GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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The Flaxseed Pathfinder Lodge

slam AoO on Miso: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Jennix's arrow misses but Miso leaps over the pit and throws a zombie into it!

The half-troll curses as his pit doesn't seem to have worked. He instead shoots a green ray at Miso!

ranged touch: 1d20 + 7 ⇒ (8) + 7 = 15
acid: 4d6 ⇒ (4, 3, 2, 2) = 11

Initiative:

1. Miso
2. Goti Runecaster
3. Zachary
4. Zombies
5. Terflynn and Jennix

grn: 7 dmg

Zachary is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack takes some open shots on the zombies down the hall.

Attack 1 1d20 + 8 ⇒ (16) + 8 = 24 (PBS)
Damage 1 2d8 + 20 ⇒ (8, 5) + 20 = 33 (PBS, Manyshot)

Attack 2 1d20 + 8 ⇒ (4) + 8 = 12 (PBS)
Damage 2 1d8 + 10 ⇒ (2) + 10 = 12 (PBS)

Attack 3 1d20 + 3 ⇒ (19) + 3 = 22 (PBS)
Damage 3 1d8 + 10 ⇒ (3) + 10 = 13 (PBS)


The Flaxseed Pathfinder Lodge

Zachary easily finishes off two of the zombies, leaving only the one that Miso threw in the pit (which no longer seems to be a threat as it seems unlikely the undead will be able to crawl out of the pit on its own).

Initiative:

1. Miso
2. Goti Runecaster
3. Zachary
5. Terflynn and Jennix

Terflynn, Jennix, and Miso are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso five-foots, draws his wand of scorching ray, and uses a charge!

ranged touch: 1d20 + 5 ⇒ (13) + 5 = 18
FIRE!: 4d6 ⇒ (4, 2, 4, 3) = 13


Male

Terflynn attempts to hex the half-troll caster, knowing that it probably won't work but is at least worth the attempt.
Slumber DC 17


The Flaxseed Pathfinder Lodge

1d20 + 9 ⇒ (7) + 9 = 16
1d8 + 2 ⇒ (6) + 2 = 8

Will: 1d20 + 5 ⇒ (15) + 5 = 20

Jennix puts an arrow in the trapped zombie while Miso burns the troll. Terflynn's hex doesn't seem to have any effect.

The half-troll steps around Terflynn's shards and closes in on Miso, raising its pick and charging it with arcane power!

mwk heavy pick: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Initiative:

1. Miso
2. Goti Runecaster
3. Zachary
5. Terflynn and Jennix

or: 3 dmg
gr: 13 dmg

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack opens up on the troll.

Attack 1 1d20 + 8 ⇒ (8) + 8 = 16 (PBS)
Damage 1 2d8 + 20 ⇒ (7, 4) + 20 = 31 (PBS, Manyshot)

Attack 2 1d20 + 8 ⇒ (17) + 8 = 25 (PBS)
Damage 2 1d8 + 10 ⇒ (8) + 10 = 18 (PBS)

Attack 3 1d20 + 3 ⇒ (1) + 3 = 4 (PBS)
Damage 3 1d8 + 10 ⇒ (1) + 10 = 11 (PBS)


The Flaxseed Pathfinder Lodge

Zachary puts an arrow into the troll!

Initiative:

1. Miso
2. Goti Runecaster
3. Zachary
5. Terflynn and Jennix

or: 3 dmg
gr: 31 dmg

Terflynn, Jennix, and Miso are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix fires again, at the runecaster.

Attack: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso five-foots to the side, drops the kama, activates Arcane Strike, and flurries on the half-troll.

flurry 1: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

flurry 2: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Male

Terflynn drops the sword, draws his longbow, and fires a shot at the troll-creature.
Longbow: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4, Damage: 1d8 + 1 ⇒ (2) + 1 = 3
"Sorry sword."


The Flaxseed Pathfinder Lodge

Terflynn's arrow is off-target but Jennix's is not and neither is Miso's first punch! The troll-spriggan takes a step behind Miso for cover and swings his pick!

mwk heavy pick: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Initiative:

1. Miso
2. Goti Runecaster
3. Zachary
5. Terflynn and Jennix

or: 3 dmg
gr: 49 dmg

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix fires again

Attack: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Crit Confirm: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Crit Damage: 2d8 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13


The Flaxseed Pathfinder Lodge

With a well-placed arrow Jennix takes down the half-troll!

Out of combat!

Goti's gear:
fugitive's grenade, scroll of animate dead, wand of command undead (11 charges), deathblade poison (1 dose), mwk heavy crossbow with 20 bolts, mwk heavy pick.

Fugitive's Grenade:

Aura faint conjuration and transmutation; CL 3rd
Slot none; Price 750 gp; Weight -

These small grenades are made from hollowed eggshells filled with assorted powders and reagents and inscribed with magical glyphs. When broken, a fugitive's grenade creates a 10-foot-radius cloud that lasts for 2 rounds. This cloud is otherwise identical to a fog cloud. A single smoke tendril in the center of the cloud forms a solid-feeling roe, 20 feet long, that functions as a rope trick spell. When the smoke cloud dissipates, so does the smoke rope, though the rope trick's extradimensional space remains for its full duration. Once the smoke rope disperses, any creatures inside the extradimensional space must jump or climb out by other means. A fugitive's grenade may be thrown as a ranged touch attack with a range increment of 10 feet.

The zombie in the pit is easily dealt with and the pit eventually raises up to the level of the floor again.


The Flaxseed Pathfinder Lodge

Jennix notes that the door that the Runecaster and the zombies were guarding is trapped.

The northern room, however, is unlocked and contains boxes and sacks lying neatly stacked, with shelves holding orderly bins. A wooden locker stands between the shelves. Despite the seeming order to this room, a faint charnel reek underlies the place.

Searching the creates and sacks reveals hard loaves, fine cheeses, and dried fruits and vegetables. The bins on the shelves hold quality spices and seasonings, many imported from Tian Xia. The locker beneath the shelves holds the carcasses of game animals and even the limbs of a few humanoids in various states of decomposition.

One of the bins holds three bottles of Korvosan wine worth 20 each and two flasks of aged sake imported from Minkai worth 50 gp each. The Tian spices are worth a total of 40 gp.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix moves to the door and tries to disable the trap.

Disable: 1d20 + 15 ⇒ (10) + 15 = 25


The Flaxseed Pathfinder Lodge

Jennix tries to disable the trap but instead a cylinder of fire erupts around the party!

fire: 8d6 ⇒ (5, 4, 4, 2, 5, 1, 1, 1) = 23
DC 17 Ref for half

With some work Jennix is able to unlock it, though.

Beyond the door is a veritabe trove of valuables gathered into one place. Chests overflow with gold and silver ornaments. Crates hold trae bars of precious metals. Ornate, gilded drinking horns peek out of a burlap sack. and coffers spill forth gold and silver coins in quantities rarely seen in this part of the world.

Three chests, each weighing 50 lbs, hold gold and silver brooches and arm-rings worth a total of 2100 gp. Five crates hold copper trade bars stamped with the rune of the Rimerunners Guild. There are 20 trade bars in each crate, and each trade bar is worth 5 gp and weighs 10 lbs, but are worth 50 gp each. There are a total of 23 gilded drinking horns of various beasts, each worth 15 gp, and one made from an aurochs horn and set with citrines worth 135 gp. The coffers hold a total of 850 gp, 1975 sp, and 3000 cp.

In addition, one chest holds a set of adventuring gear: two potions of cure light wounds, 10 tindertwigs, a masterwork chain shirt, a masterwork heavy wooden shield, a +1 longsword, a dagger, a masterwork cold iron throwing axe, two regular throwing axes, a climber's kit, cold weather outfit, 50' hemp rope, a pocket flask filled with dwarven whiskey, a sextant, smoked goggled, snowshoes, and a wolf skin cloak.


Male

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
"Well that was unpleasant. I'll need to stand further back in the future. Who needs the wand?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

"Eh, sorry about that. I thought for sure I was disabling it."

Looking at all the gear, Jennix responds to Terflynn. "I could use it..."


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Reflex 1d20 + 7 ⇒ (3) + 7 = 10

"Couldn't hurt." Zack coughs out after surviving the immolation.
I have some potions, could just use those instead if needed.


Male

This wand is better for out-of-combat healing anyway. Save the potions for battle I say.
I will need everyone to tell me how many charges they're using though.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix will use one charge, putting him at 38/39


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I would need two to get to 48/51.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Once everyone is ready, Jennix creeps to the end of the hall and peers around the corner.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 11 ⇒ (20) + 11 = 31


The Flaxseed Pathfinder Lodge

Jennix leads the way down the hall and finds an ornate double door flanked in alcoves on either side with bronze statues depicting warriors dressed in the ornate garb and armor of a warrior of distant Tian Xia. Beneath their broad helmets, the statues wear demonic face masks with snarling fanged maws, while their hands clutch gracefully curved swords in poses of battle.

As you round the corner, the statues (of course) come to life!

DC 14 KN (arcana):
They are caryatid columns. They have DR/- and are immune to magic (that allows spell resistance) except for transmute rock to mud and stone to flesh. Weapons that hit them are at risk of shattering.

gm rolls:

statues: 1d20 + 1 ⇒ (5) + 1 = 6
Jennix: 1d20 + 3 ⇒ (7) + 3 = 10
Terflynn: 1d20 + 3 ⇒ (18) + 3 = 21
Miso: 1d20 + 2 ⇒ (8) + 2 = 10
Zachary: 1d20 + 2 ⇒ (19) + 2 = 21

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

You guys are up!


Male

Kno(arcana): 1d20 + 9 ⇒ (13) + 9 = 22
"Constructs! They resist damage, are immune to magic, and break weapons. Be careful!"
What's that next to Miso?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Have a few moments to check in before we head out for the evening. :-)

Looks like Miso took 12 pts of damage from Trollboy, unless I missed something.

Miso would not want anything from the corpse.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

A little more ret-con:

Miso looks at his wounds after the half-troll falls, and suddenly a blue beam of light springs from his hand, coating the wound and healing some of it. heavenly fire: 1d4 + 2 ⇒ (2) + 2 = 4

I... The monk appears even more mystified than before. I do not understand...


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Oh, also missed the Reflex save. 1d20 + 6 ⇒ (18) + 6 = 24
Miso dives out of the way even as the flame strikes his party (evasion).

Miso looks at the elf in dismay as the columns begin to move. What might you have to help us with these, Terflynn? My hands and feet will surely break against them.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack moves to the end of the hallway to see what lies around the corner for them.
Double move.


The Flaxseed Pathfinder Lodge

The thing next to Miso was the leftover troll from the last encounter. And Zach: you don't need to double move, you can take another action. I was just lazy yesterday and forgot to update the map.

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Alright, standard hail of arrows it is.
Zack begins loosing arrows at the nearest target.
Attack 1 1d20 + 8 ⇒ (19) + 8 = 27 (PBS)
Damage 1 2d8 + 20 ⇒ (5, 4) + 20 = 29 (PBS, Manyshot)

Attack 2 1d20 + 8 ⇒ (14) + 8 = 22 (PBS)
Damage 2 1d8 + 10 ⇒ (1) + 10 = 11 (PBS)

Attack 3 1d20 + 3 ⇒ (15) + 3 = 18 (PBS)
Damage 3 1d8 + 10 ⇒ (5) + 10 = 15 (PBS)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix draws his whip and morningstar as he steps up next to Miso and tries to trip a statue!

Whip Trip: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26


The Flaxseed Pathfinder Lodge

Zachary takes out a big chunk of one of the statues and Jennix puts the other on the ground!

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

blue: 40 dmg
red: prone

Terflynn and Miso are up!


Male

Delay until after Miso.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

With one prone, Miso is still absent other reasonable options, so tries another line of attack.

He activates Arcane Strike (knowing this will make his unarmed attacks magical and thus hopeful this will give some protection), moves up and attempts to grapple Blue!

CMB: 1d20 + 9 ⇒ (3) + 9 = 12


Male

Seeing Miso fail horribly against the statue, Terflynn hexes it to warp its fate.
Misfortune, which from what I can tell actually works on these things. DC 18 Will or roll all d20s for a round twice and take the worse result.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Really, I thought I failed spectacularly well, not horribly. ;-)

Also: yes, Misfortune is not mind-affecting like, say, Evil Eye or Slumber.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 1 ⇒ (9) + 1 = 10

Miso is unable to grab onto the statue but Terflynn's hex sticks!

mwk katana on Miso: 1d20 + 11 ⇒ (1) + 11 = 12
mwk katana on Miso: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d8 + 7 ⇒ (6) + 7 = 13

The red one stands up and then steps over to the monk to lend its aid!

mwk katana on Miso: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d8 + 7 ⇒ (8) + 7 = 15

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

blue: 40 dmg, misfortuned
red: prone

You guys are up!


Male

Terflynn tries his hex on the other. "Your future is mine."
DC 18 Will

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Will: 1d20 + 1 ⇒ (4) + 1 = 5

Terflynn's hexes have turned fate against the statues!

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

blue: 40 dmg, misfortuned
red: misfortuned

Zachary, Jennix, and Miso are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack pincushions the statue to the best of his ability.

Attack 1 1d20 + 8 ⇒ (9) + 8 = 17 (PBS)
Damage 1 2d8 + 20 ⇒ (6, 4) + 20 = 30 (PBS, Manyshot)

Attack 2 1d20 + 8 ⇒ (8) + 8 = 16 (PBS)
Damage 2 1d8 + 10 ⇒ (5) + 10 = 15 (PBS)

Attack 3 1d20 + 3 ⇒ (8) + 3 = 11 (PBS)
Damage 3 1d8 + 10 ⇒ (2) + 10 = 12 (PBS)


The Flaxseed Pathfinder Lodge

Zachary takes down the first statue and damages the next!

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

red: 10 dmg, misfortuned

Jennix and Miso are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix lashes his whip again, trying to trip the remaining statue.

Whip Trip!: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24


The Flaxseed Pathfinder Lodge

Jennix puts the statue on the ground!

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

red: 10 dmg, misfortuned, prone

Miso is up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Five foot to the prone statue, activate Arcane Strike, and flurry!

flurry 1: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

flurry 2: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Hmm. Well, at least it's prone...not likely to get through much of its DR, though.


The Flaxseed Pathfinder Lodge

Miso misses and the statue swings back from the ground!

mwk katana: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
mwk katana: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
damage: 1d8 + 7 ⇒ (7) + 7 = 14

Initiative:

1. Terflynn, Zachary, Jennix, and Miso
2. Statues

red: 10 dmg, misfortuned, prone

You guys are up!


Male

misfortune only lasts for one round, fyi


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Activate Arcane Strike and flurry!

flurry 1: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

flurry 2: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Acrobatics: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Jennix tries to slide behind Miso and after dropping his whip, swings the morningstar at the prone statue.

Attack, Prone: 1d20 + 8 + 1 + 4 ⇒ (7) + 8 + 1 + 4 = 20
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

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