GM Derek W's God's Market Gamble PFS 03-18 (Inactive)

Game Master Derek Weil


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Technic Siege/Full Map

OK, the discussion thread is now open!

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

The discussion thread is for discussing things: Discuss!


Technic Siege/Full Map

The Holy Roman Empire was neither Holy, Roman, nor an Empire. Discuss among yourselves...

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Lol.

Hi, I'm Matt: first-time poster, long-time reader.

Really, though, newish to PF and PbP, with one PbP game with Derek (and Mez/Malfeas) under my belt and a few months worth of PF in a non-PFS table game.

So far, I really like the structure of PFS gaming and the time for and quality of role-playing offered by PbP, and I'm now wishing I had a PFS table game around so I could try more scenarios. With only PbP, it does seem like second or third level is an eternity away though, lol. At least I enjoy low-level gaming.

Oh, and "no, a bit, and yes".

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Holy Roman Empire << Holy Gnome-an Empire amirite?

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Johann Erlenmeyer?
I guess you're going to 'flask' the questions around here?
Where are your sidekicks, Bunsen and Petri?

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Watch it - he sterilizes with fire.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Why don't you come down to the lab... and see what's on the slab?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Hello all! Checking in, I just walked through the door from work!....crazy day!...I am still new to PFS and PbP, but I agree, I like PFS play and I can't wait to continue...

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Well, being an Inquisitor to Abadar, I would venture to say that I would need to travel among the citizens of this Holy Roman Empire for a time to allow myself the opportunity to establish this concept, using the Holy Edits of Abadar as a guide line...

Hmmm...did they worship Abadar?....

Inquiring minds want to know...

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

All I know, is they kick butt in the game Here I Stand if everyone else is too passive.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

As an aside: Woohoo, someone who can cast Mage armor, a monks best friend :D I can haz AC 21 now plz! :D Seriously debating using some PP to buy a wand of Mage armor at some point, because it's as good a bracers of armor +4.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

I never really got just how openly known the faction affiliations are supposed to be to the characters. Sometimes it seems that it is open (such as between members of the same faction) and sometimes not.

I would imagine some such as Cheliax and Sczarni might be more hidden, for obvious reasons, but others, like the Silver Crusade with their unique shining wayfinders, might be pretty obvious.

If it is open knowledge, it would seem that players could form agreements and cooperate on getting some of their faction missions done. Silver Crusade and Andoran, at least, would likely have a lot of overlap.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

For what it's worth, Johann is in Andoran primarily because I figure that nation is the most likely to have a patent system for inventions.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Hahaha! That is really funny.

I don't know though... Others are more focused on money and trade. Qadira, perhaps?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Sorry I didn't realize the game thread was up until now....be at work til 5pmish....thx

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Sorry for asking so many questions and so 'fast'. I thought it would be easier for Derek to deal with them (or not) as a block rather than one at a time over two weeks...

In other matters, it is interesting that there are six different factions represented. Neat.

How doable, generally, are faction missions? It would seem that a character's skill set (or lack of it) would have to match up with the mission fairly precisely. In the one I was prepping, there were a few that we a skill's d20 roll or nothing, at least as written. One required

nano-spoiler?:
Sleight of Hand
, which I've never put in any points in on a character. Even my rogue was really an old-school dungeoneering rogue.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

The one game I've played with faction missions, the whole group was willing to help each other out. I think it has to due with the GM. I heard the vets telling stoys about how they failed 1 roll and lost the PP, while in the game I played, we tried like 4 times to get one guys done with a bunch of different rolls.

Speaking of factions, with the Shadow lodge kaput, how what is done to go about refactionning, or do I stay shadow until Malfeas runs the scenario when the shadow disolves?

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Hey GM, I'm going to use the ability of my Alchemist to craft items to create a bunch of Alchemical items. So that you don't have to supervise my rolls, I'll only create items with DCs of 20 or less, so that I can take 10. I'll note this on my Chronicle sheet as per the rules.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

I didn't think there was crafting in PFS, and all craft related feats got replaced.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Alchemists are the exception. Link to FAQ

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

GM Derek,
I hate to mention this, but I have not seen my last chronicle sheet.
So I don't know what money or items I have access to.
Being new to PFS, I'm not sure how this works.
Help?


Technic Siege/Full Map

Ah, you have fallen victim to the whims of a lazy GM. Allow me to send you an e-mail presently.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I believe that I am in the same boat good GM....lol...

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

I was going to question that, since it seems like Walter had the MW longspear from the Centaurs. In order to keep something between adventures you have to then buy it with the money we get at the end.

During the adventure you can use it all you want, but to keep them, you gotta buy it! Also, the PP can be used to buy anything worth 750 gp or lower, like say, a wand of CLW, or any other first level spell

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Just let me know how to correct it. This is my first PFS character and I want to do this correctly. Thx!


Technic Siege/Full Map

Walter, I think I still need your e-mail address. The PM system doesn't support attachments.

Also, Mal is right. Any items found during an adventure can be used during that scenario only. Essentially you then turn in what you found to the Society and they allow you to buy it back (or a copy of it).

Masterwork weapons are consdiered always available for purchase in Society play, Just add 300 GP to the item price!

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Buying a masterwork weapon is generally the first thing that a character who relies on weapons frequently does after the first scenario, and that longspear seemed to work very well for you, Walter. I'd keep it if I were you -- Reach is very helpful to a low-level character.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I would like to keep it if I have the funds, which as it stands right now, I don't....

donations?...he IS a church-functionary so...lol

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

oh and I sent you a pm with my e-mail GM...

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Your chronicle will show ypu how much yøu made on the scenario.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Ok...thank you Gm. So, does Walter have these items and gp? And if so, then can he sell/trade them?

If so, then I would like to buy the longspear at 5gp plus 300gp for masterwork?

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Once you get your Chronicle sheet print it out, and right under the purchases column, write the purchase of a masterwork long spear for 305. Then deduct it from your total on the right hand side of the sheet. You can still say that the spear is the one you got from the Centaurs.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Where do I track online what I spend PP/Gold on, or is it only on chronicle sheets?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

There are some items listed also. Do I get those too, along with the listed gp?

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

No, all the items were sold to the Society, and you get the gold back. In theory you should only get gold for items you find, so if you miss a room or some treasure, then you don't get it. I've never seen a GM do that however. Usually it's just, you won the mission, you get XXX gold and 1-2 PP.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Ok...Walter bought the longspear(mw)....He likes it!....lol

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Only on Chronicle sheets. You need to keep those sheets available for review by any chance finder society GM request it. I would think that scanning them and keeping them on your computer or your phone would be a good idea. Most of the time GM's will simply trust you, though.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

I call shenanigans! You added the second part after I posted, so now I look like a fool!


Technic Siege/Full Map

Quite so - we seem to be getting pretty good at Ninja'ing each other! Blasted PBP! I posted once, and decided to edit that one instead of just writing a second - your post must have come in in the meantime. Such FUN! ;)

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

That's why Walter has skill focus (perception) for just such occasions!......lol


Technic Siege/Full Map

I've got family visiting all day today. In-laws, my kids' cousins, etc. I'll try to update once, but I may not until tomorrow. Thanks!

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Have fun!

But considering the extra time, I'm definitely going to Take 20 on my searches. ;-)

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

I've done with regearing Gunther.
He's got a masterwork Greatsword now, and a club, and a sap (for non-lethal fun).
I'll get the new stuff posted on his character page soon.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

That's a good idea. I wish I had proficiency in something non-lethal, beyond trying to do non-lethal damage with a lethal weapon or, worse, my fists.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

FWIW, I don't think Alertness gives you a bonus to initiative. You'd probably still be first anyway, Arya.


Technic Siege/Full Map

I think you may be right there, Johann, but it's hard to beat a nat 20 when she's got that scorpion familiar bonus!

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Alertness does not grant any bonuses to initiative,
although with a green scorpion, reactionary and a nice Dex,
she probably will be going first most of the time!...lol

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Wow Walter, do you expect the fight to be that rough you needed to pop your judgment for the day?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

I expect a surprise! Shhh...don't tell the GM....lol

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