GM Endless Forms' Core PFS The Life and History of Grandmaster Torch (Inactive)

Game Master Mike Tuholski

A 1-5 Core scenario played at the 3-4 subtier.

Combat Map


751 to 800 of 1,080 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak chuckles a bit at the pun. "aye lad. I'll go help them." Brak, not overly punny, struggled on his way over. "You need someone to light a fore under yer arses?!"

Stop, drop, and roll: 1d20 + 1 ⇒ (19) + 1 = 20

-Posted with Wayfinder

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Team Pun-Pun is doing work! Two more squares!

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Er...um...

DC 15 Survival: 1d20 ⇒ 11
DC 15 Survival: 1d20 ⇒ 13

It's obvious this isn't Hingle's forte. He tries stomping on the flames and, alas, his boot soles begin to catch fire as well!

Oh! Oh...my...um...help...?

I can't tell you all how much I wanted to miss those rolls. LOL

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

double survival aid, +1 each: 2d20 ⇒ (11, 13) = 24

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax merely grunts as he continues to be frustrated by the situation.

Survival: 1d20 + 2 ⇒ (8) + 2 = 10
Survival: 1d20 + 2 ⇒ (3) + 2 = 5


The Flaxseed Pathfinder Lodge

Pierre puts out one fire while Brak and Umaga finally get the other under control. All seems quiet again in the warehouse....

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Let's look around for something incriminatin'"

-Posted with Wayfinder

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre and Brak will investigate the room thoroughly for whatever the firebomber did not want us to find.

Perception at 26 for a Take 20.


The Flaxseed Pathfinder Lodge

Taking your time now, Pierre is able to locate and avoid two more pressure plates which would have triggered more falling alchemist's fires.

Among the crates you find a footlocker containing several letters from local collectors and aristocrats offering to purchase the keg. There is also a client list, the Scarab of the Dawnflower, a Pure Legion uniform, and several official papers identifying "Parani" as a former member of the Pure Legion and detailing how she left Rahadoum. Also in the footlocker are a potion of delay poison, a potion of cure light wounds, a suit of masterwork agile half-plate armor, and a golden statue of Iomedae worth 600 gp.


The Flaxseed Pathfinder Lodge

It now seems that you have enough evidence to incriminate the Greycloak Parani and there is little else to do but head back to the God's Market to confront her and bring her to justice.

As you enter the God's Market, however, it seems that Parani is well aware that you are hot on her trail as she has taken up an ideal sniping location in a semi-permanent tent-tower overlooking the entire market!

GM rolls:

p: 1d20 + 6 ⇒ (2) + 6 = 8
Umaga: 1d20 + 2 ⇒ (20) + 2 = 22
Hingle: 1d20 + 6 ⇒ (7) + 6 = 13
Rhyfelwr: 1d20 + 4 ⇒ (15) + 4 = 19
Brak: 1d20 + 1 ⇒ (1) + 1 = 2 (+3 when underground)
Zax: 1d20 + 2 ⇒ (7) + 2 = 9
Pierre: 1d20 + 9 ⇒ (6) + 9 = 15

Initiative:

1. Umaga, Rhy, Pierre, Hingle, and Zax
2. Parani Akar
3. Brak

Umaga, Rhy, Pierre, Hingle, and Zax are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"cursed short legs!"

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax charges toward the woman! FRA to run toward her location.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

So she's the bad guy — er, person — now, right?

Hingle takes a five-foot step forward and draws out a wand.
missile of magic: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga will move up 20' and try to see if there are any others with the woman.

per: 1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre runs with Zax, but cuts over to the next strip of the God's Market. He ducks into a local spice tent to try and avoid any arrows.


The Flaxseed Pathfinder Lodge

I PM'd Rhy but hasn't gotten a response. He seems to have dropped off the face of the planet.

Hingle's missile hits the woman in the arm as everyone moves in to engage her. From atop her sniping tower, Parani fires her bow at Zax!

mwk composite longbow: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
damage: 1d8 + 2 ⇒ (4) + 2 = 6

mwk composite longbow: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Initiative:

1. Umaga, Rhy, Pierre, Hingle, and Zax
2. Parani Akar (3 dmg)
3. Brak

You guys are up!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax takes two arrows, having successfully drawn the enemies fire! He then charges to the tent tower!

How semi-permanent is it? Can I bull rush it with hopes of knocking it down? If not, can I climb it?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak hunkers down and runs 60'


The Flaxseed Pathfinder Lodge

It would pretty hard for one person to bull-rush it down. I suppose you could sunder a few of the support beams, but again that would probably several rounds or a few people working together. The tower is 20 feet tall but the ladder has been pulled up so climbing up the support beams takes a DC 15 Climb check.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

"We need to take her alive!" Pierre cautions as he dashes to the tower and begins to climb.

Climb: 1d20 + 5 ⇒ (4) + 5 = 9

"Harder than I thought!" Pierre says as he struggles to find a place to start.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Thinking that climbing would be too difficult, Zax retrieves a vial of Alchemist's Fire: 1d20 + 4 ⇒ (10) + 4 = 14 for Fire!: 1d6 ⇒ 4

Look out, Pierre! I'll burn her down if I must!


The Flaxseed Pathfinder Lodge

Parani ducks and Zax's alchemist's fire goes flying past her to land elsewhere in the Market.

Initiative:

1. Umaga, Rhy, Pierre, Hingle, and Zax
2. Parani Akar (3 dmg)
3. Brak

Umaga, Rhy, and Hingle are up!

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

the arrow was where I would have moved round 1

Umaga, runs forward to be able to help his companions.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Posting now as I'll be in and out today. If I get shot my action isn't going to change.

Round 2

"Durned woman! Ye got no chance! Yer surrounded and I can put up with those tickling arrows all day. Give it up!" Sunder a leg: 1d20 + 6 ⇒ (12) + 6 = 18 1d12 + 7 ⇒ (8) + 7 = 15 "Look, we ain't gunna kill ya so just face the music little lady and we'll tell'em ye came quietly."

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle is a little disappointed that no one answered his question, but is willing to take the actions of his companions as confirmation.

magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"aye Hingle, but take her alive!"

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Umaga catches up as Hingle's missile thumps into her chest! She fires her arrows at the gnome this time!

mwk composite longbow: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
damage: 1d8 + 2 ⇒ (3) + 2 = 5

mwk composite longbow: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Brak then runs in and breaks apart one of the support beams!

Initiative:

1. Umaga, Rhy, Pierre, Hingle, and Zax
2. Parani Akar (6 dmg)
3. Brak

Umaga, Rhy, Pierre, Hingle, and Zax are up!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Seeing that Brak had the same idea, Zax will attempt to sunder a leg as well!

Sunder!: 1d20 + 6 ⇒ (2) + 6 = 8 for Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

When you say Brak took one out, does that mean it's 1 down and three to go?

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaa will move up behind Brak and chuck his javelin at the enemy.

javelin ranegd: 1d20 + 4 ⇒ (9) + 4 = 13
damage if hit: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre looks for cover to hide behind to surprise the woman with his sickles once the tower falls from his compatriot's actions.

Stealth: 1d20 + 8 ⇒ (9) + 8 = 17


The Flaxseed Pathfinder Lodge

It's not a table; there are probably more than just four legs holding up the tower. It would be braced with other crossbeams and such. So you took one of them, yes, but it isn't falling yet. It's not just a matter of knocking out two legs so it falls over sideways.

Zax does some damage to the next beam over from Brak but Umaga's javelin only sticks in the side of the tower.

Initiative:

1. Umaga, Rhy, Pierre, Hingle, and Zax
2. Parani Akar (6 dmg)
3. Brak

Rhy and Hingle are up!

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

I'd take her alive if she'd come down here! hingle replies, as he moves up and lets another missile fly.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Gotcha on the tower.


The Flaxseed Pathfinder Lodge

Hingle's missiles continue to be quite effective so far. No liking the look of the damaged beams below her or the way the tower is shaking at your fury, Parani stows her bow and grabs the greataxe propped nearby before putting her foot on the railing and leaping out into the street below!

Acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10

She doesn't quite perform the rolling land coming up into a defensive position that she had planned, but instead trips up at the last minute and falls on her side.

nonlethal: 1d6 ⇒ 4
lethal: 1d6 ⇒ 3

Initiative:

1. Umaga, Rhy, Pierre, Hingle, and Zax
2. Parani Akar (13 dmg, 4 nl, prone)
3. Brak

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Pearly white teeth fill the widening gap in Brak's beard. He spins his axe along it's grip fast enough that the head looks like a flanged mace for a moment. When he stops it in an iron grip it's perpendicular to the way it should be held. He shuffles sideways with ahuge wind up and smacks her upside the head, Nonlethal: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 "Good night lady." DMG: 1d12 + 4 ⇒ (1) + 4 = 5

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15

Pierre leaps over the barrel that was his nice hiding spot and tries to cudgel the thief in the noggin while she lays on the ground at Brak's feet. "Take that, assassin!"

CI Light Mace - Non-lethal: 1d20 + 5 + 4 - 4 ⇒ (19) + 5 + 4 - 4 = 24
Damage: 1d6 ⇒ 1
Sneak Attack: 1d6 ⇒ 1 If my stealth worked.

My rolls are either terrible on attacks or terrible on damage. Now I see why people hate rogues... >.<

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

If I were you, I'd strongly consider surrender.

Longsword: 1d20 + 6 ⇒ (2) + 6 = 8 for Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Before I decide to get serious, yes.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Zax, she's prone so +4, not sure it's enough.

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, will move up, dropping his heavy shield and drawing his longspear as he does, then take a jab at his not so nimble enemy.

AC 17, NL+prone: 1d20 + 5 - 4 + 4 ⇒ (10) + 5 - 4 + 4 = 15
damage if hit: 1d8 + 4 ⇒ (7) + 4 = 11

------------------

AOO if she stands up, AC 17, NL: 1d20 + 5 + 4 - 4 ⇒ (18) + 5 + 4 - 4 = 23
damage if hit: 1d8 + 4 ⇒ (3) + 4 = 7


The Flaxseed Pathfinder Lodge

Prone is a -4 to AC, not a +4 to attack to be technical. Doesn't make a difference mathematically but if the players are adding to the attack and the GM is taking from AC at the same time, it becomes a bit of a headache. Not that it really matters now that she is prone and surrounded (I really thought she would have made that Acro roll, in which case she could put up more of a fight).

Not willing to accept the humiliation of being convicted for her crimes, Parani refuses to surrender but, surrounded and on the ground, she is quickly overwhelmed by the Pathfinders.

Shortly after you knock her unconscious, a large contingent of Graycloaks arrive, including Runewulf the Unbeliever himself. When Parani is brought back to consciousness, she claims that you stalked her and captured her. Runewulf does not seem pleased that you attacked one of his most promising guards and demands evidence to back up your claims.

Presented with all the information against the rogue Graycloak, however, Runewulf admits that the evidence is sufficient enough to convict her. Parani will eventually be tried and convicted for her crims and word of the evenhanded way you handled the situation spread throughout Absalom's guards and much of the tension between the Society and the local guard in Absalom eases for a while.

And that concludes The God's Market Gamble! I hope you all enjoyed that one. I remember playing this at GenCon several years ago when it first came out (and when I was still new at PF). I had a great time except that final fight nearly wiped us because I was a level 4 archer wizard with a bunch of level 1s who were getting torn apart. Rather than spending my time returning fire I had to spend most of my actions UMDing a CLW wand to keep the level 1s from dying.

I'll get chronicles out shortly. Thanks for playing everyone!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

you're totally right, and that's one of those things I still check on my screen.

Thank you for running! This has been a blast, and if we ever pick up on this Torch game, I'm 100% in.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge
Brak Thunderstriker wrote:
Thank you for running! This has been a blast, and if we ever pick up on this Torch game, I'm 100% in.

Maybe is all I will say. No guarantees. I would love to GM more core games and I like the idea of a Torch campaign but I need to cut back on games for a few months though, especially with running the specials for the Gameday this fall. So maybe in 2016? I should have fewer games going on by then. I think we'll need to replace Rhy though, he seems to have disappeared.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')
EndlessForms wrote:
Brak Thunderstriker wrote:
Thank you for running! This has been a blast, and if we ever pick up on this Torch game, I'm 100% in.
Maybe is all I will say. No guarantees. I would love to GM more core games and I like the idea of a Torch campaign but I need to cut back on games for a few months though, especially with running the specials for the Gameday this fall. So maybe in 2016? I should have fewer games going on by then. I think we'll need to replace Rhy though, he seems to have disappeared.

"Maybe" is totally fine. I really am in the same boat. I'm teaching at a new school in September, and I'm teaching subjects I've never taught before. Life is going to get busy.

At the moment, Core is definitely where I'm having the most fun. The utter lack of analysis paralysis coupled with the simpler scenarios really scratches and itch.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre will be saved for any future Torch-related missions. He's so weak that he needs Brak, Umaga and Zax to man the frontline.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I'll likely do the same Pierre.

Also, I'm going to assume Mike will deactivate this campaign for now to keep the feed clean. I'm sure someone will let me know if it's time to answer the call again.


The Flaxseed Pathfinder Lodge
Brak Thunderstriker wrote:

I'll likely do the same Pierre.

Also, I'm going to assume Mike will deactivate this campaign for now to keep the feed clean. I'm sure someone will let me know if it's time to answer the call again.

Yes, I will inactivate it tomorrow to give everyone a chance to read the conclusion and if/when I have time to restart this I will PM everyone and reactivate it.

Brak Thunderstriker wrote:
At the moment, Core is definitely where I'm having the most fun. The utter lack of analysis paralysis coupled with the simpler scenarios really scratches and itch.

I feel the same way. I really love Core and I wish I had time to run more Core games. Maybe once a couple of my APs finish (RotR and SS in book 5 now) I will run some more.

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Just in case at some point we get the band back together, Hingle will likely be kept similarly on the proverbial shelf.

I'm enjoying Core, though I admit there are a good number of things I miss (surprisingly — to me, at least, playing a caster — most of them are NOT spells).

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Yep, same with Zax, I'll wait until this picks up again.

It'll be sad to see Argust finish SS but at least I know that Zax can possibly pick up his spot in my lineup!


The Flaxseed Pathfinder Lodge

Welcome back dot!

1 to 50 of 1,080 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' Core PFS 00-01 Silent Tide All Messageboards

Want to post a reply? Sign in.