GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male

perception: 1d20 + 8 ⇒ (10) + 8 = 18

-Posted with Wayfinder


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Perception 1d20 + 9 ⇒ (12) + 9 = 21

Zack makes a mental note of the raven as he activates his gloves.
Keep forgetting about those. Casting Gravity Bow.


The Flaxseed Pathfinder Lodge

Zach activates his gloves and makes his arrows heavier as he reaches for them.

The earth elemental turns to the newcomers and sinks into the ground, unseen.

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Calling on his luck, Jennix draws his morningstar and rapier and readies to attack when the elemental appears.

Readied Morningstar Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Didn't we get an elemental gem back at the castle?


Male

Can I have healed on the boat trip over? Two taps from the wand?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Odd to see this raven unalarmed by the noise.

Miso will cast mage armor.

Is the priest in the rubble on this map?


Male

I will also cast mage armor unless I need to heal right now.


The Flaxseed Pathfinder Lodge

Yes, you could have healed on the way. Just wanted to speed it along to the temple. Also, I've added the unconscious priest to the map.

Terflynn and Miso armor themselves while Jennix readies his morningstar.

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

Zachary is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack waits for the rock monster to reappear.
Holding until the elemental reappears.


The Flaxseed Pathfinder Lodge

The earth elemental reappears in front of Miso and Jennix, Jennix hitting it with his morningstar but seeming to do no damage.

The elemental slams into Jennix in retaliation!

slam power attack: 1d20 + 14 - 3 ⇒ (6) + 14 - 3 = 17
damage: 2d6 + 7 + 6 ⇒ (2, 4) + 7 + 6 = 19

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack takes a step back and to the side before beginning to pelt the elemental with arrows.

Attack 1 1d20 + 5 ⇒ (14) + 5 = 19 (PBS)
Damage 1 2d6 + 8 ⇒ (3, 2) + 8 = 13 (PBS)

Attack 2 1d20 + 5 ⇒ (19) + 5 = 24 (PBS)
Damage 2 2d6 + 8 ⇒ (5, 5) + 8 = 18 (PBS)


Male

Terflynn heals Jennix and draws an alchemist's fire.
CLW: 1d8 + 4 ⇒ (5) + 4 = 9

Knowledge planes?: 1d20 + 9 ⇒ (10) + 9 = 19


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"Oooff! I need to get better armor...." Jennix quips as he strikes out with his weapons.

Morningstar: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Rapier: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


The Flaxseed Pathfinder Lodge

Zachary puts two arrows into the beast of earth and stone but his arrows don't seem to be hurting it as much. Terflynn heals Jennix, who also strikes the creature but has trouble harming it.

Terflynn recalls that earth elemental of this size usually reduce any physical damage done to them, can glide through the earth, and are better fighters when their foes are standing on the ground.

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

EE: 23

Miso is up!


Male

"You'll never get through that way Jennix! Try fire or magic!"
fire should work, right?

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Yep, earth elementals have no energy resistances.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso will activate Arcane Strike and flurry on the elemental.

flurry 1: 1d20 + 1 + 3 ⇒ (12) + 1 + 3 = 16
damage 1: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

flurry 2: 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14
damage 2: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


The Flaxseed Pathfinder Lodge

Miso tries to punch the elemental but misses. The elemental kicks a pew out of the way and steps to the side, then tries to knock Miso back!

bull rush: 1d20 + 20 ⇒ (2) + 20 = 22

Miso is pushed back 5 feet.

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

EE: 23

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack takes another pair of shots before moving.

Attack 1 1d20 + 5 ⇒ (4) + 5 = 9 (PBS)
Damage 1 2d6 + 8 ⇒ (2, 3) + 8 = 13 (PBS)

Attack 2 1d20 + 5 ⇒ (3) + 5 = 8 (PBS)
Damage 2 2d6 + 8 ⇒ (3, 3) + 8 = 14 (PBS)


Male

Terflynn steps to one side and blasts fire from his mittens.
Burning Hands: 4d4 ⇒ (4, 4, 4, 1) = 13
DC 11 Reflex half
He then draws another alchemist's fire and holds the two out towards Miso and Jennix. "Enough playing!"


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 1 ⇒ (10) + 1 = 11

Zachary's arrows miss but Terflynn singes it with his flame.

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

EE: 30

Jennix and Miso are up!


Male

Remember, a fire in the hand is worth two in the haversack.

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix takes a step back, grabs the flask from Terflynn and tosses it the creature.

RTA, Luck: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Fire Damage: 1d6 ⇒ 1


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I have not been playing in any way, the monk protests (although not vehemently enough to decline Terflynn's offer of alchemist's fire).

ranged touch: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 ⇒ 5

He then takes a five-foot step forward in an effort to protect Terflynn and Zach.


The Flaxseed Pathfinder Lodge

Jennix and Miso hit the elemental with alchemist's fires! The elemental takes its rage out on the two of them.

Miso:
slam power attack: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21
damage: 2d6 + 7 + 6 ⇒ (1, 3) + 7 + 6 = 17

Jennix:
slam power attack: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15
damage: 2d6 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17

---

fire: 2d6 ⇒ (3, 3) = 6

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

EE: 42, on fire


Male

Terflynn spouts more fire before producing a potion from his haversack for Miso and stepping back. Potion of CLW, and my last healing potion.
"Taking it well, Miso!"
burning hands: 4d4 ⇒ (2, 3, 1, 2) = 8
DC 11 reflex half


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

The Kellid reels from the impact of the elemental's blow, knowing that another shot like that is likely to drop him. At the same time, it is his job to protect his companions; while it may not be successful, he must try.

Miso will activate Arcane Strike and flurry on the elemental.

flurry 1: 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7
damage 1: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

flurry 2: 1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17
damage 2: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Oof, this is gonna hurt...


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack steps back again and continues to attempt to pincushion the moving rock.
Attack 1 1d20 + 5 ⇒ (1) + 5 = 6 (PBS)
Damage 1 2d6 + 8 ⇒ (4, 5) + 8 = 17 (PBS)

Attack 2 1d20 + 5 ⇒ (12) + 5 = 17 (PBS)
Damage 2 2d6 + 8 ⇒ (5, 4) + 8 = 17 (PBS)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix casts a spell and lays a film of grease under the creature. DC 13 REF


Male

This should be comical.


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 1 ⇒ (14) + 1 = 15
Ref: 1d20 + 1 ⇒ (19) + 1 = 20

Terflynn blasts the rock creature with fire again while Miso swings and misses. Zachary's arrows likewise miss the giant earth elemental. Jennix tries to slip it up but the creature keeps its footing.

The earth elemental tries to throw Miso through the doors of the temple.

bull rush: 1d20 + 20 ⇒ (15) + 20 = 35
Miso is pushed back 15 feet.

Initiative:

1. Zachary
2. Earth Elemental
3. Jennix, Terflynn, and Miso

EE: 46

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Cursing the elemental's amazing dexterity, Jennix picks up his rapier, steps forward, and smacks it with his morningstar.


Male

Terflynn shifts to the other side of Zachary and pours more flames on the thing.
Burning Hands: 4d4 ⇒ (1, 3, 1, 1) = 6
DC 11 reflex half


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Oops, hadn't looked at the map. Jennix won't pick up his rapier, opting to draw his axe as he moves forward to attack again. Also, I had my damage wrong. The morning star should be d8+3, so the damage would have been 9! Woohoo

Acrobatics to avoid AoO: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack keeps out of melee and pelts the creature with more arrows.

Attack 1 1d20 + 5 ⇒ (14) + 5 = 19 (PBS)
Damage 1 1d8 + 8 ⇒ (2) + 8 = 10 (PBS)

Attack 2 1d20 + 5 ⇒ (13) + 5 = 18 (PBS)
Damage 2 1d8 + 8 ⇒ (7) + 8 = 15 (PBS)


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso will five-foot step back, draw his wand of scorching ray and fire off a charge at the rock star!

ranged touch: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 4d6 ⇒ (3, 2, 6, 5) = 16


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 1 ⇒ (4) + 1 = 5

Terflynn blasts the elemental with fire and Jennix knocks off a hunk of rock. Zachary then finishes it off with two arrows! The earth monster crumbles to the ground in a pile of rubble!

Out of combat!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix moves to the fallen priest, checking him.

Heal: 1d20 + 1 ⇒ (10) + 1 = 11

Er, I'll just Take 10


Male

Terflynn approaches and examines the priest himself.
Heal: 1d20 + 4 ⇒ (20) + 4 = 24
"Step aside Jennix, let me."


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix smiles at Terflynn's comment, but stands back to let the witch work his voodoo.


The Flaxseed Pathfinder Lodge

The old priest is only slightly wounded but unconscious from falling debris. When revived, he tells you that his name is Yin-Po. "Yes, the rock monster suddenly appeared and attacked my shrine just before you came. I was. . . caught off guard and couldn't stop it. There was a raven across the street-a large one with a blood-red feather. Such a thing is a powerful omen among my people, but I do not know where it went."

When shown the clay chit given to you by Uksahkka, Yin-Po quickly ushers through the rubble into an alley behind the shrine. He guides you to a secret door to the hidden cellar where Uksahkka is hiding, but the door has been battered down and Uksahkka is nowhere to be found.

DC 17 Perception:
There is a large black feather lying in a corner. It is much too large to be that of a normal raven or even the blood-feather raven you saw earlier.

DC 25 Perception:
You find a blowgun dart treated with poison.

After the DC 25 Perception:

DC 14 Craft (alchemy):
blue whinnis poison

Yin-Po is sorry to see that your friend is missing and offers his healing services to the party. He can channel enough to heal you all back up.


Male

Perception: 1d20 + 8 ⇒ (18) + 8 = 26
craft alchemy: 1d20 + 14 ⇒ (18) + 14 = 32
"This feather is too large for a raven. And this... is a blowgun dart." Terflynn says, examining the tip. "Tipped with Blue Whinnis. Not unlike what we found among the Corbies, if I remember correctly."

-Posted with Wayfinder


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

The question becomes whether our episode with the bird men is somehow related to this disappearance, Miso says thoughtfully. Coincidence seems all too convenient.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zach begins checking the area around where Uksahkka was supposed to meet them for any tracks leaving the scene.
Survival 1d20 + 12 ⇒ (10) + 12 = 22


The Flaxseed Pathfinder Lodge

Zachary finds no further traces in the hiding space behind the temple.

You can ask around town about the feather though:

DC 20 Diplomacy or Intimidate:
There is a thieves' guild known as the Frozen Shadows that has come to prominence in Kalsgard in recent years. Its members are rumored to have almost supernatural abilities in stealth and assassination and often leave a large black feather as a calling card. No one knows quite where the guild is headquartered, however.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Diplomacy 1d20 + 8 ⇒ (11) + 8 = 19
Zack will ask a few locals about the feather then.


Male

"Priest, have you a quiet room where I might practice some complex arts whilst my companions move about town for a bit?"
I really need to craft some potions in the worst way.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

If EF is okay with Miso auto-aiding Zachary (Diplo +11), he will do so. If not, he'll roll on his own.


The Flaxseed Pathfinder Lodge

@Miso: yep that's fine.

The priest allows Terflynn to use one of the temple's back rooms to brew his potions.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Upon returning from the journey into the city with the ranger, Miso speaks to the party. We should begin our search by investigating the rumors of a certain "Frozen Shadows" guild as referenced by the people on the street. They have risen in power here over the past few years. This feather is their signature.

With a bow to Yin-Po, Miso asks, Is there any wisdom you can impart about this clan?

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