GM Crash's Godsmouth Heresy-Table Beta
(Inactive)
Game Master
Crashwheeler
Tactical Map
Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
dotting, since now I'm switching over to this group in Nesterok's place...
Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx
Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)
If everyone could get their base statistics under their name like Dexter has done, that would be helpful. At the least, I need HP, AC touch and flatfooted, Initiative, Fortitude Reflex and Will saves, CMB, CMD, and Perception in any order. If you want, you can put your attack bonuses there as well.
Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))
Since we are going into a module that is known to be a tad on the dangerous side for an unprepared party, I have taken the liberty of looking over everyone's PCs, and just had a few suggestions:
1) If you don't have a way to deal with swarms, seriously consider picking up an acid flask or alchemist's fire (or two, or more!).
2) Have a way to provide your own light source (unless you have Darkvision).
3) Clubs are free bludgeoning weapons, and are simple weapons. If you don't have at least one, get one now ;-)
4) A light slashing weapon (like a dagger, or a sickle) is also recommended for grapples/creatures with certain forms of DR.
PC specific notes:
@Pontia: Low levels are the bane of Arcane Casters. Consider setting aside a Cantrip slot for Acid Splash - it is a Conjuration spell, which is a ranged touch attack (which means it is more likely to hit than a crossbow), and if you have an Acid Flask to act as a focus, you do 1d3+1 rather than 1d3 damage :-)
@Burick: I hate to be the bearer of bad news, but as per the Additional Resources page, the armored kilt is *not* a legal option in PFS :-/
@Dexter: Purchase some MW Thieves' Tools (I note that you have the cash on hand) - that additional +2 on Disable Device checks counts for a *lot* :-)
Where does it say that about the acid flask as a focus?
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
@Jean: That sucks, I liked the look of the kilt on him...fixed.
Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)
Very well! Sold my dagger and thieves tools, and picked up a club, mwk thieves tools, as well as a vial of holy water.
Ready to go here!
Nevermind about my question, Jean. I just looked in the Adventurer's Armory. Not only would the acid flask help acid splash, but alchemist's fire will also help burning hands, however it will be used up.
Adventurer's Armory wrote: Acid Splash (F): The spell deals +1 point of damage.
Acid Splash (M): The spell lasts 1 round longer than normal.
Burning Hands (M): One target that fails its Reflex saving throw (your choice) catches on fire as if it has been struck by alchemist’s fire.
Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)
*Nods*
Also, just to be clear (just so there is no risk of Pontia being confused): whilst the Alchemist's Fire would be used up (as it is a material component), the Acid Flask can be re-used indefinitely (as it is a focus).
*Nods*
Unless she tries to make the spell last 1 round longer, because then it will also be used as a material component. But one flask can't be used for both a focus and a material component.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Sorry, I'm quite new at this.
Done and thanks for the advice :)
As soon as Grimor chimes in. I found out that he is also in fact level 2, so that will probably help you guys out.
Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']
Thanks for the heads up. I was busy for a while and was only browsing through my running campaigns. lol
Anyway Grimor is ready!
@GM - before we start can I declare to use 2PP to pick-up a Wand of Mage Armor? Grimor's AC is not up to par yet.
Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)
FYI, I will be travelling this coming week, but I'll still post at least once a day I imagine.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Sorry, quick question, how does combat rounds go? We all declare our actions and then Crash describes what happens or we wait until is our initiative order to declare the action?
Thanks
I would say that until I go, the only person to post should be the one that goes before me. After I act, everyone can post whenever they are on. i.e. (our first round) Nesterok posts, I post then everyone can post including Nesterok, in no particular order. I wait until everyone else posts then all over again.
Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']
I'm not going to be able to post as often maybe for one week. A typhoon just hit our area and we don't have power at home. FYI
Ty for the update. Take care of you and your family during the week. I'll bot you if needed, so no worries.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Hope you're ok. Take care
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Quick question:
As from August the 16th, Aasimars and Tieflings will be no longer available as races for PFS unless you have a boon or you have at least 1 XP with one character already from those races before that date.
How will this affect us? As I'm guessing we won't be finished by then :p. Will I have to change Pontia's race?
Thanks
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
wait, when did this happen?
I'm not sure. Try looking in the forums for the answer if it has already been asked, if not then post it.
According to one fellow GM.
David Higaki wrote: My opinion is that they should be fine. Due to con and work business, a PbP I started is already behind schedule and won't finish before GenCon. PC had the new aasimar before the post was made. Why punish the player for that? However, I will mark on the chronicle that the PC was created before the cutoff date and was being played before August 14th despite the fact that the chronicle date is afterwards.
Other solution would be to end the scenario prematurely after that PC hits 3 encounters for the 1XP if the answer is no. That's the worst case scenario, since that seems like an unnecessary action that is being forced against the positive intent of allowing people a final chance to create a final aasimar/tiefling.
My thoughts; this is how I'm calling it unless Mike/John correct me.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx
I'm leaving for a camping trip today. I may have Internet access while I'm gone, but I don't think it's very likely. I may be able to post Saturday night, but it might be Sunday night. Bot me as needed, please.
Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']
Hey guys, I have my masters thesis proposal defense in a week so my post rate may decline until the evening of 24th.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Good luck!!! I wish you the best
C'mon guys, last battle here. I will start making PCs delay if 24 hrs pass after I post a round update.
Also, I would like if you guys posted here your:
Player Name:
Character Name:
PFS #
Faction:
Day Job:
Male Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)
Player Name: Nathan
Character Name: Dexter Gladstone
PFS # 126047-7
Faction: Sczarni
Day Job:none
Male Dwarf Cleric 2 | HP 15/17 | AC 18; Tch 11; FF 17 | F +4; R +0; W +6 (+3 vs. poison/spells/SLAs) | CMB +4; CMD 15 (19 vs. bull rush/trip) | Speed 20 ft | Init +1 | Perc +5 (+7 stonecutting)xx
Player Name: Nathan
Character Name: Marsk
PFS #133867-4
Faction: Silver Crusade
Day Job: None
Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))
PM sent.
Thanks for running it :-)
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Thanks a lot everybody, specially to our DM! :D
Player Name: Diego
Character Name: Pontia Imperea
PFS #128510-2
Faction: Dark Archives
Dayjob: Barrister: 1d20 + 5 ⇒ (4) + 5 = 9
Male Half-Orc 132737-1 | Monk (Master of Many Styles) 2 [HP 15/18 | AC (with Mage Armor) 16, 12T, 16F | 6F 4R 6W | Init +0 | Percept +2 Darkvision 60']
Thanks for the game! :)
Player Name: DFang/Evan
Character Name: Grimor Hazd
PFS # 132737-1
Faction: Andoran
Day Job: n/a
There are two Nathans???
PMs sent out. As they state, please let me know if there are issues with your chronicle sheet.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
It´s perfect, thanks a lot :)
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