GM Edwin's Gamma Far-Go campaign

Game Master Insnare

Far-Go is dying...the people are afraid...the animals are wasting away...the crops are withering in the fields. No one, not even the
powerful high priest, Arx Skystone, knows what has caused Far-Go's misfortune.
You are part of a group of young adventurers about to embark on the mysterious and perilous Rite of Adulthood. As you travel
through the savage wilderness, all you have to guide you are your wits...your strength...and your dreams!!

FAR-GO

Warrens

Chickens Exterior

Chicken Interior


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Shot Putter Funkmeister

Here is the Discussion thread for the GW campaign in Far-Go!

Grand Lodge

Male Human Monk 1

Hey! Cant seem to find the PM button. Would like to be a Mutated tree. :)
Sorry for the inconveniance.


Female Dwarf Ranger(Guide)

GW

Cool, roll me up a Pure Strain and a Mutated tree...

Grand Lodge

Male Human Monk 1

Just checking beforehand, the file is malwarefree? :) (cant be too careful these days)

Grand Lodge

Male Human Monk 1

Ill post it after i read things through, dizziyng amount of text... :/


Female Dwarf Ranger(Guide)

I have been using the file for 4 years so I hope not. Most of the text is for the GM.

Grand Lodge

Male Human Monk 1

I need coffe before i look it over, new ruleset and all that.
3d6 or 4d6 drop lowest?


Female Dwarf Ranger(Guide)

There is a chart on page 15. PSH is 4d6-L and then on CON, INT, CHA you add 3 to the roll.

Mutated plants are 3d6 for all attributes but have bonuses depending if you are a tree, brush, flower, mushroom or something else.

Grand Lodge

Male Human Monk 1

Pure Strain Human

PS:: 4d6 ⇒ (6, 3, 4, 2) = 15
DX:: 4d6 ⇒ (1, 2, 5, 6) = 14
CN:: 4d6 + 3 ⇒ (4, 2, 3, 5) + 3 = 17
MS:: 4d6 ⇒ (3, 5, 3, 3) = 14
IN:: 4d6 + 3 ⇒ (3, 5, 5, 4) + 3 = 20
CH:: 4d6 + 3 ⇒ (5, 5, 4, 2) + 3 = 19
(Drop Lowest dice on above, not senses)

Senses:: 3d6 ⇒ (5, 2, 1) = 8

+2 Bonus Use artifacts Ability
+2 bonus to health against radiation hazards
Base walking speed of 12, Base speed of 3 swimming

------------------------------

Sentient Plant (Tree)

PS:: 3d6 + 3 ⇒ (6, 6, 4) + 3 = 19
DX:: 3d6 ⇒ (5, 5, 3) = 13
CN:: 3d6 ⇒ (1, 6, 2) = 9
MS:: 3d6 ⇒ (5, 4, 3) = 12
IN:: 3d6 ⇒ (2, 5, 2) = 9
CH:: 3d6 ⇒ (4, 4, 2) = 10

Senses:: 4d6 ⇒ (5, 5, 3, 4) = 17
(Only drop lowest on senses)

Mutation: 1d6 ⇒ 5
+1 Physical Mutation
Total Carapace Mutation

---------------------------

Grand Lodge

Male Human Monk 1

So for mutations: 5 plant and 1 Physical mutation?

Grand Lodge

Male Human Monk 1

Plant Mutations: 5d100 ⇒ (69, 85, 94, 25, 100) = 373
Physical Mutation: 1d100 ⇒ 100

Grand Lodge

Male Human Monk 1

100 Reroll Plant Mutations: 2d100 ⇒ (82, 36) = 118
100 Reroll Physicas Mutation: 2d100 ⇒ (93, 18) = 111


Female Dwarf Ranger(Guide)

I think you can choose physical or mental for the 1.

Grand Lodge

Male Human Monk 1

Plant Mutations Strength (drop Lowest):
Poisonous Thorns: 4d6 ⇒ (4, 4, 1, 2) = 11
Squeeze Vines: 4d6 ⇒ (3, 6, 2, 2) = 13
Doubled Pain (D)
(100 roll) Finger Vines: 4d6 ⇒ (1, 1, 1, 1) = 4
(100 roll) Spore Cloud: 4d6 ⇒ (6, 2, 4, 6) = 18
(Picked) Regeneration: 4d6 ⇒ (5, 6, 1, 5) = 17

Physical Mutations Strength (drop Lowest):
Diminished Sense (D)
Heightened Physical Attribute: +6 CN

Grand Lodge

Male Human Monk 1

...So ive got a choice of a really smart and attractive pure strain human, or a regenerating smashy stinky tree thats slightly dumb.

Grand Lodge

Male Human Monk 1

As for classes:

Enforcer Sentient Tree:
12 points into makeshift weapons/armor
+1 THAC Melee/Ranged
+CN Hit points

(If allowed) Examiner Pure Strain Human:
1 Random Tech IV item from loot tables (Roll for me if possible)
4d6 ammo (if applicable)
+1 use Artifacts and Robot recognition
4 Avoid artifact disaster
4 Jury-rig
4 Read schemantics
4 Repair Artifact


Female Dwarf Ranger(Guide)

It is not a choice but rather you get Both

Grand Lodge

Male Human Monk 1

(Tree free mutation) Carapace: 4d6 ⇒ (6, 6, 5, 2) = 19
(Drop lowest)

Grand Lodge

Male Human Monk 1

I see!
Also... that tree is very sturdy.

Grand Lodge

Male Human Monk 1

Anyway, aside from anything i missed the only think left is the "Tier IV Random Loot" to be rolled up.

Grand Lodge

Male Human Monk 1

Diminshed Sense(D): 1d6 ⇒ 2

Grand Lodge

Male Human Monk 1

A partially deaf tree. lol.

Grand Lodge

Male Human Monk 1

Squeeze Vines (number): 1d4 ⇒ 1
Finger Vines (number): 1d4 ⇒ 2
Poisonous Thorns (1 Destructive, 2 Debilirative, 3 Paralytic: 1d3 ⇒ 2

Grand Lodge

Male Human Monk 1

So, i guess the last details i need to know what time do you run your thing on sunday (GMT +1 Modified), and is there anything i missed besides buying equipment (which ill look at later).
Thanks for your time!


Female Dwarf Ranger(Guide)

This is for PBP.

Grand Lodge

Male Human Monk 1

Right, sorry. My first PbP game :)

Grand Lodge

Male Human Monk 1

Im honestly rather confused about these rules, though will get food and get back to rereading them later. :) Thanks for your patience and understanding!

Ill summersize the sheets aswell if i can manage it, and write them on paper on the side for ease of access.
Real paper notes is very useful! :P


Male Pure Strain Human Thac0 melee +1, Thac0 ranged +3 HP 58 Health 12, Perception 12, Stealth +3 Speed Base 13 Scout

Here

Grand Lodge

Male Human Monk 1

Im reading through things, trying to make a writeup right now.

Grand Lodge

Male Human Monk 1

HP: 17d6 + 17 ⇒ (2, 3, 6, 5, 2, 1, 1, 4, 5, 2, 1, 2, 1, 2, 3, 5, 3) + 17 = 65
10% write: 1d100 ⇒ 81
50% swim: 1d100 ⇒ 46
Doman: 1d1001 ⇒ 144 (add 250 on top of that)

Grand Lodge

Male Human Monk 1

Doman second attempt after mistake, x10 + 250: 1d10 ⇒ 9

Grand Lodge

Male Human Monk 1

starting doman PSH: 1d10 ⇒ 8

Grand Lodge

Male Human Monk 1

PSH HP: 15d6 ⇒ (5, 2, 5, 6, 5, 5, 6, 5, 3, 2, 3, 4, 1, 4, 2) = 58

Grand Lodge

Male Human Monk 1

Wrote down the sheet on paper for now. :) So much to take note of.
(Low is good for the 1d100 things i rolled)
Dont know how to roll for the bonus tech 4 item from examiner though. :(

Grand Lodge

Male Human Monk 1

10% Swim: 1d100 ⇒ 8
25% Ride: 1d100 ⇒ 10

Grand Lodge

Male Human Monk 1

What does "+2 Initial Constitution" mean?
I looked at the plant thing and i assumed it was +2 CN for calculating starting HP.


Shot Putter Funkmeister

It means at the beginning.

Could you make an avatar? I was waiting for the others to report in before I kick it off. The adventure needs to be prefaced just right.

Please read the formatting so you can format text properly.


Female Pure Strain Human Examiner 1

(Previous profile usage Ral'Tarus)
Right, so i should count "Initial" as temporary bonuses for starting HP only?
Or just a flat "+2 to CN" thats added?
That and i still cant figure out how the ruleset wants me to roll on the Tech 4 loot table for the Examiner bonus item.
English is my second language and sometimes rulesets are written weirdly.


CN Grippli Shaman, Wave (Deep) Spirit Shaman 1 HP: 10/10 | AC: 19. 14 Tch. 16 FF | F:+1 R: +5 W: +5 | Perc: +3 SM: +7 Active: None

PJP checking in!

Shadow Lodge

Designing a PSH for the game!

PS: 4d6 ⇒ (4, 2, 2, 4) = 12 = 10
DX: 4d6 ⇒ (2, 2, 1, 4) = 9 = 8
CN: 4d6 + 3 ⇒ (5, 5, 3, 4) + 3 = 20 = 17 (+3)
MS: 4d6 ⇒ (1, 6, 2, 2) = 11 = 10
IN: 4d6 + 3 ⇒ (1, 1, 4, 3) + 3 = 12 = 11
CH: 4d6 + 3 ⇒ (6, 5, 5, 3) + 3 = 22 = 19 (+4)

Senses: 3d6 ⇒ (6, 5, 6) = 17 = 17 (+3)

Hmm, high CN, CH, SN, middling everything else... Bonuses to Perception, Hit Points, Health... Probably Enforcer.

HP: 17d6 + 17 ⇒ (5, 2, 1, 5, 5, 3, 1, 3, 2, 6, 6, 3, 1, 3, 6, 5, 2) + 17 = 76

Read/Write: 1d100 ⇒ 33
Swim: 1d100 ⇒ 39


Female Pure Strain Human Enforcer 1

Okay, I've prepped a PSH Enforcer! Haven't gotten equipment yet, though.


Female Dwarf Ranger(Guide)

Ok, don't worry about equipment. It will be provided.

I will start it tomorrow morning.

Sovereign Court Contributor

I rolled my stats for an altered human in the recruitment thread. Best suited for a scout, I think, but if I am correct we currently lack an examiner. My only mental mutations don't really lend to an esper. I could also do a decent enforcer. How important is balancing the party compared with Pathfinder?


Female Dwarf Ranger(Guide)

its ok.


CN Grippli Shaman, Wave (Deep) Spirit Shaman 1 HP: 10/10 | AC: 19. 14 Tch. 16 FF | F:+1 R: +5 W: +5 | Perc: +3 SM: +7 Active: None

Glickly could probably do Esper or Scout. Scout just seemed better suited.


Male Altered Human Scout 1 AC:28, HP:31/58, MD:12, Hth:12, Per:17, Spd:17 THAC m:0, r:+1 Robot Rec 18

I have to do some of my derived traits, but here's Bugsby


Female Pure Strain Human Examiner 1

I have written down the character sheet(s) on paper for now.
I still need to look over the rules again, though i should be ready after some coffe and a good few hours of reading.


Female Pure Strain Human Examiner 1

The main issue is that i dont know what tech 4 item my character rolled up, and what "Initial +2 CN" means lol. :P Other then that im fine.
Ill also take notes about the initial introduction and such so i dont forget that.


Female Dwarf Ranger(Guide)

That item you will get from your parents before the quest starts... after this scene.

I already wrote what it meant Yesterday.


Shot Putter Funkmeister

For Ral 1d20 ⇒ 4 FL... we'll do the rp... once people ask the highpriest any questions

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