GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Knowledge (Nature) 1d20 + 8 ⇒ (10) + 8 = 18


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

KN: local: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20


Male

Miso, if you leave the door open, there's a good chance you too will be exploded. If you're up for a wagonload of fire damage, be my guest.
Knowledge(nature): 1d20 + 9 ⇒ (8) + 9 = 17


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Oh, I have evasion. ;-)
...not that it's likely to be a big help. LOL


Male

Oh, yeah, then you might be fine. It's your choice.


The Flaxseed Pathfinder Lodge

Humanoids are KN (local) I believe. You know he has DR/silver when in hybrid form.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

...which means Miso will try to hold the door shut. :-)
STR check: 1d20 + 3 ⇒ (15) + 3 = 18


Male

Know(local): 1d20 + 7 ⇒ (11) + 7 = 18
Terflynn attempts to assist Miso in holding the door.
Str(aid): 1d20 ⇒ 16


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Seeing everyone start holding the door, Jennix shrugs and tries to lend a hand.

STR Aid: 1d20 + 2 ⇒ (12) + 2 = 14

Meanwhile, the whip continues its assault on the bearman.

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Nonlethal damage: 1d6 + 1 ⇒ (5) + 1 = 6
Grapple!: 1d20 + 15 ⇒ (12) + 15 = 27


The Flaxseed Pathfinder Lodge

Jennix's whip continues to smack the werebear's backside while he ferociously tries to open the door before the explosions go off!

Strength: 1d20 + 5 ⇒ (6) + 5 = 11

Nope!

You guys are up!


Male

I'm good with just holding the door for a few rounds if you guys are.
Countdown: 0, 3, 4
Assist: 1d20 ⇒ 16 Success
Assist: 1d20 ⇒ 17 Success
Assist: 1d20 ⇒ 10 Success
Assist: 1d20 ⇒ 20 Success

A rocket detonates inside the room as Terflynn helps hold the door shut. "Just two more!" he reminds the group.
Fire Damage (DC 15 Reflex Half): 2d6 ⇒ (1, 6) = 7
If Hurt: one round 1-Blind, 2-Deaf: 1d2 ⇒ 1 blind


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

If weakness to silver is mentioned Zack will switch over to his silver arrows and hold until the door opens.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Did the whip grapple the bearman? If it did, does it grapple to pin or just maintain?

Jennix throws his shoulder against the door. "The door won't catch aflame will it?" He asks Terflynn.

STR Aid: 1d20 + 2 ⇒ (13) + 2 = 15
STR Aid: 1d20 + 2 ⇒ (15) + 2 = 17
STR Aid: 1d20 + 2 ⇒ (8) + 2 = 10
STR Aid: 1d20 + 2 ⇒ (7) + 2 = 9


Male

"Let us sincerely hope it doesn't." Terflynn replies.


The Flaxseed Pathfinder Lodge

There is a loud explosion in the room followed by a terrible roaring. Only seconds later further explosions lead to a loud thump! as the bearman falls to the ground! Waiting for the smoke to clear, you find that he carried a short sword and an ornate jade raven statuette set with precious stones (100 gp). There is also an oaken statuette on the table carved in the image of an Ulfen warrior biting his shield in fury (10 gp). The coal bucket next to the stove hides a bag containing 450 gp in freshly minted Chelish coins.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Okay, that was one of the more entertaining combats I've ever been a part of. :-D

Miso looks over the body as his companions loot the room. Does he look familiar (once he's back to human form), either by face or by description?


Male

Terflynn detects magic on the sword and considers its value.
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
Appraise: 1d20 + 6 ⇒ (12) + 6 = 18


The Flaxseed Pathfinder Lodge

Yes, that was on par with Baleful-Polymorphing Rasputin into a bunny at the end of book 5 in RoW.

Miso does not recognize the man, nor does anyone else. Terflynn detects no magic on the sword; it does not even appear to be of very great quality.


Male

I've always wondered what skyrocket fireworks were good for. Now, I know.
Terflynn checks to see if the man is alive.
Heal: 1d20 + 4 ⇒ (2) + 4 = 6
"I can't get a pulse. Is he living, Miso?"


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Heal: 1d20 + 4 ⇒ (7) + 4 = 11
I am not sure.


The Flaxseed Pathfinder Lodge

You detect no breathing.


Male

"Ah well, that's that I suppose. I wonder at times if we should leave less of a mess." Terflynn pauses to sigh. "But now is not one of those times. Let's keep moving then."
Need to look at the map later I guess to see where's left.


The Flaxseed Pathfinder Lodge

Lots on the bottom floor left. And of course some dungeons. The floors on the bottom are filled with some pretty low-level 17-hp thugs and 20-hp ninjas that I think we've established you can handle so I'll just narrate through that if you don't mind.

The front rooms appear to be unused guardrooms. There are piles of rubble, as if of recently quarried rock, in these rooms.

The other four large rooms appear to be various bunkrooms. Within you find several ninjas and thugs lying in wait for you, alerted by the many sounds so far but biding their time. You make short work of them with little trouble.

gear:

Thugs (x8): studded leather, battleaxe, spear, jade raven statuette (worth 50 gp), pouch with 5 sp

Ninjas (x4): potion of vanish, tindertwigs (2), leather armor, dagger, mwk shortbow, 20 arrows, mwk siangham, shinobi shozoku, jade raven statuette (worth 50 gp), mwk thieves' tools

One of the bunkrooms (the one with the F on the map) has an iron trap door sitting in the floor near the east wall. It turns out to be a very small chute. Tiny creatures are a tight fit; Small require Escape Artist checks; larger do not fit.

The closet in this room has been turned into a shrine to a foreign deity. A painted stone idol depicts a man with a fearsome scowling red face, bulging eyes, and long beard, wearing red Tian robes and an iron crown.

DC 20 KN (religion):
Yaezhing, the Tian god of harsh justice and murder, and patron of ninja and assassins.

A small bowl before the idol holds bits of gold jewelry and coins, while copper plates to either side of it hold the burnt remains of cubes of incense. The offerings are worth a total of 250 gp. In addition, a search through the footlockers reveals 20 blocks of Tian incense worth 10 gp each, a cash voucher from the Rimerunners Guild good for 80 gp, a jade bracelet worth 25 gp, and an antique painted ebony fan worth 250 gp.


The Flaxseed Pathfinder Lodge

A hallway runs along the back, with a small kitchen lean-to is attached to the back of the building. Two massive ovens occupy the kitchen and a number of tables of trestles have been set up about the room for food preparation.

Also in the back of the building you discover a very small hidden holding cell. It is ten feet deep and no more than five feet high and seems to have been excavated in the corner of the tower's foundation. The cell is rank with the smell of sweat and urine, and a pair of rats scurry among the rib cage of some former inhabitant.

The current inhabitant, though, is an Ulfen man who seems to have been here for some time judging by his palor and the way the skin hangs from his skin. "Hello?" he cautiously calls up when he notices you looking down upon him. "Please... who are you?"


Male

"I feel the need to ask you the same question." Terflynn responds. "And what did you do to end up here?"
Knowledge(religion): 1d20 + 7 ⇒ (18) + 7 = 25


The Flaxseed Pathfinder Lodge

The man wheezes a bit, clearly not having talked for some time. "Lute Haggersly, I was a merchant in Kalsgard til the took me about four weeks ago. I was on the board of shareholders for the Rimerunners Guild. I voted against a measure proposed by Silverskorr and then didn't give in to his bullying."

"There's another... a half-troll creature. He's been forcing me to take these noxious brews and threatening me with a hellwasp swarm infestation. That bear man worked on me a bit as well. They're not even questioning me but I don't know why else they would be holding me except for my voting against Silverskorr. I don't know who else would want to do this to me."

"There's this purple ogre that seems to be in command. It's Thorborg Silverskorr, it has to be. He's been disguised this whole time but now they won't let me go because I know! I know too much now! You've got to help me out of here!"


Male

"Don't be afraid. I need to check you in case you've been exposed to something dangerous."
detect magic/poison
spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16
craft(alchemy): 1d20 + 16 ⇒ (16) + 16 = 32
heal: 1d20 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Whatever brews he has been force-fed seem not to have had a great effect on him. Although he is beaten and malnourished, it looks as though he will live if given proper treatment.


Male

"You'll be alright. Now let's find a way to get you out of there."
Sense Motive: 1d20 ⇒ 11


The Flaxseed Pathfinder Lodge

He seems genuine enough. If you lower a rope or something similar down to him he would be able to hold on long enough for you to pull him out. Once out he will request waiting in a safe spot until you can escort him back to the city.


The Flaxseed Pathfinder Lodge

With the merchant secured, the party finds that little else is left to do except to head down the stairs to the dungeon level!

The stairs descend into a plain room of mortared stones. The walls drip with condensation, giving the air a cold, clammy feel. Directly ahead a door opens into a natural cavern thirty feet across and fifteen feet high. A waterfall pours in through a small aperture high on the south wall, filling a turbulent pool in the floor and sending a cold spray throughout the room. A smoothed ledge extends outwards from teh door and two large barrels have been set to the right of it. Another ledge sits on the far side of the pool where a smaller cask sits next to a heavy wooden. Really, they installed a wooden door next to all that water and expected it not to warp and rot away?

To the north a deep channel of flowing water crosses the hall. On the opposite side lies a heavy timber plank. A brass bell and clapper hang from the wall on this side of the stream.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix peers around. "It appears swimming may be in our future......any ideas?"


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Perception: 1d20 + 10 ⇒ (3) + 10 = 13
It seems unlikely there is not a simple way across the pool, Miso says slowly, taking the room in. As for the hallway, I think a jump across would suffice.


Male

"Indeed, crossing the hall should be simple enough. Perhaps we should start with what is simplest then?"


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

"Do you think you can make the jump?" Zack asks as he also seeks out another way across.
Perception 1d20 + 10 ⇒ (9) + 10 = 19


Male

"What, me? I can fly over. It's the rest of you that should be concerned."


The Flaxseed Pathfinder Lodge

It's only 5 feet across; taking 10 with a running jump should get everyone across.

"Ugh. What was that?" a deep gravely voice asks from around the corner as the party leaps over the water. Seconds later, a giant troll head looks around the corner and growls at you.

gm rolls:

trolls: 1d20 + 2 ⇒ (11) + 2 = 13
Jennix: 1d20 + 3 ⇒ (16) + 3 = 19
Terflynn: 1d20 + 3 ⇒ (3) + 3 = 6
Miso: 1d20 + 2 ⇒ (4) + 2 = 6
Zachary: 1d20 + 2 ⇒ (5) + 2 = 7

Initiative:

1. Jennix
2. [url=https://www.youtube.com/watch?v=oynJcSnLSI4Troll(s) in the dungeon![/url]
3. Zachary, Terflynn, and Miso

Jennix is up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix reaches into his pack and grabs a flask, hurling it at the troll.

RTA, Luck: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Alchemist Fire: 1d6 + 1 ⇒ (4) + 1 = 5


The Flaxseed Pathfinder Lodge

Jennix hits the troll! It steps forward to swing at the archaeologist!

bite: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 5 ⇒ (1) + 5 = 6

claw: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 5 ⇒ (6) + 5 = 11

claw: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 5 ⇒ (4) + 5 = 9

Initiative:

1. Jennix
2. Troll(s) in the dungeon!
3. Zachary, Terflynn, and Miso

#1: 5 dmg

You guys are up!


Male

Just saw the combat map. Very nice.

Terflynn unsprings his wand of infernal healing and applies the magic to Jennix. "Careful Jennix, I think they're serious."


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Yup, nice indeed. :-)

Miso takes a five-foot-step in front of Jennix, activates Arcane Strike, and flurries (using Stunning Fist on the first attack)!

flurry 1: 1d20 + 6 ⇒ (1) + 6 = 7
damage 1: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
plus DC 14 Fort save or be stunned for 1 round

flurry 2: 1d20 + 6 ⇒ (17) + 6 = 23
damage 2: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Male

It's a good thing there aren't critical failures in Pathfinder.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Always a 1 on the Stunning Fist. I think Miso is the one getting stunned. Sigh.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"Errf!" Jennix flinches as the troll lays into him. Unable to catch his breath, he merely nods at Terflynn's comment.

Drawing his whip and starknife, he lashes out with the whip, trying to trip the troll.

Whip Trip: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Addnl. Fire Damage: 1d6 ⇒ 6


The Flaxseed Pathfinder Lodge

Actually there is a critical failures deck. My Carrion Crown GM uses it; it can be funny but also terrible (magical crit fails are particularly bad).

Terflynn gives Jennix healing power while Miso lands a powerful punch on the troll. Jennix tries to trip the troll with no success.

Initiative:

1. Jennix
2. Troll(s) in the dungeon!
3. Zachary, Terflynn, and Miso

#1: 22 dmg

Zachary is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Unable to see map. If Zack can 5 and have a clear full attack he will do so, if not he will move further and just use the first attack at +2.

Zack looses upon the trolls down the hall.
Attack 1 1d20 + 7 ⇒ (2) + 7 = 9 (PBS)
Damage 1 1d8 + 10 ⇒ (6) + 10 = 16 (PBS)

Attack 2 1d20 + 7 ⇒ (11) + 7 = 18 (PBS)
Damage 2 1d8 + 10 ⇒ (2) + 10 = 12 (PBS)


The Flaxseed Pathfinder Lodge

Zach puts an arrow into the troll's arm! His buddy behind him shouts in Giant:

Giant:
"Grug! Move out of the way! I can't eat them if you're in the way!"

The one in front shouts back before attacking.

Giant:
"Shut up and let me kill them, Crug!"

bite on Miso: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 5 ⇒ (5) + 5 = 10

claw on Miso: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 5 ⇒ (1) + 5 = 6

claw on Miso: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d6 + 5 ⇒ (3) + 5 = 8

The troll in the back just points at Jennix roars.

Giant:
"You'll be mighty tasty I bet!"

Intimidate to demoralize: 1d20 + 9 ⇒ (14) + 9 = 23

Initiative:

1. Jennix
2. Troll(s) in the dungeon!
3. Zachary, Terflynn, and Miso

#1: 34 dmg

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Clearly shaken, Jennix throws the starknife, then lashes out with his whip again.

Starknife: 1d20 + 8 + 1 - 2 - 2 ⇒ (11) + 8 + 1 - 2 - 2 = 16
Damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Whip Trip: 1d20 + 8 + 1 - 2 - 2 ⇒ (19) + 8 + 1 - 2 - 2 = 24


Male

Terflynn, unable to reach Miso, tries to remember what he knows of these creatures.
Knowledge ?: 1d20 + 7 ⇒ (20) + 7 = 27 +2 for arcana, history, nature, planes


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Nice trolls by the way.
Zack continues raining arrows on their foes.

Attack 1 1d20 + 7 ⇒ (11) + 7 = 18 (PBS)
Damage 1 1d8 + 10 ⇒ (8) + 10 = 18 (PBS)

Attack 2 1d20 + 7 ⇒ (15) + 7 = 22 (PBS)
Damage 2 1d8 + 10 ⇒ (7) + 10 = 17 (PBS)

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