GM Dennis - Professional Golfblin Association Desert Classic [closed]
(Inactive)
Game Master
Dennis Muldoon
A closed table playing Risen From the Sands
Maps
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
The hieroglyphs on the southern walls means in the souther half of the hallway. They're on the Eastern and Western walls, but at the southern end. Similarly, 'on the northern walls' means at the northern end of the hallway.
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
OK, got it now. Thanks Dennis.
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Oiur wrote: Ah ok, that makes sense. I wasn't sure if the Quote: Near the end of the hall, on their left (West, screen up) they see a stone doorway part was the door we could see from the boat chamber, or a different one that was off-screen. (It is not!) Yeah, sorry. I should have put the new map slide up earlier. Hope it's clearer now.
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
I don't want to delay play :-) I'll come up with some possible solutions to try.
As a heads up, I'm currently en route to NYC for the next few days, so I may be less responsive. I'll try to AT LEAST be on here once a day.
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
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LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
GM Dennis wrote: Anyone who even thinks about them takes fire damage. I just took fire damage typing this. Hey, if this combat's too much of a danger for you, Dennis, we can just say we won and move on ;)
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I'll muddle through, somehow.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Just checking in on how folks are feeling re: Oiur stuff. I like to focus on the emotional impact of Doing Adventures in my games, but if things are a little too heavy and detracting from others’ experience, it’s no trouble for me to back off!
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CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge
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CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Fine with me! I love reading about people’s characters.
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Me: So you're casting a spell? That's a bit of an aggressive action.
Kate: They're alive! That's an aggressive action!
Oh, Pathfinders.
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CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Oh no. This latest room is obviously designed to temp characters like Rowdy...
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
I swear I'm not trying to pick on Oiur....
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
No worries! I can still buff while I run away ;)
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Oh no, this is one of those maps where each square equals 10 feet? I hate when they do that.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Rowdy Copperpelt wrote: Oh no, this is one of those maps where each square equals 10 feet? I hate when they do that. Yeah. In this case, I kinda get it, though. They had to get a whole pyramid on the inside cover of a free-rpg day module. At least the extra grid lines are relatively easy to add in Google Drawing.
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Oh, that’s good then. I get why they did it too. And you want a pyramid to feel big and grand.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
About to start traveling back to Virginia, I should be able to get a post up later tonight!
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Prepping a F2F game for tonight. I'll get the next area up this evening or in the morning.
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N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
I just realized F2F means Face to Face. I r smrt.
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N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
I can't believe they made a puzzle based on a purely game mechanics concept. Seriously, in order of CR!?! _Insert sweat emoji here_
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Eh, CR translates roughly to "likelyhood it kicks my ass" for the character.
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CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
OMG Rowdy has sneak attack and I totally forgot about it because it’s on a delayed progression. I thought it started at 4th level but it started at 3rd. Good thing I was re-reading his archetype!
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
It DOES! I just helped a buddy theorycraft a Kasathan UC Rogue (ES)/Spritualist, and I was thinking about that!!
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
A rogue/spiritualist?! That's intriguing. Are they attempting to get a flanking buddy with the phantom? How does the arcane work with the psychic? So many questions!
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
I think the flanking buddy is an added bonus. The arcane and psychic just sort of double up, which at their level (4) adds a lot of utility. Took the multi-attack feats so on a full attack gets up to 4d6 sneak. All future levels are going to be Spiritualist, I believe. But they're Dex and Wisdom with a little intelligence. Should work out well.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Sorry for absenteeism, folks. Continued travel and family stuff. I probably won’t be able to post ‘til tomorrow afternoon or evening.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
No worries. So goes the holidays.
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N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life
I have been waiting to mind thrust a mummy for this whole adventure.
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Aaaaand no bleed. This has been a good lesson in not specializing for the Professor :D
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Undead and Constructs. It's been so fun to RP. I wish I could put the "joy" emoji here :D
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
It feels very nice to be able to sit at a real keyboard and put actual thought into character writing!
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
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LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Thanks! Still doing some family stuff, but we’ve got a hotel and a little more down time before we fly back to Albuquerque on Sunday.
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N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Excellent. My weekend is just prepping for hosting for New Years, though I am going to go see Disaster Artist tomorrow night!!
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LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
My reward for finishing this turnover is going to be writing an in-character response to this combat's excellent RP, hopefully I'll see y'all in an hour or two or three!
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
At this point I'd like to remind you that: (a) you don't need to explore every room, and (b) you have no time pressure. There's not even anything stopping you from leaving entirely and coming back.
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LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
oh lord, 18 gameplay posts! just sent my turnover, and about to board a flight; hopefully I can post tonight or tomorrow morning
it sucks not being able to contribute as much as I'd like to the tail end of this, it's been intense and cool!
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CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge
I for one am perfectly okay waiting till tomorrow or Tuesday to try and open the portcullis.
It's the holidays, so there's no need to rush the story ahead and replace fun roleplay.
Also, I totally love the mental image imagine Oiur singing their song while Ibb (and maybe Oiur too) smashes ancient pieces of pyramid!
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Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Yeah, I feel like we got off to such a flying pace with this group when we first started From Under Ice that we created some artificial pressure to be able to post all the time.
For some perspective, the generally accepted pace for most PFS PbP games seems to be 1 post/player/day during the week and 1 post/player/weekend. I'm all for going fast, just pointing out that our 'slow' periods are still fast compared to a lot of games.
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LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Oh, no worries! I'm not feeling pressured, just wish I could dive in like I was before. Y'all're a good group, so it's nice to take advantage of that! It can be tough to "go back" and revisit scene opportunities once the PbP narrative has moved on a bit.
Back home and have at least one day to relax, so I'm gonna catch up!
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Also Doug, I don't think Oiur's able to do much smashing this scenario :p
Being underleveled and a little underoptimized has made this a tough one. I'm definitely gonna look into AC boosters and better ranged options, maybe spend some Prestige to do it. Even just a wand of magic missile or something, since Oiur's Dex and BAB aren't particularly impressive.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
For as much grief as some people give wands of CLW get for being weird flavor matches or "trivializing" healing, imagine how hosed we (and I assume like 80% of PFS groups) would with out 'em
CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge
To be fair I think this scenario was tougher than average.
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N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
If I was a regular alchemist with bombs, it probably would have been easier - it's certainly been challenging in a fun way!
N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life
Sir Ibb wrote: To be fair I think this scenario was tougher than average.
Yeah, seriously.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Anyone have/want to make a level 1 or 2 CORE character and play at my Race for the Runecarved Key table? A spot just opened up. Let me know soon, or I'll post it publicly. Game starts January 5th.
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
OOh! I haven't done it CORE!
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
I'm also happy to chip in on the spellcasting fee - split evenly across people is 30gp each, right?
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