
Argust Autumnwind |

I can't see the map on my tablet so if the two that attacked me are close enough I will use Cleave and try to hit both with my ready action.
attack 1: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13
attack 2: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
confirm crit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
damage crit: 2d6 ⇒ (1, 6) = 7
Feel free to correct anything, I hate doing dice and combat from this tablet.

EndlessForms |

Brelar unleashes some fire on the attackers.
TG 1 Ref: 1d20 + 5 ⇒ (18) + 5 = 23
wererat Ref: 1d20 + 5 ⇒ (11) + 5 = 16
They jump out of the way but still get singed.
Karnhousk opens a gaping wound in the side of Tower Girl 1.
Argust then slices through both of the Tower Girls, leaving the Wererat Girl standing by herself.
Initiative:
1. Brelar
2. Tower Girls
3. Karnhousk, Bert, and Argust
Bert is up! Also, his spell from last round will finish. I think he was casting sleep but I'm not sure of the DC.
Wererat Will: 1d20 + 3 ⇒ (15) + 3 = 18

Brelar Darheek |

Since the DC is likely, maximally 16ish...
Brelar calls out to the wererat girl, "Now look here, you've made us hurt your friends. We just want to talk anyway. Can we do that? My friends will put their weapons away..."

EndlessForms |

The wererat girl froths at the mouth at Brelar's words and begins to growl.

Edrebertil "Bert" Blackwillow |

Bert is, in fact, casting sleep, centered on the wererat. Will save, DC 14.

EndlessForms |

Sleep was begun last round and finished this round. Bert still has an action for this round.

Edrebertil "Bert" Blackwillow |

The halfling shakes his head and casts another spell, this one rather faster. Grease, around the wererat. DC 14 Reflex save.

Argust Autumnwind |

Again I will ready an attack, if she moves toward us or starts to do anything hostile I will move up to strike the wererat.
Attack when triggered: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

EndlessForms |

wererat Ref: 1d20 + 5 ⇒ (13) + 5 = 18
The wererat does not fall down in the grease. It moves up to Argust with a shortsword in hand.
attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Argust then swings back and knocks the wererat out cold.
Out of combat.
Looted Rooms
The room you are in is filled with bits and pieces of old rubble, fragments of furniture, and broken weapons and armor clutter the floor.
Each of the three fallen foes carried a smokestick, 2 tanglefoot bags, studded leather, a hand crossbow, 10 bolts, a short sword, a climber's kit, a grappling hook with 50' of silk rope, a hooded lantern, oil, thieves' tools, and 50 gp.
------------------------------------------------------------------------
Upper Camp
A small cook fire has been built in the center of the floor with spits holding the sizzling carcasses of two donkey rats. The broken scraps of a crate now serving as fuel are stacked nearby, and blankets have been pushed together into a large bedroll.
Argust: 1d20 + 3 ⇒ (17) + 3 = 20
Bert: 1d20 + 10 ⇒ (8) + 10 = 18
Brelar: 1d20 + 2 ⇒ (13) + 2 = 15
Karnhousk: 1d20 + 6 ⇒ (16) + 6 = 22
Everyone easily notices a secret door in the corner of the room which leads further into The Crow.
------------------------------------------------------------------------
Upper Entrance
The murals in this room are scratched and faded. Several portions of the wall and floor show signs of past chipping. An empty plinth where a statue once stood rests by a small alcove.
------------------------------------------------------------------------
Shaft Apex
Moving beyond the pillaged Upper Entrance, you see a ledge festooned with old bird nests that looks out over a shaft dropping nearly two hundred feet to sea level below. A large coil of rope sits on the ground near the shaft, one end anchored to a large piton driven into a crack near the wall. Opposite the shaft is another ledge with a window looking out over Magnimar's harbor. The ceiling is a mere ten feet above, and crisscrossed by a complex tangle of stone arches that support the roof. etween the two ledges, a five-foot square wooden platform hangs from four thick ropes that hang from the stone arches. The platform is further anchored by two thick ropes to spikes hammered into the walls near the edge of the western ledge, while another pair of ropes hang from the ceiling above, anchored to a hook driven into the wall near the same ledge.
Crossing to the platform suspended in the middle of the room may look harrowing, but it's actually not all that dangerous-the rig the Tower Girls have set up looks rickety but is actually quite stable. The two coils of rope can be lowered all the way down to the boat dock to aid those climbing up the shaft, while the ropes hanging from the ceiling allow someone to swing out and onto the platform (with a DC 5 Acrobatics check)
Argust: 1d20 + 3 ⇒ (11) + 3 = 14
Bert: 1d20 + 10 ⇒ (19) + 10 = 29
Brelar: 1d20 + 2 ⇒ (7) + 2 = 9
Karnhousk: 1d20 + 6 ⇒ (14) + 6 = 20
Bert and Karnhousk notice that there is a trap door directly above the platform that the Tower Girls have wedged a hooked piton into so that it can be opened more easily. Upon opening the trap door, a ladderlike extension hangs down and the party is able to clamber up into the 5-foot wide passageway above, which leads to a set of crypts.
------------------------------------------------------------------------
Empty Crypts
The walls along this short passage bear murals showing strangely dressed Thassilonian priests placing bodies into crypts. Several niches in the walls may have once been burial crypts themselves, but today, the hall is strewn with bones and the niches lay empty.
Argust: 1d20 + 3 ⇒ (4) + 3 = 7
Bert: 1d20 + 10 ⇒ (7) + 10 = 17
Brelar: 1d20 + 2 ⇒ (16) + 2 = 18
Karnhousk: 1d20 + 6 ⇒ (14) + 6 = 20
Bert, Brelar, and Karnhousk notice that there is a thin piece of twice stretched across the entranceway to the next room at about ankle-height. Having noticed it, the party can step over the alarm string without difficulty. There appears to be candle or lantern light coming from room to the right.

Edrebertil "Bert" Blackwillow |

It's good to have decent Perception checks.
Bert almost has to be dragged from the empty crypts; he conjures forth a small ball of light to get a better look at the murals, but doesn't get out paper and pen to record the images. I'll have to come back here later, when I have more time. Regretfully returning to the matter at hand, he whispers, "Shh. Let's see if we can hear anyone in there."

EndlessForms |

Argust was hit during the last fight. I just want to make sure he's healed up one way or another before we move into the next room.

Edrebertil "Bert" Blackwillow |

Not saying we're going to get into a fight, mind, just that he might want to be at full HP?

EndlessForms |

Yep, I think he only got hit by the wererat if I remember correctly. And no, of course we're not going to get into more fights. ;)
As the party carefully steps over the trip wire and into the next room the candlelight from beyond grows and two figures can be seen in the room beyond, sitting around a lantern. Seeing the party enter the next room, they let out a few swear words as they draw their short swords.
TG: 1d20 + 3 ⇒ (19) + 3 = 22
Karnhousk: 1d20 + 1 ⇒ (1) + 1 = 2
Bert: 1d20 + 2 ⇒ (9) + 2 = 11
Argust: 1d20 + 2 ⇒ (14) + 2 = 16
Brelar: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative:
1. Tower Girls
2. Argust, Brelar, Bert, and Karnhousk
The Tower Girls move forward to the room the party finds themselves in and both girls ready their short swords to attack as soon as someone moves forward.
Initiative:
1. Tower Girls
2. Argust, Brelar, Bert, and Karnhousk
You guys are up!

Edrebertil "Bert" Blackwillow |

Round 1:
"Hey! That's not very friendly." The diminutive archaeologist calls on his inherent good fortune and puts an arrow into the nearest Tower Girl. I suppose that wasn't, either.
Arrow to TG#1, incl. PBS and luck: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
Arrow damage, incl. PBS and luck: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

EndlessForms |

Bert puts an arrow in the first Tower Girl.
Initiative:
1. Tower Girls
2. Argust, Brelar, Bert, and Karnhousk
Argust, Brelar, and Karnhousk are up!

Brelar Darheek |

Brelar looks at Argust and says, "Hold tight a second dear boy..." Brelar moves up next to the dwarf, looks at the two Tower Girls and fans his hands out toward them unleashing a blast of fire!
Burning Hands (DC 15 Ref for half): 3d4 ⇒ (2, 1, 1) = 4
Brelar looks over at Argust, "Now."

Argust Autumnwind |

Yes sir! Let's dance, ladies! Hahaha!
August will step up between the two Tower Girls and will attack the one of the left. Since they are not next to each other I do not believe I can use Cleave but I do want to attempt to engage both of them so they do not get to the party. I think I am far enough from the party to gain Desperate Battler however.
Attack: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage: 1d2d6 + 6 + 1 + 4 ⇒ (3, 3) + 6 + 1 + 4 = 17 +4 is for Overhand Chop

Argust Autumnwind |

I read this as they must be next to each other and not just next to me, maybe I read it wrong:
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Brelar Darheek |

EndlessForms is more than welcome to chime in (and I don't mean to derail)...but based on this: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). They should be adjacent to each other?

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Karnkousk stabs at one of the Tower Girls (2) with his spear.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Side note, Karhousk has Lifelinks on everyone, so when Argust took that damage, Karn actually took it. First time playing an Oracle, I'll have to try to remember that.

EndlessForms |

TG 1 Ref: 1d20 + 5 ⇒ (12) + 5 = 17
TG 2 Ref: 1d20 + 5 ⇒ (4) + 5 = 9
The Girls look a bit singed from Brelar's spell.
The relevant part of Cleave is "against a foe that is adjacent to the first and also within reach". The two enemies have to be adjacent to each other.
Argust steps up to defend the party and the Tower Girls' readied actions go off.
TG 1 attack: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 + 1 ⇒ (1) + 1 = 2
TG 2 attack: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 + 1 ⇒ (1) + 1 = 2
With a mighty swing Argust then brings down Tower Girl 2. Karnhousk is then able to knock the first Tower Girl unconscious.
Out of combat
Each of them carried: a smokestick, 2 tanglefoot bags, studded leather, a hand crossbow with 10 bolts, a short sword, a climber's kit, a grappling hook with 50' of silk rope, a hooded lantern, oil, theieves' tools, and 50 gp.
------------------------------------------------------------------------
Guard Post
A hooded lantern sits on the lip of a fountain in the west wall. A tinkling rill of water runs from a demon-shaped mouth on the wall into the fountain. A bedroll and several bags of rations sit on the floor just to the north of the fountain.
------------------------------------------------------------------------
Collapsed Chamber
The eastern wall of this room is buried under an ancient pile of rubble. Sitting near the entrance is a wooden crate and a dull gray amphora.
The amphora is worth 35 gp, but also holds 486 gp of ancient Thassilonian coins. Buried in the straw of the crate is a bronze statuette depicting a rune giant in full battle regalia worth 300 gp.
There is a stairwell, twisting and turning back down to the lower levels.
For future reference to whoever is keeping track of the loot: weapons, armor, magical items, etc. sell for half price. "Trade goods" such as the statuette above or gems and the like sell for full value. So if I say "gems worth 500 gp" or "a statuette worth 300 gp", you can essentially sell those for the full value and get 500 and 300 gp back.

Argust Autumnwind |

Any of this stuff worth anythin'? I'm sure tha coins will help. Argust will volunteer to carry anything too heavy for others to haul away, then turns to his liege. Seems we run outta room up here. We go down?

EndlessForms |

You can always pile the loot somewhere and come back for it so that no one has to carry it and take the encumbrance penalty. Remember, you can leave the Crow at any time you want to buy/sell things and you can rest whenever you want either in the Crow or in Magnimar somewhere. I think everyone should be fine for now though. You guys haven't used too many spells or consumables.

EndlessForms |

The party heads down the stairs one level before emerging in another room. This plain room seems to have been emptied of everything and the walls stripped bare. Standing in the middle of the room is another Tower Girl with a snarling face. She is surrounded by several donkey rats and six more Tower Girls. "Intruders!" the girl in the middle shouts. "Turn back now and leave the Crow to the Tower Girls! I will only warn you once!"
donkey rats: 1d20 + 3 ⇒ (5) + 3 = 8
Karisa: 1d20 + 2 ⇒ (8) + 2 = 10
TG: 1d20 + 3 ⇒ (16) + 3 = 19
Brelar: 1d20 + 5 ⇒ (7) + 5 = 12
Argust: 1d20 + 2 ⇒ (2) + 2 = 4
Karnhousk: 1d20 + 1 ⇒ (15) + 1 = 16
Bert: 1d20 + 2 ⇒ (9) + 2 = 11
If/when you feel like fighting:
[Initiative:
1. Tower Girls
2. Karnhousek, Brelar, and Bert
3. Karisa and the donkey rats
4. Argust

Edrebertil "Bert" Blackwillow |

Any chance we might have heard them on our way down?

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Karhousk replies in Hallit.
[spoiler=Hallit]They do not immediately attack us, perhaps we can...talk[/b]
Karnhousk speaks up to the apparent leader. We have no quarrel with you and want no quarrel either. We have a...quest we must perform. All we ask is that you allow us unmolested passage. We will do our duty and be gone, leaving the Crow to you. Fair?
Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29

EndlessForms |

The leader spits on the ground. "The Crow is ours. You have no quest here if we do not wish to grant you permission."
This is going to be a tough fight. One way to make it easier will be to ensure that they don't flank you, as you've seen that they all have sneak attack. Unfortunately, they pulled high initiative.
Initiative:
1. Tower Girls
2. Karnhousek, Brelar, and Bert
3. Karisa and the donkey rats
4. Argust
The Tower Girls advance, drawing their short swords.
Tower Girl 1 attacks Argust: 1d20 + 1 ⇒ (19) + 1 = 20
damage with sneak: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10
Tower Girl 2 attacks Argust: 1d20 + 1 ⇒ (14) + 1 = 15
damage with sneak: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11
Tower Girl 3 double moves to get in front of the party. Tower Girl 4 also double moves.
Tower Girl 5 fires a hand crossbow at Karnhousk: 1d20 + 3 ⇒ (16) + 3 = 19
damage with sneak: 1d4 + 1d6 ⇒ (1) + (4) = 5
Tower Girl 6 fires a hand crossbow at Karnhousk: 1d20 + 3 ⇒ (10) + 3 = 13
damage with sneak: 1d4 + 1d6 ⇒ (2) + (3) = 5
Tower Girl 1 confirm against Arugst: 1d20 + 1 ⇒ (3) + 1 = 4
extra crit damage: 1d6 + 1 ⇒ (1) + 1 = 2
Initiative:
1. Tower Girls
2. Karnhousek, Brelar, and Bert
3. Karisa and the donkey rats
4. Argust
Karnhousk, Brelar, and Bert are up!

Edrebertil "Bert" Blackwillow |

Round 1:
Bert is assuming that Karnhousk took Argust's damage because of the life link.
"Oh, that's not good!" The archaeologist casts a quick spell and invokes healing energy for the oracle, then moves to cover Brelar, switching to sword and shield as he does. Spell, move action to change weapons, 5' step.
CLW on Karnhousk: 1d8 + 3 ⇒ (6) + 3 = 9

Brelar Darheek |

Brelar backs up into the stairway, reaching into his robe removing the Shard of Pride holding it over his head screaming, "Runelord of Pride send for your minion to punish those who would wrongfully lay claim to your dominion!"
With a swirling vortex of black clouds and lightening crackles and with a thunderous boom, a rune giant in full battle regalia appears to materialize out of a glowing portal in the floor. With a voice crackling with rage the giant points at Karisa "Flee children! Flee before the might of Ralerb, champion of Xanderghul!"
The rune giant then swings his massive longsword at her!
Not sure how you want to deal with this major creation DC 14 Will.

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Karhousk motions for the party to back up to the stairs, muttering in Aklo. He stabs at one of the Tower Girls (2) with his spear.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

EndlessForms |

Bert helps cure the party before drawing his weapons. Karnhousk stabs with his spear but misses.
I think a major creation can not be a living thing. If it were a minor or silent image, that would have worked fine. Furthermore, the casting time for major image is 10 minutes. Sorry about that.
Initiative:
1. Tower Girls
2. Karnhousek, Brelar, and Bert
3. Karisa and the donkey rats
4. Argust
Brelar can change his action if he wishes.

Brelar Darheek |

Ok, it seems like I've started major confusion. Sorry about that. I am trying to use major image as per the shard's power. Which is like silent image. Since major image doesn't list a casting time I assume it is as silent image, 1 standard action. Given the wording of both spells I don't feel I've tried to create anything outside the limits set forth (creature, light, sound). And of course the giant will react to being attacked appropriately. :) Sorry, I got carried away trying to do something cool and made a serious typo than confused us both.

Argust Autumnwind |

Assuming Karisa and the donkey rats do not change my mind (or kill me) I will post my action now.
Argust swings his bloodied greatsword in an arc toward two of the Tower Girls that surround him.
Attack TG1: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Attack TG2 (Cleave): 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Crit Confirm! (Ruthless): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Crit Damage: 2d6 ⇒ (1, 6) = 7

EndlessForms |

Yes, that is absolutely within the realm of a Silent or Major Image. I have an illusionist wizard who uses Images all the time in a similar fashion. For everyone's knowledge, images are figments and are therefore not mind-affecting. They do not threaten (and therefore do not provide flanking) and can not actually attack or cause damage. They are most useful for eating up a few attacks before people notice they are illusions. Alternatively when faced with a bunch of enemies (like this situation) I sometimes like to put a couple of them in an adamantine box, which usually occupies them for a least a couple rounds before they notice that they can just walk through it.
Brelar calls forth an illusionary rune giant into the room. The Tower Girls cower in fear of the great beast. Karisa swears and shouts out to her girls to stand and fight.
Karisa steps up to the rune giant and tries to attack it (illusions have an AC of 10 with a size penalty of -1, so AC 9).
attack: 1d20 + 3 ⇒ (15) + 3 = 18
Will if that hits: 1d20 + 3 ⇒ (19) + 3 = 22
Karisa swears again and calls out to her girls, "The giant's a fake! Ignore it!" (giving them a +4 on their Will saves if they interact with it.)
The donkey rats, however, do not understand language and, unable to react any of the party, will advance on the rune giant.
donkey rat 1 bite attack: 1d20 + 1 ⇒ (1) + 1 = 2
donkey rat 1 Will: 1d20 + 1 ⇒ (5) + 1 = 6
Donkey Rat 1 fails to bite the illusion.
donkey rat 2 bite attack: 1d20 + 1 ⇒ (12) + 1 = 13
donkey rat 2 Will: 1d20 + 1 ⇒ (14) + 1 = 15
Donkey Rat 2 bites the illusion and notices that there is nothing there.
donkey rat 3 bite attack: 1d20 + 1 ⇒ (4) + 1 = 5
donkey rat 3 Will: 1d20 + 1 ⇒ (16) + 1 = 17
Donkey Rat 3 fails to bite the illusion.
donkey rat 4 bite attack: 1d20 + 1 ⇒ (15) + 1 = 16
donkey rat 4 Will: 1d20 + 1 ⇒ (4) + 1 = 5
Donkey Rat 4 bites the illusion but still thinks that it is real.
Argust then easily cleaves through two Tower Girls as if they were made of butter.
Tower Girl 3 stabs Bert: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Tower Girl 4 stabs Argust: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Tower Girl 5 stabs Karnhousk: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Tower Girl 6 fires a crossbow at Argust: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d4 ⇒ 4
Initiative:
1. Tower Girls
2. Karnhousek, Brelar, and Bert
3. Karisa and the donkey rats
4. Argust
Karnhousk, Brelar, and Bert are up!

Brelar Darheek |

Brelar shifts on the stairway, releasing his concentration on the illusion after dimly hearing Karisa's shouted warning. Though it should last 3 more rounds. Reaching into his adventurer's sash, Brelar releases a flask of volatile liquid and begins chanting his arcane words. A growing nimbus of orange, crackling energy warps and dissolves the flask filling Brelar's fingertip with a deeper hued orange plasma. He points his finger at Karisa releasing a woosh of scorching magical energy!
Scorching Ray (ranged touch): 1d20 + 5 ⇒ (2) + 5 = 7
Derp.

Edrebertil "Bert" Blackwillow |

Round 2:
Bert takes the Tower Girl's shortsword blow on his shield. He calls on his luck and tries to return the blow before retreating, but has as little success as his foe.
Shortsword to #3, incl. luck: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Argust Autumnwind |

Am I correct in saying that Bert absorbed my damage and I am at full health? Also, I will post my attack now since I will be travelling all day tomorrow. If my turn comes up again feel free to act and roll for me, you pretty much know what Argust would do, though Brelar's instructions supercede anything.
Argust will attempt the exact same move upon Tower Girls #3 and #4. Get back, wenches! You'll surrender if you know what best for ya!
Attack TG3: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Attack TG4: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Edrebertil "Bert" Blackwillow |

Karnhousk, I think, took your damage along with a crossbow shot, and then Bert cured him for part of that.
"Argust! Karnhousk wants us to retreat slowly! Step back!"

Argust Autumnwind |

Argust will heed the instruction of his party member and take a 5' step back after his attacks are made, unless Brelar says otherwise.

EndlessForms |

Brelar and Bert both miss their targets and Karnhousk begins a summoning spell.
Karisa moves forward and slashes at Argust, flanking with Tower Girl 5.
attack on Argust: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10
Donkey Rat 1 attacks the illusion: 1d20 + 1 ⇒ (11) + 1 = 12
Will: 1d20 + 1 ⇒ (10) + 1 = 11
Donkey Rat 1 hits the illusion but doesn't notice anything out of the ordinary.
Donkey Rat 2 attacks Argust: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d4 ⇒ 4
Argust DC 11 Fort: 1d20 + 6 ⇒ (5) + 6 = 11
Donkey Rat 2 does not hit Argust.
Donkey Rat 3 attacks the illusion: 1d20 + 1 ⇒ (16) + 1 = 17
Will: 1d20 + 1 ⇒ (19) + 1 = 20
Donkey Rat 3 notices that the Rune Giant is not real.
Donkey Rat 4 attacks the illusion: 1d20 + 1 ⇒ (8) + 1 = 9
Will: 1d20 + 1 ⇒ (20) + 1 = 21
Donkey Rat 4 notices that the Rune Giant is not real.
Argust then slices through another two Tower Girls and they fall to the ground.
Tower Girl 5 attacks Argust: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Tower Girl 6 attacks Karnhousk: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Initiative:
1. Tower Girls
2. Karnhousek, Brelar, and Bert
3. Karisa and the donkey rats
4. Argust
Karnhousk, Brelar, and Bert are up!
Karnhousk: Usually when you are casting a spell over the course of a round and take damage, you have to make a concentration check or lose the spell. I'm not totally familiar with Life Oracles, but if you are absorbing other people's damage while trying to cast a spell, I think you'd have to make a concentration check. You could probably just temporarily drop you life link. . . maybe. Again, I'm not that familiar with Life Oracles, I've only ever had one at my table once.

Edrebertil "Bert" Blackwillow |

Round 3:
Reaching around the corner from underneath, Bert takes a tentative stab at Karisa, but the press of bodies prevents him from hitting her.
Shortsword to Karisa: 1d20 + 3 ⇒ (5) + 3 = 8

Argust Autumnwind |

Since I have now set myself up with iffy wifi I will post my next round while I can.
Argust roars as he attempts to slay two more of the Tower Girls that threaten his friends and liege.
Attack TG5: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Attack TG6: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15