
|  Brynnith Silverblade | 
 
	
 
                
                
              
            
            Prodded by Omniel, Brynnith will look around for additional clues.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

|  Eraith the Seeker | 
 
	
 
                
                
              
            
            Threat dispatched, Eraith cleans his blades before sheathing them. With a satisfied nod to himself, he goes through the notes and sighs "A wild goose chase...how boring"
That said, he still searches the cave carefully for anything else that may be hidden or unusual
perception: 1d20 + 7 ⇒ (13) + 7 = 20

|  Skivven Steelwhiskers | 
 
	
 
                
                
              
            
            Skivven has done all the perception and trap checks upthread - let me know if you need anything else. Here are the results for ease of reference:
Linguistics to decipher any hidden code or meaning or understand foreign languages: 1d20 + 7 ⇒ (14) + 7 = 21 
Sleight of Hand to not smudge, fold or break the documents: 1d20 + 8 ⇒ (1) + 8 = 9 
Perception to notice something in the documents: 1d20 + 8 ⇒ (10) + 8 = 18
Also Skivven search for traps on the chests: take 20 --> 29 (assists?)

| GM Cwethan | 
 
	
 
                
                
              
            
            Yep, they were accounted for Skivven, careless thumbnail and all
The carefully cut and fitted stonework of the hidden room quickly gives way to the rougher stone of Absalom bedrock, but as the passages narrow and split off it doesn't seem likely you'd find anything more than hungry vermin, and after all - in the secret room you've just found an unfinished quest by one of the founders of the Society!
What do you do?

|  Skivven Steelwhiskers | 
 
	
 
                
                
              
            
            "Agents, perhaps we could check out that Wall of Names. See how many names it has now. See if the gnome witch mentioned in those papers still hang around it."
Knowledge Local for its location and any lore related to it: 1d20 + 7 ⇒ (12) + 7 = 19

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            "Wait, did we complete our mission for Mr Dreng? We should bring him his package! He might be thirsty waiting on that corner all by himself!"
With a nudge from Luna, Usagi's excitement quickly fades away before a glint of mischief flashes over her face.
"You know, we could investigate the wall of Names instead! I can study for my exams Later!"

| GM Cwethan | 
 
	
 
                
                
              
            
            The Wall of Names is a memorial to fallen Pathfinders, located on the the campus of the Grand Lodge here in Absalom.
Dropping off the bottle with Dreng, or heading directly to the Wall?

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            Usagi is in no hurry to turn in the bottle to Dreng, which she perceives as the end of the mission. She seems to be willing to drag it out with Side Quests and Adventures, as opposed to heading back to her studies.

| GM Cwethan | 
 
	
 
                
                
              
            
            Votes look like they're leaning towards letting Dreng wait, so to the Wall!
The Wall of Names has stood for almost four hundred years as a reminder of the dangers that await even the greatest of Pathfinders. For every Pathfinder killed in the line of duty they are given an entry that shows their name, their year of death, and a short epitaph concerning their death or other achievements.
All things considered, it doesn't take long to find the three names from Adolphus's notes, and there's something about their epitaphs that niggles the back of your mind.
The entries are visible in Maps, the underlined portions are the ones that seem a bit off and are not literally underlined

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            Knowledge(Local): 1d20 + 5 ⇒ (4) + 5 = 9
"I think... this wall is for Pathfinders that Died? This isn't as exciting as I though it would be."
Usagi finds a seat on the ground, and absently draws her dagger and cuts blades of grass. After a few insistent headbutts from Luna, she lets out an exasperated sigh, and pulls the "Grand Lodge Study Guide for Agents with Field Commissions" out of her pack, and flips through the pages.

|  Brynnith Silverblade | 
 
	
 
                
                
              
            
            "Well what say you all book-folk about this tidbit of info?" Brynnith asks the others.

|  Skivven Steelwhiskers | 
 
	
 
                
                
              
            
            Skivven inspects the Wall of Names from top to bottom:
Perception: 1d20 + 8 ⇒ (6) + 8 = 14 (+1 vs. traps)
Knowledge Local: 1d20 + 7 ⇒ (3) + 7 = 10
Not seeing anything physically wrong here, Skivvan steps back and ponders if hidden meanings are found within these words...
Linguistics: 1d20 + 7 ⇒ (10) + 7 = 17

|  Leona Amalas | 
 
	
 
                
                
              
            
            Clara watches as the group inspects the wall. It's not making a lot of sense to her.
"Umm, how very interesting..." She takes a closer look and notices the dates. "It's a bit strange they all died right after one another, is it not?"
Cast detect magic on the wall just for fun

| GM Cwethan | 
 
	
 
                
                
              
            
            The wall doesn't radiate any kind of magic, and those nameplates aren't switches or anything other than apparently falsified sober reminders of the mortality of Pathfinders.
You have other leads from Adolphus and Selmius's notes, or you could seek out further advice about these names from another source.
What do you do?

|  Skivven Steelwhiskers | 
 
	
 
                
                
              
            
            "Boss Dreng needs his bottle. He's in the rain waiting." says Skivven, looking at whoever is carrying the bottle.

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            With an audible sigh, Usagi pulls a thin wooden tile from her bag, and gently tucks it into her field guide.
"Looks like I'll be back to studying in no time. Are you sure there isn't anything else fun that we could do? Like Target Practice or Lunch?"

|  Eraith the Seeker | 
 
	
 
                
                
              
            
            Eraith notes down the text on each of the nameplates, then shrugs
"I suppose we can always follow the trail and see how deep this rabbit hole goes...we can always follow up with the gnome who seemed to be friendly..."

| GM Cwethan | 
 
	
 
                
                
              
            
            Okay, so we have a vote for Dreng, a vote for Fimbrik of the Arcanimirium, an undecided, and an 'I don't want to turn in the bottle and have the quest end while I'm still having fun' There's no clear consensus I can see out of that, and I've got content in all those directins, so I'll go with whoever posts their preferred direction next.

|  Brynnith Silverblade | 
 
	
 
                
                
              
            
            Fimbrick
"There may be more to this than meets the eye.... remember we were told to explore and investigate... we should continue to explore and investigate. Dreng is not going anywhere right now."

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            Usagi tucks her book back into her pack, and grins excitedly at Brynnith.
"New Places! I agree! Does anyone have a Map of Absalom?"
As Usagi starts toward the gate at the Grand Lodge, Luna growls, and pounces on her heels.
"Luna! There is PLENTY of time for studying LATER! I'll have my essay written for Master Shaine! It's not due until tomorrow!"

|  Skivven Steelwhiskers | 
 
	
 
                
                
              
            
            Skivven is silent but appears emotionless and indifferent throughout the humans' antics and unfocused behavior.
Bluff to hide impatience and frustration, especially towards Usagi: 1d20 + 5 ⇒ (2) + 5 = 7

|  Brynnith Silverblade | 
 
	
 
                
                
              
            
            '...well isnt she excitable...' Brynnith says under her breath as Usagi gets overtly happy...

| GM Cwethan | 
 
	
 
                
                
              
            
            Fimbrik's address at the Arcanamirium is recorded in Selmius's notes, so it's a pretty simple matter of finding the place.
His house is a relatively sizable one located on the Arcanamirium's campus. A lovely brick step leads to the front door, which is visibly secured with a rusty lock. Numerous stacks of newspapers—roughly 2 years’ worth of monthly copies—are piled around the door and crammed into a thin slot at its base. There doesn't appear to be a back entrance, but there are large windows around the house.
What do you do?

|  Brynnith Silverblade | 
 
	
 
                
                
              
            
            Brynnith knocks.... and gets no response. "Look in the window to see if he is in there. i will knock harder."

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            "Can do Brynnith!"
As Usagi walks around the side of the house Luna sees the papers, and promptly jumps onto them and rolls around. "Luna! We are on Society Business! Playtime is later!" After the firm scolding, Usagi peeks inside the first window.
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10 Perception: 1d20 - 1 ⇒ (20) - 1 = 19

| GM Cwethan | 
 
	
 
                
                
              
            
            Which side Usagi? Go ahead and move yourself on the map to match your search as well.

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            Which side Usagi? Go ahead and move yourself on the map to match your search as well.
To the Right! (I knew I was forgetting about something!)

| GM Cwethan | 
 
	
 
                
                
              
            
            You can see an elderly gnome with electric blue hair, dressed in expensive, soft looking clothes with a dapper rounded hat on his head poking around the bookshelves in the room, occasionally picking up a book and thumbing through it before putting it back.
A cane tipped with a brilliant glowing gem rests on the table.

| GM Cwethan | 
 
	
 
                
                
              
            
            The door is visibly locked.
Feel free to roll out any perception or other skill checks you like; I can always postpone them or explain why they aren't appropriate after the fact

|  Eraith the Seeker | 
 
	
 
                
                
              
            
            Seeing no response from Fimbrik despite Usagi's volume, Eraith inspects the door for traps and if its all clear proceeds to unlock the door
perception: 1d20 + 7 ⇒ (10) + 7 = 17
disable device: 1d20 + 9 ⇒ (17) + 9 = 26

|  Skivven Steelwhiskers | 
 
	
 
                
                
              
            
            Skivven swiftly pulls out discreet tools...
Perception to find traps: 1d20 + 9 ⇒ (15) + 9 = 24
if no traps...
Disable Device to assist Eraith...: 1d20 + 10 ⇒ (4) + 10 = 14

| GM Cwethan | 
 
	
 
                
                
              
            
            The door doesn't appear to be trapped, and Eraith is able to quickly and professionally disable the simple lock.
Just inside the front door, awkwardly blocking the path, sits a sofa facing the center of the room. There are sets of chairs and tables spread around the room somewhat haphazardly, watched over by grandiose sculptures of imaginatively posed Gnomes. Across the room are a set of stairs going down, presumably to a basement of some kind, and a set of stairs going up to... wait. This house is only one story tall!
Leona, on the other hand, doesn't find any missing stories, but she does find another elderly blue haired gnome, this one fast asleep in a lime-green paisley-patterned nightshirt, with a pair of muscle-bound bodyguards standing vigil over his slumber. There's a faint green glow emanating from just outside of her view near the head of the bed.

|  Brynnith Silverblade | 
 
	
 
                
                
              
            
            "Are we breaking in...? is this even legal...? Are we sure about this...? What if a patrol walks by...? Should we stop and think about this-oh you opened the door and we are entering... ok everyone in... we all go to jail together this way." and she enters with the others to look around...

|  Usagi Mitsuishi | 
 
	
 
                
                
              
            
            Perception: 1d20 - 1 ⇒ (19) - 1 = 18
"Oh, somebody let you in! There looks to be a nice man in this Library here reading books. Maybe he has some useful information for us?"
In one continuous motion, Usagi walks by the rustling pile of papers, scoops Luna into her arms, and heads inside.

|  Leona Amalas | 
 
	
 
                
                
              
            
            Leona tells Harold to keep on eye on the bedroom and to notify her if the guards move.
She heads back to the front of the house. Before entering she motions to the group and hisses at the group "Quietly, there are bodyguards in the bedroom!"
At Omniels suggestion, she casts detect magic on the foyer.

| GM Cwethan | 
 
	
 
                
                
              
            
            As Brynnith and Usagi cross the threshold there's a popping sound and a sudden smell of sulfur, as light flares from beneath the sofa, and beetles the size of greyhounds suddenly appear and lunge for the Pathfinders with mandibles clacking!
Eraith: 1d20 + 6 ⇒ (7) + 6 = 13
Leona: 1d20 + 2 ⇒ (3) + 2 = 5
Omniel: 1d20 + 2 ⇒ (9) + 2 = 11
Skivven: 1d20 + 6 ⇒ (5) + 6 = 11
Usagi: 1d20 + 4 ⇒ (5) + 4 = 9
Fire Beetles: 1d20 ⇒ 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 ⇒ 3
Usagi manages to flail out of the way of one of the vicious beetles, but Brynnith and Skivven both take painful bites before they can react, Brynnith shivering slightly as some sort of fell energy trickles through her.
Bold May go
Beetles
Eraith
Omniel
Skivven -3
Brynnith -2
Usagi
Leona

|  Eraith the Seeker | 
 
	
 
                
                
              
            
            Just as he unlocks the door, before Eraith can say another word the party starts rushing in "Wait..." Predictably, they trigger a trap and as a couple of the party cry out in pain, Eraith sighs in exasperation Dammit, when will people learn to check for alarms or traps before barging in willy nilly...well too late for that now
He draws his blades and stabs at the beetle closest to him
move action to draw blades, std action to attack
attack: 1d20 + 6 ⇒ (12) + 6 = 18
wakizashi: 1d6 + 1 ⇒ (4) + 1 = 5

| GM Cwethan | 
 
	
 
                
                
              
            
            Despite the awkward angle, Eraith is able to thread his blade through the small gap between the doorjamb and Brynnith to skewer the beetle. As he pierces it, it vanishes, leaving only a smell of rotten eggs.
Bold May go
Beetles red
Eraith
Omniel
Skivven -3
Brynnith -2
Usagi
Leona
My apologies, Leona. I had started the combat post before yours was posted and didn't notice it once I had finalized the beetles' turns. I went ahead and moved you closer to the action since you were at least on your way when the others triggered the trap.

|  Skivven Steelwhiskers | 
 
	
 
                
                
              
            
            "Gah!!! I will make some room for you big people!", says Skivven, nursing and licking a large gash in his arm... one more inch and his entire forearm would have been severed!!
[Skivven takes the withdraw action to leave the square beside the beetle free]
 
	
 
     
     
     
 
                
                