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The little swashbuckler maintains his grip on the rope, seeking to join his strength to the big oread's stability and keep their comrade from drowning himself.
Readied Aid Another (CMB): 1d20 + 2 ⇒ (7) + 2 = 9
At the moment he needs to pull hardest on the rope, however, Jamir's foot skids on the damp rocks along the shore.

GM Cwethan |

Really I just needed the Magic Missiles :)
Enora's bolts finish off the fleeing 'gnome,' and as she dies, she undergoes a quite disenchanting transformation into a hideous humanoid creature with slimy, transparent skin; webbed, humanoid hands; and a snaggle-toothed, horse-like face. Or as Untir is aware, a Kelpie.
Searching the area you find a gruesome sight, a human hunter, dragged into the undergrowth with a distinctive hoofprint in his skull. But his gear does detect as magic...
Aside from this you find a set of erratic hoofprints leading on ahead, with a smaller set of prints in some of the muddier areas.
Riddywipple looks very concerned. "Well they've pushed in our plates, 'cause the cup-pull's been split. If Snowmane's trotting, she hasn't the reins, or she'd be in the clouds where she should have remaned. These walking dead aren't likely to hustle. Marigana'd only bring one for a person sized parcel."

Enora - Iconic |

Enora sighs. "Oh dear Nethys, your magic protected us! Are you all alright??"
She then continues to investigate the magic items.
Spellcraft DC 22 : 1d20 + 10 ⇒ (5) + 10 = 15
Spellcraft DC 21 : 1d20 + 10 ⇒ (5) + 10 = 15
* * *
Enora agrees with Riddywipple!
"Let us make haste and follow the foot steps!"

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Sighing with relief that they have finally managed to rescue Naruhito, Untir takes not a second glance at the body of the kelpie as he goes examine the items.
spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
"This is a magical bracer that offers some protection, while this pocket of dust can create illusions. I have no use for either."
---
Untir stares for some time at the faerie dragon, and all he can say is, "What?" After a while, he continues, "Never mind, let's just go."

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Naruhito sits on the ground. "What exactly happened? I feel like somebody hit me hard. Everything hurts me. I have the feeling that I will die. Here's mine wand of cure light wounds. Can somebody cure me with that?"

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Heilsteinn unties the rope from Naruhito.
Glad you did not inhale more water, cure spells not work well for drowning. Happy I will be to use your wand on you.
wand of cure light wounds - 1st activation: 1d8 + 1 ⇒ (6) + 1 = 7
wand of cure light wounds - 2nd activation: 1d8 + 1 ⇒ (8) + 1 = 9
wand of cure light wounds - 3rd activation: 1d8 + 1 ⇒ (6) + 1 = 7
He nods approvingly handing the wand back. Good wand!

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Sorry for the delayed posting, late night at work yesterday.
The swashbuckler pounds on Naruhito's back as he coughs the pond water out of his lungs. "Bravely done, my friend! Your heroic charge into this vast inland sea while wearing full armor to save your fellow Pathfinder from drowning would certainly have made for a harrowing tale! You certainly could not have know that instead of our as-yet-unmet comrade, the subject of your rescue was in reality some kind of seaweed monster!"
"I will be certain to mention your courage - indeed, your reckless disregard for your own personal safety - to our venture captain!" he adds, clearly impressed.
When the faerie dragon opines on the cause of the hunter's demise, Jamir tries to follow Riddywhipple's rhyme, with limited success.
"Is Snowmane another pegasus? So you're saying... Ah! I understand! My friends, good Riddywhipple is correct, we must make haste if we are to rescue the real Dijjit and put a permanent end to this foul necromancer's undead Pony Express!"
He scoops up his bow and knocks an arrow. "I would bet that she is an Asmodean," he proclaims, without any evidence whatsoever. "This entire plot reeks of foul Chelaxian diabolism. But I have some not insignificant experience in dealing with their kind. Let us away!"

GM Cwethan |

You walk along the path to Marigan's cave, Riddywipple fretting all the way, when suddenly you run into the most appalling batch of bad luck. Every stone seems to be covered in moss, if not poison oak, when you kick a rock it somehow ricochets right back into your shin, and some sort of zombie pegasus seems to have gotten the jump on some of you... "Snowmane! No!"
Heilsteinn: 1d20 + 2 ⇒ (8) + 2 = 10
Enora : 1d20 + 2 ⇒ (8) + 2 = 10
Jivan: 1d20 + 4 ⇒ (11) + 4 = 15
Untir: 1d20 + 6 ⇒ (17) + 6 = 23
Naruhito: 1d20 + 4 ⇒ (2) + 4 = 6
Jamir: 1d20 + 5 ⇒ (10) + 5 = 15
Bad Guys: 1d20 + 1 ⇒ (10) + 1 = 11
Heilsteinn: 1d20 + 2 ⇒ (18) + 2 = 20
Enora : 1d20 + 2 ⇒ (15) + 2 = 17
Jivan: 1d20 + 4 ⇒ (1) + 4 = 5
Untir: 1d20 + 6 ⇒ (16) + 6 = 22
Naruhito: 1d20 + 4 ⇒ (11) + 4 = 15
Jamir: 1d20 + 5 ⇒ (13) + 5 = 18
Bad Guys: 1d20 + 5 ⇒ (10) + 5 = 15
Bold may Go!
Untir 22
Jamir 15
???
Snowmane
Enora 10
Heilsteinn 10
Naruhito 6
Jivan 5

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"This is Snowmane no more, friend Riddywipple! The best thing we can do for the memory of your friend is to dispatch this foul abomination with all due haste. Pathfinders! We must engage!"
Jamir looses an arrow at the once majestic beast.
Longbow: 1d20 + 6 ⇒ (3) + 6 = 91d6 ⇒ 5
Tossing his bow aside, he leaps forward onto the rocks overlooking the river, drawing his rapier as he moves to be ready for close combat.
"Come on then, you shambling horror! Let us see whether the Asmodean has made you into a worthy adversary for the Pathfinders and for Jamir Montajay, of the Cassomir Montajays!"
GM - let me know if you need an acrobatics check for Jamir to clamber onto the rocks.

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Going ahead and rolling in case the zombie pegasus swoops past a threatened square - have Combat Reflexes and a reach weapon, so do get attacks of op, even when I've not yet acted.
attack of op with power attack roll: 1d20 + 5 ⇒ (11) + 5 = 16
damage from attack of op with power attack if prior roll is a hit: 1d8 + 7 ⇒ (4) + 7 = 11

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Untir moves closer to the undead creature, bringing forth his spirits, ready to send them at the undead pegasus as soon as it approaches.
Ready action to throw misfortune hex (will DC17) as soon as it comes within range (30ft). All d20 rolls roll twice and take lower result.

GM Cwethan |

You're good, DC 10 Acrobatics or Climb for others though
Snowmane swoops down to smash into Jamir, despite Untir's swarm of spirits!
Will: 1d20 + 5 ⇒ (1) + 5 = 6 How... unfortunate
Slam: 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28
Slam: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Bold may Go!
Untir
Jamir -6
???
Snowmane
Enora
Heilsteinn
Naruhito
Jivan

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Jamir reels for a moment after the pega-zombie smashes him in the face with its rotting wing. Then he grins, and spits blood onto the rocks.
"Is that the best your mistress can do - zombify the creatures of the forest so that they wander around smashing things? One undead pegasus was a horror, but the second, I am sorry to be the one to tell you, is just sad. I am beginning to think your mistress is nothing but a ... one-trick pony!"
With that, he lunges forward to stab at the former Snowmane.
Mwk Rapier, incl. precision damage: 1d20 + 9 ⇒ (3) + 9 = 121d4 + 3 + 3 ⇒ (1) + 3 + 3 = 7
Grrrr.

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Heilsteinn looks up at the undead monstrosity and moves to where he will have an angle to attack it with his long spear.
Knowledge: Religion to make sure it's a zombie and not something worse: 1d20 + 4 ⇒ (19) + 4 = 23
Move: 10 ft of 15 ft move (specifying as I'm not sure if the slope there would be difficult terrain, but would think only the last 5 would be difficult)
Standard: attack!
power attacking melee with reach: 1d20 + 5 ⇒ (5) + 5 = 10
damage from power-attacking longspear: 1d8 + 7 ⇒ (8) + 7 = 15
Heilsteinn looks over at the halfling with a smile.
Am good at being big, but will always accept others' magic to help!

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Jivan does his usual penny trick, stepping up to get a slightly better shot before hurling the copper piece at the horse.
Shiny coppered pony, inc. PBS: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage, inc. PBS: 2d6 + 5 + 1 ⇒ (6, 6) + 5 + 1 = 18

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climb: 1d20 + 5 ⇒ (9) + 5 = 14
Naruhito tries to climb to get in better position to attack.
double move

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Untir step closer while starting a chant, keeping the spirits harassing the undead beast. Then bringing one hand up to the sky, he pulls down a cloud of stardust to settle onto the foe.
5-foot step; move: chant to maintain misfortune; standard: stardust (-2 attack, perception for 2 rds)

GM Cwethan |

Heilsteinn and Jamir swing around wildly, slipping on the rocks as they try to come to grips with Snowmane.
Jivan's aim nearly goes awry, as by some Misfortune he picked a bent-penny, and the aerodynamics weren't as good. Naruhito too nearly falls from the rock as part of it crumbles beneath his hand! Luckily the samurai is able to snatch another handhold, and pulls himself atop the rock!
Penny: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Climb: 1d20 + 5 ⇒ (17) + 5 = 22
The pegasus tries to bring its bulk to bear against Jamir once more, trying to pierce the halfling's defenses through the haze of Untir's wards. Jamir narrowly escapes, and Snowmane lands with a clatter of loose hooves on the same large rock.
Slam: 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 20
Slam: 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22
Bludgeoning: 1d8 + 5 ⇒ (3) + 5 = 8
Bold may Go!
Untir
Jamir -6
???
Snowmane -13, Stardust, Unfortunate
Enora
Heilsteinn
Naruhito
Jivan

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"Ha, ha! You are nothing but the force of unlife animating the corpse of poor Snowmane - you cannot keep up with the living!"
Jamir stabs at the pega-zom once again.
Mwk Rapier, incl. precision damage: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 3 + 3 ⇒ (2) + 3 + 3 = 8

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The Vudran frowns, carefully selecting an appropriate copper piece before trying again.
Blast, incl. PBS: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Unfortunate blast, incl. PBS: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage, if applicable, incl. PBS: 2d6 + 5 + 1 ⇒ (5, 5) + 5 + 1 = 16

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Heilsteinn delays until Enora's Enlarge Person goes off and then attacks.
Attacking from my top-right corner to its top-right corner to make sure the "donut" is good with the reach weapon.
enlarged power attacking attack roll: 1d20 + 5 ⇒ (7) + 5 = 12
enlarged power attacking damage roll: 2d6 + 9 ⇒ (1, 3) + 9 = 13
...aaaaand dice karma from that crit earlier has caught up with me, it seems. Ah, well. :)

GM Cwethan |

Unfortunate Rapier: 1d20 + 9 ⇒ (4) + 9 = 13
Heilsteinn's huge sweep passes over the pegasus, while Jamir slips on a pile of recently shed pegasus flesh. Luckily his training hold, and he's still able to land a blow, even if the target isn't really designed for piercing.
Having learned from his earlier attack to carefully inspect his ammuntion, Jivan sends this penny carving through the zombie like a miniature buzzsaw!
Bold may Go!
Untir
Jamir -6
???
Snowmane -32, Stardust, Unfortunate
Enora
Heilsteinn - Big
Naruhito
Jivan

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Naruhito takes his katana and strikes an enemy.
to hit: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 6 ⇒ (2) + 6 = 8

GM Cwethan |

Katana: 1d20 + 8 ⇒ (13) + 8 = 21
It's possible some misfortune tried to entangle Naruhito's blade, but, his resolve hardened by his exposure to the Nixie's blandishments, the Sword Saint slides confidently forward, and strikes Snowmane's head from its shoulders!
The strange misfortunes continues a little longer, but after a few moments, they disappear as well.
"We're close to the close of this harridan's hair raising horrors."
Riddywipple leads you on to a rocky outcropping overlooking the stream. At the base of the outcropping is a patch of dense shrubbery, behind which is a narrow hole with recent tracks of both animals and humanoids leading to and from it. As who worm their way into the hole find themselves in the mouth of a gloomy cave. The cave is filled with the horrific stench of rotting, meat, and the air is thick with flies. Descending, you quickly discover that you are in a charnel house, littered with the corpses of all kinds of forest animals.
Map is up. What do you do?

Enora - Iconic |

[ooo]Enora had ended her spell and enlarged Heilsteinn which only lasted 4 minutes. The spell is gone, right"[/ooc]
"I believe we have to go in there and fight whatever the source of this blight is! I could make you big again Heilsteinn later when we are in danger." Enora says.

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Jamir limps alongside the rocky cleric as they approach the cave.
“Ah, Heilsteinn, my friend, would you mind using that wand I gave you earlier to help me heal from my wounds? They are not serious, but I should be at full strength when we engage the necromancer.”

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Heilsteinn nods in easy agreement with the halfling swashbuckler's request.
Of course! Immonhiel approves of such wisdom. Never approach fight with necromancer by making easier for you to become one of their minions.
cure light wand activation: 1d8 + 1 ⇒ (3) + 1 = 4
cure light wand activation: 1d8 + 1 ⇒ (7) + 1 = 8
Turning to Enora, he responds. Yes, big is often good, but sometimes not so much underground. You look smart, probably know already. Also, thank you for earlier bigness.
Before they make their way into the cave, Heilsteinn makes sure that there is rope still at hand.
If anyone not see in dark, now good time to make sure you have light.
GM, are the darker spots on the maps pits or impassable areas like walls & columns? - I've seen them used both ways.
Heilsteinn will warn the others before checking the corpses.
Be ready, if they are undead - may get very mad very quick. If smart, may still try to play dead - see if any look more injured.
channel positive energy to harm undead: 1d6 ⇒ 4
perception check to see if any of the bodies or body parts were damaged by the positive energy or other sneakiness is occuring: 1d20 + 8 ⇒ (20) + 8 = 28

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Naruhito follows someone with light source with his katana in hands.
perception: 1d20 + 1 ⇒ (11) + 1 = 12

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"Hold on a minute." Untir again concentrates, summoning forth his spirits which after a brief moment, starting circling 10ft away from Untir continuously.
Cast magic circle vs evil on himself. Protection vs evil effect for everyone within 10ft of him. Gone if you leave the circle, even if you return later. Would be good thus if Untir is in the middle of the group so have swapped with Enora if she's ok with that.
He then pulls out a wand and activates it on himself.
Wand of heightened awareness. Will dismiss in combat for +4 to initiative.

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"Thank you, Heilsteinn!"
Jamir quickly takes his place at the front of the group, bow in hand and arrow knocked. Just before they head into the cave, he turns back to Enora.
"Enora, if you do not already have it active, might I suggest casting a light spell on my buckler or some other object that will be carried up near the front?"

Enora - Iconic |

Enora smiles at Jamir.
"Of course! Here you go! Light! No let us go in with me in the middle ... don't forget how fragile a halfling lady is!" Enora says with a sly smile.

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Jamir grins as his buckler lights the way forward.
”Onward!” he says, trying to breathe through his mouth.

GM Cwethan |

They are columns and walls
Enora: 1d20 + 1 ⇒ (3) + 1 = 4
Jivan: 1d20 + 7 ⇒ (6) + 7 = 13
Jamir: 1d20 + 8 ⇒ (4) + 8 = 12
Naruhito: 1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 10 ⇒ (4) + 10 = 14
A quick search of the area reveals a few body parts that clearly didn't come from animals. The magic items they are heaped next too are also unlikely to have arrived here naturally...
As you examine them a laugh ripples out from the chamber ahead, tinged with a skittering madness, "The pegasi were fun, but this gnome's almost done.
You've come so far to be split apart, chaff from wheat. Once I've skinned you alive you'll be perfect - Fresh Meat!"

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Since it doesn't seem like we're in initiative yet...
Heilsteinn will move up a bit to try to determine the source of the voice all while complaining in his own accent.
This rhyming thing annoying. First little dragon, now necromancer. Hope it isn't catching.

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"The pegasi were fun, but this gnome's almost done. You've come so far to be split apart, chaff from wheat. Once I've skinned you alive you'll be perfect - Fresh Meat!"
As they trudge through the grim abattoir, Jamir nudges Heilsteinn and whispers, "How about this?"
The little swordsman calls out in a surprisingly deep voice, "We've come together not apart to bring you defeat, an end to your terror will be a victory sweet!"
This rhyming thing annoying. First little dragon, now necromancer. Hope it isn't catching.
"What's that, my friend? Did you say something?"

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Heilsteinn shakes his head mock-sadly and starts to look for his herbalism kit.
Cod liver oil may fix... though if keeps spreading, is needing of witch hazel remedy. Ha! Herbalist jokes best!

GM Cwethan |

Pursuing the echoes of madness that drift from the room, you are unsurprised to find the dead stirring. Though many of the creatures that litter the ground are too dismembered or diminutive to pose a threat past unseemly twitching, a prickle of oversized porcupines, big as hounds, rises to meet you!
Enora : 1d20 + 2 ⇒ (3) + 2 = 5
Jivan: 1d20 + 4 ⇒ (16) + 4 = 20
Untir: 1d20 + 6 ⇒ (1) + 6 = 7
Naruhito: 1d20 + 4 ⇒ (14) + 4 = 18
Jamir: 1d20 + 5 ⇒ (11) + 5 = 16
Marigana: 1d20 + 6 ⇒ (20) + 6 = 26
Zombie Porcupines: 1d20 - 1 ⇒ (6) - 1 = 5
Bold may go!
Marigana - Lurking somewhere quietly
Heilsteinn
Jivan - Well lit
Naruhito
Jamir - Well lit
Untir - Circle of Protection from Evil
Enora
Porcupine Zombies

Enora - Iconic |

Morning star Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16
Cloak Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25 A cloak of resistance +1
Enora starts casting 'enlarge person'.
kn religion: 1d20 + 8 ⇒ (7) + 8 = 15
"Be careful, these are Zombies!"

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Naruhito approaches his closest enemy and slices him with a katana.
to hit: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 6 ⇒ (3) + 6 = 9

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Heilsteinn moves forward, thrusting his long spear at the closest zombie porcupine while looking for the necromancer, the gnome, or (in his estimation the most likely) a gnomish necromancer.
power attacking attack roll with hooked lance: 1d20 + 5 ⇒ (18) + 5 = 23
damage roll for power attack with hooked lance: 1d8 + 7 ⇒ (2) + 7 = 9

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Previously...
morning star: spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16 Nope.
---
identify monsters: knowledge(religion): 1d20 + 7 ⇒ (19) + 7 = 26 defences, special attacks.
"More undeads. No more! Untir moves closer to the frontline attackers. Then, he waits for the undeads to draw near before sending his spirits to burst through them to draw away their necromantic energy.
Ready action: all three undeads come within range (30ft), channel energy
channel energy vs undeads: 3d6 ⇒ (6, 2, 6) = 14 will DC15 for half

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Jamir stares in shock at the giant porcupines. "Is there no innocent creature you will not warp to your foul ends? No matter! We shall stop you! Have at them, my friends!"
Jamir runs forward to join Naruhito and Heilsteinn in their attack on the nearest zombie porcupine.
Mwk Rapier, incl. precision damage: 1d20 + 9 ⇒ (6) + 9 = 151d4 + 3 + 3 ⇒ (1) + 3 + 3 = 7
Oh, come ON!

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Lacking any specific information about the foes, Jivan defaults to his usual penny of doom attack. This time, it misses without benefit of misfortune.
Kinetic blast to red, inc. PBS: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11