Oread

Heilsteinn's page

51 posts. Organized Play character for TimD.


Classes/Levels

Male Oread Fighter (Unbreakable) 1 / Cleric 3 (Char Level 4.0) | HP 33/33 | Move 15 | AC 21 T 11 FF 19 , CMD 18 | F+8 R+4 W+6 | Init +2 DV 60ft Per +9 | channel 3/3, swift enlarge 5/5, restorative touch 5/5

About Heilsteinn

Full Character Sheet:

NG Medium Humanoid (Oread) Fighter (Unbreakable) 1 / Cleric of Immonhiel 3 - Character Level 4.0
Init +2 ; Senses Darkvision 60 ft ; Perception +9
Defense
AC 21, touch 11, flat-footed 19 (+1** Dex, +10 armor) ; -1** AC when enlarged , +2 deflection to AC when shield of faith active
hp 33 (1d10+3d8+8)
Fort +8, Ref +4, Will +6 ; +1 resistance bonus applied
Other Resist Acid 5
Offense
Speed 15 ft. (base 20 + heavy armor)
Melee MW Darkwood Hooked Lance +7 (1d8+4, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +6 (1d3+3, 20/x2, B) ; cold iron spiked gauntlet +6 (1d4+3, 20/x2, B) ; or gladius +6 (1d6+3, 19-20/x2, S/P)
* Enlarged Melee MW Darkwood Hooked Lance +7 (2d6+6, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +6 (1d4+4, 20/x2, B) ; cold iron spiked gauntlet +6 (1d6+4, 20/x2, B) ; gladius +6 (1d8+4, 19-20/x2, S/P)
* Power-Attacking Melee MW Darkwood Hooked Lance +6 (1d8+7, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +5 (1d3+5, 20/x2, B) ; cold iron spiked gauntlet +5 (1d4+5, 20/x2, B) ; or gladius +5 (1d6+5, 19-20/x2, S/P)
** Enlarged & Power-Attacking Melee MW Darkwood Hooked Lance +6 (2d6+9, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +5 (1d4+6, 20/x2, B) ; cold iron spiked gauntlet +5 (1d6+6, 20/x2, B) ; gladius +5 (1d8+6, 19-20/x2, S/P)
Ranged Shortbow +5 (1d6, 20/x3, 60 ft increments, P or B)
Special Channel Energy (can be used to harm undead) (2d6 positive energy, 30 ft radius, DC 11 Will save, 3x/day, ______), Enlarge 5x/day (swift, doubles reach, ______), Restorative Touch 5x/day (removes some conditions, ______)
Statistics
Str 16, Dex 14, Con 14, Int 10, Wis 15, Cha 11
Base Atk +3; CMB +6; CMD 18 ; +2 to CMB & CMD when enlarged

CLAs (Cleric) Aura, Channel Energy (2d6 positive energy, 30 ft radius, DC 11 Will save, 3x/day), Orisons, Spells ; Spontanious Casting (Cure) ; Domains: Healing/Restoration (Restorative Touch 5x/day ) & Plant/Growth (Enlarge 5x/day) (see below for copy/ paste of domain info) (Unbreakable Fighter) Bonus Feats

Racial Abilities (Oread) Slow Speed (20 ft base), Darkvision 60 ft, Energy Resistance (Resist Acid 5), Treacherous Earth (Once per day, an oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait. ____), Fertile Soil (Oread sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Plant domain use their domain powers and spells at +1 caster level. This racial trait replaces earth affinity.), Mostly Human (appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language. This ability alters the geniekin’s type, subtype, and languages.)

Traits Seeker (Social Trait, +1 Perception & Perception is a class skill, UCamp), Magical Knack (MagicTrait, +2 caster level [cleric] up to max HD, UCamp)

Feats Combat Reflexes, Die HardB, EnduranceB, Power Attack (-1 to hit for +2 [+3 2-H] damage)

Skills (11 pts) Climb1 +7 (1r), Heal+6 (1r) Knowledge (Religion)+4 (1r), Perception2+9 (3r), Profession (Herbalist)+6 (1r), Sense Motive+6 (1r), Spellcraft+4 (1r), Survival+6 (1r), Swim1 +7 (1r) ; 1 - armor check penalty of -5 would be applied to any Dex- or Str- based skills (mw fullplate), 2 - +1 trait bonus and trained applied due to seeker trait

Languages Common (Taldane)

Spells Currently Memorized (CL 4, Concentration +6, DC 12+ Spell Level):
0 Level (4) Detect Magic, Guidance, Stabilize, Virtue
1st Level (3+D) Bless, Protection from Evil, Shield of Faith ; Enlarge PersonD
2nd Level (2+D) Bull's Strength, Resist Energy ; Barkskin D

Equipment mw darkwood hooked lance, gladius, cold iron spiked gauntlet, alchemical silver gauntlet, short bow, 20 arrows, 20 blunt arrows, 10 arrows with ghost salt blanch applied, 10 arrows with alchemical silver blanch applied ; Healer’s Kit (8, ___ ), Smelling Salts, 50’ of silk rope, grappling hook, wooden holy symbol of Immonhiel x2, starting clothing, masterwork backpack, belt pouch, flint & steel, antiplague, antitoxin, air crystal, smoke goggles, spell component pouch x2, earplugs x10 pair

Oil of Bless Weapon ; Scrolls (CL1): Comprehend Languages, Endure Elements, Magic Weapon, Sanctify Corpse ; Wand of Cure Light Wounds (45 charges, ______) ; Stun Stone ; Lynx Eye Charm (Shares Shoulder Slot) ; Lesser Talisman of Beneficial Winds

Cloak of Resistance +1, Fullplate +1

Mule “Dwarfheart” with bit & bridle, pack saddle, saddlebags, 10 days feed, backpack, bedroll, 3 days trail rations, waterskin, 50 ft of silk rope

Other Wealth 35 gp, 30 sp ; 1,000 gp banked

Notes
Favored Class Bonus – Cleric – Skill Points
Skills per Level: Fighter 2 (base) / Cleric 3 (2 +Fav Class)
Faction – Scarab Sages ; Fame / Prestige: 14 / 12 (2 PA spent on Wand of CLW)
XP: 9 - Scenarios Completed: Murder’s Mark, Crypt of the Everflame, 09-06 (Shores of Heaven), GM Credit for 02-17 (Exiles of Winter), 04-05 (The Sanos Abduction),
Encumbrance (STR 16) n/a – mw backpack. (Light = < 77lb ; Medium 153lb – 200lb ; Heavy 154lb-230lb)
*with Masterwork Backpack (STR 17) 83.5 lbs (LT Enc). (Light = < 87lb ; Medium 87lb – 173lb ; Heavy 174lb-260lb)

**AC note** - full plate armor has a maximum dex bonus of +1, but Heilsteinn's dex gives a +2 bonus, so his dex bonus to AC is not reduced when he enlarges.

Domains & Sub-Domains:

Healing Domain

Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.

**Restoration Sub Domain**
Associated Domain: Healing.

Replacement Power: The following granted power replaces the rebuke death power of the Healing domain.
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells: 2nd—remove disease, 4th—neutralize poison, 5th—break enchantment.

Plant Domain

Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.

Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—entangle, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—wall of thorns, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler.

**Growth Sub Domain**
Associated Domain: Plant.

Replacement Power: The following granted power replaces the wooden fist power of the Plant domain.

Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—enlarge person, 5th—righteous might.

Appearance & Background:

Appearance
6’3, bulky, skin the color of sandstone with stone-like temperature

HF image

Background
A native of Magnimar, Heilsteinn grew up around those who were not only accepting of his decision to embrace the faith of the Empyreal Lord Immonhiel, but found it somewhat pedestrian. His parents, retired human adventurers, told him that they spent extensive time on the Elemental Plane of Earth before they learned his mother was with child and his ancestry owes a great deal to the planar energies that they were exposed to. While his faith was easily accepted in Magnimar, there were few other plane-touched, so he followed the recommendations of parents and journed to far-off Absalom to join the Pathfinder Society and seek his own adventures.