Human fighter (Fighter (Eldritch Guardian/Mutation Warrior) 8
CN Medium humanoid (human)
Init +1; Senses Perception +11
AC 25, touch 12, flat-footed 24 (+11 armor, +1 Dex, +2 shield, +1 trait)
hp 84 (8d10+32)
Fort +13, Ref +7, Will +9 (+2 vs. fear and mind-affecting effects.)
Speed 30 ft. (20 ft. in armor), fly 60 ft. (good)
Melee +2 adamantine nodachi +18/+13 (1d10+14/15-20) or
. . dagger +14/+9 (1d4+6/19-20) or
. . heavy flail +14/+9 (1d10+9/19-20)
Ranged composite longbow +9/+4 (1d8+4/×3) or
. . touch needle +9 touch (7 plus 1 bleed)
Special Attacks weapon training (heavy blades +1)
Str 23, Dex 13, Con 16, Int 7, Wis 10, Cha 8
Base Atk +8; CMB +14; CMD 25
Feats Advanced Weapon Training, Alertness, Furious Focus[APG], Improved Critical (nodachi), Iron Will, Lunge, Power Attack, Weapon Focus (nodachi), Weapon Specialization (nodachi)
Traits defender of the society, spirit animal: woolly rhinoceros (realm of the mammoth lords)
Skills Acrobatics -4 (-8 to jump), Diplomacy +2, Fly +7(when flying w/wings), Handle Animal +3, Perception +11, Sense Motive +2, Survival +0 (+2 to avoid becoming lost), Use Magic Device +12
Languages Common, Orc, Sylvan
SQ manifest dreams, mutagen (+4/-2, +2 natural armor, 80 minutes), mutagen discovery (wings[UM]), recurring dream, share training
Combat Gear mutagen[APG], oil of daylight, potion of cure serious wounds, potion of delay poison, potion of remove blindness/deafness, potion of see invisibility, potion of water breathing, scroll of lesser (x2) restoration, wand of cure light wounds (3 charges), wand of cure light wounds (50 charges), wand of longstrider (36 charges), acid, alchemical grease[APG], alchemical solvent[APG], alchemist's fire (4), antiplague[APG], antitoxin, holy water, oil, skyrocket firework[UE], smelling salts[APG], vermin repellent[UE]; Other Gear +2 full plate, +2 adamantine nodachi[UC], composite longbow (+4 Str), dagger, heavy flail, belt of giant strength +2, cloak of resistance +3, elixir of swimming, ioun torch ioun stone[APG], lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of warrior's courage[OA], lucky horseshoe[OA], "shinies" (worth 100 gp), backpack, bandolier[UE], bell, candle, candle lamp[UE], canteen[UE], canvas (sq. yd.), chalk, cold weather outfit, compass[APG], courtier's outfit, dice[UE], earplugs[APG], fishhook, grappling hook, hammock[UE], hot weather outfit[APG], ink, marbles[APG], masterwork tool, mess kit[UE], parchment, piton, poncho[UE], powder[APG], signal whistle, silk rope (50 ft.), smoked goggles[APG], soap, thread (50 ft.), torch, vial, waterproof bag[UE], winter blanket, wire[UE], wrist sheath[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, cracked magenta prism ioun stone (fly), 9366 gp
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Prerequisites: Fighter level 5th, weapon training class feature.
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Defensive Weapon Training (Weapon Training [Blades, Heavy] +1) (Ex) Gain shield bonus to AC based on chosen group's training bonus.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Fly (60 feet, Good) You can fly!
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Manifest Dreams (Su) You can reshape your familiar every morning.
Mutagen (DC 12) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 80 minutes.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Share Training (Ex) Familiar may use combat feats of master.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Wings (8 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min