GM Endless Forms' PFS 06-03 The Technic Siege (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 8-9 subtier (4 player adjustments).

Sharrowsmith Exports | Nantambu


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The Flaxseed Pathfinder Lodge

Johendar's arrows fly errant!

Initiative:

1. Maps, Fendahl, Wreck, Johendar, Shel
3. George
4. Thilza

Thil: 77 dmg, shaken 1 rnds

Maps, Fendahl, Wreck, and George are up!

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Wreck moves toward the little gnome, and raises his axe
Vital Chop!: 1d20 + 17 ⇒ (1) + 17 = 18
Chop!: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 GM reroll
Chop! Confrim: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29

And completely makes the small person, two smaller small persons!

Fatality!: 4d12 + 72 ⇒ (8, 9, 11, 9) + 72 = 109


The Flaxseed Pathfinder Lodge

Indeed, Wreck slices the Technic League woman in two and saves the Lodge and the copy of A Thread of Silver!.

[insert Kermit's "yaaaayyyyyyyyy!"]

By preventing the Technic League from destroying the invaluable copy of A Thread of Silver, you have ensured that the Pathfinder Society can study its contents and gain valuable insight into Numerian technology.

You may stay in the Nantambu lodge and recover, possibly even assisting in repairing any damage done during the siege. During this time, you may not only study A Thread in Silver but make a copy of it. All copies of the book should be closely guarded or disguised as other books, however, as owning a copy (much less several) brings with it severe risk of reprisal from the Technic League (as this scenario demonstrates).

Aya arranges passage back to Absalom aboard a tradingpartner’s cargo vessel headed there anyway. She sends word with you of all she knows of the lodge’s true venture-captain’s whereabouts, and swears to act as his proxy until he returns. She thanks the Pathfinders for all you did to protect her place of business, but also urges you to take all copies of A Thread of Silver with you and depart as quickly as possible, lest the Technic League attack again.

And that's it! Session has been reported and chronicles will go out immediately!

Grand Lodge

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)

Second time im in a game where the last fight ends with a crit... Well done people. thanks for the fun and the teamwork!! And thanks a bunch to the GM for running it

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Believing the mage handled by Wreck and Shel, Maps is quite surprise to find himself dodging lightning as she reappears. He begins to raise his firearm to finish her off, but lowers it as Wreck charges in and cleaves her in two.

"Looks like we survived another siege." He says, looking to the big warrior and Fendhal with a flat stare that is hard to read.

***

With the lodge secure, Maps spends the rest of his time in the city cloistered away with the Thread of Silver, studying its pages and beginning to make a copy for himself. Though much of it is beyond his understanding, he recognized enough to understand the wisdom in the Sage's arrangement to send him to recover it. One thing he now knew for certain - the tattoos upon his body, the symbols for which the Sage had named him, were much more than they seemed.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel also bravely makes a copy of the journal for further study.

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