Scepter

Dexter Gladstone's page

170 posts. Organized Play character for Leper.


Full Name

Dexter

Race

Human Rogue Level 1 - HP 8/10, AC 17 (Touch 14, FF 13), Init +6, Saves: F +1, R +6, W +0, CMD 15, CMB 1, Percep +4, Melee: Mwk Rapier (+2) (1d6+1), Ranged: Xbow +4 (1d8)

Gender

Male

Size

5'10

Age

19

Alignment

CN

Strength 12
Dexterity 18
Constitution 13
Intelligence 13
Wisdom 10
Charisma 12

About Dexter Gladstone

Human Rogue 1
Favored class: Rogue (spy)
PFS # 126047-7

Primary Stats (20 point buy)
Str 12 (2 points)
Dex 18 (10 points, +2 racial)
Con 13 (3 points)
Int 13 (3 points)
Wis 10 (0 points)
Cha 12 (2 points)

Size: medium
Speed: 30
Initiative: +6

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DEFENSE
AC: 17, Touch 14, Flat-footed 13 (+3 armor, +4 dex)
HP: 10
CMB: +1 CMD:15
Saves:
Will +0
Fort +1 (+1 con)
Ref +6 (+2 base, +4 dex)

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OFFENSE
BAB: 0
Mwk Rapier +2 (1d6+1)
Dagger +1 (1d4 +1)
Light Crossbow +4 (1d8)
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Traits:

Reactionary (+2 initiative)

Anatomist: +1 trait bonus on all rolls made to confirm critical hits.

Feats:
Combat Expertise
Improved Feint

Skills:
Acrobatics +7 (+4 dex, +4 rank, -1 armor)
Bluff +7 (+1 cha, +4 rank, +2 racial trait) **+1 when deceiving**
Diplomacy +7 (+1 cha, +4 rank, +2 racial trait)
Disable Device +7 (+4 dex, +4 rank, -1 armor)
Disguise +6 (+4 rank, +2 cha)
Escape Artist +7 (+4 dex, +4 rank, -1 armor)
Perception +4 (+4 rank)
Stealth +7 (+4 dex, +4 rank, -1 armor)
Use Magic Device +5 (+4 rank, +1 cha)

Languages: Common, Undercommon

Racial Traits:

Bonus Feat: Humans select one extra feat at 1st level.

Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

Class Abilities:

Skilled Liar (Ex): Whenever a spy uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages. This ability replaces trapfinding.

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.


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Equipment:
Studded Leather Armor (25 gp)
Mwk Rapier (320 gp)
Club
Light Crossbow (35 gp)

Mundane Equipment:

20 crossbow bolts
Backpack (2 gp)
Bedroll (1 sp)
Traveler's Outfit (1 gp)
Hunk of cheese (1 sp)
Trail Rations, 8 days (4 gp)
Waterskin (1 gp)
Empty Sack (1 sp)
Rope 50 ft (1 gp)
Hooded Lantern (7 gp)
Flint (1gp)
3 Flasks of Oil (3 gp)
Mwk Thieves Tools (100 gp)
Alchemists Fire (20 gp)
Holy Water x 2
Potion of Cure Light Wounds

Money:
7 sp
39 gp

Background,Personality, and Appearance:

APPEARANCE

With dark hair, capable grooming, and a lean physique, Dexter would qualify as "handsome" in most circles.

PERSONALITY

Socially, Dexter knows all of the proper cues and responds to people in kind. He tries to impress people as a kind gentlemen.

But his kindness is a facade. He cares little about people and customs. Ultimately, he is motivated by his desire to accumulate enough wealth so that he can retire at a young age and never engage in hard work ever again.

Dexter likes pretty women, but shuns commitment.

BACKGROUND

Dexter grew up in Magnimar. He comes from a stable, but poor family headed up by a father who was dedicated, underpaid handyman with authoritarian parenting skills. As he matured, Dexter was expected to help his father with backbreaking labor to support him and his five siblings. Dexter rebelled against his father's expectations and learned that there were far easier, albeit morally questionable, ways to make money. He eventually fell in with a group of con artists and ran away from home, finding that the life of easy money and taking advantage of "suckers" was far more fulfilling. He eventually conned a member of the Red Mantis and when he found there was a price on his head, he was forced to flee the city and find other means of making a living...

Dice rolls:

dice=Improved feint (bluff)]1d20 + 7[/dice]

dice=Rapier, combat expertise]1d20 + 1 - 1; 2d6 + 1[/dice]

XP and Scenarios completed:

XP: 1
FP: 0
PP: 1

Scenarios Completed:
Master of the Fallen Fortress (1 XP, 1 PP)