosopher's stone to quickly make an elixir that will bring Karn back to life without turning him into a shadow!
Phew! Karn is restored to full health and his spells are restored. He has no negative levels and is good as new!
Once you get over the horror of what almost happened, let me know what you want to do.
Argust Autumnwind |
Karn! Are you undead or notdead? Is he gonna be ok? I really don't wanna kill Karn, ya know.
I could use a lesser restoration too. I'm down 5 strength.
Karnhousk Jarlson |
Karn blinks his eyes and looks around. Turning to Argust, he says. "I do not think I am....undead. What happened?"
Once brought up to speed, Karn casts a couple restoring spells on Argust.
Lesser Restore: 2d4 ⇒ (1, 4) = 5
Edrebertil "Bert" Blackwillow |
"Do you want to go on, or rest? Those things were pretty scary--I don't have magic to deal with them if we run into any more, but maybe Brelar should keep a wall of force spell handy. That way Karn can burn them down while they can't get to us."
EndlessForms |
Resting as in a full night's sleep again or taking a break so Brelar can prepare spells? Doesn't look like you have empty slots but maybe I just missed it.
Brelar Darheek |
Yeah, at the moment I would have to have a full rest. Not sure it's needed by everyone else though. My spells aren't down that much...just no wall of force today. :) I am up for pressing on if everyone else is ok.
Edrebertil "Bert" Blackwillow |
If Karn has enough healing left, let's keep going.
Edrebertil "Bert" Blackwillow |
"All right! But if we run into more shadows, let's just run away if we can? Unless one of you has another philosopher's stone handy."
EndlessForms |
Being resurrected restores all of Karn's spells and abilities for the day.
A door lies to the north:
The walls of this room are pockmarked by hundreds of narrow niches in which sit thousands, even tens of thousands, of bones.
Finding nothing useful in this room except creep factor, you head to the east:
This large crypt contains six stone sarcophagi, each decorated with a carved image of a skull-shaped moon and lines of runes. To the south, a section of tunnel has partially collapsed, leaving a two-foot-tall crawlway in its place.
Separate check:
Karnhousk Jarlson |
1 person marked this as a favorite. |
Oh yeah! I should get killed more often!
KN: religion: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 18 ⇒ (6) + 18 = 24
Perception: 1d20 + 18 ⇒ (17) + 18 = 35
Karn points to the hallway to the east. "Better check that out Bert. I feel magic radiating from the area. Might be a trap!"
Edrebertil "Bert" Blackwillow |
"Good eye, Karn! I see it too." The diminutive scholar casts detect magic and goes looking for magical traps.
Bert automatically makes the first Perception check; with the lens, he's got a +28. Taking 10 on his Knowledge (Religion) check isn't enough to get him up to 25, though.
Followup Perception check, incl. lens and bonus: 1d20 + 28 + 4 ⇒ (15) + 28 + 4 = 47
EndlessForms |
Bert notes that the next hallway is magically rigged to become jagged with spikes and close in on any who try to enter it. But it can be disabled.
Edrebertil "Bert" Blackwillow |
Bert contemplates the complexity of the trap. With a +26 in the skill, he can take 10 for a 36. Does he think that will be good enough?
EndlessForms |
Bert is pretty certain he can handle and steps up to easily disable the hallway trap. The party is safely able to move to the next room.
The rough walls of this ancient chamber are decorated with luminous designs that create a lattice of spirals, with lunar symbols and tiny skulls decorating the ceiling. One set of designs on the face of the room’s central pillar is larger than the others, and seems to be a line of runes.
[ooc]If you hold high a doomsday key in this room you can utter the proper 10-second prayer from Groetan scripture (knowing the words requires a successful DC 30 Knowledge [religion] check, but actually reciting the prayer requires no check—language is irrelevant).
Argust Autumnwind |
So what's all this stuff mean, Brelar? Even with the temporary boost to his intellect Argust has no idea what any of this is.
Karnhousk Jarlson |
Karn peers at the carved pillar. "This here reads 'Present a key to the End Times and utter the Groetan invocation favoring the dead and be counted as acolytes of the Harbinger of Last Days.' Bert, do you know anything about it?"
Edrebertil "Bert" Blackwillow |
Bert whistles under his breath, staring at the ceiling and tapping his fingers on his belt, then nods and grins. "Got it! I knew I'd heard something about that once. They're talking about prayers to Groetus--kind of weird, but they're supposed to honor his dead followers, and I happen to know one."
Burning a use of Lore Master to take 20 on the Knowledge (Religion) check; gets him to a 33.
Edrebertil "Bert" Blackwillow |
"It sounds like we have to do that if we want to keep going--I'm going to try it."
The halfling holds up the key and recites a short prayer in Common.
EndlessForms |
Damned if you do, damned if you don't ;)
Bert recites the prayer and feels a sudden oppressive weight, as if the air itself has grown heavier. -4 penalty on initiative checks for 1d4 ⇒ 3 hours
Edrebertil "Bert" Blackwillow |
Bert shakes his head. "Well, that might not be the smartest thing I've ever done. South?"
EndlessForms |
Not doing it is way worse though. Way to take one for the team!
To the south four sarcophagi, each decorated with a carving of a skull-faced moon, sit in the corners of the large square crypt. A central pillar supports the ceiling. You note that similar crypts lie to the south and west.
Edrebertil "Bert" Blackwillow |
Bert saunters over to the nearest sarcophagus and looks it over in more detail, examining it for magical auras as well. Casting detect magic.
EndlessForms |
Bert does not detect any magical auras on the nearby sarcophagi but as you try to move further into the room, a coordinated grinding sound is heard as all of the sarcophagi lids slide off simultaneously to reveal the mummies within!
Mummies have DR/- and are vulnerable to fire. They have an aura of despair (see below) and can cause Mummy Rot, which is both disease and curse.
Four DC 16 Will saves from everyone or paralyzed for 1d4 ⇒ 4 rounds.
mum: 1d20 + 0 ⇒ (3) + 0 = 3
Argust: 1d20 + 2 ⇒ (4) + 2 = 6
Bert: 1d20 + 3 ⇒ (1) + 3 = 4 (+2 underground) (-4 for 3 hours)
Brelar: 1d20 + 5 ⇒ (18) + 5 = 23
Karnhousk: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative:
1. Brelar, Karn, and Argust
2. Groetan Mummies
3. Bert
Brelar, Karn, and Argust are up!
Edrebertil "Bert" Blackwillow |
Bert manages to keep his composure when the dead things rise from their tombs.
DC 16 Will save: 1d20 + 11 ⇒ (5) + 11 = 16
DC 16 Will save: 1d20 + 11 ⇒ (14) + 11 = 25
DC 16 Will save: 1d20 + 11 ⇒ (17) + 11 = 28
DC 16 Will save: 1d20 + 11 ⇒ (7) + 11 = 18
Brelar Darheek |
Will Save: 1d20 + 10 ⇒ (6) + 10 = 16
Will Save: 1d20 + 10 ⇒ (13) + 10 = 23
Will Save: 1d20 + 10 ⇒ (18) + 10 = 28
Will Save: 1d20 + 10 ⇒ (4) + 10 = 14 *derp*
Brelar is overcome with despair!
Karnhousk Jarlson |
Will: 1d20 + 10 ⇒ (1) + 10 = 11
Will: 1d20 + 10 ⇒ (16) + 10 = 26
Will: 1d20 + 10 ⇒ (14) + 10 = 24
Will: 1d20 + 10 ⇒ (17) + 10 = 27
Karn sees Brelar freeze up, and goes rigid himself!
Argust Autumnwind |
Will: 1d20 + 9 ⇒ (15) + 9 = 24
Will: 1d20 + 9 ⇒ (11) + 9 = 20
Will: 1d20 + 9 ⇒ (7) + 9 = 16
Will: 1d20 + 9 ⇒ (11) + 9 = 20
Argust holds fast, taps the heels on his Boots of Speed, then steps to attack the mummy near him!
Attack: 1d20 + 24 ⇒ (8) + 24 = 32 for Damage: 2d6 + 30 ⇒ (5, 3) + 30 = 38
Attack: 1d20 + 24 ⇒ (12) + 24 = 36 for Damage: 2d6 + 33 ⇒ (6, 5) + 33 = 44
Attack: 1d20 + 19 ⇒ (13) + 19 = 32 for Damage: 2d6 + 33 ⇒ (1, 2) + 33 = 36
Attack: 1d20 + 14 ⇒ (10) + 14 = 24 for Damage: 2d6 + 33 ⇒ (1, 2) + 33 = 36
EndlessForms |
Although Karn and Brelar freeze up at the sight of the mummies, Bert and Argust luckily keep their cool. Argust steps over and easily takes out one of the mummies. Unfortunately there are still 11 more to deal with.
slam on Brelar: 1d20 + 14 ⇒ (2) + 14 = 16
damage: 1d8 + 10 ⇒ (1) + 10 = 11
DC 16 Fort save against mummy rot
slam on Bert: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d8 + 10 ⇒ (2) + 10 = 12
DC 16 Fort save against mummy rot
slam on Argust: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d8 + 10 ⇒ (3) + 10 = 13
DC 16 Fort save against mummy rot
Four more move in from the south!
Four more DC 16 Will saves against despair or paralyzed for 1d4 ⇒ 1 rounds.
And four more move in from the west!
Four more DC 16 Will saves against despair or paralyzed for 1d4 ⇒ 1 rounds.
Man, this is evil. That many saves, you're bound to fail one.
Initiative:
1. Brelar, Karn, and Argust
2. Groetan Mummies
3. Bert
You guys are up!
Edrebertil "Bert" Blackwillow |
Are these fear saves?
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (8) + 11 = 19
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (20) + 11 = 31
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (8) + 11 = 19
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (15) + 11 = 26
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (15) + 11 = 26
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (20) + 11 = 31
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (8) + 11 = 19
DC 16 Will save (add +2 if vs. fear): 1d20 + 11 ⇒ (3) + 11 = 14
DC 16 Fort save: 1d20 + 10 ⇒ (8) + 10 = 18
Brelar Darheek |
Will Save: 1d20 + 10 ⇒ (1) + 10 = 11 *derp*
Will Save: 1d20 + 10 ⇒ (4) + 10 = 14 *derp*
Will Save: 1d20 + 10 ⇒ (4) + 10 = 14 *derp*
Will Save: 1d20 + 10 ⇒ (13) + 10 = 23
Will Save: 1d20 + 10 ⇒ (1) + 10 = 11 *derp*
Will Save: 1d20 + 10 ⇒ (7) + 10 = 17
Will Save: 1d20 + 10 ⇒ (12) + 10 = 22
Will Save: 1d20 + 10 ⇒ (20) + 10 = 30
Rounds Paralyzed: 3 + 1 + 1 + 1 + 1
Do I add the rounds for each fail, or one fail in the group of 4 = 1 more round?
Edrebertil "Bert" Blackwillow |
IIRC, they don't stack.
-Posted with Wayfinder
Argust Autumnwind |
Will: 1d20 + 9 ⇒ (3) + 9 = 12
Will: 1d20 + 9 ⇒ (11) + 9 = 20
Will: 1d20 + 9 ⇒ (17) + 9 = 26
Will: 1d20 + 9 ⇒ (11) + 9 = 20
Will: 1d20 + 9 ⇒ (6) + 9 = 15
Will: 1d20 + 9 ⇒ (14) + 9 = 23
Will: 1d20 + 9 ⇒ (20) + 9 = 29
Will: 1d20 + 9 ⇒ (2) + 9 = 11
Drat, at least its just one round.
Karnhousk Jarlson |
Will: 1d20 + 10 ⇒ (2) + 10 = 12
Will: 1d20 + 10 ⇒ (17) + 10 = 27
Will: 1d20 + 10 ⇒ (18) + 10 = 28
Will: 1d20 + 10 ⇒ (14) + 10 = 24
Will: 1d20 + 10 ⇒ (14) + 10 = 24
Will: 1d20 + 10 ⇒ (9) + 10 = 19
Will: 1d20 + 10 ⇒ (7) + 10 = 17
Will: 1d20 + 10 ⇒ (13) + 10 = 23
EndlessForms |
Yeah, I don't think they stack. But Bert pointed out that they can't all get within range in that first round. In fact, it doesn't look you would have had to save against any of the western or southern ones yet so you can take actions for this round. Err, I mean Argust can. The rest of you can tick down to three more rounds.
Argust is up!
Argust Autumnwind |
What's wrong with you fellas?!?
Argust attacks the mummy next to him! Keeping Haste
Attack: 1d20 + 24 ⇒ (15) + 24 = 39 for Damage: 2d6 + 30 ⇒ (5, 6) + 30 = 41
Attack: 1d20 + 24 ⇒ (1) + 24 = 25 for Damage: 2d6 + 33 ⇒ (4, 2) + 33 = 39
Attack: 1d20 + 19 ⇒ (16) + 19 = 35 for Damage: 2d6 + 33 ⇒ (2, 5) + 33 = 40
Attack: 1d20 + 14 ⇒ (11) + 14 = 25 for Damage: 2d6 + 33 ⇒ (3, 5) + 33 = 41
Edrebertil "Bert" Blackwillow |
Hey, all I've done is nitpick, and that's a free action in PbP!
Bert takes a short step back and casts a spell on Brelar, concealing him from the mummies. Casting greater invisibility, which will (I hope) keep him alive until he can open fire. Then he readies his buckler. ETA: and calls on his luck.
EndlessForms |
Oh, I'm fine with nitpicking, especially over PbP where there's not only time for it but it's much easier to backtrack actions since there's a written record right above. Not so easy IRL.
Argust cuts down another mummy!
I think two of them get to swing at Bert but the rest have to double move. So now is technically when all those saves you already rolled would kick in.
slam on Bert: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d8 + 10 ⇒ (1) + 10 = 11
DC 16 Fort save against mummy rot
slam on Bert: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d8 + 10 ⇒ (3) + 10 = 13
DC 16 Fort save against mummy rot
Initiative:
1. Brelar, Karn, and Argust
2. Groetan Mummies
3. Bert
You guys are up!
Edrebertil "Bert" Blackwillow |
Bert takes another step back and casts good hope.
Argust Autumnwind |
OK, so if those saves are current Argust is paralyzed this round.
Brelar Darheek |
If I'm tracking this correctly then...4 rounds, -2 rounds past, +1 round for failed save group 2, +1 round for failed save group 3...Paralyzed: 4 rounds, but at least now I am invisible :)
EndlessForms |
So I think Bert is the only one not paralyzed this round. Correct me if I'm wrong.
The mummies groan and push against each other as they try to take out the intruders! Some of them push past Brelar's invisible form to get at the still visible halfling! They are intelligent....
#1 and #5 provoke from Bert
slam: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d8 + 10 ⇒ (1) + 10 = 11
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d8 + 10 ⇒ (7) + 10 = 17
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (6) + 14 = 20
50% miss, high hits: 1d100 ⇒ 97
damage: 1d8 + 10 ⇒ (1) + 10 = 11
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (15) + 14 = 29
50% miss, high hits: 1d100 ⇒ 62
damage: 1d8 + 10 ⇒ (8) + 10 = 18
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d8 + 10 ⇒ (6) + 10 = 16
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d8 + 10 ⇒ (2) + 10 = 12
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 1d8 + 10 ⇒ (1) + 10 = 11
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d8 + 10 ⇒ (5) + 10 = 15
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 1d8 + 10 ⇒ (2) + 10 = 12
DC 16 Fort save against mummy rot
slam: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d8 + 10 ⇒ (2) + 10 = 12
DC 16 Fort save against mummy rot
Ouch.
Initiative:
1. Brelar, Karn, and Argust
2. Groetan Mummies
3. Bert
You guys are up!