Lucrezia-Mari |
Lucrezia will try again to encourage Plunder, and her bow, to actually hit effectively.
Thinking he may have better luck with Red, Lucrezia first cast acid maw and will direct Plunder to move five feet next to red and full attack with his
bite: 1d20 + 4 ⇒ (20) + 4 = 24 and if it hits will deal 1d4 + 1 ⇒ (1) + 1 = 2 points of damage plus 1d4 ⇒ 2 points of acid damage and another d4 for the next two rounds if he stays up that long
Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19 and if it hits will deal 1d6 + 1 ⇒ (5) + 1 = 6 points of damage and
Claw 2: 1d20 + 4 ⇒ (1) + 4 = 5 and if it hits will deal 1d6 + 1 ⇒ (3) + 1 = 4 points of damage.
She chooses to remain in her current location so that Bolger can maybe have a flank bonus to Green.
Lucrezia-Mari |
CritConfirm Bite: 1d20 + 4 ⇒ (13) + 4 = 17 for another 1d4 + 1 ⇒ (2) + 1 = 3 points of damage.
I don't think the acid maw damage will double, too? but if it does, it would be an additional 1d4 ⇒ 4 points of acid damage.
Haakon Járnison |
Not too sure what the status of blue is, so...
"Leave my Ulfen brother alone!" he shouts as Ulfric's tale continues to focus his anger.
unarmed attack: 1d20 + 7 + 1 + 1 + 2 ⇒ (12) + 7 + 1 + 1 + 2 = 23 damage roll: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
As he strikes the Ulfen spirits join in his attack.
spirits attack: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17 damage roll: 1d4 + 3 ⇒ (3) + 3 = 6
"Leave my new little friend alone!" he shouts as Ulfric's tale continues to focus his anger.
unarmed attack: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 damage roll: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
As he strikes the Ulfen spirits join in his attack.
spirits attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 damage roll: 1d4 + 3 ⇒ (3) + 3 = 6
GM Eddv |
Blue goes down when Ulfric attacks him with his axe and then his spirit attacks Pink which also drops him
Thug Red -10
---
Haakon -3 hp
Ulfric -17 hp
Lucrezia
---
Thug Green -12
---
Bolger -18 hp, needs to roll AoO.
Teri
Oh hell, they got the boss, we need to bail pronto the green one will shout as he turns tail and runs, provoking an attack from Bolger on the way out.
Teric Cain |
Teric tries to line up a shot at the last thug. A frosty blue ray shoots from his hand.
Ranged Touch (bless, melee): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Haakon Járnison |
As blue was already down to Ulfric's attack i would have done the second option and gone and attacked green. This would have also meant i got an AoO when he ran.
unarmed AoO: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22 damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
GM Eddv |
The Red Thug takes a wallop on the way out but also manages to run away.
Combat over unless you want to give chase
You have two unconscious and bleeding bodies about to die in front of you but the house otherwise seems empty.
Lucrezia-Mari |
Lucrezia will yell after the fleeing thug, Come back! We aren't done playing yet! but will not give chase.
Haakon Járnison |
Haakon starts to chase the thug down, but when he looks and sees no-one else joining him he stops the chase and gets his emotions under control again.
"If we meet again you will pay for your crimes you coward!"
He heads back to the group to see what what happened to the rest of the attackers.
"It's good to get a scrap in after a long see voyage. What say you, brother?" he shouts to Ulfric with a hearty chuckle.
They're not related but Haakon sees Ulfric as the brother he never had.
"And it looks like we have some prisoners to tie up too. Maybe we can get some answers from these foolish ones who stuck around to fight when they should have ran away with their cowardly friend back there." he says as he gestures in the direction the thug ran.
Ulfric "Whitemane" Lupercal |
Ulfric let's his tale finish and the spirits of his fallen ancestors go back to their rest. Spotting one fleeing he ignores them and goes back to the chest, ensuring it is still fine after the attack.
He shouts back to Haakon "Da! Of course my Jarl, nothing like a fight on home soil to get the ice from your veins!" He gives a laugh in return.
Noticing the blood pouring from his wounds he gives a deep sigh and heals himself with his wand.
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
Healing 16 of 17 damage,
Teric Cain |
Teric dusts himself off, glancing at the fleeing thugs with only minor distaste. "Let them run. We have these two. They'll tell us what we need to know." He leans over one and searches his body for any clues.
Haakon Járnison |
"If anyone requires healing magic i am happy to share my wand... if someone else were to use it that is. I can never get these damn things to work!"
Lucrezia-Mari |
That is so kind of you. I can activate it for anyone that needs it, though Plunder and I were miraculously not struck.
GM Eddv |
The two are gone and your hostages are now merely unconscious rather than bleeding to death.
What's your next move?
Ulfric "Whitemane" Lupercal |
Ulfric inspects the unconscious prisoners and, with a practiced motion, quickly divests them of their gear and any potions etc. He gets his rope out of his backpack and chucks it to Haakon.
"Da, Haakon my brother, please tie these men up so that I can question them thoroughly, let us find out what they were after."
Once tied up sufficiently, Ulfric will poke one of the men with his curing wand with him lay on his back. The white haired Ulfen places his boot on the bandits chest, blood from his axe dripping slowly onto him.
"So lad, you are going to tell me what you were doing here, and did you have anything to do with this house or note? You shouldn't have messed with Sons of Trollheim and Trollheim's future King. Now, my axe is thirsty as am I as it happens, so be quick about it"
Intimidate: 1d20 + 12 ⇒ (8) + 12 = 20
Teric Cain |
Teric shrugs his shoulders at Ulfric. "Crude, but probably effective."
He comes over to the prisoner. "I would tell him something. The truth would be better than not. My friend is eager for that axe to find flesh again. Who are you and what were you doing here?"
Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29
GM Eddv |
Ulfric finds some magic (3 potions, Spellcraft or Appraise to identify) on the pair and a pair of notes on the spear-wielder.
When they wake up the gruff pair looks to each other and cringes under Teric.
"Look mate, I don't know too much, I got the job from an intermediary and communicated via courier. Take the notes and you'll have all the information I have. I was hired to watch the house and gather a crew. We did that and then we had a sidejob to take care of any pathfinders that might show.
Ulfric "Whitemane" Lupercal |
His foot still on the bandits' chest, Ulfric turns to the pile of gear he took from them when they were unconscious, putting a little bit of his weight onto the poor sod beneath him. Indicating with his ace that he would be foolish to try and run, Ulfric slams the blade into the ground before picking up the note and reading over it carefully.
"Hmm, what do we have here the ?" the white haired Ulfen mutters to themselves as they read over the notes.
Teric Cain |
Teric takes the potions and examines them. He casts a simple detection spell to help him. He also sweeps over the thugs and the burnt house to see if anything else is magical.
Cast Detect Magic
Spellcraft vs potion 1: 1d20 + 8 ⇒ (11) + 8 = 19
Spellcraft vs potion 2: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft vs potion 3: 1d20 + 8 ⇒ (16) + 8 = 24
GM Eddv |
Nothing in the house is magical - it seems to house was mostly stripped and burned.
The potions are 2 cure light wounds and 1 cure moderate, feel free to make use of them through the adventure
Ulfric "Whitemane" Lupercal |
Ulfric reads over the notes with a frown, a measly 100gc for his death? How cheap. He looks at the names signed on the notes and thinks if he knows of any Trollheim natives that go by 'Fastaxe' or 'Runa White'. He mumbles arcane words in Skald, seeking to enhance his own awareness and memory.
"Hey friends! Seems we are only worth 100gc apiece, I for one am offended!"
He turns to the hapless bandits, his eyes smouldering with anger,
"So, where exactly were you to meet Fastaxe or Runa?"
k. local, heightened awareness: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Haakon Járnison |
Haakon helps tie up the men and makes sure the ropes are nice and tight. He goes over to lean against the nearest wall to observe as Ulfric and Teric start to question the man.
I do believe that we will soon see yellow snow beneath this idiot bandit… he thinks to himself with a slight chuckle.
”If you two need me to break one of his limbs you only need to ask!” he shouts over with another chuckle.
aid on Ulfric’s intimidate: 1d20 - 1 ⇒ (12) - 1 = 11 I think he must always sound too keen to be really intimidating.
GM Eddv |
The Pink one spits " The local atering hole in the markets - but that's all I know!"
Ulfric, you have heard about an Ulfen warrior named Hjort—don’t know his family name—who came here to live in Trollheim back after his entire village was slaughtered on the Arcadian coast. People say his rage toward the Pathfinder Society burns bright, as they were the ones who slaughtered his people—a people, you heard, that he was destined to be the jarl of. Those traditional warriors from the coast are supposed to be serious brutes - some of the fiercest raiders you've ever known of came from that region.
Ulfric "Whitemane" Lupercal |
Ulfric's memories retunr to him and he remembers why Fastaxe seeme dso familiar, he clicks his fingers and turns to his friends, almost seeming to forget about the bandit beneath his boots.
"Ahh! That Hjort, destined to be Jarl of a clan which is now no more, apparently the society is to blame so thats why he wants us dead. So my King, why don't we head to the pub for a drink?"
Teric Cain |
Teric offers one of the healing potions to anyone who wants it.
"And who is this Runa? It sounds like she is pulling strings from the shadows. A much smarter way to do things, so she may be more dangerous." He nods at Ulfric. "Very well, let's go find Hjort."
GM Eddv |
Ok the adventure assumes you would go about this differently, but I think it won't turn out too too badly...
The Horned Helm is a low questionable construction leaning heavily over a shoddy corner of mud and brick in the dankest, filthiest parcel of land in all of the market. It has no windows, as they and boarded over; its only door looks like a simple plank of wood covered in scratches, burns, and probably blood stains. Noise, heat, and smoke pour out from under that door and rise to a staggering crescendo of laughter as the door swings lazily open and two bodies are unceremoniously dumped into the rutted, frozen mud streets outside. A battered sign hangs above the door, swinging on two chains, one shorter than the other. It bears the faded image of an Ulfen helm with two ridiculously large horns.
Haakon Járnison |
"A drink sounds like a wonderful idea. I'll buy everyone a round and show you all what Ulfen ale is like. Just one drink though Ulfric, we are working after all."
When Teric talks of someone manipulating events Haakon immediately thnks of the enemies of the Linnorn King's greatest enemies.
"Sneaking around in the shadows and manipulating events sounds like those damned witches in Irrisen to me!" he says as he spits on the ground as though naming them left a bad taste in his mouth.
Ulfric "Whitemane" Lupercal |
Upon the naming of their racial foe, Ulfric too spits on the ground and represses a shudder. Taking his axe from the ground, he wipes the blood on the bandits tunic before clipping it back to his belt. He then checks his white wolf cloak for signs of damage, sighig at a fresh tear through the main body of the once fearsome beast.
"Of course my King, a drink for our friends what asplendid idea"
With that Ulfric helps Haakon heft the chest and make his way through his home town to the market district. He stands in the middle of the toad for a brief moment, savouring the sights and sounds of the place, waving to those he recognizes. Seeig the slum of the tavern he cracks a broad smile.
"Ahh, it feels good to be home! We have been gone too long! Many an time spent trying to get ale from this place, looks like it has suffered."
Without a care, Ulfric opens the 'plank' of the bar, the large Ulfen making his way inside, careful to shake the snow off his boots before entering. He steps up to the bar and leans upon it like he had never been gone and gives the bartender a smile.
"An ale for me and my new friends and all at the bar! Old Ironpelt is buying!"
Teric Cain |
Teric follows the two Ulfen into the tavern. He calmly looks around the bar. This was far from his home, Varasia, and the people seemed quite barbaric.
-Posted with Wayfinder
Haakon Járnison |
I didn't offer to buy ALL the bar a drink... but who doesn't enjoy a good homecoming drink!
"Indeed! Drinks for all my friends. It's not every day that two sons of Trollheims come home after all! I'm happy to mark off whatever money is appropriate GM.
Haakon finds some space for him and his group to sit at and soaks in the atmosphere of a good old Ulfen tavern.
Teric Cain |
Teric laughs. "What do you all drink up here? Not fine Varasian wine. Something that will be fit for a mighty warrior, no doubt?" He rubs his hands together and then strokes his beard.
GM Eddv |
Sorry for idling a bit - it was a big con weekend with mucho society play
GM Eddv |
As the group pays for drinks and begins carousing they find that the bar is mostly filled with drunken Ulfen workers.
There is a sign hanging above the bar that asks Scoundrels, leave YER weapons at the door And you see a stack of axes, hammers and picks over at the door.
They seem appreciative of your offers and they laugh at this notion of importing ANYTHING from Varisia.
As they begin calming down and laughing at this notion of their rightful jarl hanging out at a place like this people re-take seats and you're able to get a good look at the clients.
You have no idea what this Fastaxe is supposed to look like though, so how do you approach the situation?
Ulfric "Whitemane" Lupercal |
Laughing along with the Ulfen workers and sharing a drink with them, Ulfric is clearly enjoying the notion of being home and it seems to distract him from their mission while he mills around with his proud people, swapping stories, telling tales of their adventures and showing off his fine cloak, made from the hide of a fearsome Winter Wolf, one of the Ulfen's greatest foes.
Most of this is a charade however, whilst asking for information of what has happened since they were away, Ulfirc has been asking leading questions about the fire at old Skagni's place, reading the subtle and unsubtle tells of the patrons to see if anyone has anything to hide. With his sharing of drinks, tales and good fortune, he hopes to have put the bar on his side if things should turn ugly.
Diplomacy, Gather Information: 1d20 + 12 ⇒ (1) + 12 = 13
Sense Motive: 1d20 + 12 ⇒ (10) + 12 = 22
GM Eddv |
Most seem to have no idea what you're referring to - or claim not to.
You can sense most of them trying to brush it off - trying not to ruin their buzz by thinking of unpleasant things. Beneath that Ulfric senses...fear? Something close to fear at any rate - as though old Fastaxe might be listening.
Teric Cain |
Teric unslings his crossbow and then make a dramatic show of taking out a small dagger and dropping it on the pile of weapons. He smiles at the inevitable laughs and shrugs his shoulders. "Careful, Varasians don't need much to get the better of you!"
He settles down on a stool at the bar, ordering himself a drink of whatever the bartender is serving at the moment. He motions to the bartender to lean in close as he pays double what the drink costs. "Say, I've come all the way from Varasia to work a deal with a brute named, Hjort Fastaxe. Or that's what he goes by, I'm told. I got some arrangements that could mean money for both of us. Do you know what I could find the man?"
Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29
GM Eddv |
The bartender almost winces when you say that but then gives you some weird facial expressions and a lot of nudge nudge wink wink
Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5
And you are completely unable to tell what he's trying to communicate.
Teric Cain |
Teric smiles. "Ah, I think I missed that. How is it again?" He drops another coin onto the bar.
Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16
Lucrezia-Mari |
Lucrezia watches the weird facial expressions that the bartender has just made with curiosity, Are you okay? Do you need to lie down?
GM Eddv |
Lucrezia watches the exchange as the bartender is becoming exasperated.
Sense Motive: 1d20 + 2 ⇒ (1) + 2 = 3
But the man's got a beard and some weird facial ticks that make it hard for her to read his face.
Teric gets the impression that the man doesnt want to risk trying to communicate it again so he says Hey Wench why don't you refill our esteemed guest's mug
And the woman working the bar brings a mug to man with red hair and a couple great scars across his face.
Ulfric "Whitemane" Lupercal |
Feeling the underlying fear that runs through the bar, Ulfric frowns and drains his mug, ordering another from the bar, he catches the part about 'esteemed guest' and it all falls into place. So scared of ol' Fastaxe eh? That will never do. Taking his drink when serves with a smile and an indication it is on Haakon's tab, Ulfric hops onto a space on a bench and holds his mug for a toast.
"To the the true sons and daughters of Trollheim! May the b*&+! queen meet our steel someday!"
Another hearty swig and breaks out into a tale of Trollheim bravery by the Ravens, their fearsome border guard and heroes, seeking to raise the spirits of the bar. The story contains the slaying of foes, rival clans who would take what does not belong to them and of the sea voyages of Vikings.
perform Oratory: 1d20 + 12 ⇒ (17) + 12 = 29
GM Eddv |
Ulfric's story is quite the hit with most of the workers at the bar Wow a real skald fit for a jarl here in OUR bar, unbelievable, can you belief it, Regdar? And they begin carousing even harder speaking of how tough and brave the Ravens of Trollheim really are.
As he does so he notices some marked...unhappy looks from 7 of the patrons and especially from the man he believes is Hjort Fastaxe. They seem to be closing on his position, seeming to have gotten the message loud and clear.
One of them, a blonde burly sort with a thick clay mug gets very close to Ulfric You tryin' to make a point, outsider?
Haakon Járnison |
Haakon spits at the mention of the queen of Irrisen. He joins in the cheers and revelry as Ulfric spins his exaggerated tale.
"TO THE RAVENS!" cheers Haakon as he raises his mug at the conclusion of Ulfric's tale.
Haakon tried to get a read of the man who approaches his friend.
sense motive: 1d20 + 8 ⇒ (8) + 8 = 16
Sorry i've been a bit quiet the last few days. I've been trying to deal with a rather persistent migraine.
Ulfric "Whitemane" Lupercal |
His tale finished and his mug empty, Ulfric relishes in his kinsman's revelling with a broad smile and notices a blond brute make their way across the bar towards him. His smile and tone do not change, though his eyes show his mocking intent at an outsider causing trouble. He speaks loudly.
"I am no outsider lad, I was born in this place and trained by the ravens. Aye, some of my compatriots may not be from round here, but there are others not from Trollheim drinking in these parts, who would pay a bandit to kill their foe like a coward!"
The last bit is almost spit out in disgust, hoping by this point the crowd is firmly on his side.
Teric Cain |
Teric sits back and sighs. Agitating the man might not be the best, but he wasn't going to tell two Ulfen eager for a fight anything different. Perhaps though, he could find a way to make a deal.
He stands and makes his way toward Fastaxe "Gentlemen, perhaps we can discuss this outside? I'm sure we can come to an agreement where you explain what's happened to Rognvald Skagni. If you tell us where he is, then some unpleasantness could be avoided."
Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
GM Eddv |
The men begin to listen and nod sagely but when you namedrop Rognvald Skagni, Ulfric notices a man pick up a barstool and begin swinging it at Teric.
Bar Stool: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5
The stool swings wide, shattering a clay mug full of brew and before you know it a full scale bar fight is breaking out!
Initiative Teric: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative Ulfric: 1d20 + 5 ⇒ (2) + 5 = 7
Initiative Haakon: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Bolger: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Lucrezia: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Barfighters: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative Barfighters: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Barfighters: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Barfighters: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Barfighters: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Barfighters: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Barfighters: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Barfighters: 1d20 + 1 ⇒ (3) + 1 = 4
I want this particular encounter be theatre of the brain rather than tactical, just assume everyone is within your reach since its a tight space
Haakon
Bolger
Lucrezia
---
Barfighter 4
---
Teric
---
Barfighter 3
Barfighter 1
Barfighter 2
Barfighter 7
---
Ulfric
---
Barfighter 8
barfighter 5
Barfighter 6