
Rycky Zurnzal |
Down to 29/72 HP presently.
Zurnzal grimaces as the two claws rake his body. He elects to stand toe-to-toe and fight back! I forgot about Power Attack, I think its -3/+6 at this level.
Attack: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26 for Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15
Attack: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16 for Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20

GMParty |

Zurnzal connects a solid blow on his first punch.
The nightmare Joliryn casts a spell defensively and her kukri begins crackling with electricity. Joliryn slices into Eramay's chest delivering an incredible jolt of electricity directly to her heart.
Concentration vs. DC15: 1d20 + 13 ⇒ (12) + 13 = 25
Attack: 1d20 + 14 + 2 - 2 ⇒ (19) + 14 + 2 - 2 = 33 Confirmation: 1d20 + 14 + 2 - 2 ⇒ (13) + 14 + 2 - 2 = 27
Damage: 2d3 + 14 ⇒ (1, 3) + 14 = 18 + Shocking Grasp: 10d6 ⇒ (5, 1, 4, 2, 4, 5, 3, 4, 3, 5) = 36
Spell Combat: 1d20 + 14 + 2 - 2 ⇒ (16) + 14 + 2 - 2 = 30 Confirmation: 1d20 + 14 + 2 - 2 ⇒ (5) + 14 + 2 - 2 = 19 Damage: 1d3 + 7 ⇒ (1) + 7 = 8
Initiative
Rataji: Go
Shohiraj: Go
Thestil: Go
Eramay: Go
Zaweeb

The Enigma Thestil Shadowtongue |

Attack roll 01: 1d20 + 13 ⇒ (18) + 13 = 31 -> Damage roll: 1d12 + 8 ⇒ (7) + 8 = 15
Attack roll (Haste): 1d20 + 13 ⇒ (13) + 13 = 26 -> Damage roll: 1d12 + 8 ⇒ (1) + 8 = 9
Attack roll 02: 1d20 + 8 ⇒ (18) + 8 = 26 -> Damage roll: 1d12 + 8 ⇒ (5) + 8 = 13
Thestils grins as she feels Rataji's magic augment her speed:"This' been fun and all but now it's time to go... as in YOU go, bugface!" she says slashing viciously at the spiderlike creature with her bladed belt...

Temporary Alias |

I don't have time to kill her as slowly as she deserves, Eramay thinks, wavering on her feet a bit and grimacing at the smell of ozone and the static crackling in the ends of her hair. Just like they taught at Erages...
Eramay makes a stutter step, than slashes at the halfing once...
Scimitar, Power Attack, Divine Power, Badge: 1d20 + 13 - 3 + 2 + 2 ⇒ (18) + 13 - 3 + 2 + 2 = 32
To Confirm?: 1d20 + 13 - 3 + 2 + 2 ⇒ (13) + 13 - 3 + 2 + 2 = 27
Scimitar, Power Attack, Challenge, Divine Power: 1d6 + 5 + 6 + 8 + 2 ⇒ (4) + 5 + 6 + 8 + 2 = 25 plus Acid: 1d6 ⇒ 5
If confirmed, please add: 1d6 + 5 + 6 + 8 + 2 ⇒ (2) + 5 + 6 + 8 + 2 = 23
...twice...(extra attack from divine power)
Scimitar, Power Attack, Divine Power, Badge: 1d20 + 13 - 3 + 2 + 2 ⇒ (7) + 13 - 3 + 2 + 2 = 21
Scimitar, Power Attack, Challenge, Divine Power: 1d6 + 5 + 6 + 8 + 2 ⇒ (1) + 5 + 6 + 8 + 2 = 22 plus Acid: 1d6 ⇒ 6
...three times in quick sucession... (iterative)
Scimitar, Power Attack, Divine Power, Badge: 1d20 + 8 - 3 + 2 + 2 ⇒ (17) + 8 - 3 + 2 + 2 = 26
Scimitar, Power Attack, Challenge, Divine Power: 1d6 + 5 + 6 + 8 + 2 ⇒ (3) + 5 + 6 + 8 + 2 = 24 plus Acid: 1d6 ⇒ 5

The Pro |

Thestil, doesn't your dart give you some bonus damage when you hit it? (unless a 31 misses, in which case......
Seeing Eramay utterly battered by the false halfling's cut, the Taldan woman steels herself even as she bleeds too. No one's dying for me here. Now get back to the nightmares you little $%#%#%
She smacks out with her magic sap trying to knock it down.
Attack (vs flat-footed due to Invis): 1d20 + 12 + 4 + 2 ⇒ (5) + 12 + 4 + 2 = 23 for nl damage: 1d6 + 6 + 8 + 4d6 ⇒ (3) + 6 + 8 + (5, 1, 4, 1) = 28
Disorienting it to make it take a -2 to all attacks. -4 against me. Also, thanks to Menacing, Eramay's attacks have +2 to hit now on top of the normla flanking.

GMParty |

Thestil now hastened makes three deadly strikes against Zaweeb, drawing the ire of his nightmare creature screaming into her head.
Sonic Damage: 2d4 ⇒ (2, 1) = 3
Thestil Fort vs. DC13: 1d20 + 7 ⇒ (7) + 7 = 14
Eramay slices and dices the Joliryn nightmare into oblivion, leaving Shohiraj free to take a different action.
Zaweeb steps back casting a spell and Zurnzal once more thinks he is caught in a web. With a command the piece of furniture Zurnzal and Thestil are standing on begins to drop. Thestil can roll a DC10 acrobatics check to move to the piece Zaweeb is standing on.
Thestil Will: 1d20 + 13 ⇒ (15) + 13 = 28
Zurnzal Will: 1d20 + 7 ⇒ (7) + 7 = 14 Z Fort: 1d20 + 9 ⇒ (16) + 9 = 25
He pulls out a wand and laughs, "You will not steal my work that easily." Thestil is targeted by a burst of acid that erupts from his nightmare creation.
Acid Damage: 4d6 ⇒ (4, 4, 5, 1) = 14
Thestil Reflex vs. DC15 for half: 1d20 + 9 ⇒ (5) + 9 = 14
Initiative
Everyone: Go

The Enigma Thestil Shadowtongue |

Acrobatics check: 1d20 + 1 ⇒ (13) + 1 = 14
Once again Thestil steps near the spiderlike creature and unleashes another furious attack!
Attack roll 1: 1d20 + 13 ⇒ (10) + 13 = 23 -> Damage roll: 1d12 + 8 ⇒ (1) + 8 = 9
Attack roll (hastened): 1d20 + 13 ⇒ (17) + 13 = 30 -> Damage roll: 1d12 + 8 ⇒ (10) + 8 = 18
Attack roll 2: 1d20 + 8 ⇒ (14) + 8 = 22 -> Damage roll: 1d12 + 8 ⇒ (4) + 8 = 12

The Pro |

On Shohiraj's turn the last round then...
Seeing the foul not-Joliryn drop, Shohiraj pulls out a curative potion. She speaks to Eramay before tapping her shoulder with it.
"Damn, that short-stuff has nine lives it seems. Thanks for the save. You look beat up as Hell - take this. I'm still feeling sluggish from whatever she did to me before you got here."
Drawing and offering a Cure Mod potion to Eramay if she wants it; I'm staggered for another 6 rounds.
If I did not end up attacking 'Joliryn', would I still be invisible?
--
'This' round Shohiraj takes another step up and pulls out her displacement potion. On a whim, she calls back: "F. Your god give you any tricks to patch up the things you shoot? If so, Eramay could use it - and she deserves every cantrip."

GMParty |

Zurnzal - You think you are in a web spell, which means that you can take a regular turn without any movement or can make a DC21 escape artist check as a standard action to take an action to move, but then will become grappled again at the end of you turn. You need to make a DC21 Fortitude save at the start of every round or be nauseated that round. You made it for this round already.
Shohiraj - You are still invisible, since you didn't need to make the attack.
Thestil continues her relentless assault of Zaweeb connecting on three more attacks.
He screams in pain once more, now severely weakened, and the sound echoes in Thestil's head.
Sonic: 2d4 ⇒ (4, 2) = 6
Thestil Fort vs. DC13: 1d20 + 7 ⇒ (7) + 7 = 14
Initiative
Zurnzal: Go
Rataji: Go
Eramay: Go

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Rataji slides left and says, "Let's try something else."
Slamming his palms together, lightning arcs out from his outstretched fingers. It flashed between Zurnzal and Thestil to hit Zaweeb in the chest.
Lightning Bolt: 8d6 ⇒ (6, 4, 6, 5, 1, 4, 1, 3) = 30
DC 18 Reflex save for half

GMParty |

Rataji's blast of lightning causes Zaweeb to fall.
Searching Zaweeb's body, you find several magical items and an electrum Aspis consortium badge. None of you have ever seen a badge like this or even knew that there was an electrum badge.
You are free to quickly explore the laboratory, and when you do, you find a large number of records, specimens, and financial documents. Among these is correspondence between Zaweeb and a Professor Kramokag, who appears to live along the Nidalese coast. In some of the documents, you find an affiliation for the electrum badge an operation known as Conference Z. These findings contribute 4 evidence points.
Soon after this revelation, a third set of alarms sounds, "Warning! Self-destruct sequence initiated. Warning! Failure to heed warning will result in death."

The Pro |

"Self-destruct" Shohiraj grunts as she staggers towards the exit. "There's always a frelling self-destruct."
She pauses at the bound men in the beds. "Can someone help me with these? they don't deserve to die down here!"

Temporary Alias |

Eramay will accept the assistance offered and return the favor in freeing captives before the building collapses on them.
Cure Mod: 2d8 + 3 ⇒ (3, 4) + 3 = 10
"Let'S not waste any more time though," Eramay stresses, hoping to still sound commanding despite the wincing, as she waves the group towards an exit.
"Thrice sworn by Aroden's mercy," she whispers to Falth as they clear the lab.

GMParty |

Falth's eyes go red after hearing Eramay's whisper. The room darkens as a cloud appears crackling with electricity. Falth pulls out his mace and begins smashing equipment, while bolts of electricity shoot into the remaining patients. He yells out and an entire shelf of glass specimen containers shatters.
"My story ends here." He pulls out a decaying parchment and reads from it. A ceustodaemon appears and joins him in wanton destruction of the facility.

The Pro |

The thief barely has time to respond to Thestil before she the mesmerist rushes past. Shohiraj graciously accepts Eramay's help...only to stare agape as the fighter does something to trigger Faith.
Seeing her walk away as the tiefling abandons all sense of self-preservation, Shohiraj hobbles on, numbly horrified. Rag' on a stick A. Who are these people? What is this?

GMParty |

You are able to escape to the surface as the destruction of the compound continues aided by Falth and his daemonic companion.
The return trip to Ostenso is relatively uneventful, until you cross into Cheliax. Within an hour, a team of Aspis operatives led by a finely dressed Garundi agent named Amersanus Valacosti approaches you, "We will be escorting from here. You are to tell only Iaovin Ratarion what you saw. No one else, including me. Understood?" Without waiting for a response, he continues, "I thought so."
Your journey continues on in relative silence, as despite your combined power, you don't think it wise to defy this group. As you approach the Aspis building, the team guides you down an alley. From there, you are teleported directly outside the Hall of Blades.
Ratarion provides you with a snide debriefing, repeatedly reminding you that your findings are to be kept completely confidential, even to other members of the Aspis Consortium. He assures you that you will be paid in full for you troubles.
Each of you succeeded at both your primary and secondary success conditions. Eramay was to trigger Falth, Rataji to survive and gain 17 evidence points, Shohiraj to secretly copy some evidence, Thestil to survive and avoid setting off the initial alarm, and Zurnzal to either obtain a divination from the theletos aeon or drink the elixir he found and resist its effects.
I'll get this reported and the chronicles prepped this evening and post a link to them when they are ready.
Boon Roll
Eramay: 1d20 ⇒ 17
Rataji: 1d20 ⇒ 13
Shohiraj: 1d20 ⇒ 12
Thestil: 1d20 ⇒ 18
Zurnzal: 1d20 ⇒ 20
Zurnzal, I can offer you a choice of a Genie Grudge or Alchemical Versatility boon if you PM me your address.

The Pro |

Each of you succeeded at both your primary and secondary success conditions. Shohiraj to secretly copy some evidence,
Shh, what secret? :p