| EndlessForms |
Venture-Captain Drandle Dreng’s pinched face is hard to see from behind the stack of books that divide the front of his office from the space behind his desk. A shockingly old man with white hair and slightly milky eyes, he is surprised by the appearance of outsiders in his office, and looks up, half startled and half relieved.
“Thank you for coming on such short notice. I’d been meaning to give this assignment to you at a later date, and with less pressing time constraints, but it seems that time has conspired against us.” Dreng mumbles to himself as he passes out a stack of notes and maps from behind the wall of books. “These notes are from a recent Chronicle—it contains some interesting finds, but one of them is now the utmost priority to the Society.”
Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red.
“This townhouse is a façade for an underground vault. The vault belonged to an old noble family of Absalom that was expelled a decade ago—the Decklands. The family was forced out when their patriarch—a man known as Orias—was discovered to have written documents detailing the city’s defenses, documents he intended to hand over to hostile forces loyal to Cheliax. The Chronicle indicates that a copy of these documents exist within the vault.
“A Pathfinder looking into the Decklands and their Chronicle references in Cheliax was attacked and killed ten days ago. The thugs made off with a copy of his notes—fortunately, he’d already sent us another. We have reason to believe it was the work of the Decklands’ oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent. The fact that Celeena and her forces were willing to kill a Pathfinder for this information shows how desperate they are to retrieve the documents. If she was able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches. Find Celeena, find the documents in her vault, and prevent this situation from turning into one big mess for the Society.”
Feel free to ask questions before you head out.
Saint Germaine
|
Walking in after knocking, Saint Germaine stands there solemnly and listens to the briefing, taking notes in a personal journal from time to time. He is curious why Dreng finds it so unbelievable that the Chelish would murder a Pathfinder agent. It's not like they have ever held any fondness for the Society after all, and with us being in exile there, and their harlot spokeswoman in disfavor, . . ., but back to the task at hand.
"Do we know anything about this Chelish woman, Celeena? Is she acting against her family in this?"
Saint Germaine stands just over 6 ft tall, with an athletic build. Dressed like a warrior, he wears knightly full platemail armor, with small religious and celestial glyphs and iconography on it. In one hand he carries a Bastard Sword, indicating he is a follower of the general of heaven's armies, the Empyreal Lord Ragathiel. He also carries a large wooden shield though it appears very light. Over the armor he wears a Mendev tabard, indicating he might have done a tour there, and across it two bandoliers, each latch stuffed with some sort of alchemical agent.
Mohok
|
| 1 person marked this as a favorite. |
A towering, broad-shouldered half-orc walks into Dreng’s office, looking as rough as Saint Germaine looks refined. His mottled green skin stands in stark contrast to the jagged blue tattoos that cover his face, neck and arms. He wears a finely-crafted steel breastplate over a worn, tattered jerkin of some indeterminate dark shade, and a heavy, curved sword of black iron rests at his hip. As he moves across the room, his small, red-tinged eyes flick quickly from side to side as he, getting a feel for his surroundings.
On seeing the great stacks of books and papers, those same eyes roll upward. Ah, not again! Sent off to track down a bunch of books, it sounds like, just like the library in Oppara. Ah, well, they’ve taken me in when none would have me, and it was a lucky thing I was there, even if I don’t know a thing about books. He turns his attention to Dreng and the account of the Decklands family, studying his fellow Pathfinders while he’s at it.
When the Venture-Captain has finished speaking, and the tall, knightly fellow has asked his question, Mohok adds one of his own. In a deep, rumbling voice, he says, ”He was gonna turn the city over to a bunch of devil-worshippers, eh? Can’t stand a turncoat! I wonder if they had something on ‘im, or what they promised him.”
Turning to Saint Germaine, Mohok gestures at the Mendev tabard the man wears and says, ”You’ve fought there too, huh? I spent some time there – got a real hate on for demons, ya know? – but never felt too welcome. Still, it’s always nice to meet another demon-fighter.” He hesitates awkwardly a moment, as if he's not used to such pleasantries, then extends a meaty hand, the gnarled nails and exaggerated knuckles quite a sight to see, and says in his bass voice, ”Name’s Mohok.”
Saint Germaine
|
I was thinking less refined warrior and more battle-worn. :)"Saint Germaine. And, yes, I have spent a while in Mendev, even before this recent blitz. Honestly, cant say which I have more, devils or the demons, or any fools that believe they can control them, for that matter." After thinking about it a second, "Mohok made an important point we should consider. Did Cheliax have anything on Orias, or the family? Why would they turn?"
Corrina Rand
|
A middle-aged woman pops her head in the doorway, and her silver-streaked mop of black hair shakes as she starts at the sight of the Pathfinders already assembled. She steps in gingerly, looking over the Agents' armor and weapons and then curtsies to the Venture-Captain. "So this is a real mission, then?" She sits down with a grin to listen to the details of the mission and skims through the notes passed around. Her grin fades as she hears the summary.
"Murderous b~!!+." She looks up and explains her anger. "It sounds like that Pathfinder was on one of those jobs you don't expect to get attacked on. It could've been any of us. It could've been my husband. He did enough academic work for the Society. It could've been me - I've been binding and delivering spellbooks since I joined." She turns back to Dreng, a gleam in her grey eyes, "It's okay if we kill her, then?"
At the end of the meeting, she introduces herself to her fellows. "I'm Corrina Rand. My husband has been with the Society for 10 years, though mostly academic work, as I said. Now that the kids are grown, I've been able to join myself. I was really looking forward to my first real mission, but I was hoping it'd be more fun than avenging a murdered Pathfinder."
Mohok
|
"Now that's funny," Mohok rumbles in response to Corrina, "I've been chasin' after books for the Society, when what I expected was to be avenging murders and such. Believe me, if books are yer thing, you'll get a swing at 'em." He hesitates, almost appearing nervous, before reaching his great big hand out to Corrina and saying, "Hello, Corrina. I'm Mohok."
Quillen
|
Charles Pascal Quillen, first of his name, lounged like a sleepy cat in the mid-afternoon sun on Drendle Dreng's sofa. With a final drag from his cigarette, he tosses it non-nonchalantly out the window.
Shrugging, he stands and reveals the entirety of his frame - nearly 3 feet of honed swordsman. The halfling is impeccably groomed, his moustache neatly trimmed and his curly black hair slicked back and capped with a colorful hat.
Please read all of Quillen's dialogue in a Galtan (French) accent and imagine an even tinier Napolean as he struts about.
"Mendev... Demons..."
With a scowl on his face, he leveled his eyes on the other Pathfinders.
"I 'ave zeen demons a'plenty. I was zere when zey stormed ze walls of ze Diamond Zity. I was zere on ze battlements providing cover for ze most zeasoned of ze Zociety as zey took on glabrezus and worse..."
(Siege of Diamond City GM credit on this guy)
Patting his shirt, Quillen tugs out another pack of cigarettes only to realize he has emptied it of its contents already this morning.
"Merde. Already?"
Frowning, he tosses the empty pack out the window without care as to where it lands.
"But today, no demons it seems, and zat is good. Just a traitorous turncoat who wishes to zell zity zecrets..."
Patting the tiniest of rapiers at his hip, Quillen betrays the barest of smiles.
"Zese I know how to deal with quite well."
Ennoia
|
Near the Venture-Captain stands a lithe young woman with otherworldly looks. Long blond hair flow on her shoulders, with golden locks. Her eyes seem to be made of gold as well. She's covered in an outlandish-looking mithral armor, and seems to prize her darkwood bow a lot. As each and every person enters the room, the aasimar studies them carefully, as if trying to discern something a simple glance wouldn't reveal.
Listening to Drandle Dreng intently as if she was concentrating real hard, the aasimar doesn't utter a word at first. When the Venture-Captain is finished with his briefing though, she nods in agreement, recapping the various things she's heard. "Go into Vault, race the Chelaxians for the copy of the texts, stop Celeena. Got it."
Her face features then relax, and she seems to become quite a different person, much friendlier, even motherly. She greets every one of her companions with a broad smile and - for Corrina - a warm hug. "I'm so sorry, my name is Ennoia, and I'll be protecting you. I would have introduced myself earlier, but you have to understand that I sometimes tend to pay too little attention to the briefing, and then we leave and the Venture-Captain isn't here anymore to repeat it. I promised the Venture-Captain I'd try real hard not to come back later for more information this time, so that's why I may have appeared cold at first. I'm a holy servant of Falayna, by the way. Demon and Devil hunting is a speciatly of mine." Saying that, she gives an understanding nod at Saint Germaine.
| EndlessForms |
"Do we know anything about this Chelish woman, Celeena? Is she acting against her family in this?"
"I can't say I know much more about her but we do know that she's not alone. The agents in Cheliax report that Celeena hired mercenaries from the Devil’s Claw Company, a mercenary organization of failed Hellknights."
"Did Cheliax have anything on Orias, or the family? Why would they turn?"
"It seems to have been an effort to protect his family. Orias was a beloved Absalom nobleman until 10 years ago, when he was forced out of the city. Rumors have it that Cheliax agents threatened young Celeena’s life and Orias felt he had know recourse but to betray Absalom’s defenses. I can only imagine the hardship the man had to endure for the safety of his family."
"It's okay if we kill her, then?"
"It might be worth apprehending her, but I will let you make that decision when the time comes."
Corrina Rand
|
Kn (local?) untrained: 1d20 + 3 ⇒ (18) + 3 = 21
"Hellknights? They're from Cheliax, too, aren't they? So, rather than protecting Orias from the Chelaxians, they delivered him into their servitude. Well, it seems Celeena's taken to her adopted homeland."
Despite the grim nature of the mission, Corrina's grin returns as she chats with her teammates for this assignment.
Quillen
|
Hands clasped behind his back, Quillen paces along the front of the sofa while Dreng continues to provide more details on their assignment.
"Apprehend? Zis may be difficult. Often zey give us little choice when zey are faced with ze choice between live and death. We shall see how wise this Zeleena is..."
Quillen takes a few steps over to the open window and looks longingly out at his discarded cigarette and pack.
"Zo. We may not be facing ze demons of ze Worldwound this day, but ze devils of Chelaix instead? What do we know about ze devils?"
Someone with Knowledge (planes) to suss out common resistances/DR?
Corrina Rand
|
Corrina stifles a giggle listening to the shifty-looking halfling.
Kn (planes): 1d20 + 7 ⇒ (5) + 7 = 12
"Oh! Right! I'm afraid I only know the general stuff offhand. I kinda relied on a decent library for ze, er, the details. I doubt we have time to visit the library here, though."
| EndlessForms |
You know that devils are lawful and usual require silver weapons to do full damage.
Mohok
|
As Corrina speaks of Celeena turning to the Chelish cause, Mohok raises a hand and says, "Now hold a moment, let's not decide about her so fast. They drove me from my home in Belkzen because they thought me too human, and in Mendev they judged me mostly orc and made it clear I wasn't welcome there either. So take care in judging by appearances."
He gestures at Venture-Captain Dreng and says, "As we've heard, Orias did what he did to protect his child, maybe Celeena is doing the same? Corinna, you'd do most anything to protect your children, even now that they're grown, right?"
Mohok's delivery isn't especially erudite, but it's clear he is no fool, for all his brusque, uneducated demeanor. He looks at his newfound companions a moment, shrugs, and says, "But if she did kill a Pathfinder for her own gain, or because it was the easy way to do a job, I'll cut her down as soon as breathing."
He then looks back to Corinna, "Silver, you say? I've got an iron blade, good against demons, but no silver. Looks like we'll have to figure something out." Turning to Dreng, he says, "Do you know any other way to make our weapons work against devils, since the Chells might be working with 'em?"
Alchemical silver weapons are certainly an option, but spendy for the first and second level characters along for this ride.
Ennoia
|
"I'm prepared for devils as well. While my arrows are made of cold irons, I will coat them in silver once we arrive there."
Consider using a silver blanch for missiles. An alchemical silver light mace (simple weapon) is 25, while an alchemical silver warhammer (martial weapon) is 102 gp.
Corrina Rand
|
Corrina perks up at Ennoia's suggestions. She pulls out her coin purse and counts it quietly. "I can do the blanch. I'm not as good with my sling, but it'll work. We'll need a fire for it, won't we? We should probably coat them before we need them."
Assuming it's okay to make purchases after the briefing, Corrina will buy some silver weapon blanch, 5 gp, and coat her 10 sling bullets.
Mohok
|
Ennoia - sounds like a decent approach, I'll get an alchemical silver simple weapon of some sort.
Corinna - no response to Mohok's question about saving your own children?!
Corrina Rand
|
Ah, yeah. You pretty much summed up her feelings in the next breath.
"Yes, I doubt Cheliax cared if some Society support staffer lived or died. I expect the order was to get the documents. Murdering him was her choice."
Saint Germaine
|
Sorry. I'm dealing with the field until Sunday, and where I'm at I get no internet. :( Please feel free to act for me.
Quillen
|
Quillen gives a stern look towards Mohok.
"Ze best Pathfinders are always prepared for anything!"
Evoking a militiaman in a march, the tiny halfling pivots on a heel and marches over to his supplies nearly stacked in a corner of Dreng's office before returning with a small quiver.
"Wah-la!"
With a gesture, Quillen indicates twenty silver-tipped arrows.
"We will want more than just a silver weapon, but silver ammunition! Zere is no telling if zese devils will be ze kind with wings or not."
Luckily grabbed 2 alchemical blanches to treat 20 arrows as part of a semi-standard martial build-out. I apologize in advance for the "french"-ness of Quillen. I have a feeling he will be most impressed with Mohok once we see battle!
The diminutive halfling gives Dreng a final salute before collecting his possessions and marching towards the doors.
"Well? What are we waiting for? We have a vault to zecure!"
Mohok
|
Mohok can't help but grin a bit at the fierce look given him by Quillen, who might be able to bite Mohok on the wrist if he stood on a box. The tattooed half-orc then studies the bundle of arrows that Quillen holds up and asks, "You call that a wah-la where you come from? I just call 'em arrows. But them silver arrowheads look like they'd work against devils, from what Corinna says."
As Quillen makes his martial progress toward the door, Mohok says, "Fine, let's get going. But I'll need to make a stop on our way, to pick up a silvered weapon, and maybe some of that blanch stuff you can put on arrowheads. Probably cheaper than those silver ones you bought, Quillen!" This comment is punctuated by a noise that sounds like boulders bounding down a mountain slope, but after a moment it becomes clear that Mohok is laughing at his own joke, and that he's blissfully unaware that the joke is on him.
Feel free to be as 'French' as you wish towards Mohok, he's pretty thick-skinned, and it's great entertainment and fun to RP with.
Ennoia
|
By reading the Weapon Blanch entry of the PRD, it seems there's no limit of time after which the blanch wears off (other than things not carrying over from one scenario to the next). Ennoia will coat 10 of her cold iron arrows with the blanch at the lodge, then.
The paladin gets close to the fire burning in Drandle Dreng's office, and proceeds to melt her silver blanch, then coat ten of her arrows with it. "I'm ready now." Ennoia concludes. "Let's head there and stop that woman and her devils."
Mohok
|
Rather than RP it, Mohok will purchase an alchemical silver light mace and one unit of weapon blanch, which he'll apply to ten arrows before we set out. Already noted on sheet, ready to go.
| EndlessForms |
@Ennoia: as blanch stays on there permanently (unless used or purposefully wiped off), it is one of those things that actually does transfer to future scenarios. So you don't need to buy new blanch each time.
The party runs out for some last-minute supplies and then proceeds to the townhouse, under which lie the vaults you were told to investigate.
Sitting on the corner of a quiet street, the red brick Deckland townhouse melds in with the middle class buildings in this portion of Absalom. A small, flickering candle can be seen through a barred window on the building’s west side and a single door can be seen on the building’s south face.
Mohok
|
Is the candle in a ground-level window or up high? Would like to take a peek inside if possible..
Seeing the candle flickering in the window, Mohok offers, "Hmmm, I figgered this place'd be empty, since it's a cover for the vault, but it looks like someone's home. I think I'll take a peek inside." He approaches any ground-level windows and peers inside, his orcish ability to see in the dark making it possible for him to examine even any unlit rooms.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Ennoia
|
Ah, good to know - thanks! It's not much of an issue for silver blanch since it's only 5gp per dose, but adamantine blanch becomes much more interesting then.
Ennoia nods silently, glancing sideways to check if they've been followed or not, wary of any who might approach.
Saint Germaine
|
I'm good to go. I'll be able to post again tomorrow, but I don't need to buy anything.
Corrina Rand
|
"It could be a continual flame cast on a candle. Would require no maintenance, but look like the house is occupied to a casual passer-by."
"Don't be a hero. Not yet, anyway." Corrina cautions Mohok as he makes his way to the windows. As he checks the windows, she keeps him in sight if he rounds the corner to check the front.
Quillen
|
Quillen marches with the others to the Deckland house, early taking only a few minutes to visit one of his preferred tobacco merchants in Absalom.
As he spots the candle in the window, he pauses for a moment to light a new cigarette from his freshly purchased pack while he effects something of a non-nonchalant pose.
"I will wait ere while ze half-orc flushes out any danger from ze house."
He's not intending to wait alone, just waiting for Mohok to peek inside and gesture to them that it's clear for them to approach.
| EndlessForms |
Ground-level.
As Mohok approaches the barred window, he hears the distinctive sounds of two men arguing, seemingly over a card game. Indeed, glancing inside he sees them sitting at a table with cards strewn about.
Map now linked at the top. I've revealed the room Mohok was able to see, the men are sitting at the little table by the window. Basically you need to come up with a strategy for getting in or drawing them out.
Mohok
|
Mohok makes his way back to his fellow Pathfinders and says, "There's a coupla fellows arguin' over a card game, seem pretty focused on their squabble. They don't know we're here, so I say we try to get inside and get the drop on 'em, odds are they're working with Celeena if they're inside, right?"
He glances at Quillen and says, "I know I said ya shouldn't judge by appearances, but I'm thinkin' you might be able to get that door open pretty quietly. Care to take a shot at it, once you've finished yer smoke there?"
Quillen
|
Quillen takes a long draw on his current vice and meets Mohok's eyes.
Just when it seems he is about to answer, he doesn't - instead taking a second long draw.
"Zis is true. Zere is no lock zat can resist ze delicate carress of Charles Pascal Quillen."
Swinging his pack around his shoulder, the halfling reaches in and fetches a tiny box before returning it to his shoulder.
Tossing his garot to the ground where it continues to smolder, he works his way around to the front door and sees if he can tease the locked portal open.
Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22
| EndlessForms |
Quillen moves up and easily unlocks the door but fails to notice that a simple string-and-bell alarm was attached to the door that alerts the men inside to your presence!
men: 1d20 + 5 ⇒ (16) + 5 = 21
quillen: 1d20 + 3 ⇒ (10) + 3 = 13
mohok: 1d20 + 2 ⇒ (20) + 2 = 22
corrina: 1d20 + 1 ⇒ (17) + 1 = 18
germaine: 1d20 + 5 ⇒ (7) + 5 = 12
ennoia: 1d20 + 7 ⇒ (20) + 7 = 27
Initiative:
1. Ennoia and Mohok
2. Men
3. Corrina, Quillen, and Germaine
Ennoia and Mohok are up!
Mohok
|
"Nice work, Quillen...on the lock," grumbles Mohok as the men stir and react to their presence. "Probably better to keep this fight off the street," he adds as he darts through the door and hustles down the hallway, his wicked, curved sword slipping from its sheath. He reaches the doorway and strikes the closer of the two men as he stands up from the table.
Move down hallway, attack #1 (who should be flat-footed).
Falchion, PA: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Falchion damage, PA: 2d4 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14
Crit confirm, PA: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Falchion damage, PA: 2d4 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14
Sorry to block the hall and door, I can 5-foot step north on my next turn, to give someone else a chance to join the fight.
Ennoia
|
Ennoia moves down the hallway, standing ready to shoot any opponent that might come into view.
Composite Longbow (cold iron , PBS, DA): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
| EndlessForms |
Mohok moves in and drives his falchion into one of the men before the mercenary has a chance to draw his weapon. Ennoia covers his back with her bow.
---
The two men draw their longswords and hack at Mohok!
mwk longsword power attack: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
mwk longsword power attack: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Initiative:
1. Ennoia and Mohok
2. Men
3. Corrina, Quillen, and Germaine
#1: 14 dmg
You guys are up!
Mohok
|
Mohok takes another swing at the man, then does a quick side-step along the hallway.
Attack #1 again, then 5-foot step.
Falchion, PA: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15 Maybe someone will be flanking that spot by the time he steps through...
Falchion damage, PA: 2d4 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14
Saint Germaine
|
On my turn, I'll double move and draw my sword.
"Surrender now and be sparred!"
Quillen
|
Quillen frowns at his oversight to check the door for such a tripwire, but quickly shrugs off his disappointment.
"C'est la vie."
He non-nonchalantly slides his rapier from it's sheathe as Mohok and Germaine rush indoors and gestures to allow both ladies to enter ahead of him.
"I shall cover our rear in case zere are others circling about."
Can Germaine see into the room to his right?
Ready action to strike an adversary if it approaches us from behind.
Ennoia
|
Ennoia maintains her ready action.
| EndlessForms |
Mohok's hit bounces off the man's armor.
Germaine moves forward and offers surrender, but his surrender doesn't seem to pay as well as their current employer.
Corrina, Quillen, and Ennoia continue to stay alert for more attackers.
The men take turns slashing at Germaine this time:
mwk longsword power attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
mwk longsword power attack: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Initiative:
1. Ennoia and Mohok
2. Men
3. Corrina, Quillen, and Germaine
#1: 14 dmg
You guys are up!
Mohok
|
Seeing his last attack bounce of his opponent's armor, Mohok makes his next strike a little less powerful and a little more careful.
Attack #1.
Falchion attack: 1d20 + 7 ⇒ (10) + 7 = 17
Falchion damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12
Quillen
|
Quillen taps his foot impatiently as he awaits the eventual attack from the exterior of the house and looks over his shoulder to Corrina.
"Perhaps it is best if we all move inside before we are seen and close zis door."
Acrobatics as Quillen double moves through Germaine to avoid provoking from "1".
Acrobatics vs thug CMD: 1d20 + 6 ⇒ (3) + 6 = 9
If that provokes, Quillen will spend 1 pt of panache to attempt to parry it as an immediate action. It's at -2 since the thug is medium and Quillen is small.
Parry: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
If that's higher than the thug's attack roll, Quillen will take a free AoO on him. Quillen's AC is 19 for the AoO.
AoO: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d4 + 1 ⇒ (4) + 1 = 5
Regardless, he should end up to the right of Germaine after that move and series of possible AoOs.
With his tactical advance complete, Quillen wiggles the flimsy end of his rapier at the man squaring off with his allies in the far room.
"''allo m'enemy - you are outnumbered and zurely defeated!"
[dice=Intimidate (to demoralize "1")]1d20+9[/dice]
Quick link to demoralize rules
(and Quillen gets +1rd to the duration from the Memorable trait)
Sorry for all the complexity with a single action!
Ennoia
|
Once Quilien has opened the way into the eastern room, Ennoia follows. She tumbles to avoid any bad surprises.
Acrobatics (move through threatened square): 1d20 + 4 ⇒ (5) + 4 = 9
Then she shoots an arrow at the first guard despite two men in front of her.
Composite Longbow (cold iron, PBS): 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 141d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 Feel free to apply any modifier due to cover from Germaine and Quilien.