GM Endless Forms' Core PFS The Life and History of Grandmaster Torch (Inactive)

Game Master Mike Tuholski

A 1-5 Core scenario played at the 3-4 subtier.

Combat Map


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Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre rushes over to the wall and tries to solve the geared problem in front of them.

Intelligence Check: 1d20 + 2 ⇒ (9) + 2 = 11
Intelligence Check: 1d20 + 2 ⇒ (11) + 2 = 13
Intelligence Check: 1d20 + 2 ⇒ (14) + 2 = 16

He slams a peg into one slot before twisting another sprocket a full 180 degrees.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax will carry the small Hingus so he does not need to tread water.

Strength?: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Rhyfelwr will aid Brak.

AA: Strengh: 1d20 + 3 ⇒ (7) + 3 = 10


The Flaxseed Pathfinder Lodge

Everyone works together to force one of the gears backwards, closing the last chute! Several seconds later the water slowly begins to drown and when there is less than an inch of water remaining the gear-laden door swings open.

Once-cheerful mosaics of smiling children and adults running through the streets of Absalom line the walls, but age and water damage smear the faces enough to make it seem as though they weep. Sturdy work benches and bookshelves line the walls. An intricate mess of bronze chains, plates, pendulums, and gears that form a sort of astrolabe dangle high above the room. Catwalks spin out from the walls in three places, curving on a horizontal plane and meeting in an open circle in the middle of the room. Between the catwalk circle dangles the body of a desiccated elf, ragged and dusty scraps of clothing barely covering his thin, bony body. He seems to be dangled in a maze of chains connected to the massive astrolabe above and the chains clank silently as he lolls his head from side to side. Nuar is chained to a dusty couch in the northern spiral of the room and is barely conscious.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"let it never be said that brains always trump biceps. Just sayin"

-Posted with Wayfinder

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

There he is! Zax will try to make his way to their target in order to free him.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak whips his head around at Zax's words and heads over to Nuar.

Liberty's Edge

Rhyfelwr follows as well, ready to use his healing wand as needed. He keeps an eye out for potential danger. "It is highly likely that they did not restrain themselves."

perception: 1d20 + 9 ⇒ (3) + 9 = 12


The Flaxseed Pathfinder Lodge

As you approach Nuar, the desiccated elf’s head lolls to the side again and his eyes flutter open. He stiffens and tugs at his tethers, screaming with rage. “You! You ungrateful, short-lived insects! I was betrayed and dragged on this altar of pride! Mortality is all you crawling beasts deserve!”

Abysiel Greensummer is tied permanently to this chamber and dangles 20 feet above its center by 12 massive bronze chains. The narrow catwalks within his workshop provide a level footing if a PC climbs the 20-foot ladders up to them. Without railings, the catwalks are dangerous: moving across one at half speed requires a DC 5 Acrobatics check (DC 10 to move at full speed). Anyone taking damage while standing on the catwalks must make an immediate DC 10 Acrobatics check or fall. Characters who fall may attempt a DC 15 Climb check to catch themselves, as per the Climb rules.

gm rolls:

ab: 1d20 + 2 ⇒ (8) + 2 = 10
Umaga: 1d20 + 2 ⇒ (8) + 2 = 10
Hingle: 1d20 + 6 ⇒ (18) + 6 = 24
Rhyfelwr: 1d20 + 4 ⇒ (1) + 4 = 5
Brak: 1d20 + 1 ⇒ (12) + 1 = 13 (+3 when underground)
Zax: 1d20 + 2 ⇒ (1) + 2 = 3
Pierre: 1d20 + 5 ⇒ (16) + 5 = 21

Initiaitve:

1. Hingle, Pierre, Brak, and Umaga
2. Abysiel
3. Thyfelwr and Zax

Hingle, Pierre, Brak, and Umaga are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Round 1

Not sure where the ladders are, but Brak will double move towards one.

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, will run (if possible) to the other side of the room to gain access to one of those ladders. Otherwise he will follow Brak.


The Flaxseed Pathfinder Lodge

The dashed lines are the catwalks. The ladders are along the wall where the catwalks meet the wall.

Brak and Umaga make their way to the ladders!

Initiaitve:

1. Hingle, Pierre, Brak, and Umaga
2. Abysiel
3. Rhyfelwr and Zax

Hingle, Pierre, Rhy, and Zax are up!

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Hingle draws a wand and looks about frantically for some way to help. If he sees a mechanism to lower the chains he will point it out or move to it.


The Flaxseed Pathfinder Lodge

Hingle sees no mechanism for lowering the chains: they are permanently attached to both the ceiling and the elf.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

The injured Pathfinder stays back with his sickle and hammer drawn, protecting the people in the rear.

Hold Action

Liberty's Edge

"Apologies Pierre...It must have slipped my mind that you were unwell."

Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Oh, if you can use the wand, then Brak would have healed me on the last page. No one spoke up about it and I've been hella busy, so I just forgot to follow up. Spend you action on something else.


The Flaxseed Pathfinder Lodge

Yes, those heals can be retconned to before the fight.

Liberty's Edge

OK…in that case.

Rhyfelwr takes aim at Abysiel.

Rapid Shot: 1d20 + 3 ⇒ (3) + 3 = 6, Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Rapid Shot: 1d20 + 3 ⇒ (11) + 3 = 14, Damage: 1d8 + 3 ⇒ (1) + 3 = 4

GM Star Reroll on first attack: 1d20 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

I would have swore I said I could use the wand, maybe that was a different thread. Hmm.

Zax will double move in order to try and reach the catwalk. Looks like the top ladder is closest, I can move 40' this turn. I guess that puts me on the ladder somewhere?


The Flaxseed Pathfinder Lodge

Zax moves to a ladder as Rhy fires a pair of arrows. Unfortunately none of the arrows hit.

DC 16 Spellcraft:
hypnotism

The crazy elf casts a spell which catches Brak's and Zax's attention.

2d4 ⇒ (4, 4) = 8
DC 14 Will save or fascinated for 2d4 ⇒ (2, 4) = 6 rounds. You receive a +2 on your save because we are in combat

Initiaitve:

1. Hingle, Pierre, Brak, and Umaga
2. Abysiel
3. Rhyfelwr and Zax

You guys are up!

Liberty's Edge

Rhyfelwr fires off another pair of arrows.

1d20 + 3 ⇒ (2) + 3 = 5, 1d8 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (15) + 3 = 18, 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

WILL: 1d20 + 1 + 2 + 2 ⇒ (19) + 1 + 2 + 2 = 24 "ye ain't foolin' me!!!"

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Will: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 That fooled no one!

Zax will continue to move toward the enemy! Not sure how far I can get due to the ladder, but I'll double move if needed.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Same. Double move until I can bring axe to bear.

-Posted with Wayfinder

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

Does Hingle have a line of effect to the crazy elf? If so, he''ll be eating a charge from his wand of magic missile.

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre will move to free the minotaur from his bonds. "I'll handle the cow. You take care of the crazy guy up top..." he mutters to his compatriots.

Probably a double move to wherever the minotaur is in the room.


The Flaxseed Pathfinder Lodge

Nuar is in the northern alcove of the room.

@Hingle: yes, he's hanging in the middle of the room.

The ladders are 20' tall. Assume you move up at half-speed. Don't forget that moving across the catwalks at half speeds requires a DC 5 Acrobatics or DC 10 at full speed.

One of Rhy's arrows sinks into the elf's side as Brak and Zax start climbing the ladders to read the elf! Pierre runs across the room to check on the Minotaur Prince!

Initiaitve:

1. Hingle, Pierre, Brak, and Umaga
2. Abysiel (6 dmg)
3. Rhyfelwr and Zax

Hingle and Umaga are up!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

My apologies, I'll be very sporadic from today (Sunday) until late Monday. I'll post whenever possible if things change. To keep the game moving I'll post now, which amounts to double moving at full speed across the catwalks. A double move at full speed would put Brak NE of the enemy within melee. Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |
EndlessForms wrote:
@Hingle: yes, he's hanging in the middle of the room.

Thought so but wanted to be sure, thanks.

go go magic missile : 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga, will double move to climb the ladders and move closer to the pesky elf.

acro if needed: 1d20 - 2 ⇒ (3) - 2 = 1

a falling I will go: 1d20 + 3 ⇒ (14) + 3 = 17


The Flaxseed Pathfinder Lodge

Hingle's missile hits the elf as Brak crawls along the catwalk. Umaga tries to follow Brak's lead but can't keep his balance.

Initiaitve:

1. Hingle, Pierre, Brak, and Umaga
2. Abysiel (10 dmg)
3. Rhyfelwr and Zax

Rhy, Zax, and Pierre are up!

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax will double move at half-speed to get next to the enemy.

Acro: 1d20 - 3 ⇒ (17) - 3 = 14

Liberty's Edge

"If I keep shooting like this I'm going to need more arrows before too long.."

Rapid Shot: 1d20 + 3 ⇒ (16) + 3 = 19, Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Rapid Shot: 1d20 + 3 ⇒ (4) + 3 = 7, Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre frees the minotaur with a quick slice of his sickle along the ropes. "Head for the door, Prince. "

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Nuar seems to be having trouble picking himself and moving quickly (staggered).

Rhy puts another arrow in the elf! Abysiel grabs a chain and tugs, causing a heavy pendulum to swing down from the ceiling at Zax!

melee touch: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 ⇒ 1

Initiaitve:

1. Hingle, Pierre, Brak, and Umaga
2. Abysiel (15 dmg)
3. Rhyfelwr and Zax

You guys are up!

Grand Lodge

(core) Half-Orc | HP: 31/31 | AC 19 FF 16 TCH 13 | Init +6 | Per +1 | CMD: 18 | F +5 R +3 W +2 Fighter 3.2

Umaga will once again climb the ladder and progress near the enemy.

acro 5: 1d20 - 2 ⇒ (15) - 2 = 13

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Yield, foul being!

Zax will activate Smite Evil and attack!

Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 for Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Grand Lodge

Male Gnome Sor5 | hp 37/37 | Init +6 | AC 17/13, T 13, FF 15/11 | CMB +0, CMD 12 | F +5 R +5 (+2) W +4 | Prcptn +4 |

missile of magicness: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

ATK: 1d20 + 6 ⇒ (15) + 6 = 21 DMG: 1d12 + 4 ⇒ (8) + 4 = 12

"I've had about enough outa you!"

Grand Lodge

HP: 27/27 | AC 17 | T 13 | FF 14 | Fort +3 | Ref +6 | Will +2 | CMD 15 | Initiative +9 | Perception +7 | Climb/Swim +5 | Acrobatics +9 | Bluff/Intimidate +8 | Disable Device +10 | Knowledge(D/L) +8
Resources:
CLW - 44/50

Pierre will aid the minotaur in his escape. He throws the meaty arm over his shoulder and helps the minotaur get closer to the doorway.


The Flaxseed Pathfinder Lodge

Hingle and Brak knock the elf unconscious!

Out of combat!

Abysiel’s chamber contains many of his ancient tools and earlier experiments in manipulating time. Among the salvageable items are an alchemist’s lab, masterwork artisan’s tools, a wand of magic missile (CL 3rd, 50 charges), and a wand of daze (50 charges). Scattered throughout the room are a variety of coins brought here by the morlocks as offerings—there are 800 gp worth of coins. The greatest treasure, however, is Izryen’s Hourglass, which can easily be removed from the grand device with 30 minutes worth of work.

Izryen's Hourglass:

Aura strong transmutation; CL 18th
Slot none; Weight 2 lbs.
Description

Izryen’s Hourglass dates from before the Starstone, when elves stood as the only civilized humanoids of Golarion. Izryen milled her hourglass from white jade and quartz, and filled it with the magic-steeped sands of the northern Garundi desert. Originally crafted to keep time precisely and aid the wizard’s study of the heavens, near-constant tampering and augmentation eventually forged a sympathetic link between the Hourglass and the flow of ages around it. The sands keep perfect time, and anyone studying the artifact for 5 minutes who succeed on a DC 15 Knowledge (arcana) check can determine the exact position of any given celestial body at that moment. While in the presence of the Hourglass, mortal beings age at half their natural rate.

Nuar Spiritskin is grateful for your assistance and is quite confused as to how he came to be in the Tangle. Once Abysiel is slain, it is a simple matter to extract Izryen’s Hourglass from the grand device above and let the Minotaur Prince lead you out of the maze and back to the surface.

And that's it! I'll get chronicles out today and we'll jump into the next adventure! I think everyone should be due to level so I'll give you a bit of time to take care of that.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

WOOHOO! Thanks again, I'm loving this.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

To the surface. I've had enough of the Tangle for this trip.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Before the society calls em back I need to make me some coin."

Day Job (Armorer): 1d20 + 7 ⇒ (10) + 7 = 17


The Flaxseed Pathfinder Lodge

Venture-Captain Drandle Dreng’s pinched face is hard to see from behind the stack of books that divide the front of his office from the space behind his desk. A shockingly old man with white hair and slightly milky eyes, he is surprised by the appearance of outsiders in his office, and looks up, half startled and half relieved.

“Thank you for coming on such short notice. I’d been meaning to give this assignment to you at a later date, and with less pressing time constraints, but it seems that time has conspired against us.” Dreng mumbles to himself as he passes out a stack of notes and maps from behind the wall of books. “These notes are from a recent Chronicle—it contains some interesting finds, but one of them is now the utmost priority to the Society.”

Dreng lightly taps a bony finger on a map, on which can be seen a section of Absalom with a small corner townhouse circled in deep red. “This townhouse is a façade for an underground vault. The vault belonged to an old noble family of Absalom that was expelled a decade ago—the Decklands. The family was forced out when their patriarch—a man known as Orias—was discovered to have written documents detailing the city’s defenses, documents he intended to hand over to hostile forces loyal to Cheliax. The Chronicle indicates that a copy of these documents exist within the vault.

“A Pathfinder looking into the Decklands and their Chronicle references in Cheliax was attacked and killed ten days ago. The thugs made off with a copy of his notes— fortunately, he’d already sent us another. We have reason to believe it was the work of the Decklands’ oldest child, a young woman named Celeena, and she’s the reason this assignment is now urgent. The fact that Celeena and her forces were willing to kill a Pathfinder for this information shows how desperate they are to retrieve the documents. If she were able to get these documents and return them to Cheliax, it would undermine the defenses of the whole city, as well as cause the Society undue headaches. Find Celeena, find the documents in her vault, and prevent this situation from turning into one big mess for the Society.”


The Flaxseed Pathfinder Lodge

"Do you have any questions before I send you out?" the aged Venture-Captain asks.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

The dwarf Brak frantically looks around. He was still checking his equipment....

"oi. Explain that again."

sorry will post tonight.

-Posted with Wayfinder

Liberty's Edge

"What sort of…resistance can we expect to encounter? Does this Celeena employ her own bodyguards or does she simply hire random swords as needs arise?"

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Is there any hint of the current location of our quarry?

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