Classes/Levels |
Male Galtan Dictator/Thug 6 | HP 56 | AC: 24(29)* (T 17, FF 18) | CMD 21* | F: +6, R: +14, W: +3* | Init +7 | Per +10 |
About Quillen
Charles Pascal Quillen
Male halfling unchained rogue (thug) 1/swashbuckler (inspired blade) 5 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Advanced Player's Guide 135, Pathfinder Unchained 20)
CG Small humanoid (halfling)
Init +7; Senses Perception +10
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Defense
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AC 24, touch 17, flat-footed 18 (+5 armor, +5 Dex, +1 dodge, +2 shield, +1 size)
hp 56 (6 HD; 1d8+5d10+17)
Fort +6, Ref +14 (+1 bonus vs. trample attacks), Will +3; +2 vs. fear
Defensive Abilities charmed life 3/day, nimble +1, underfoot[APG]; Resist underfoot[APG]
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Offense
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Speed 30 ft.
Melee +1 adamantine rapier +12 (1d4+12/15-20 plus 1d6 sneak attack+5 Precision) or
. . mwk rapier +12 (1d4+7/15-20 plus 1d6 sneak attack+5 Precision) or
. . sap +9 (1d4+5 nonlethal plus 1d6 sneak attack) or
. . warhammer +5 (1d6+5/×3 plus 1d6 sneak attack)
Ranged darkwood composite longbow +12 (1d6+1/×3 plus 1d6 sneak attack)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, swashbuckler initiative), panache (3), sneak attack (unchained) +1d6
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Statistics
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Str 13, Dex 20, Con 14, Int 10, Wis 8, Cha 15
Base Atk +5; CMB +3; CMD 21
Feats Cautious Fighter[ARG], Dazzling Display, Fencing Grace[UI], Power Attack, Weapon Finesse, Weapon Focus (rapier)
Traits bad reputation, memorable
Skills Acrobatics +12, Appraise +4, Bluff +6, Climb +5, Diplomacy +6, Disable Device +12, Escape Artist +9, Intimidate +13, Knowledge (dungeoneering) +4, Knowledge (local) +4, Perception +10, Sleight of Hand +9, Stealth +13, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Halfling, Infernal
SQ frightening, inspired panache
Combat Gear cold iron arrows (20), cold iron arrows (30), potion of fly, potion of remove blindness/deafness, potion of touch of the sea, silver arrows (20), wand of cure light wounds, alchemist's fire (2), holy water (2), smokestick, wismuth salix[UE]; Other Gear +1 mithral chain shirt, +1 buckler, +1 adamantine rapier, darkwood composite longbow (+1 Str), mwk rapier, sap, warhammer, belt of incredible dexterity +2, cloak of resistance +3, cracked pink and green sphere ioun stone, earplugs[APG], hat[UE], masterwork backpack[APG], masterwork thieves' tools, pathfinder chronicle[ISWG], silk rope (50 ft.), smoked goggles[APG], sunrod (2), 214 gp
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Special Abilities
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Cautious Fighter When fighting defensively/using tot. defense, gain +2 to dodge AC.
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Dazzling Display (Rapier) Intimidate check to demoralize can affect those within 30' who see you.
Deeds
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fencing Grace Use Dexterity on rapier damage rolls
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Underfoot +1 AC vs. larger opponents and +1 save vs. trample
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PFS Chronicle History
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#1. The Confirmation (GM)
#2. Siege of the Diamond City (GM)
#3. Shades of Ice Part II (GM)
#4. Shades of Ice Part III (GM)
#5. Slave Pits of Absalom (GM)
#6. The Infernal Vault (Player!)
#7. Among the Living (GM)
#8. Assault on the Wound (GM)
#9. Shades of Ice Part I (GM)
#10. Fangwood Keep (GM)
#11. Goblinblood Dead (Player!)
#12. Hall of the Flesh Eaters (Player!)
#13. Overflow Archives (Player!)
#14. Trouble in Tamran (GM)
#15. Song of the Sea Witch (GM)
#16. Siege of Serpents (GM)
#17. Thralls of the Shattered God (Player!)
#18. Forged in Flame Part 1 (GM)
#19. Forged in Flame Part 2 9GM)
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Vanities:
Fangwood Keep (15pp)
Master of Trade (4pp)
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Boons:
Expore, Report, Cooperate: Consider if action realizes Society goals
Friend of Janira: +1 Knowledge while in Grand Lodge
Siege Hardened: +1 damage vs demons
Defender of Nerosyan: 10% cheaper Good items
Diverse Training: 1x/scenario attempt skill check as if trained at 3+GM stars
Work as a Team: Swift action grants teamwork feats or +2 CMDs
Essential Field Agent: Wayfinder heals 2d8+(2*GM stars) when fall below 0hp
Vaults of the Ten: (at level 7) Purchase an item
Extra Hours: Day Job on GM credits
Dragonkiller: 1x/use add 1d6 damage to dragon
Snowmask Induction: Endure elements (cold)
Wartime Knowledge: Mass Combat +1 DV, OM, Morale
Borderland Keep: Gain +1PP for day job
Gloomspire Explorer: +2 on Perception in Gloomspires for hidden things
Trusted In Tamran: Special order some ammo
Twin Tomes: Learn Celestial of Infernal for 1pp: Picked Infernal
Pathfinder's Resilience: [_] [_] Swift to gain temp HP = 1d8 + 2x Char Level lasting 10 min. While have HP, have DR2/- vs Aspis. Or as standard check a box to heal 1d2 ability damage.
Pathfinder's Excellence: [_] [_] Before rolling skill, check box to roll twice and take better. If opposing Aspis, gain bonus at 1/2 Char Level.
Valais's Wisdom: When failing save vs demon compulsion or possession, cross off boon to reroll the save.
Shadow Over Zjarra: Bonus on Intimidate and Will saves vs fear equal to # of Fire Affinity Boons (+2). When conclude an adventure where a firesubtype creature is defeated on the Plane of Fire or Qadira, gain 100 x Char Level +2 in GP instead of downtime.
Brass Tycoon: [_] [_] [_] Check a box before a save vs fire to roll the save twice and take higher. If speak Ignan, extend benefit to allies (max one per Affinity boon, +2)
Fire Affinity Boons: 2