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Jann sighs. "Mercy is being protected by some sort of nascent magic seed, perhaps a godling, perhaps a mutation from the Wastes. It resides in a cavern," He points it out on a map, "And its magic seems to protect the people of Mercy, who ascribe their benefactor to a magic tree god they call Robori. If the seed is removed, Mercy is doomed. We chose to leave the seed."

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Rizzlefunk steps forward, takes off his exotic hat, and adds to Khana's report.
"Sir Venture-Captain. The bizarre seedling to which lady Khana refers is strongly magical. Our quick analysis indicated an overwhelming presence of transmutation and conjuration magic. It is evident that the seedling has an effect on not only the entire cave, but also on life in Mercy. From these facts our team concluded that the seedling is responsible for the protection of Mercy. We left the seed where we found it, and did so with the Society's goals in mind. This way, another team can be sent to examine or retrieve the seedling at any time."
(Bah, I got ninja'd twice, and had to rewrite a long paragraph. I'm not editing this again, sorry if this steps on your toes Jann.)

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"Lets see tree god belief- stated, mutagenic properties found- stated, magical seedling- stated, 'living' doll- stated, local clothing that merits further study- stated... I think that about covers it." Nithrandyl states as a summary.
FORT: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
FORT: 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11
FORT: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16
FORT: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
assuming Inspired Aid is rendered each time as appropriate

GM chadius |

Nithrandyl takes 2d3 ⇒ (3, 3) = 6 Con and 2d3 ⇒ (1, 1) = 2 Cha damage before he fends off the disease.
Still waiting for Smiley.
"I had hoped to see the seed in person..." Venture-Captain Roderus strokes his beard. "But I understand, I don't want to doom the town. Maybe Roborri would curse me, haha."
Roderus reaches under his desk and withdraws a fat pouch of coins. "I told you I would compensate you for the success of your investigation, and I am a man of my word." He distributes coins to the PCs. "Well done, Pathfinders. It’s good to know I can rely on you for future missions."
No one is exactly sure of the ritual Amenira used to transfer herself, but Nira seems to have become more lucid. Especially after Pathfinder Craftsmen were able to repair her.
"Thank you all for your help. Even you, Rizzlefunk." She bows to the party before they leave for the next adventure. "If you need my help, please ask. Amenira...that was me, wasn't it? It's all come back together."
The End
Mission Complete! I'll prepare the chronicles soon.

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Fortitude DC12: 1d20 + 5 ⇒ (2) + 5 = 7
Fortitude DC12: 1d20 + 5 ⇒ (5) + 5 = 10
Fortitude DC12: 1d20 + 5 ⇒ (7) + 5 = 12
Fortitude DC12: 1d20 + 5 ⇒ (19) + 5 = 24
Smiley finally kicks the illness on his fourth day.
Great adventure! Thanks for GMing!

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"One final caution to add," Thann pipes up from the back, "that the seedling seems a product of the Wastes. Any future student of it would be wary the mutation and disease it spreads. But that's the life of a Pathfinder, no?"
Thanks all and especially GM!