Corsair

Mohok's page

624 posts. Organized Play character for Khelreddin.


Classes/Levels

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

About Mohok

Male half-orc ranger 9
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +14
--------------------
Defense
--------------------
AC 28, touch 16, flat-footed 25 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +1 insight, +3 natural, +1 shield)
hp 85 (9d10+27)
Fort +12, Ref +12, Will +11
Defensive Abilities evasion, sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee best judgment (+1 keen falchion) +17/+12 (2d4+10/15-20) or
. . dagger +15/+10 (1d4+6/19-20) or
. . poor judgment (mw cold iron falchion) +17/+12 (2d4+9/18-20) or
. . silver heavy mace +15/+10 (1d8+6) or
. . sound judgment (adamantine falchion) +17/+12 (2d4+9/18-20)
Ranged mwk composite longbow +12/+7 (1d8+4/×3)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (constructs +4, evil outsiders +2)
Ranger Spells Prepared (CL 6th; concentration +8)
. . 2nd—enemy insight[ACG], versatile weapon[APG] (DC 14)
. . 1st—lead blades[APG], longstrider, resist energy
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 14, Int 9, Wis 14, Cha 7
Base Atk +9; CMB +12; CMD 31
Feats Cleave, Dodge, Endurance, Furious Focus[APG], Iron Will, Ironhide[APG], Power Attack, Weapon Focus (falchion)
Traits armor expert, fate's favored
Skills Climb +10, Handle Animal +2, Heal +6, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (engineering) +1, Knowledge (geography) +3, Knowledge (local) +1, Knowledge (nature) +4, Knowledge (planes) +2, Knowledge (religion) +1, Perception +14, Profession (sailor) +10, Ride +6, Spellcraft +3, Stealth +8, Survival +10, Swim +10; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ favored terrains (underground +2, urban +4), hunter's bond (eagle named Poh), orc blood, swift tracker, track +4, wild empathy, woodland stride
Combat Gear cold iron arrows (20), oil of bless weapon, oil of invisibility, potion of feather step, potion of fly, potion of resist energy (????), potion of water breathing, scroll of endure elements (x2), scroll of lesser (x3) restoration, scroll of remove blindness/deafness, scroll of remove paralysis, scroll of resist energy, universal solvent, wand of cure light wounds, wand of lead blades (50 charges), acid, antiplague[APG], antitoxin, weapon blanch (silver)[APG]; Other Gear +2 mithral breastplate, mwk buckler, best judgment (+1 keen falchion), arrows (20), blunt arrows[APG] (20), dagger, mwk composite longbow (+4 Str), poor judgment (mw cold iron falchion), silver heavy mace, sound judgment (adamantine falchion), amulet of natural armor +2, belt of giant strength +2, cloak of resistance +2, dusty rose prism ioun stone, ring of protection +2, pathfinder's kit[UE], silk rope (50 ft.), wrist sheath[UE], wrist sheath[UE], 6,523 gp, 2 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Armor Expert -1 Armor check penalty.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Constructs +4) (Ex) +4 to rolls vs. Favored Enemy (Constructs) foes.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Favored Terrain (Urban +4) (Ex) +4 to rolls when in Favored Terrain (Urban).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Ironhide You gain a +1 natural armor bonus due to your unusually tough hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to survival checks made to track.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
--------------------
Secrets of Creation (PFS Special Boon): Cast magic weapon as spell-like ability 1/day, CL equal to character level.

Technophobe (S6, Boon #15): Vs robots: +1 att/dam/AC and saves vs special abilities, +1 AC & saves vs advanced technological devices

PFS Info:

PFS#: 80015-3

Chronicles:
1: #13: The Prince of Augustana
2: 5-11: Library of the Lion
3: 5-08: The Confirmation
4: Master of the Fallen Fortress
5: #55: The Infernal Vault
6: #6-00: Legacy of the Stonelords
7: #5-19: The Horn of Aroden
8: #5-22: Scars of the Third Crusade
9: #2-13: Murder on the Throaty Mermaid
10: #2-23: Shadow's Last Stand, Part 1 - At Shadow's Door
11: #5-99: The Paths We Choose
12: #6-02: The Silver Mount Collection
13: #2-11: The Penumbral Accords
14: #6-01: Trial by Machine
15: #2-24: Shadow’s Last Stand, Part 2 – Web of Corruption
16: #0-07: Among the Living
17: #6-03: The Technic Siege
18: #2-03: The Rebel’s Ransom
19: #3-15: Haunting of Hinojai
20: #2-EX: The Midnight Mauler
21: #4-04: King of the Storval Stairs
22: #6-13: Of Kirin and Kraken
23: #4-03: The Golemworks Incident
24: Thralls of the Shattered God
25: Weapon in the Rift
26: Fires of Karamoss
27: Returned to Sky
28: Wardens of Sulfur Gulch
29: Below the Silver Tarn

Boon Summary

Technophobe: +1 to AC & saves vs tech devices and robots; +1 to att & dam to same; glitches are worse
Confirmed Field Agent: free wayfinder
Explore, Report, Cooperate: ask GM if an action would help goals of the Society (cross off)
Friend of Janira: +1 to Knowledge checks while in Grand Lodge
Secrets of Creation: cast magic weapon, 1/day, CL = character level
Light of Redemption: whenever I get more than 1 Will save vs enchantment, extra save at +1
Mendevian Commendation: +1 on Cha-based checks vs crusaders of Mendev
Friend of the Family: +1 on Diplomacy & Know (nobility) in Absalom
Spider’s Captor: +5 on Diplomacy to influence government official in Andoran

Useful Pastes:

Normal
[dice=+1 Keen Falchion attack]1d20+17[/dice]
[dice=Falchion damage]2d4+10[/dice]

[dice=+1 Falchion attack, iterative]1d20+12[/dice]
[dice=Falchion damage]2d4+10[/dice]

Power Attack
[dice=+1 Keen Falchion, PA]1d20+17[/dice]
[dice=Damage, PA]2d4+10+9[/dice]

[dice=+1 Keen Falchion, PA, iterative]1d20+12-3[/dice]
[dice=Damage, PA]2d4+10+9[/dice]

[dice=MW Cold Iron Falchion attack, PA]1d20+17[/dice]
[dice=Damage]2d4+9+9[/dice]

[dice=MW Cold Iron Falchion attack, iterative, PA]1d20+12-3[/dice]
[dice=Damage]2d4+9+9[/dice]

[dice=Adamantine Falchion, PA]1d20+17[/dice]
[dice=Adamantine damage, PA]2d4+9+9[/dice]

[dice=Adamantine Falchion, PA, iterative]1d20+12-3[/dice]
[dice=Adamantine damage, PA]2d4+9+9[/dice]

[dice=Heavy mace, PA]1d20+15-3[/dice]
[dice=Damage]1d8+6+6[/dice]

[dice=Heavy Mace, PA, iterative]1d20+10-3[/dice]
[dice=Mace, PA]1d8+6+6[/dice]

[dice=MW Comp Longbow attack]1d20+12[/dice]
[dice=Longbow damage]1d8+4[/dice]

[dice=MW Comp Longbow attack, iterative]1d20+7[/dice]
[dice=Longbow damage]1d8+4[/dice]