GM Dinketry and the Dead Suns AP (Inactive)

Game Master dinketry

They've gone.....to plaid!

Jagjug

The Drift Rock


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Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • Perception: 1d20 + 3 ⇒ (17) + 3 = 20

    Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11

    "Where'd you get the card?" Telion prodded gently.

    Wayfinders

    Female Human? Monk 1 | HP 18/18 | AC 19 | F+5 R+9 W+8 | Perception +6 | bo staff +1 (1d8+1 B) | dart +7 (1d4+1 P)

    ”Garpok give Jagjug.”


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • "Well, it seems like Garpok was looking to exploit your considerable talents and let you take the fall. If we were able to turn in Garpok and recover the stolen things, there'd be a substantial reward, and possibly more hacking work for you in the future that doesn't involve getting tossed in prison after your companions betray you."

    Wayfinders

    Female Human? Monk 1 | HP 18/18 | AC 19 | F+5 R+9 W+8 | Perception +6 | bo staff +1 (1d8+1 B) | dart +7 (1d4+1 P)

    ”You turn in Garpok? We get reward?” Jagjug says excitedly. ”I go get him!”

    Jagjug gets up to leave the bridge, moving gingerly around August if the android lets him.

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    August sighs inwardly, not trusting the goblin but not willing to shoot him on camera.

    "The goblin stays in front of me at all times."


    Male Human Technomancer/3 (Xenoseeker) | SP 13/15 HP 14/19 RP 4/4 | EAC 14 KAC 15 | F +1 R +4 W +3 | Init +3 Perc +2

    "Huh! Hardscrabble huh. Well, let's go get Garpok, I suppose."

    Jaxom goes along.

    What effect does the card have on using the computers on the ship?

    Acquisitives

    Female Lashunta Envoy (Icon) 3 | SP 15/15, HP 17/22, RP 4/5, EAC 11, KAC 13, AC vs CM 21 | F +2, R +3, W +3 | Init +0 | Perc +6, Sense Motive +6+1d6 | Battery 20/20 charges

    Diamaante follows along with the rest of the group.

    Grand Lodge

    The Mountain's Maw |

    Jagjug leads the group off the bridge and down the main corridor to the intersection at the middle of the ship. He points at the remains of the goblin void zombie with the shattered eye sockets and the long blue-grey tongue lying inert and quite dead in the hallway.

    "Garpok!" he says excitedly, moving to heft the undead goblin's body back to the bridge.


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • "Fantastic. The Eoxians are probably interested in studying him, and the station authorities should be interested to know that he won't be hijacking any more ships. Shall we rest up for a while, and then see about visiting the rock then?"

    Acquisitives

    Female Lashunta Envoy (Icon) 3 | SP 15/15, HP 17/22, RP 4/5, EAC 11, KAC 13, AC vs CM 21 | F +2, R +3, W +3 | Init +0 | Perc +6, Sense Motive +6+1d6 | Battery 20/20 charges

    "Sounds like a great plan, Telion. Let's get some rest!"

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    Are we sleeping on the bridge?

    Acquisitives

    Female Lashunta Envoy (Icon) 3 | SP 15/15, HP 17/22, RP 4/5, EAC 11, KAC 13, AC vs CM 21 | F +2, R +3, W +3 | Init +0 | Perc +6, Sense Motive +6+1d6 | Battery 20/20 charges

    I believe so. It is the most secure location.


    Male Human Technomancer/3 (Xenoseeker) | SP 13/15 HP 14/19 RP 4/4 | EAC 14 KAC 15 | F +1 R +4 W +3 | Init +3 Perc +2

    "Sleep would be nice."

    Grand Lodge

    The Mountain's Maw |

    The crew sleep on the bridge. Space is silent.

    You get 8hrs of rest. Regenerate all SP and RP. You additionally heal 1 HP (if you need it).

    *************************************************************************** *********************

    Jaxom doesn't know how long he's slept - sleeping in space is a bit disorienting. He wakes up with a start, unsure of his surroundings at first. Recognising the bridge of the Acreon, he recounts the adventures that placed him here, thinking ruefully about dealing with mundane Absalom Station maintenance work just a week ago. His mind then goes to the burgling goblin Jagjug that they found on the ship and Jaxom frantically looks around for him.

    Jaxom:
    You see him snoring at one of the console stations.


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • Should be 2 hp since it's 1 hp/level right? Also, I'm down to only 1 STR damage, yay. Unless I have creepy stuff growing now?


    Male Human Technomancer/3 (Xenoseeker) | SP 13/15 HP 14/19 RP 4/4 | EAC 14 KAC 15 | F +1 R +4 W +3 | Init +3 Perc +2
    Jaxom "Exo-G" Sandstrom wrote:
    What effect does the card have on using the computers on the ship?

    Grand Lodge

    The Mountain's Maw |

    You're right, Telion. 2hp!

    Jaxom examines the Hardscrabble Collective computer card, determining that it likely bypasses basic security, or elevates the digital profile of the person using it.

    It gives a +5 to Computers checks on Hardscrabble Collective computers.

    Grand Lodge

    The Mountain's Maw |

    The rest of the crew awakes, not sure how long you've slept. You do notice that you feel refreshed, so at least you slept that long.

    What to do?

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    Make sure Jagjug didn't steal anything and then head to the Rock.

    Acquisitives

    Female Lashunta Envoy (Icon) 3 | SP 15/15, HP 17/22, RP 4/5, EAC 11, KAC 13, AC vs CM 21 | F +2, R +3, W +3 | Init +0 | Perc +6, Sense Motive +6+1d6 | Battery 20/20 charges

    Diamaante stands and stretches, neck a bit sore from sleeping upright in a chair. "Alright, boys, let's move on out. Time for a spacewalk!"

    She'll lead the group to the airlock and check the seals on her armor in preparation.

    Wayfinders

    Female Human? Monk 1 | HP 18/18 | AC 19 | F+5 R+9 W+8 | Perception +6 | bo staff +1 (1d8+1 B) | dart +7 (1d4+1 P)

    "Hey! That one way to make me not want to give you upgrade!" Jagjug squawks as August pats him down for newly-acquired goods.

    Grand Lodge

    The Mountain's Maw |

    While August frisks Jagjug, Diamaante and crew prep their spacesuits. Once everyone is strapped in, Jaxom disengages the aft airlock and the crew (having attached safety lines from their suits looped around the main tow cables) make their way out into space.

    Some of the crew seem used to the feeling of weightlessness; some seem disoriented and scared. Jagjug practices doing loop-de-loops around the main tow cable. All of you can see why jump jets would be especially useful - the lack of kinetic control makes establishing a movement vector a delayed and difficult process. Large reactive movements feel almost impossible. The more paranoid amongst you keep scanning the empty void of space, hoping nothing decides to attack you in your semi-helpless state.

    The Drift Rock below (or above?) you is a small nondescript asteroid. More specifically, it is only a few thousand feet in diameter with an unremarkable, irregular surface. Your eyes hone to it as you travel, some of you focusing on it apart from everything else to quell the mounting terror of the mind-numbing perspective that space brings to your person.

    Physical Science DC 10:
    You notice that one side of the Drift Rock seems to have been sheared cleanly off, as if it was once part of a larger planetoid or celestial body.

    Physical Science DC 15:
    Unlike most asteroids, no impact craters mar the Drift Rock’s surface, as if it had been somehow protected from the ravages of space for millions of years.

    Perception DC 15:
    As you draw closer to the Drift Rock, you think you see a rocky overhang concealing a cave on the side of the asteroid.


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • Physical Science (Untrained): 1d20 ⇒ 5

    Perception: 1d20 + 3 ⇒ (10) + 3 = 13

    Telion focused on the task at hand and carefully made his way across the tow cable.

    "Jagjug, have you ever had your tether cable snap while doing that kind of thing?"


    Male Human Technomancer/3 (Xenoseeker) | SP 13/15 HP 14/19 RP 4/4 | EAC 14 KAC 15 | F +1 R +4 W +3 | Init +3 Perc +2

    Physical Sciences: 1d20 + 8 ⇒ (4) + 8 = 12

    ”It is interesting to note that one side of the rock seems to have been sheared cleanly off, as if it was once part of a larger planetoid or celestial body.”

    Perception: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    Perception: 1d20 + 7 ⇒ (4) + 7 = 11 Of course.

    Wayfinders

    Female Human? Monk 1 | HP 18/18 | AC 19 | F+5 R+9 W+8 | Perception +6 | bo staff +1 (1d8+1 B) | dart +7 (1d4+1 P)

    Jagjug considers Telion's question briefly.

    "No." He then continues making loop-de-loops, peering at the Drift Rock as it looms ever closer.

    Jagjug Perception: 1d20 + 4 ⇒ (15) + 4 = 19

    "Ooooo." Jagjug lets out a non-verbal murmur of curiosity as he stops whipping loops around the tow cable and points at part of the nondescript lump of space rock.

    Acquisitives

    Female Lashunta Envoy (Icon) 3 | SP 15/15, HP 17/22, RP 4/5, EAC 11, KAC 13, AC vs CM 21 | F +2, R +3, W +3 | Init +0 | Perc +6, Sense Motive +6+1d6 | Battery 20/20 charges

    Perception: 1d20 + 5 ⇒ (17) + 5 = 22

    Diamaante notices what Jagjug sees as well. "Look, there seems to be a cave entrance over there. Let's head that way when we land and see where it leads."


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • Is the Drift Rock large enough to have any significant amount of gravity?

    Grand Lodge

    The Mountain's Maw |

    Based on your untrained Physical Science check, Telion, you wouldn’t know. It’s only a few thousand feet across, though.

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    Wikifinder, the handy online encyclopedia, says no! It also says something about how Apostae is actually a cake factory conquered by the drow who...wait, no that was just edited out. Apparently Apostae contains no cake.

    Grand Lodge

    The Mountain's Maw |

    Diamaante and Jagjug point out to the others a cave entrance to the port side of the asteroid, as oriented by where the tow cable has drilled into the Drift Rock. Touching down on the rock, the crew (mostly) encounter no difficulties as they land.

    Wayfinders

    Female Human? Monk 1 | HP 18/18 | AC 19 | F+5 R+9 W+8 | Perception +6 | bo staff +1 (1d8+1 B) | dart +7 (1d4+1 P)

    Acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21

    Jagjug loops gracefully around the main tow cable one last time before coming down on the Drift Rock in a running gait, grabbing onto a rocky outcropping to cease his inertia.

    "I meant to do that!" Jagjug beams at the others.

    Grand Lodge

    The Mountain's Maw |

    The surface of the Drift Rock has no gravity and obviously no atmosphere, open to the depths of space as it is. The team needs to climb/move along the surface of the Drift Rock via their own propulsion in order to get to the cave entrance.

    10d10 + 10 ⇒ (5, 2, 3, 5, 10, 8, 3, 3, 9, 3) + 10 = 61

    You can make an Acrobatics or an Athletics check (or something else creative) in order to move your regular base movement speed. The cave entrance is approximately 60 feet from where you've landed.

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    August happily moves across the rock without tripping - while carrying his pistol front and center.

    I should have bought a diasporan rifle, that's what I should have done. Maybe I can make one off plans I get from the darksphere if I can find a printer.

    Wayfinders

    Female Human? Monk 1 | HP 18/18 | AC 19 | F+5 R+9 W+8 | Perception +6 | bo staff +1 (1d8+1 B) | dart +7 (1d4+1 P)

    Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15

    Jagjug moves slowly across the Drift Rock, inexpertly pulling himself forward via the rock-face.

    Grand Lodge

    The Mountain's Maw |

    August glides easily towards the cave entrance, trailed by Jagjug.

    Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18

    Idar moves along as well, keeping pace with the goblin.

    August, you'll need to give me one more roll to reach the cave entrance. Diamaante, Telion, and Jaxom, please give me a roll, or tell me how you'd like to move yourself in zero-g. If you'd like to read up on zero gravity rules in the Starfinder CRB, you can look at pg 402.

    Acquisitives

    Female Lashunta Envoy (Icon) 3 | SP 15/15, HP 17/22, RP 4/5, EAC 11, KAC 13, AC vs CM 21 | F +2, R +3, W +3 | Init +0 | Perc +6, Sense Motive +6+1d6 | Battery 20/20 charges

    Acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17

    Cautious but nimble, Diamaante heads towards the cave.

    Grand Lodge

    The Mountain's Maw |

    Diamaante keeps pace with Jagjug and Idar, but trails behind August.

    Awaiting Telion and Jaxom's rolls.


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • The rules mention using boot clamps to gain a bonus, but I can't find any other mention of boot clamps anywhere in the book. Can I turn the boot clamps on and then stomp around treating the asteroid as "ground" with an appropriate athletics check? If so, I'll take 10 for 20 (10 +6 skill bonus +4 from boot clamps).


    Male Human Technomancer/3 (Xenoseeker) | SP 13/15 HP 14/19 RP 4/4 | EAC 14 KAC 15 | F +1 R +4 W +3 | Init +3 Perc +2

    Jaxom attempts to get himself to the identified cave...

    Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16

    Grand Lodge

    The Mountain's Maw |

    Boot clamps just hold you in place. They don’t let you walk in zero-g.

    Jaxom keeps pace with Diamaante, Idar, and Jagjug across the surface of the asteroid.


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • Telion followed the others, awkwardly pulling himself along the surface.

    Take 10 for 16.

    Dataphiles

    M Android Operative (Detective) | Level 3 | SP 10/21, HP 17/22, RP 3/4, EAC 14, KAC 15, AC vs CM 23| F +2 R +6 W +4| Init + 5 | Perc +9 | Acro + 11

    Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13 Sigh.
    Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

    Jagjug catches up to August and leapfrogs off the android's head, causing August to stumble - he catches himself and does a somersault to correct the movement and then he lands at the cave entrance, peering into it with his pistol extended in front of him in a two handed grip.

    Wayfinders

    Female Human? Monk 1 | HP 18/18 | AC 19 | F+5 R+9 W+8 | Perception +6 | bo staff +1 (1d8+1 B) | dart +7 (1d4+1 P)

    Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5

    Jagjug attempts to leapfrog off of August, succeeding only in throwing the android off his trajectory and bouncing Jagjug way off-target, crashing into a stony outcropping 30 feet on the far side of the cave entrance.

    "I meant to do that!" Jagjug yells over the intercom.

    Grand Lodge

    The Mountain's Maw |

    Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

    Idar catches up to the crouching August at the dark cave entrance.

    GM roll: 1d20 - 1 ⇒ (9) - 1 = 8

    "Not natural this cave," Idar offers August as he unshoulders his artillery laser. "No light." He flicks on the built-in lights of his second skin armour. He looks at August. "Ready."

    Can I have a party order? Idar will go in front if there's no protest. Jagjug will not.


    Male Lashunta Solarian 3 | HP 9/25, SP 21/21 | Fort +1, Ref -1, Will +0 | EAC 13, KAC 14 | Perc. +1 | Init -2
    Status:
  • 1 STR Damage
  • Sickened (-2 attacks, saves, damage, skills, ability checks)
  • Telion tapped at the panel on his wrist, lowering Jagjug's volume, then clicked on his flashlight and pushed himself into the cave.

    Athletics: 1d20 + 6 ⇒ (19) + 6 = 25

    Since I'm melee, I'll go up front.

    Acquisitives

    Female Lashunta Envoy (Icon) 3 | SP 15/15, HP 17/22, RP 4/5, EAC 11, KAC 13, AC vs CM 21 | F +2, R +3, W +3 | Init +0 | Perc +6, Sense Motive +6+1d6 | Battery 20/20 charges

    Diamaante will go third.

    Grand Lodge

    The Mountain's Maw |

    Idar insists upon going up front with Telion. Jagjug will be happy to stay in the rear.


    Male Human Technomancer/3 (Xenoseeker) | SP 13/15 HP 14/19 RP 4/4 | EAC 14 KAC 15 | F +1 R +4 W +3 | Init +3 Perc +2

    Jaxom will stay near the rear, weapons drawn.

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