| EndlessForms |
Shel asks around but is not able to find out any more than Johendar and Maps. Remember there are specific contacts and doing things for them may or may no lower the DCs. Also, asking more specific questions may lower the DCs as well.
Fendahl Silvermane
|
kn:nature: 1d20 + 9 ⇒ (3) + 9 = 12
Not recognizing the giant lizards. I am a lion shaman after all!
Fendahl continues walking with his two Grand Lodge companions...
"Hrrmm, Master George and Wreck, while we review the defenses, perhaps we stop and see this Bunda Malinzi herbalist and ask if he has seen our missing Rand? If nothing else he may have some interesting alchemical supplies for your collection, George."
I will assume Kirrah, my lioness, is resting in the stables for now
Maps
|
@ the Lodge: Can Maps take 20 to give it a thorough searching? That will uncover all the Perception secrets. He's not good at social skills, so I don't mind spending a little more time there with him. He's also got knowledge arcana, geography, and nature, which I'll roll, though I could probably use guidance if anyone has it, a few aid another checks to boost them.
Knowledge geography - bazaar: 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge nature - foyer: 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge geography - office: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge geography - office: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge arcana - office: 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge arcana - secret foyer: 1d20 + 5 ⇒ (15) + 5 = 20
| EndlessForms |
@Maps: Sure, we'll just say it takes you an extra hour.
Bunda greets you warmly and when she hears that you are friends of Aya's, offers to sell any single alchemical item in her possession for half price. PCs can choose any single item from the Alchemical Remedies, Alchemical Tools and Alchemical Weapons sections of Pathfinder RPG Ultimate Equipment and purchase it for half price.
Diplomacy to see if she knows anything.
Fendahl Silvermane
|
Fendahl speaks to the woman.
diplomacy : 1d20 - 1 ⇒ (7) - 1 = 6
"Hrrmm, interesting selection here. Could I have 1 each of adamantine and silver blanches? Have you seen any Pathfinders lately?"
Although spoken with good intentions, his comment loosely translates to 'I do not want any of your junk and only buy it to act nice. Have you seen our friend or not, you hag?' LoL
Shel Whispertongue PFS
|
Im not sure if the whole group is together for all of the Diplomacy/Know. Local info gathering or not. I'm assuming we are.
Shel smiles broadly at the alchemist. "Bunda, one of Aya's friends is late arriving. You know that scamp Rand...have you heard of his possible whereabouts? She's terribly worried about him. I'm sure he's just having a bit of drinking, but she asked us to keep our ear to the ground."
Diplomacy 1d20 + 9 ⇒ (8) + 9 = 17
Maps
|
With much discretion, Maps reveals his observations at the Lodge to the other Pathfinders.
Maps took 2 hours at the Lodge, then another in the docks gathering information. For his 4th hour...
"I'm thinking a couple of us should try to track down this tattooed Kellid from the Technic League and offer to sell him information that the book's being brokered by some Consortium agents from Bloodcove."
Not sure what skill checks it would require to find the Kellid, but I'd need someone good at bluffing, and perhaps disguise. George, Johendar, or Shel?
[dice=Base "tracking down" roll]1d20[/dice] *Perception is +16, Knowledge Local is +5, Survival is +7.
Fendahl Silvermane
|
If it comes to disguise, Fendahl can shapechange into a bird or cat if that helps with spying somewhere unseen. Not much help on the social front, as he has already demonstrated.
Wreck
|
and wreck is back
Wreck nods
"If man we want not work with, Wreck will make man help" he nods at his own words
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| EndlessForms |
The alchemist ignores Fendahl but greets Shel warmly. "Well, I haven't seen him recently but perhaps that's because he's been tied up. Perhaps he's been researching new locations; I've heard he had a real interest in a warehouse on the southwestern side of town."
Shel Whispertongue PFS
|
Shel laughs at the news. "I knew Rand was up to something. I'm sure he's just doing his own thing for a bit. I'll be sure to let Aya know to not worry. Dnt suppose you know which warehouse he'd been focusing on, do you? It'd be funny for us to surprise him!"
George Demonspawn
|
As George looks around the area, he examines everything he can find.
Kn.(Nature) - DC 15: 1d20 + 13 ⇒ (4) + 13 = 17
Kn.(Arcana) - DC 15: 1d20 + 13 ⇒ (19) + 13 = 32
Kn.(Arcana) - DC 16: 1d20 + 13 ⇒ (6) + 13 = 19
Hmmm... both of the protective golems are missing key components to their activation... George will look into finding out where he might find the items needed to activate the golems.
| EndlessForms |
As for the ornamental armor, you are currently unsure where the right gem could be found on short notice.
The alchemist lets Shel know the location of the warehouse. "Oh, I'm sure he wouldn't mind you stopping in!"
Shel Whispertongue PFS
|
"Thank you, Bunda. I didn't hear anything from you," she says with big conspiratorial wink and a grin as she steps out of the shop. As she does, she smile fades, and she apprises the others of the situation. "Lets go find him and make sure he's okay."
Fendahl Silvermane
|
"Ah yes,that would be wise. Let us head that way to check out this warehouse lead.. "
Maps
|
Assuming we meet up at the Lodge after gathering information...
"First thought is we head to the warehouse," Maps says to the group, though his face lacks enthusiasm for the idea. "But other things are happening here. Loose ends needing to be tied."
1. There is a geography related secret in the Lodge Maps would like to uncover. With an hour in the Library, plus an aid from Shel and Johendar, and Guidance from Fen, he'd have a chance to figure it out.
2. If George spends an hour in the library he might be able to figure out what is needed to reactivate the ceremonial armor.
3. Takna Hunzu: florist. Might have the root needed to reactivate the wood golem, or know where to get it.
4. Utuma Zbembe: an expert and purveyor of the fantastic. Might know what is needed to reactivate the ceremonial armor. Might also know something about the Kellid.
George Demonspawn
|
George heads to the library to research the wood golem's secret.
| EndlessForms |
After an hour of studying, George is pretty certain he understands the ritual to get the wood golem working again. If only he had that special root....
@Maps: note that you know what is needed for the ceremonial armor, you just don't have it or know where to get it. It may or may not be found later depending on how events work out.
George Demonspawn
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George will investigate the florist unless the party comes to find him for the warehouse job.
Maps
|
@EF: ok, gotcha. Going to roll my knowledge geography with the library bonus.
Knowledge Geography: 1d20 + 18 ⇒ (9) + 18 = 27 1 aid another and a guidance and I'll have it.
| EndlessForms |
Takna Hunzu runs a small flower shop in the city and is a known friend of Aya's. "Oh hello there! May I help you with anything?" she asks as George enters the shop.
| GM Bold Strider |
Mr. Chips sees all the brightly colored flowers and jumps out of George's cloak and rushes towards them. Yes, I believe that you can... I am looking for a baobab root and I was told that you were the local purveyor of all things plant here in town by Aya.
Mr. Chips starts gnawing on a bright purple flower in the corner.
Johendar Celestrum
|
Johender peers at the maps with...Maps.
KN: geography aid, not sure you aid on knowledges: 1d20 + 6 ⇒ (1) + 6 = 7
Shel Whispertongue PFS
|
As Shel is finished with her meeting with Bunda, next she plans on going to the warehouse, once the rest of the group is ready to proceed.
| EndlessForms |
Normally I don't allow aids on Knowledge checks because (imo) it is supposed to represent what you know but the one exception I allow is when you are researching/have access to a library/etc. Pouring over maps together is close enough.
"Ah yes," the florish responds to George as she politely pats Mr. Chips on the head. "Difficult to find at this time of year but I can tell you of a few locations nearby that you might look...." She'll tell you where you can find one in the surrounding area, although it will take 1d4 + 1 ⇒ (2) + 1 = 3 hours to find a suitable piece.
Whenever you are all ready to go to the warehouse, let me know. Realize that not all of the spoilers back at the lodge are going to yield extremely pertinent or useful information.
Maps
|
I don't see why knowledge checks can't be aided. One person might not have all the pieces to a larger puzzle, or might recall something after discussing a subject with another person. My wife aids my knowledge checks every chance she gets. ;)
Since we have the library, can Shel offer some help before heading out? I'm aware all the information isn't necessarily relevant, but Maps has a personal obsession here, particularly regarding subjects of geography.
Wreck
|
Wreck simply travels with them. He can read books, but learning from them made his head hurt. So he sticks with hitting things with his axe. He will simply protect his compatriots while they work and study
-Posted with Wayfinder
Fendahl Silvermane
|
Fendahl stands by Wreck looking to see if he can help the others, but is not sure about geography. Turning to Wreck...
"Hrrrmmm, I am more of a outdoors type. Never been much for book learning. You have to feel the wind in your face to know about the world . "
Wreck
|
Wreck nods, his arming clanking loudly as he does
"Wreck agrees. Out in the field. Feeling weapon in hand. Just like little town with bird men. Wreck only good at fighting and training, not much else. Well. Wreck can climb well and swim well too. Wreck thinks"
-Posted with Wayfinder
Shel Whispertongue PFS
|
Shel would be happy to help, Maps. If you want to roll an Aid Another for her, go ahead.
George Demonspawn
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George returns and informs the party of what he has found out. My priority is to secure the area and a golem will be quite useful for that. We should search out this root after the warehouse.
| EndlessForms |
@Maps: IIRC the Core isn't specific about which checks can be aided and which can't; it's up to GM discretion.
Is everyone ready for the warehouse or are some of you still doing stuff at the Lodge? It sounds like some of you still want to do things at the Lodge but I don't want to keep the others waiting around for too much longer.
Maps
|
Shel Aid Geography: 1d20 + 5 ⇒ (8) + 5 = 13
With Shel's help Maps works out the mystery of the map in Sharrowsmith's office, but doesn't know how, or if, it might be relevant.
After their research Maps is ready to investigate the warehouse.
Shel Whispertongue PFS
|
"Let's go! To the warehouse...we need to get this mission squared away."
| EndlessForms |
I warned you that not everything is relevant or helpful...
The warehouse sits on the far southwestern outskirts of town along a secluded canal. Its solid 20-foot-high walls contain a few dirt-stained windows facing the eastern waterfront. The exterior doors of the warehouse are locked with average strength padlocks, and the door nearest the docks is trapped.
Map linked above. I had to revert to a sample from google images because the pdf version won't copy without all the enemy's positions and whatnot marked off. Really hope they fix that problem in the next batch of scenarios.
Maps
|
@EF: I'm fine with irrelevancy. I'm just incorporating into the mystery of Maps' personal backstory.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20
"I'll scout."
Maps sneaks off to circle the warehouse, looking windows or hidden guards.
Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Should I roll any more perception checks?
Additional Perception checks if necessary: 1d20 + 16 ⇒ (9) + 16 = 25
Additional Perception checks if necessary: 1d20 + 16 ⇒ (15) + 16 = 31
Additional Perception checks if necessary: 1d20 + 16 ⇒ (8) + 16 = 24
Fendahl Silvermane
|
Fendahl watches at the approach, looking for anything odd.
perc : 1d20 + 12 ⇒ (11) + 12 = 23
Shel Whispertongue PFS
|
Aid Another Perception 1d20 + 11 ⇒ (3) + 11 = 14
Shel tries to help the half elf to scout out any possible trouble.
Auto success, if allowable.
Wreck
|
Wreck tries to help watch but he knows he isnt the best watch out there. Atleast he tries
Aid Perception: 1d20 ⇒ 6
-Posted with Wayfinder
| EndlessForms |
Together the party can hear whirring at one of the doors (marked with a green arrow). The rest of the warehouse seems quiet.
Maps
|
"Southwest door looks like a good way to enter unnoticed." Maps says.
Whichwver door is chosen, he will examine it for traps, and aid another in dealing with any.
Perception: 1d20 + 16 ⇒ (15) + 16 = 31
Disable Device Aid Another for Shel (if trapped/locked: 1d20 + 10 ⇒ (14) + 10 = 24
George Demonspawn
|
George will be ready to disable any traps on the fly.
DD: 1d20 + 17 ⇒ (10) + 17 = 27
Fendahl Silvermane
|
Once the door is checked, Fendahl will cast bark skin on himself before following the others into the warehouse
Shel Whispertongue PFS
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Shel will take her time, not wanting anything to go wrong, helping looking for traps with Maps.
Automatic success for aid another on Perception.
If a trap is spotted, she tries to undo it to her best ability.
Disable device 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
Wreck
|
Wreck gets ready, making sure his axe is locked in place. Everything ready in case something happens
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