GM Dennis - Professional Golfblin Association Desert Classic [closed]
(Inactive)
Game Master
Dennis Muldoon
A closed table playing Risen From the Sands
Maps
Thanks for the Trample explanation, Dennis; I will keep that in mind and rule the same next time I GM something with this ability. I agree in interpreting things in the players' favor.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Sure thing. I'm glad to have looked into it, as it pops up from time to time GMing, and I've never been super clear on the rules.
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Somehow, this is what I imagine we’re fighting: https://m.bulbapedia.bulbagarden.net/wiki/Probopass_(Pokémon)
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Better than actually fighting Pyramid Head.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Hardness 8 and immunity to lots of different effects is... probably not what I'd choose to include in a Free RPG Day scenario, which I presume are to help introduce new folks to the game!
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Note to self: buy adamantine bullets.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Yeah, it's a tough critter, and seems rough for the beginning of the scenario, right after that very rude trap.
Rowdy, do you get gunsmithing? Can you craft bullets? 'Cause oh many do those adamantine shots get expensive at full price.
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Yes, he got gunsmithing as a bonus feat! I forgot about these crafting rules. I’ll have to look that up.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
1/10th price for bullets and powder, 1/2 price for cartridges, I believe. Adamantine cartridges remain hideously expensive per shot, but the bullets become reasonable.
|
1 person marked this as a favorite.
|
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Oiur wrote: Hardness 8 and immunity to lots of different effects is... probably not what I'd choose to include in a Free RPG Day scenario, which I presume are to help introduce new folks to the game! That was a pretty popular opinion on the GM thread when this was released.
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Note to self - pick. up. an. Adamantine. weapon.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Terrifying thought: this is a matryoshka pyramid, and we've found the smallest one; larger ones still lurk inside
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
That IS a terrifying thought! Let's leave, re-arm, and come back ;-)
Always good to have one, but at level 3 it seems hard to afford an adamantime weapon; 3000gp is a lot of gold at our levels!
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
I want to point out that, while its creepy, now that the portcullis has dropped the room that was trapped is fairly defensible. You could probably rest there fairly securely if someone kept watch, assuming you make it out of this battle alive.
|
2 people marked this as a favorite.
|
Two Wayfinder 18 writers in the house! Congrats, Dennis and Andrew!
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Woah! CONGRATULATIONS! :D
Can’t wait to read it... when is it out?
|
1 person marked this as a favorite.
|
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
At PaizoCon, Memorial Day weekend. They're only doing one a year now.
|
1 person marked this as a favorite.
|
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
|
1 person marked this as a favorite.
|
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
First rules thing I ever wrote! I need to thank Jacob W. Michaels for his like, 4 different rounds of feedback, it would've been a way crappier submission without him
N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life
Jacob is so generous with feedback. He's the best.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Became a more hectic evening than expected, sorry folks! Probably won't be able to post 'til morning.
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
I have to say, this one is feeling pretty dangerous. Normally I like to get into a little shenanigans, but I'm not sure this is the module for that lol.
|
1 person marked this as a favorite.
|
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Suggested Rowdy theme song: The Sword - Unicorn Farm
|
2 people marked this as a favorite.
|
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Not gonna lie: I've been looking forward to this moment.
|
1 person marked this as a favorite.
|
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
That's some good as h*ck monster art!
|
3 people marked this as a favorite.
|
N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life
Dennis was laughing out loud a LOT as he typed that.
|
2 people marked this as a favorite.
|
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
In my defense, Ibb marching over and trying to kick it was the best possible way you could have discovered what it was, after you were so worried about what was inside.
|
3 people marked this as a favorite.
|
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
I haven't heard or read the word "galoot" in a very, very long time, but it occurs to me that it's a wonderful fit for our lovely golf enthusiast friend.
|
3 people marked this as a favorite.
|
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Sorry, all. Been a busy work day. Also, the Professor might seriously consider ex-communication from the society in exchange for getting rid of Ibb... ok, not really. But damn. Is there a more drastic odd couple XD
|
2 people marked this as a favorite.
|
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
No worries! And the Professor’ll learn to love Ibb just like the rest of us :D
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Never mind what I said about shenanigans lol
|
2 people marked this as a favorite.
|
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
No, please come back! The sanity committee is dwindling so quickly *sob*
|
2 people marked this as a favorite.
|
Oiur wrote: sarcofauxgus Excellent…
|
1 person marked this as a favorite.
|
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Just to be clear, as a player I've got not beef with Ibb going and kicking the mimicbox—the action was lagging and we weren't doing much, and it's totally in character for Ibb to go whack it. Plus all's well that ends well!
It would be nice to avoid more traps, but I think we've just had bad die rolls in conjunction with no being explicit about our search procedure before.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Also, that mimic had a +20 racial bonus to disguise. It rolled a 12, making it impossible for any of you to have noticed it.
|
2 people marked this as a favorite.
|
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
Oh yeah, as a player it's all good. Ibb's gonna Ibb. And the Professor is going to slowly devolve into madness ;-)
|
1 person marked this as a favorite.
|
CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge
Yeah, I figured as much; you guys are all good roleplayers and can separate from the character. Trying not to interfere with perceptions and stuff in-character either, to let your players do their thing. If Ibb gets in the way he will follow directions.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
About to start GMing a meatspace game, then we have a social function afterwards. Feel free to bot Oiur (and Purpose Creche in the other game!) if things pick up—Oiur's interested in the history within the pyramid, but is also still a little freaked out and wary given all that's happened.
CN Human Fighter 8 HP 84/84 | AC: 28 T:16 FF: 26 | CMB +14, CMD 28 | F: +13 R:+8 W:+9(+11 vs Mnd Eff./Fear) | Init: +1 | Per:+11, SM:+2 | Melee: +2 Adaman. Nodachi +18/+13(1d10+14)| Ranged: Com. LBow +9/+4(1d8+4) | Speed 30ft | Fly 7/8 Mutagen 0/1 | Active conditions: longstrider, wings 7/8 min, mutagen (+2 nat AC, +4 str, -2 int), Ioun Torch, Legacy of Princess (3 rnds), Mage Armor, Lunge
Looking at how effective the professor is with those splash weapons… I totally wish the Explosion Pocket worked with Artoku's Fire!
N Male Ratfolk Alchemist (Eldritch Poisoner) 4 | HP 23/23 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +7, W: +1, +1 vs Fear, +2 vs Poison | Init: +3 | Perc: +11, SM: +0 | Speed 20ft | Ranged: Blowgun +7 1, Melee: Bone Dagger +7 1, Mwk Spring Blade +8 1d3, Tailblade +7(+2) 1d2 Note: all (often + Poison / 2d6 Sneak Attack) | Extracts: 1st 2/3, 2nd 2/2 | Active c.: HA
The Artoku's Fire are so awesome. They're 33 GP a pop to make, though. Which is a pain. And they take an hour EACH via spontaneous alchemy. I can make 6 alchemists fire in that time.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Yeah, they're awesome for crafting between sessions.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
I'm a little confused as to the layout of the upcoming hallway - I can't think of a concise way to put it into text, so I'm gonna record a video and send it to the Facebook thread!
CG Human Spellslinger 1/ Eldritch Scoundrel 3 | HP 23/27 | AC 15 T 15 FF 11 | CMB +2, CMD 16 | F: +3, R: +8, W: +4 | Init: +6 | Perc: +6, SM: +0 | Speed 30ft | Ranged: +1 Arcane Gun (Pistol) +8 (+9 w/ Point Blank Shot) 1d8+1 (1d8+2 PBS) , Melee: Rapier +1 1d6 | Spells: 0 6/6, 1st 6/6 | Active conditions: None.
Thanks Andrew, I’m confused too :S
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Haven't had a chance to watch the video yet, but remember that North is to the right, and West is up on the screen. As your characters are walking North (screen right), they see a T-intersection ahead of them (at the screen-right end of the hall). Near the end of the hall, on their left (West, screen up) they see a stone doorway. About halfway down the hall, on the West side (screen up) they find a hidden doorway.
Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺
Also, I switched to a new map slide, because you all are moving to the other half of the map. The hallway you're in is the overlap between the two slides.
LN nonbinary human skald 6 | HP: 50/51 | AC: 20 (13 Tch, 18 Fl) | CMB: +8, CMD: 21 |F: +8, R: +6, W: +7; +4 vs. bard/sonic/language | Init: +6 | Speed 20ft | P: +9 SM +11 | Perform 16/21; Spells: 1st 3/5, 2nd 3/4 | +1 earth breaker +9 (2d6+7 /x3), cld irn dagger/slvr hvy mace +8, mwk com longbow +7 | Active Conditions: h.awareness, raging song |
Ah ok, that makes sense. I wasn't sure if the Quote: Near the end of the hall, on their left (West, screen up) they see a stone doorway part was the door we could see from the boat chamber, or a different one that was off-screen. (It is not!)
|