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"Nobles..." Pierre says with a scowl. He'd spit on the floor if it weren't Dreng's office.
Once he hears that he gets to coat his sickle with the blood of the nobility, Pierre's demeanor turns a bit brighter. "We will deal with her, Sir. My sickle will make sure she never draws breath again for her trespasses against the Society."

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"Straight up hunt. Gotcha. Pierre, lead the way and I'll back you with my axe!"
Brak turns to Dreng, "I don't suppose you've got information on what she uses for muscle?"

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"What sort of…resistance can we expect to encounter? Does this Celeena employ her own bodyguards or does she simply hire random swords as needs arise?"
"The agents in Cheliax have reported that Celeena hired mercenaries from the Devil's Claw Company, an organization of failed Hellknights."
Is there any hint of the current location of our quarry?
The Venture-Captain provides you directions to a townhouse located in the Eastgate district on Absalom's quiet east side.
---
Sitting on the corner of a quiet street, the red brick Deckland townhouse melds in with the middle class buildings in this portion of Absalom. A small, flickering candle can be seen through a barred window on the building's west side and a single door can be seen on the building's south face.

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Pierre scouts out the building while trying to stick to the shadows.
Take 10 Stealth = 18

EndlessForms |

Pierre can hear voices coming from the barred window on the side of the house.

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Is there only the one exit? I want to go in with Zax through the front door, but I'll defer to a stealthy start.

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Pierre hears his group conferring as he trots back to report. He shrugs and draws his hammer and sickle. "Let's get some answers, huh?"
Through the door! Preferably not with Pierre at the front!

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Brak stays with his taller shieldmates, axe drawn mumbling something about wishing he had saved up for better armor.

EndlessForms |

Opening the front door reveals a short entry hall but also pulls on a string that rings a bell. The speaking in the other room immediately cuts short and you hear the frantic scraping as of chairs being pushed back.
merc: 1d20 + 5 ⇒ (10) + 5 = 15
Umaga: 1d20 + 2 ⇒ (16) + 2 = 18
Hingle: 1d20 + 6 ⇒ (7) + 6 = 13
Rhyfelwr: 1d20 + 4 ⇒ (5) + 4 = 9
Brak: 1d20 + 1 ⇒ (11) + 1 = 12 (+3 when underground)
Zax: 1d20 + 2 ⇒ (9) + 2 = 11
Pierre: 1d20 + 9 ⇒ (6) + 9 = 15
Initiative:
1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr
Umaga and Pierre are up!

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"Grr... we should have baited them out into the open..." Pierre mutters as he follows the headstrong Umaga and lashes out with his sickle at the man.
Sickle - Cover: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Damage: 1d6 ⇒ 4
Sneak Attack Damage: 1d6 ⇒ 2

EndlessForms |

Umaga and Pierre miss! The first mercenary stabs at Umaga, then steps back to allow his partner to jump in!
short sword: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 3 ⇒ (2) + 3 = 5
short sword: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Confirm:
short sword: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Initiative:
1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr
You guys are up!

EndlessForms |

AoO on Brak: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4
They are normal walls. It might take a couple hits but it is doable.

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Umaga, tries his best to block the first blade with his shield, but he gets cut on the arm, leaving him exposed to the deadly aim of the second blade as it leaves a deep gash in his throat. He coughs up blood as he nearly falls.
He stabs back at the enemy, then steps back to the the others try.
PA shortspear: 1d20 + 4 ⇒ (9) + 4 = 13 for damage: 1d6 + 5 ⇒ (4) + 5 = 9, then free 4' directly backwards.
2 hp...i forgot to buy a clw potion...D'OH

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Pierre readies an attack for when the thug step between him and Brak.
Sickle: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 1d6 ⇒ 2
Sneak Attack: 1d6 ⇒ 4

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Seeing what Pierre is attempting, Zax decides to run past the thug and move to heal Umaga provoking an AoO.
CLW wand on Umaga: 1d8 + 1 ⇒ (5) + 1 = 6

EndlessForms |

Zax and Umaga back up into the other room to recover. Pierre readies his sickle...
Initiative:
1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr
Rhyfelwr is up!

EndlessForms |

Rhy deals a devastating hit to the mercenary in blue! The merc stabs back before stepping away to allow his partner in!
short sword: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (2) + 3 = 5
short sword: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Initiative:
1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr
blue: 15 dmg
You guys are up!

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Was going to grease the weapon of one of the baddies, but they're tactically sound, so...
Hingle moves in and draws a wand.
Slippery little devils, Hingle thinks to himself. Wait, *are* they devils? I didn't see any telltale signs of that...

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As Rhyfelwr moves up in front of Pierre, the Galtan mutters under his breath. "You bloody idiot..."
"You seem to be able to handle it. Good luck." Pierre says as he leaps through the doorways to investigate further into the building.
Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15 To avoid AoO

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AoO on Pierre:
short sword: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Confirm:
short sword: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4

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Brak will swing his blade around the corner (leaving it to GM to apply cover if applicable to AC.) AXE: 1d20 + 7 ⇒ (8) + 7 = 15 DMG if hit: 1d12 + 4 ⇒ (2) + 4 = 6

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Hingle pulls out a wand as Pierre gets stabbed for moving past the mercenary. Zax continues to treat Umaga. Brak's swing is hindered by the doorway and misses, as does Rhyfelwr's
Initiative:
1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr
blue: 15 dmg
Umaga is up!

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The mercenaries do their familiar two-step-stabbing maneuver, trying to bring Rhyfelwr down.
short sword: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5
short sword: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Initiative:
1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr
blue: 15 dmg
You guys are up!

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"outa my way! I'll bull rush our way in there!" delay. If a chance opens I'll bull rush into the room
-Posted with Wayfinder

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"Where are you off to Pierre? We still have a couple of things to take care of here."
Attack: 1d20 + 6 ⇒ (18) + 6 = 24, Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 6 ⇒ (14) + 6 = 20, Damage: 1d10 + 4 ⇒ (1) + 4 = 5
With the foe before him (hopefully) vanquished Rhyfelwr will step back to allow Brak into the fray.

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Nothing more to the building as far as you can see now.
Rhy takes down the currently leading mercenary and backs away.
Initiative:
1. Umaga and Pierre
2. Mercenaries
3. Hingle, Brak, Zax, and Rhyfelwr
Hingle, Brak, Zax, Umaga, and Pierre are up!

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I can't see the map from phone. If i can I prefer to,swing my axe atk: 1d20 + 7 ⇒ (16) + 7 = 23DMG if hit: 1d12 + 4 ⇒ (12) + 4 = 16
-Posted with Wayfinder

EndlessForms |

Now with more of an opening, Brak rushes into the room and slashes into the mercenary!
Initiative:
1. Umaga and Pierre
2. Mercenary (16 dmg)
3. Hingle, Brak, Zax, and Rhyfelwr
Hingle, Zax, Umaga, and Pierre are up!

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I can no longer sit idly by! Zax will drop his wand, draw his weapon, and move into the room to attack! Assuming I can stand in that square, that is. I provoke an AoO as well.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 for Damage: 1d8 + 2 ⇒ (4) + 2 = 6