Winter Oracle

Karnhousk Jarlson's page

705 posts. Alias of Hawkwen Agricola.


Full Name

Karnhousk Jarlson

Race

Human (Kellid)

Classes/Levels

Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Gender

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2|

Size

Medium

Alignment

N

Deity

Gozreh

Languages

Common, Aklo, Celestrial, Draconic, Hallit, Shoanti, Thassilonian, Varisian, Undercommon

Strength 14
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Karnhousk Jarlson

Karnhousk Jarlson
Male human (Kellid) barbarian 2/oracle 6/rage prophet 8
CG Medium humanoid (human)
Init +2; Senses Perception +20
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Defense
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AC 28, touch 17, flat-footed 26 (+9 armor, +3 deflection, +2 Dex, +1 insight, +1 luck, +2 natural)
hp 134 (16 HD; 6d8+8d10+2d12+54)
Fort +13, Ref +9, Will +12
Defensive Abilities uncanny dodge
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Offense
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Speed 40 ft.
Melee +1 furious greataxe +18/+13/+8 (1d12+8/×3) or
. . +5 lucerne hammer +22/+17/+12 (1d12+12) or
. . dagger +17/+12/+7 (1d4+5/19-20)
Special Attacks channel positive energy 6/day (DC 22, 9d6), rage (8 rounds/day), rage power (moment of clarity)
Rage Prophet Spell-Like Abilities (CL 8th; concentration +15)
. . 1/rage—guidance (+4 vs. fey/outsider/undead/incorporeal)
. . 1/day—dancing lights, ghost sound (DC 15), mage hand
Oracle Spells Known (CL 13th; concentration +20)
. . 5th (5/day)—boneshatter (DC 20), breath of life (DC 21), mass cure light wounds, raise dead
. . 4th (7/day)—blessing of fervor[APG] (DC 19), cure critical wounds, dismissal (DC 19), forceful strike (DC 19), holy smite (DC 19), restoration
. . 3rd (7/day)—cure serious wounds, daylight, dispel magic, neutralize poison, remove blindness/deafness, remove curse, remove disease
. . 2nd (7/day)—align weapon, bull's strength, burst of radiance (DC 17), cure moderate wounds, ghostbane dirge[APG] (DC 17), ironskin, lesser restoration, spiritual weapon
. . 1st (8/day)—bless, command (DC 16), cure light wounds, detect undead, magic weapon, protection from evil, remove sickness[UM] (DC 17), summon monster I
. . 0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, guidance, light, mending, purify food and drink (DC 15), read magic, resistance, stabilize
. . Mystery Life
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Statistics
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Str 20, Dex 14, Con 14, Int 12, Wis 13, Cha 20
Base Atk +12; CMB +19; CMD 35
Feats Alignment Channel, Cleave, Furious Focus[APG], Power Attack, Selective Channeling, Skill Focus (Diplomacy), Spell Focus (conjuration), Toughness, Tribal Scars, Vital Strike
Traits exchange agent, magical knack
Skills Acrobatics +10 (+14 to jump), Bluff +6, Climb +10, Diplomacy +25, Heal +10, Intimidate +15, Knowledge (dungeoneering) +2, Knowledge (history) +5, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +10, Linguistics +21, Perception +20, Sense Motive +15, Spellcraft +5, Survival +15, Swim +9, Use Magic Device +8
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Daemonic, Draconic, Dwarven, Giant, Hallit, Ignan, Infernal, Necril, Orc, Orvian, Shoanti, Skald, Sylvan, Terran, Thassilonian, Undercommon, Varisian; tongues (understand)
SQ enduring rage, fast movement, oracle's curse (tongues), ragecaster, raging healer, revelations (life link, channel), spirit guardian
Combat Gear jingasa of the fortunate soldier[UE], potion of cure moderate wounds, scroll of lesser restoration, lesser restoration, lesser restoration, lesser restoration, wand of cure light wounds, wand of cure moderate wounds, acid (2), air crystal, alchemist's fire (2), antiplague[APG], antitoxin, holy water (2), smelling salts[APG], soothe syrup[APG], thunderstone (2), weapon blanch (adamantine)[APG], weapon blanch (silver)[APG]; Other Gear +3 mithral agile breastplate[APG], +1 furious greataxe, +5 lucerne hammer[APG], dagger, deep red sphere ioun stone, dusty rose prism ioun stone, onyx rhomboid ioun stone, pink and green sphere ioun stone, amulet of natural armor +2, belt of giant strength +4, cloak of resistance +2, handy haversack, ioun torch ioun stone[APG], phylactery of positive channeling, ring of protection +3, wayfinder[ISWG], bedroll, belt pouch, bread (3), bucket, cheese (2), earplugs[APG], explorer's outfit, flint and steel, meat (2), mug/tankard, wrist sheath, spring loaded, 272 pp, 7 gp, 9 sp, 3 cp
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Special Abilities
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Alignment Channel (-Choose-) Channel Energy heals or harms outsiders of the chosen alignment.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Enduring Rage (Su) While raging, can sacrifice spell slot to extend rage for spell level rds.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Life Link (14 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Oracle/Oracle/Oracle Channel Positive Energy 9d6 (6/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ragecaster (+8 CL, +2 DC) (Su) Oracle CL adds Barbarian level with moment of clarity and add Con to spell DCs when raging.
Raging Healer (Su) Can cast cure spells on yourself while raging, without clarity of mind.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Guardian (Sp) Swift action to spend rage and grant arms ghost touch for 1 rd, even when not raging.
Tongues (Aklo, Celestial) You can only understand and speak two languages in combat.
Tongues (speak and understand) (Ex) Speak and understand any language.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.