About HeilsteinnFull Character Sheet:
NG Medium Humanoid (Oread) Fighter (Unbreakable) 1 / Cleric of Immonhiel 3 - Character Level 4.0 Init +2 ; Senses Darkvision 60 ft ; Perception +9 Defense AC 21, touch 11, flat-footed 19 (+1** Dex, +10 armor) ; -1** AC when enlarged , +2 deflection to AC when shield of faith active hp 33 (1d10+3d8+8) Fort +8, Ref +4, Will +6 ; +1 resistance bonus applied Other Resist Acid 5 Offense Speed 15 ft. (base 20 + heavy armor) Melee MW Darkwood Hooked Lance +7 (1d8+4, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +6 (1d3+3, 20/x2, B) ; cold iron spiked gauntlet +6 (1d4+3, 20/x2, B) ; or gladius +6 (1d6+3, 19-20/x2, S/P) * Enlarged Melee MW Darkwood Hooked Lance +7 (2d6+6, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +6 (1d4+4, 20/x2, B) ; cold iron spiked gauntlet +6 (1d6+4, 20/x2, B) ; gladius +6 (1d8+4, 19-20/x2, S/P) * Power-Attacking Melee MW Darkwood Hooked Lance +6 (1d8+7, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +5 (1d3+5, 20/x2, B) ; cold iron spiked gauntlet +5 (1d4+5, 20/x2, B) ; or gladius +5 (1d6+5, 19-20/x2, S/P) ** Enlarged & Power-Attacking Melee MW Darkwood Hooked Lance +6 (2d6+9, 20/x4, P, Reach, Trip) ; alchemical silver gauntlet +5 (1d4+6, 20/x2, B) ; cold iron spiked gauntlet +5 (1d6+6, 20/x2, B) ; gladius +5 (1d8+6, 19-20/x2, S/P) Ranged Shortbow +5 (1d6, 20/x3, 60 ft increments, P or B) Special Channel Energy (can be used to harm undead) (2d6 positive energy, 30 ft radius, DC 11 Will save, 3x/day, ______), Enlarge 5x/day (swift, doubles reach, ______), Restorative Touch 5x/day (removes some conditions, ______) Statistics Str 16, Dex 14, Con 14, Int 10, Wis 15, Cha 11 Base Atk +3; CMB +6; CMD 18 ; +2 to CMB & CMD when enlarged CLAs (Cleric) Aura, Channel Energy (2d6 positive energy, 30 ft radius, DC 11 Will save, 3x/day), Orisons, Spells ; Spontanious Casting (Cure) ; Domains: Healing/Restoration (Restorative Touch 5x/day ) & Plant/Growth (Enlarge 5x/day) (see below for copy/ paste of domain info) (Unbreakable Fighter) Bonus Feats Racial Abilities (Oread) Slow Speed (20 ft base), Darkvision 60 ft, Energy Resistance (Resist Acid 5), Treacherous Earth (Once per day, an oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait. ____), Fertile Soil (Oread sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Plant domain use their domain powers and spells at +1 caster level. This racial trait replaces earth affinity.), Mostly Human (appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language. This ability alters the geniekin’s type, subtype, and languages.) Traits Seeker (Social Trait, +1 Perception & Perception is a class skill, UCamp), Magical Knack (MagicTrait, +2 caster level [cleric] up to max HD, UCamp) Feats Combat Reflexes, Die HardB, EnduranceB, Power Attack (-1 to hit for +2 [+3 2-H] damage) Skills (11 pts) Climb1 +7 (1r), Heal+6 (1r) Knowledge (Religion)+4 (1r), Perception2+9 (3r), Profession (Herbalist)+6 (1r), Sense Motive+6 (1r), Spellcraft+4 (1r), Survival+6 (1r), Swim1 +7 (1r) ; 1 - armor check penalty of -5 would be applied to any Dex- or Str- based skills (mw fullplate), 2 - +1 trait bonus and trained applied due to seeker trait Languages Common (Taldane) Spells Currently Memorized (CL 4, Concentration +6, DC 12+ Spell Level):
Equipment mw darkwood hooked lance, gladius, cold iron spiked gauntlet, alchemical silver gauntlet, short bow, 20 arrows, 20 blunt arrows, 10 arrows with ghost salt blanch applied, 10 arrows with alchemical silver blanch applied ; Healer’s Kit (8, ___ ), Smelling Salts, 50’ of silk rope, grappling hook, wooden holy symbol of Immonhiel x2, starting clothing, masterwork backpack, belt pouch, flint & steel, antiplague, antitoxin, air crystal, smoke goggles, spell component pouch x2, earplugs x10 pair Oil of Bless Weapon ; Scrolls (CL1): Comprehend Languages, Endure Elements, Magic Weapon, Sanctify Corpse ; Wand of Cure Light Wounds (45 charges, ______) ; Stun Stone ; Lynx Eye Charm (Shares Shoulder Slot) ; Lesser Talisman of Beneficial Winds Cloak of Resistance +1, Fullplate +1 Mule “Dwarfheart” with bit & bridle, pack saddle, saddlebags, 10 days feed, backpack, bedroll, 3 days trail rations, waterskin, 50 ft of silk rope Other Wealth 35 gp, 30 sp ; 1,000 gp banked Notes
**AC note** - full plate armor has a maximum dex bonus of +1, but Heilsteinn's dex gives a +2 bonus, so his dex bonus to AC is not reduced when he enlarges.
Domains & Sub-Domains:
Healing Domain Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
**Restoration Sub Domain**
Replacement Power: The following granted power replaces the rebuke death power of the Healing domain.
Plant Domain Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants. Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Domain Spells: **Growth Sub Domain**
Replacement Power: The following granted power replaces the wooden fist power of the Plant domain. Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Replacement Domain Spells: 1st—enlarge person, 5th—righteous might.
Appearance & Background:
Appearance 6’3, bulky, skin the color of sandstone with stone-like temperature Background
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