GM Endless Forms' Shattered Star (Inactive)

Game Master Mike Tuholski

The Dead Heart of Xin (Book 6).

Combat Maps | LOOT!

Varisia | Magnimar | Magnimar after Reforging


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Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar shakes his head. "Our encounter with the mites has shown me a foolish deficit in my magic that we would be well served to correct. I suggest we head back to shore first before continuing on. After heroic Argust is healed of course!"


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

The halfling screws up his face and looks at the ceiling, scuffing one foot. "I don't like the idea of someone else getting in here, now that we've done the hard work. How about if we go back up a little ways and rest there? That way we can guard against poachers."


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I'll be fine... Argust seems to be embarrassed at the fact that the little mites were able to cause him some minor pain. Poachers? Do you really think someone else would come on in here? If ya want, I can stay here and watch tha place while Brelar does what he needs.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar ponders Bert's words. "It seems unlikely that any other mites we encounter would be willing to talk at this point I suppose. But that old mite sitting atop the ogre skull? Besides we seem to have run off the Tower Girls...we are the most dangerous things here now." Brelar gives Argust a knowing look.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"I'm not worried about the Tower Girls. They're pretty-much gone, thanks to us. (Well, more you three.) I'm worried about someone noticing that they're gone and deciding to move in where they were. Anyone who wants to can walk into the Crow right now and follow the way we took down. The important thing right now is to get the Shard before anyone else decides to come digging around in here.

"Hey, try to find it again. If it's somewhere around that mite we couldn't understand, we'll have to go back like you want to. If it's further down, let's not worry about the mite."


The Flaxseed Pathfinder Lodge

Brelar uses the Shard again and feels that the next shard is below you.

Let me know when you are ready to move downstairs. If you want to take a day or two healing up naturally and letting Brelar scribe things and/or go shopping, feel free. It will take me a bit to get the new map up and I likely won't have time to do it until tomorrow afternoon at the earliest.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Sounds good GM.


The Flaxseed Pathfinder Lodge

The party spends some time resting and Brelar works on his scribing before finally readying themselves to descend further into the Crow.

You descend about 30 feet down the spiral staircase and emerge in a narrow corridor. This dank stone hallway is increasingly choked with spiderwebs to the south, while to the west they thin quickly.

Edit: Roll20 is really slow this morning but I will get the map updated as soon as I can get Roll20 to load.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Webs? More critters probably. Argust doesn't seem too happy about the idea that more spiders and such could be about. Are you sure we have to come down thisaway?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Let's try the south first. If there are monsters there, we can fight them when we're healthy."


The Flaxseed Pathfinder Lodge

The company heads down the passage to the south that is covered in spiderwebs.

This wide hall is lined with pillars, between which hang thick sheets of webbing. These do not seem to be the older, dusty cobwebs of the corridors, but rather fresh webs. The brittle carcasses of several albino crickets the size of small dogs hang among the tangle.

gm rolls:

Bert: 1d20 + 2 ⇒ (15) + 2 = 17
Argust: 1d20 + 2 ⇒ (10) + 2 = 12
Karnhousk: 1d20 + 1 ⇒ (11) + 1 = 12
Brelar: 1d20 + 5 ⇒ (11) + 5 = 16
spiders: 1d20 + 3 ⇒ (15) + 3 = 18

In the room, three large spiders await you!

Initiative:

1. spiders
2. Bert, Brelar, Argust, and Karnhousk

spider 1 shoots a web at Argust (flat-footed touch): 1d20 + 5 ⇒ (19) + 5 = 24

spider 2 shoots a web at Karnhousk (flat-footed touch): 1d20 + 5 ⇒ (3) + 5 = 8

spider 3 bites at Karnhousk: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 ⇒ 6
Karnhousk Fort against poison: 1d20 + 2 ⇒ (3) + 2 = 5

web:
You are entangled but can break free with a successful Escape Artist or Strength check (DC 12). Both of these are standard actions. If you are stuck in the web, you take a -4 to your Strength check to break out but other people trying to break you out of the web do not.

Entangled: move at half speed and take -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entagled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Initiative:

1. spiders
2. Bert, Brelar, Argust, and Karnhousk

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Question, did anyone actually heal Argust? There was rumor of it but I never saw a die roll.

Blast it! Spiders! I told you! Argust will struggle with the web and take a 5' step toward Spider #1 and try to muscle his way through the webbing and strike the creature.

Attack at -2: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

Argust is at 16/32 HP and AC 16 due to Dex penalty.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

In a day of rest, Bert could have cast 3 more CLWs, and I expect Karnhousk had a few in him as well.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

I wouukd say everyine is full hp. As said before, jusy roll your own and we will tally it to the wand.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Ah OK, wasn't sure how much time had passed.

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Perfect! Three charges used and Argust is at full HP.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karnhousk steps over five feet and attacks a spider (3) with his spear.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert skips back with a gasp, then calls on his luck and puts an arrow into the nearest spider.

Arrow to #3, incl. PBS and luck: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Arrow damage, incl. PBS and luck: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3


The Flaxseed Pathfinder Lodge

You wouldn't have even needed to use any wand charges since you guys rested for a few days (and would have thus healed naturally) and on those days of rest Bert and Karnhousk could have just prepared healing spells. In a situation like that just assume you are fully healed.

Argust takes a chunk out of one of the spiders while Karnhousk and Bert put spear and arrow into another.

Initiative:

1. spiders
2. Bert, Brelar, Argust, and Karnhousk

Spider 1: 12 dmg
Spider 2:
Spider 3: 13 dmg

Brelar is up!


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar shakes off the cobwebs and jumps into action! He slides behind Argust and fires his crossbow at spider #1!

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


The Flaxseed Pathfinder Lodge

Sorry for the delay!

Brelar's crossbow misses the spider!

spider 1 bites Argust: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 ⇒ 1
Argust DC 14 Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Str dmg if fail: 1d2 ⇒ 1

spider 2 bites Karnhousk: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 ⇒ 4
Karnhousk DC 14 Fort: 1d20 + 2 ⇒ (6) + 2 = 8
Str dmg if fail: 1d2 ⇒ 1

spider 1 bites Karnhousk: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d6 ⇒ 5
Karnhousk DC 14 Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Str dmg if fail: 1d2 ⇒ 2

spider 1 confirm on Argust: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 ⇒ 2

Initiative:

1. spiders
2. Bert, Brelar, Argust, and Karnhousk

Spider 1: 12 dmg
Spider 2:
Spider 3: 13 dmg

You guys are up!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Karn stabs out with spear as he feels himself weaken from the spider's poison.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

If Karnhousk took down #3, Bert will skip up and fire at #2; otherwise, he'll try to finish off #3. The halfling sinks an arrow deeply into one of the spiders. "Every little bit counts! Right, guys?"

Arrow to spider, incl. melee penalty, PBS, and lingering luck: 1d20 + 6 - 4 + 1 + 1 ⇒ (20) + 6 - 4 + 1 + 1 = 24
Confirm on #1, incl. melee penalty, PBS, and lingering luck: 1d20 + 6 - 4 + 1 + 1 ⇒ (10) + 6 - 4 + 1 + 1 = 14

Base damage, incl. PBS and lingering luck: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Additional crit damage, if applicable: 2d4 + 4 ⇒ (3, 4) + 4 = 11


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Why must these things keep biting me?

Argust will take a swing at #1 if it is still up, if not, #2.

Attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11


The Flaxseed Pathfinder Lodge

Karnhousk puts a spear through one of the spiders and it drops to the ground. Bert puts a well-places arrow into another spider's eye and nearly drops it to the ground. With a mighty swing Argust takes down another spider.

The remaining spider only has 1 HP so I'm calling it.

Out of combat!

Not really anything in this room and you guys have lots of options on where to go next. Once you're ready to go let me know which way is next.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

"Karn, Argust are you both ok? Spider venom is nothing to take lightly." Brelar shows a moment of concern. "When we are ready, I suggest we explore this western passage first." he points to the nearest western passage off the hall.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Eh, think I'm OK. He didn't get any stuff inta me. Just a nick. I'll be alright. Argust looks toward the passage that Brelar is pointing at. What looks good ta you looks good ta me! Argust will start heading toward the passage, waiting to be sure the rest follow.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

I do feel weak, but I have a scroll of restoration that I can use.


The Flaxseed Pathfinder Lodge

Hold off on the heals and restorations for a moment ;)

The party follows the passage to the west and finds that it leads (in a roundabout way) to a room with a small pool of water.

This circular room is empty save for a ten-foot-wide circular pool filled with clear water. The water appears to be only six inches deep and is crystal clear, leaving the tiled decoration of a swirling vortex plainly visible on the pool's basin.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Hey, neat! Brelar, let's see if this does anything." The halfling casts a short cantrip (detect magic), and if Brelar does likewise Bert will Aid Another with his Spellcraft check.

Bert's is +8, and I expect Brelar's is better than that.

Spellcraft check: 1d20 + 8 ⇒ (7) + 8 = 15


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar nods in agreement at Bert. "Let's see what we have here. Looks fascinating. I wonder if the vortex represents a water elemental?"

detect magic and spellcraft: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Water elemental? As long as its not a bug, mite, or spider I might be alright with that.


The Flaxseed Pathfinder Lodge

I don't think you can aid on Spellcraft but Brelar gets it anyways.

The pool radiates a faint conjuration aura. The waters of this pool heal 1d8 + 3 points of damage and affect those who drink from them with lesser restoration, but a single creature can only benefit from this effect once per day. Water gathered from this basin retains its healing and restorative qualities for 8 hours.

Go ahead and make your own rolls if you take a drink. Lesser restoration heals 1d4 points of ability damage, so I think Karnhousk will be happy about that.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

I wasn't sure about aid another on spellcraft but looking over the RAW I don't see anything that poo-poos it, but the whole section kind of reads 'GM discretion' so... We are both trained in it, which would be the biggest hurdle I think. Either way we got the goods, thanks! :)

Brelar relays this information to the party, "How very thoughtful of someone. And foreboding."


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust asks, So its safe? Assuming it is Argust will take a drink and regain his lost health. He is only down 3 so he makes it automatically back to full.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

After everyone's healed, Bert pipes up, "As long as we're here, let's keep going west."


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar agrees, "The west is the best."

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karnhousk drinks heavily from the waters.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6
Restore: 1d4 ⇒ 2

I feel much better, I can feel my strength returning. I will go where everyone thinks is the best direction.


The Flaxseed Pathfinder Lodge

The party moves west. Stairs descend into the room from the north, a heavy stone door blocks passage to the west further, and the eastern corridor you just came from is flanked by cells blocked by doors of rusty iron bars. Scattered about the room are a number of instruments of torture from bygone days, now mostly gone to rot and ruin.

The southern cell's occupant is long dead, his bones crumbled to dust, but the northern cell is occupied. It holds a single deformed, vaguely human-shaped monster. Seeing the party, the creature flies into a frenzy and tries to break out of its cell.

Strength check: 1d20 + 1 ⇒ (3) + 1 = 4

Knowledge (dungeoneering) to identify


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Knowledge (Dungeoneering) check: 1d20 + 7 ⇒ (3) + 7 = 10

Phooey.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust instinctively readies his weapn when the creature makes its move. Who, or what, is that?

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn says a prayer of guidance while trying to identify the creature.

KN: dungeoneering: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar takes a moment to study the creature as best he can...

1d20 + 10 ⇒ (5) + 10 = 15


The Flaxseed Pathfinder Lodge

Woops, sorry. Forgot to update last night.

Brelar recognizes this thing as a sin spawn but doesn't know much more about them.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert grimaces at the creature. "Should we kill it? I can shoot it from outside the cell."


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I don't know if we really need to kill the creature, he seems locked up tight. What do you say, Brelar?


The Flaxseed Pathfinder Lodge

Brelar would know that this creature is not terribly strong and would have difficulties breaking out (i.e. only on a natural 20).


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Putting his hand on Argust's shoulder, Brelar says "Stand ready my friend. Though your bow may be a better choice for now."

Brelar begins to speak in the tongue of the Thassalonains.

Thassalonain:
Ho there spawn. What sad circumstance has found you thusly imprisoned?


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

What did you say to it? Argust readies an arrow in his bow as suggested.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

In a whisper, "I asked it if it wants to be friends."


The Flaxseed Pathfinder Lodge

Brelar:
The sinspawn sputters back in Thassilonian, but it is hard to find any meaning in the disconnected phrases and words. It is as it has lost its mind down here in the thousands of years since Thassilon's fall.

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