Lini

Lucrezia-Mari's page

194 posts. Organized Play character for Mari Clock.


Full Name

Lucrezia

Race

HP: 34/34 | AC: 17 | T: 14 | FF: 15 | CMB: 2 | CMD: 15

Classes/Levels

Fort: +7 | Ref: +4 | Will: +7 (+2 vs. illusions) | Init: +1 | Perc: +10 | Heal +6 | Spellcraft +6 | Job +8

Gender

Gnome Druid-4 | Handle Animal +8 |

Size

Small

Age

Spells

Special Abilities

Abilities

Languages

Common, Draconic, Druidic, Giant, Gnome, Sylvan

Homepage URL

Game Notes

Strength 11
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 14
Charisma 14

About Lucrezia-Mari

Lucrezia
Female gnome druid 4
NG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 14, flat-footed 15 (+2 armor, +1 deflection, +2 Dex, +1 natural, +1 size)
hp 34 (4d8+11)
Fort +7, Ref +4, Will +7; +2 vs. illusions, +4 vs. fey and plant-targeted effects
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk cold iron switchscythe +5 (1d6/×4) or
. . quarterstaff +4 (1d4)
Ranged darkwood shortbow +7 (1d4/×3)
Special Attacks hatred, wild shape 1/day
Spell-Like Abilities (CL 4th; concentration +6)
. . 1/day—speak with animals
Druid Spells Prepared (CL 4th; concentration +6)
. . 2nd—barkskin, sickening entanglement[ACG] (DC 14), summon swarm
. . 1st—acid maw, faerie fire, thorn javelin[ACG], thunderstomp[ACG]
. . 0 (at will)—detect magic, flare (DC 12), spark[APG] (DC 12), stabilize
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Statistics
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Str 11, Dex 14, Con 14, Int 14, Wis 14, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Animal Affinity, Summon Good Monster
Traits dangerously curious, first memories
Skills Acrobatics +0 (-8 to jump), Climb +1, Craft (locks) +8, Disable Device +0, Handle Animal +8, Heal +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +6, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +8, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +3, Perception +10, Ride +5, Spellcraft +6, Survival +8, Swim +1, Use Magic Device +7; Racial Modifiers +2 Craft (locks), +2 Perception
Languages Common, Draconic, Druidic, Giant, Gnome, Sylvan, Thassilonian
SQ gnome magic, nature bond (velociraptor named plunder), nature sense, trackless step, wild empathy +6, woodland stride
Combat Gear blunt arrows[APG] (50), cold iron arrows (50), thistle arrows (50), wand of cure light wounds, wand of endure elements (50 charges); Other Gear leather armor, darkwood shortbow, mwk cold iron switchscythe, quarterstaff, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 108 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Summon Good Monster You can summon from a special list, who gain Diehard as a bonus feat.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Plunder
Velociraptor
N Small animal
Init +4; Senses low-light vision, scent; Perception +5
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Defense
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AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 29 (4d8+12)
Fort +7, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 60 ft.
Melee bite +5 (1d4+1), 2 talons +5 (1d6+1)
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Statistics
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Str 12, Dex 19, Con 17, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Agile Maneuvers, Combat Reflexes
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track, Watch
Skills Acrobatics +8 (+20 to jump), Climb +5, Perception +5, Stealth +12
SQ combat riding, track, watch
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Watch [Trick] Stands watch over designated area.