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Mata Ryuu is ducking behind the ballustrade. You don't have a straight charge lane to him without weaving between the columns. Also he has his back to the wall, so ride-by wouldn't happen either. You get the distinct feeling he knows your tactics and is avoiding them. You can move up and make a single attack normally though, which will hit. Go ahead and move yourself on the map.
Non-charging damage: 1d6 + 4 ⇒ (4) + 4 = 8
Shear begins pummeling at the beheaded creature, but by the last attack is just beating a dead horse...
Enora is up!

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Mata carefully steps back and barricades himself between his bookshelf and desk. He utters an incantation... and WOOOSH!!! A powerful wind, the strength of a windstorm, comes rushing through the building, creating a powerful wall of wind marked on map.
Everyone, take your turn! We now commence the people vs Mata Ryuu.

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You'll need to move up since you don't have line of sight to him anymore now that he moved back against the wall. As for whether or not the scream will penetrate the wall...
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
The wall creates a windstorm level wind which blows away all small flying creatures, makes it difficult for just about any flying creatures to move through it normally, provides difficult terrain for anyone to pass through, and deflects all physical projectiles.

Enora by Redelia |
Enora climbs up the stairs. Then she uses her bonded staff to cast 'create pit' right under Mata.
If he fails the save, even if the damage doesn't kill him, we all have a few rounds to get up there.
DC 16 reflex save to not fall in.
Enora also calls out a warning to her companions, telling them not to stand on the edge of the pit.

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Reavis quaffs an extract of Shield and begins making his way up the stairs.

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Lars Moves as swiftly as he can.
DOuble Move

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Vash and Millie land on the balcony and push through the wind-wall on foot before climbing up onto the desk that Mata Ryuu is taking cover behind. Double move with 20 ft land speed to avoid possible... wind related issues.
Mata Ryuu, positions himself carefully around the edge of the desk and begins a quick incantation...
Defensive Casting: 1d20 + 15 ⇒ (9) + 15 = 24
...then reaches forward and fires at Shear with a caustic arrow from his hand!
Acid Arrow: 1d20 + 3 ⇒ (11) + 3 = 14 against touch
He provokes an AoO from Shear from the ranged attack, but not from casting the spell.
Acid Damage: 2d4 ⇒ (2, 1) = 3 Lasts 2 additional rounds
Party's turn!

Shear the Eidolon |

Shear roars with a sound of crackling flame.
He tries to latch onto Mata Ryu with his bite, not trying to dig in his teeth, but to grab and beat the wizard against wall and table.
Nonlethal Bite: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Nonlethal Damage: 1d6 + 3 ⇒ (5) + 3 = 8
He repeats the process for his attacks, Shear presses into Mata Ryu's space and uses attacks to batter rather than crush.
Nonlethal Bite: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Nonlethal Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Nonlethal Claw: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Nonlethal Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Nonlethal Claw: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Nonlethal Damage: 1d4 + 3 ⇒ (2) + 3 = 5

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Karg is about to move into the combat ready to use fist to beat the mage, when Shear stops him.
"Fine, you have all the fun. Try not to kill him, he might still be dominated. Of course he didn't throw lightning through me today, so I don't mind him that much."
Karg runs back downstairs as quickly as he went up moving back towards the young samsaran.
"Just coming back to throw myself in front of any spells launched your way, don't mind me."

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The opportunity attack barely fails to connect, but the onslaught of tooth and claw leaves him battered.
He suddenly clamps his hands across his ears as Enora begins to screech at him...
Fort: 1d20 + 2 ⇒ (15) + 2 = 17
..just in time to prevent any serious debilitations.
Mata Ryuu
---------
19 Nonlethal dmg
12 Lethal dmg
The People
----------
Karg: 3 stooges routine
Shear: Atk
Vash: ?
Millie: ?
Enora: Scream
Reavis: ?
Lars: ?

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Drawing his quarterstaff, Reavis moves towards the wall of wind and considers his options. Holding onto his standard action to ask the following question:
Does it appear that a bomb will just bounce off the wall like an arrow probably would?

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Lars waits to seize his chance to advance with his weapon.....
based on map, its going to take some time for Lars to hit him.

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I double moved Lars forward to be able to swing at Mata next round. I'll be at a convention sat/sun and most likely wont be posting much if at all. Since the likelyhood of Vash's next attack alone felling Mata is extremely low I'm posting Mata's action now, giving all of you plenty of time to post all relevant actions.
Mata Ryuu, feeling the pressure of Shear's relentless assault and Vash's looming lance, keeps the pressure...
The acid arrow continues to eat away at Shear's fiery form
Acid damage: 2d4 ⇒ (1, 2) = 3
Defensive Casting: 1d20 + 15 ⇒ (5) + 15 = 20
...and a barrage of missiles peppers Vash's steed.
Magic Missile damage: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14
Vash/Millie
Reavis (Standard action)
Mata Ryu
Vash/Millie
Reavis
Karg/Shear
Enora
Lars

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Can't see map.
Attack with Naga, with Lead blades on 1d20 + 5 ⇒ (12) + 5 = 171d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Lars strikes out at the wizard, testing his newly gained weapon's reach.

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"Remember who you were Mata! And your true love." Vash cries to him.
Then casts a spell on Milly, from a wand.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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I'll just skip the standard action last round.
This round I'm waiting to see if Mata is dazed from ear-piercing scream so as to avoid any AoO's for moving past the wall. Once that's resolved, I'll post Reavis' action.

Shear the Eidolon |

Shear does want to kill Mata Ryu, but his defenses offer little chance for his blose. While he has been lucky, he just falls upon Mata Ryu with all of his wait, attempting to pin the wizard before he can hurt himself or any of any of Shear's allies.
Attempt to grapple Mata Ryu. Provokes an attack.
Grapple: 1d20 + 7 ⇒ (15) + 7 = 22

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Karg almost responds to Vash's yell from above. He decides to hold back for the moment on this thoughts on Mata's previous love.
He stands beside the young ward ans watches for anything that might be obviously approaching.

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fort: 1d20 + 2 ⇒ (14) + 2 = 16 Mata continues to push through the horrible noises and evades Lars' swing by relying on his magically enhanced defenses, until all is a sudden he finds himself wrestling to get himself softwares from shear.
15 lethal
19 nonlethal
Grappled
Reavis, go for your standard.

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Reavis pushes through the wind wall while drawing his bow. Dropping his quarterstaff, he fires an arrow at Mata.
Bow vs Grappled AC + Mutagen + PBS - Cover: 1d20 + 7 + 2 + 1 - 4 ⇒ (4) + 7 + 2 + 1 - 4 = 10

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...autocorrect!!!! That was supposed to say out from under...
The arrow barely grazes Mata, failing to wound him. Mata tries to cast a spell from under shear.
concentration: 1d20 + 11 ⇒ (20) + 11 = 31
touch attack: 1d20 ⇒ 1
He is able to cast the spell but can't move his arm back to wound shear with it's power.

Shear the Eidolon |

Shear forces more weight onto the elven wizard still trying to take down the spellcaster without ripping into his body.
Grapple Maintain: 1d20 + 7 + 5 ⇒ (10) + 7 + 5 = 22
Nonlethal Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Karg continues to remain on the lower level.

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Attack with Naga, with Lead blades on 1d20 + 5 ⇒ (3) + 5 = 81d10 + 4 ⇒ (3) + 4 = 7
Seeing a chance, Lars attempts to cleave into Mata first.

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Mata hasn't been identified as undead, right?
Reavis attempts to fire another arrow, but somehow this shot is even worse than the last.
Bow vs Grappled AC + Mutagen + PBS - Cover: 1d20 + 7 + 2 + 1 - 4 ⇒ (3) + 7 + 2 + 1 - 4 = 9

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Nope, he's quite alive. Just old. He's not dead yet.
That can be arranged

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Reavis pulls out his rope from his haversack and holds it out, "He doesn't look like he's dying to me."

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"It seems they settled things up there. It looks safe for us to approach."
He moves up the stairs and, unless anyone is jumping up to take the rope from Reavis, offers to take the rope and bind the wizard.
"Well, he is alive. Maybe still having his mind controlled, but still alive. I can throw a small protection against anything evil controlling him, but I know that only has a chance at suppressing it. I think you all might now any other ways to pull it off better than I do. Now that he isn't teleporting away can any of you tell more about it?"