GM Endless Forms' Core PFS The Life and History of Grandmaster Torch (Inactive)

Game Master Mike Tuholski

A 1-5 Core scenario played at the 3-4 subtier.

Combat Map


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Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

A good ol' smash and grab. Makes things much easier

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

"Nobles..." Pierre says with a scowl. He'd spit on the floor if it weren't Dreng's office.

Once he hears that he gets to coat his sickle with the blood of the nobility, Pierre's demeanor turns a bit brighter. "We will deal with her, Sir. My sickle will make sure she never draws breath again for her trespasses against the Society."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Straight up hunt. Gotcha. Pierre, lead the way and I'll back you with my axe!"

Brak turns to Dreng, "I don't suppose you've got information on what she uses for muscle?"


The Flaxseed Pathfinder Lodge
Rhyfelwr - Core wrote:
"What sort of…resistance can we expect to encounter? Does this Celeena employ her own bodyguards or does she simply hire random swords as needs arise?"

"The agents in Cheliax have reported that Celeena hired mercenaries from the Devil's Claw Company, an organization of failed Hellknights."

Zax Groud wrote:
Is there any hint of the current location of our quarry?

The Venture-Captain provides you directions to a townhouse located in the Eastgate district on Absalom's quiet east side.

---

Sitting on the corner of a quiet street, the red brick Deckland townhouse melds in with the middle class buildings in this portion of Absalom. A small, flickering candle can be seen through a barred window on the building's west side and a single door can be seen on the building's south face.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre scouts out the building while trying to stick to the shadows.

Take 10 Stealth = 18


The Flaxseed Pathfinder Lodge

Pierre can hear voices coming from the barred window on the side of the house.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

How should we proceed? With stealth? Zax frowns after mentioning the word 'stealth'.


The Flaxseed Pathfinder Lodge

How do you guys want to get in?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Is there only the one exit? I want to go in with Zax through the front door, but I'll defer to a stealthy start.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

That would be Zax's preferred method but we can try another way if the party wishes.


The Flaxseed Pathfinder Lodge

Through the door then?

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Subtlety isn't this party's strong suit as a whole (Pierre notwithstanding). So yeah, probably. :-)

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre hears his group conferring as he trots back to report. He shrugs and draws his hammer and sickle. "Let's get some answers, huh?"

Through the door! Preferably not with Pierre at the front!

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

I will take point

Liberty's Edge

"The door seems to offer less resistance than the barred window." The obvious comment nearly embarrasses the elf. Nearly.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

If Umaga insists on leading, Zax will follow close behind.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak stays with his taller shieldmates, axe drawn mumbling something about wishing he had saved up for better armor.


The Flaxseed Pathfinder Lodge

Opening the front door reveals a short entry hall but also pulls on a string that rings a bell. The speaking in the other room immediately cuts short and you hear the frantic scraping as of chairs being pushed back.

gm rolls:

merc: 1d20 + 5 ⇒ (10) + 5 = 15
Umaga: 1d20 + 2 ⇒ (16) + 2 = 18
Hingle: 1d20 + 6 ⇒ (7) + 6 = 13
Rhyfelwr: 1d20 + 4 ⇒ (5) + 4 = 9
Brak: 1d20 + 1 ⇒ (11) + 1 = 12 (+3 when underground)
Zax: 1d20 + 2 ⇒ (9) + 2 = 11
Pierre: 1d20 + 9 ⇒ (6) + 9 = 15

Initiative:

1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr

Umaga and Pierre are up!

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, spear drawn moves up and jabs at the enemy in front of him.

I moves up 20' and stab at red

shortsepar: 1d20 + 4 ⇒ (4) + 4 = 8 for damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

"Grr... we should have baited them out into the open..." Pierre mutters as he follows the headstrong Umaga and lashes out with his sickle at the man.

Sickle - Cover: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Damage: 1d6 ⇒ 4
Sneak Attack Damage: 1d6 ⇒ 2


The Flaxseed Pathfinder Lodge

Umaga and Pierre miss! The first mercenary stabs at Umaga, then steps back to allow his partner to jump in!

short sword: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 3 ⇒ (2) + 3 = 5

short sword: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Confirm:
short sword: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Initiative:

1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Round 1

Double Move, draws an AoO

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax moves into the crowded hallway and waits!

How flimsy are these walls? I'm tempted to try and bust thru one.


The Flaxseed Pathfinder Lodge

AoO on Brak: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4

They are normal walls. It might take a couple hits but it is doable.

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, tries his best to block the first blade with his shield, but he gets cut on the arm, leaving him exposed to the deadly aim of the second blade as it leaves a deep gash in his throat. He coughs up blood as he nearly falls.

He stabs back at the enemy, then steps back to the the others try.

PA shortspear: 1d20 + 4 ⇒ (9) + 4 = 13 for damage: 1d6 + 5 ⇒ (4) + 5 = 9, then free 4' directly backwards.

2 hp...i forgot to buy a clw potion...D'OH

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre readies an attack for when the thug step between him and Brak.

Sickle: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 1d6 ⇒ 2
Sneak Attack: 1d6 ⇒ 4

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Seeing what Pierre is attempting, Zax decides to run past the thug and move to heal Umaga provoking an AoO.

CLW wand on Umaga: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle will delay until after Rhyfelwr and the baddies go (but before anyone else acts).


The Flaxseed Pathfinder Lodge

Zax and Umaga back up into the other room to recover. Pierre readies his sickle...

Initiative:

1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr

Rhyfelwr is up!

Liberty's Edge

Rhyfelwr moves into the room, realizing his sword will do more good in close quarters.

Power Attack: 1d20 + 5 ⇒ (14) + 5 = 19, Damage: 1d10 + 6 ⇒ (9) + 6 = 15


The Flaxseed Pathfinder Lodge

Rhy deals a devastating hit to the mercenary in blue! The merc stabs back before stepping away to allow his partner in!

short sword: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (2) + 3 = 5

short sword: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Initiative:

1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr

blue: 15 dmg

You guys are up!

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Was going to grease the weapon of one of the baddies, but they're tactically sound, so...

Hingle moves in and draws a wand.

Slippery little devils, Hingle thinks to himself. Wait, *are* they devils? I didn't see any telltale signs of that...

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

As Rhyfelwr moves up in front of Pierre, the Galtan mutters under his breath. "You bloody idiot..."

"You seem to be able to handle it. Good luck." Pierre says as he leaps through the doorways to investigate further into the building.

Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15 To avoid AoO


The Flaxseed Pathfinder Lodge

AoO on Pierre:
short sword: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Confirm:
short sword: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax will heal Umaga again.

CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak will swing his blade around the corner (leaving it to GM to apply cover if applicable to AC.) AXE: 1d20 + 7 ⇒ (8) + 7 = 15 DMG if hit: 1d12 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

"Ha!" Rhy shouts as his first hit lands solidly. "Ahhhh." he cries as his next swing misses by a significant margin.

Power Attack: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d10 + 6 ⇒ (4) + 6 = 10


The Flaxseed Pathfinder Lodge

Hingle pulls out a wand as Pierre gets stabbed for moving past the mercenary. Zax continues to treat Umaga. Brak's swing is hindered by the doorway and misses, as does Rhyfelwr's

Initiative:

1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr

blue: 15 dmg

Umaga is up!

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Seeing there is nowhere to go, Umaga waits.

Delay and wait for an opening.


The Flaxseed Pathfinder Lodge

The mercenaries do their familiar two-step-stabbing maneuver, trying to bring Rhyfelwr down.

short sword: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5

short sword: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Initiative:

1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr

blue: 15 dmg

You guys are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"outa my way! I'll bull rush our way in there!" delay. If a chance opens I'll bull rush into the room

-Posted with Wayfinder

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre will investigate further into the building if possible.

Liberty's Edge

"Where are you off to Pierre? We still have a couple of things to take care of here."

Attack: 1d20 + 6 ⇒ (18) + 6 = 24, Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 6 ⇒ (14) + 6 = 20, Damage: 1d10 + 4 ⇒ (1) + 4 = 5

With the foe before him (hopefully) vanquished Rhyfelwr will step back to allow Brak into the fray.


The Flaxseed Pathfinder Lodge

Nothing more to the building as far as you can see now.

Rhy takes down the currently leading mercenary and backs away.

Initiative:

1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr

Hingle, Brak, Zax, Umaga, and Pierre are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I can't see the map from phone. If i can I prefer to,swing my axe atk: 1d20 + 7 ⇒ (16) + 7 = 23DMG if hit: 1d12 + 4 ⇒ (12) + 4 = 16

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Now with more of an opening, Brak rushes into the room and slashes into the mercenary!

Initiative:

1. Umaga and Pierre
2. Mercenary (16 dmg)
3. Hingle, Brak, Zax, and Rhyfelwr

Hingle, Zax, Umaga, and Pierre are up!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

I can no longer sit idly by! Zax will drop his wand, draw his weapon, and move into the room to attack! Assuming I can stand in that square, that is. I provoke an AoO as well.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13 for Damage: 1d8 + 2 ⇒ (4) + 2 = 6

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