Full Name |
Lucrezia |
Race |
HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15 |
Classes/Levels |
Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8 |
Gender |
Gnome Druid-4 | Handle Animal +8 | |
Size |
Small |
Age |
Spells |
Special Abilities |
Abilities |
Languages |
Common, Draconic, Druidic, Giant, Gnome, Sylvan |
Homepage URL |
Game Notes |
Strength |
11 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
14 |
About Lucrezia-Mari
Lucrezia
Female gnome druid 4
NG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 14, flat-footed 15 (+2 armor, +1 deflection, +2 Dex, +1 natural, +1 size)
hp 34 (4d8+11)
Fort +7, Ref +4, Will +7; +2 vs. illusions, +4 vs. fey and plant-targeted effects
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk cold iron switchscythe +5 (1d6/×4) or
. . quarterstaff +4 (1d4)
Ranged darkwood shortbow +7 (1d4/×3)
Special Attacks hatred, wild shape 1/day
Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—speak with animals
Druid Spells Prepared (CL 4th; concentration +6)
. . 2nd—barkskin, sickening entanglement[ACG] (DC 14), summon swarm
. . 1st—acid maw, faerie fire, thorn javelin[ACG], thunderstomp[ACG]
. . 0 (at will)—detect magic, flare (DC 12), spark[APG] (DC 12), stabilize
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Statistics
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Str 11, Dex 14, Con 14, Int 14, Wis 14, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Animal Affinity, Summon Good Monster
Traits dangerously curious, first memories
Skills Acrobatics +0 (-8 to jump), Climb +1, Craft (locks) +8, Disable Device +0, Handle Animal +8, Heal +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +6, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +8, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +3, Perception +10, Ride +5, Spellcraft +6, Survival +8, Swim +1, Use Magic Device +7; Racial Modifiers +2 Craft (locks), +2 Perception
Languages Common, Draconic, Druidic, Giant, Gnome, Sylvan, Thassilonian
SQ gnome magic, nature bond (velociraptor named plunder), nature sense, trackless step, wild empathy +6, woodland stride
Combat Gear blunt arrows[APG] (50), cold iron arrows (50), thistle arrows (50), wand of cure light wounds, wand of endure elements (50 charges); Other Gear leather armor, darkwood shortbow, mwk cold iron switchscythe, quarterstaff, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 108 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Summon Good Monster You can summon from a special list, who gain Diehard as a bonus feat.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Plunder
Velociraptor
N Small animal
Init +4; Senses low-light vision, scent; Perception +5
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Defense
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AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 29 (4d8+12)
Fort +7, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 60 ft.
Melee bite +5 (1d4+1), 2 talons +5 (1d6+1)
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Statistics
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Str 12, Dex 19, Con 17, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Agile Maneuvers, Combat Reflexes
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track, Watch
Skills Acrobatics +8 (+20 to jump), Climb +5, Perception +5, Stealth +12
SQ combat riding, track, watch
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.