GM Endless Forms' PFS 06-03 The Technic Siege (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 8-9 subtier (4 player adjustments).

Sharrowsmith Exports | Nantambu



The Flaxseed Pathfinder Lodge

Welcome everyone!

I'll be busy at GenCon until August 17th but we will start as soon as possible when I get back!

If you haven't checked it out yet, have a look at Painlord's Advanced Play-by-Post Advice.


The Flaxseed Pathfinder Lodge

We should have:

  • Seth86
  • Gerald
  • DM Rah
  • Tektite
  • Aarvid
  • rpblue

    We'll start after GenCon! See some of you there!

  • Sovereign Court

    Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

    Dot.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    I initially signed up to play Maximo in this, but I'm considering Maps instead. He seems more appropriate.

    Grand Lodge

    Active Buffs:
    Addiction: Angel's Trumpet
    Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
    Resources:
    Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

    George is re-upping his poison supply after having to expend some dealing with the Ulfen.


    The Flaxseed Pathfinder Lodge

    George (6)
    Maps (7)
    Shel (5)
    Wreck (9)
    Fendahl (7)
    ->Tektite

    Right now the APL is 6.8 so we're right between. With six players that means we play up with the four player adjustment. I think this stays true unless Tek brings a level 9, at which point we'd be APL 7 and would not use the four-player adjustment.


    Trying to decide who to bring.

    I have an Inquisitor 6
    Magus 6
    Wizard 6
    Ranger/Bard 5
    or Monk/Oracle 5

    any thoughts?

    Sovereign Court

    Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

    I'd vote for the wizard, I think.


    Heh, actually the wizard isn't avaiable, as I put my GM credit for this scenario, on him.

    Sovereign Court

    Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

    Hmm, how about magus then? Lol, and I actually don't care what you play, Tek, I'm just having fun picking characters! Play what you want...


    Jo-hen-dar! Jo-hen-dar! Jo-hen-dar!

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    That's what I was thinking as well, merely becuase of flavor. Johender it is!

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    In hospital. Might only post tomorrow or monday

    -Posted with Wayfinder

    Sovereign Court

    Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

    Hope you are ok, Wreck!


    The Flaxseed Pathfinder Lodge

    Don't worry about it! Hope everything is ok.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    @George: You mentioned have trouble following what was going on.

    So, we have multiple options to pursue. The ultimate goal is to keep the Technic League from finding the book or discovering any Pathfinder involvement. Failing that, we would need to defend the local community/Lodge if the League finds the whereabouts of the book.

    Based on that, we searched and found Rand. He told us that the bookseller, he got A Thread of Silver from, was coming to Nanatambu, but had not seen him. (Implying maybe we should find him before the League does and gets information about who he sold the book to.)

    Beyond that, Aya mentioned that we could spread false rumors that the Apsis had the book to throw the League off the trail.

    Beyond that, she told us about a root and a gem that could be used to activate some guardians at the Lodge, in case we failed at throwing off the Technic League and they attacked the lodge to get the book.

    Implying time is of the essence.

    Grand Lodge

    Active Buffs:
    Addiction: Angel's Trumpet
    Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
    Resources:
    Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

    Agreed. I guess I understand what is happening, but I'm not sure which leads we should be pursuing. My faction mission is to assess the defenses of the lodge and potentially defend the lodge (hence prioritizing the golem). It seems very... torn in lots of separate directions, but separating is a poor choice in PFS.


    Out at Oktoberfest in Berlin until the 28th of September, thus my internet is going to be a bit spottier than normal. Will update whenever I can find access.


    The Flaxseed Pathfinder Lodge

    We will hopefully wrap up in the next couple days.

    Please post your PFS number and make a Day Job roll and I'll start getting the chronicles ready.

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    PFS in the profile

    Day job

    DJR: 1d20 + 22 ⇒ (12) + 22 = 34

    Sovereign Court

    Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

    12445-3

    No day job.

    Scarab Sages

    Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

    PFS#: 7162-5
    Day Job - Craft Alchemy + Crafter's Fortune: 1d20 + 13 ⇒ (17) + 13 = 30

    Grand Lodge

    Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

    PFS #9884-3

    hunter : 1d20 + 7 ⇒ (13) + 7 = 20

    Grand Lodge

    Active Buffs:
    Addiction: Angel's Trumpet
    Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
    Resources:
    Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

    Thanks for botting me. I still won't have reliable internet until tomorrow, but then I'm back in full force!

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Perform: 1d20 + 10 ⇒ (12) + 10 = 22

    65114-10

    Grand Lodge

    Active Buffs:
    Addiction: Angel's Trumpet
    Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
    Resources:
    Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

    PFS #: 73433-1

    Day Job: Craft(Alchemy) Take 10 for 30

    Sovereign Court

    Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

    Thanks for running for us, DM! Much appreciated as always!

    Grand Lodge

    Active Buffs:
    Addiction: Angel's Trumpet
    Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
    Resources:
    Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

    Thanks for running! It was awesome!

    EDIT: What is the cybertek body slot? Also, that is awesome that George can now rock a sweet cyber armor.... and he gets some redonkulous poison.

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    Wreck stays with his +4 full plate :P

    But now with added skilz like "Step Up"

    -Posted with Wayfinder

    Grand Lodge

    Active Buffs:
    Addiction: Angel's Trumpet
    Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
    Resources:
    Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

    Yeah, but Body and Armor are two different slots!

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    To each his own. :P wreck is a fighter. Not a smart guy... he hits things :P

    -Posted with Wayfinder

    Grand Lodge

    Active Buffs:
    Addiction: Angel's Trumpet
    Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
    Resources:
    Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

    And apparently Cybertech Body is different than Body.

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