Sir Mikhail

Jann Ulfenssen's page

189 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Race

HP 27/27; AC 14, T 10, FF 14; F+4, R+1, W+4; Perc +0, darkvision 60', Init +0; CMD 12

About Jann Ulfenssen

Jann Ulfenssen (6 XP, 6 PP, 10 Fame)
CN Human Male Oracle 3 (Dark Tapestry)
Init +0; Senses Perception +0; darkvision 60'
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DEFENSE
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 27 (3d8+6+3FC)
Fort +4, Ref +2, Will +4 (+4 vs disease)
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OFFENSE
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Spd 20'
Melee mwk quarterstaff +3 (1d6)
Ranged sling +2 (1d4)
Space 5'; Reach 5'
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STATISTICS
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Str 10, Dex 10, Con 14, Int 14, Wis 10, Cha 18
BAB +2; CMB +2; CMD 12
Feats (2) extra revelation (interstellar void), abundant revelations (interstellar void), extra revelation (pierce the veil)
Skills (7 skills) Intimidate +10, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8, Linguistics +9, Spellcraft +8, Stealth +6
Spells/Day (-/6, DC 14+level)
0th level (4): guidance, light, purify food and water, detect magic, create water
1st level (2): cure light wounds*, murderous command, liberating command, entropic shield*, command
Special Abilities: mystery (dark tapestry), curse (wasting), orisons, revelation (gift of madness, Will DC 15, confused for 1 round, 7/day), revelation (interstellar void, 30', 1d6/level cold damage, Fort DC 15 for half, 2/day), cloak of darkness (+4 armor and +2 stealth, 1 hour/level)
Traits: Unnatural presence (demoralize animals and vermin), unintentional linguist (protean)
Languages: Common, Skald, Aklo, Protean, Abyssal, Infernal, Grippli
Possessions (150 gp) quarterstaff, armored coat (50 gp), sling, 20 bullets (.2 gp), oracle's kit (9 gp), 1 CLW potion (50 gp), journal (10 gp), 758 gp, 8 sp
Purchases Masterwork Quarterstaff (300 gp), Wand of CLW (50 charges, 2 PP), wand of Burning Disarm (50 charges. 2PP), cloak of resistance (1,000 gp)
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Boons::

4-19: Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
Subtier 1–2: You may cast aid, detect thoughts, lesser restoration, or see invisibility.
7-01: Inner Struggle: Your exposure to a mindscape has given you a unique way to fight off psychic magic. When you fail a saving throw against a mind-affecting compulsion effect, you can cross this boon off your Chronicle sheet in order to delay the effect and be stunned until the end of your next turn instead as you retreat into your own personal mindscape to fight off this hostile magic. At the end of your turn, you can attempt a new saving throw against the effect to end it. If you succeed, the effect ends. If you fail the save, the original effect overpowers your mental defenses and resumes.
Special:Race for the Runecarved Key:
Magnimarian Debt: The many wealthy and influential attendees of the auction for the Runecarved Key, among them some who actively bid against the Pathfinder Society for the ancient relic, owe you a debt of gratitude for dealing with the assault on the Temple of Abadar. In thanks for saving their lives from the rampaging cultists, the citizens of Magnimar can be called upon in the future to assist you when your life needs saving—or restoring. When you would pay for the casting of a raise dead, resurrection, or true resurrection, you may call upon this favor and reduce the price of the spellcasting service by half. This discount applies to spellcasting services paid for with either coins or Prestige Points. Once you have used this boon, cross it off the Chronicle sheet.
Formidable Renound: Word of your defeat of the cultists of Lissala and your tenacity in the face of the relentless onslaught of summoned outsiders has quickly spread through the ranks of the secretive cult. When facing a worshiper of Lissala, you gain a +2 bonus on Intimdate checks to demoralize them, and can make one such attempt per encounter as a move action instead of a standard action.

Stat Math:
Str 10 (0 points)
Dex 10 (0 points)
Con 14 (5 points)
Int 14 (5 points)
Wis 10 (0 points)
Cha 18 (10 points +2 racial)

Botting Instructions:

Jann is a support character, mostly. He'll use spells to help others do better and if facing a really nasty foe, he'll use his interstellar void revelation. Just remember to be creepy and take things very literally. Jann is not very perceptive of social graces.