GM Chadius's Solstice Scar (Core 5-6) (Inactive)

Game Master chadius

Solstice Scar Slides |Gameplay


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Welcome to GM Chadius's Solstice Scar B.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Rune

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Every stereotype ever leveled against or for a dwarf walks into the room. Brak Thunderstriker, the younger brother brother of the more famous Dorvhan, stands resolute with a smile carved into his immaculately trimmed beard.

With gauntleted hand he alternates between stroking an obsidian mustache and caressing his freshly shaven head.

The dwarf's arms and armor are expertly crafted and bear his own imprint, for Brak makes his own gear.

"Syrak! You magnificent bastard! How are you? It's been some time. I see you're as strange as ever with that armor and magic. Torag's beard!" The dwarf looks at the others. "Aye! I know most of ye. Looking forward to this. Is gunbee good!"

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

A tall dark skinned half elven woman walks in and drops her pack to the floor. A black metal spear is slung across her back. She is swathed in dark coloured silks but there is the rustle of armour beneath them as she moves about the room.

She paces over to the window and hops onto the sill. I hate all this waiting around, I wish they would just tell us what's happening so we can get on with it...

She trails off, brooding. My name is Chandu, I do not think I have met any of you before but no doubt we will find a way to work together...

She does not sound entirely convinced by her own words.

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

Syrak smiles at Brak thniking him to be Dorvhan for a moment "Dor... Wait, you're a Thunderstriker, but you're no Dorvhan... I think we did meet that one time with your brother..."

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Aye lad! He talks about you fondly."

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz is a muscular stout half-orc with a big scar on his face and an old ugly mark making him the property of an Okeno slaver.
He has simple clothing, robe, sandals and except for his headband with the symbol of Abadar and a big great axe on his back, nothing of valor.
At his side, several wands and a big book.

He bows to his comrades already present and just says Ibaz.

Sovereign Court

***OVERSEER ANNOUNCEMENT***
@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.
@Players: Please have fun, and remember to explore, report and cooperate at all times.


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Well, you heard the Overseer. Let's get this started!

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year’s Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents’ honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Does anyone possess the Restful Pathfinders’ Lounge vanity? If so, you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of the first part of this adventure. You can invite 1 guest to attend, like another PC or an animal companion.

The Three Masters, along with other notable Pathfinders, taught a variety of classes, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon.

What was the subject you learned the most about this week? For the rest of this special, you can treat this as a class skill, or gain a +1 bonus on checks with that skill if it was already a class skill.


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Based on the result of a Diplomacy (Gather Information) or Knowledge(Local) skill check, you might know more about the Torchbearing.

15+:
The Three Masters use the event to keep an eye out for particularly talented agents that embody the Pathfinder Society ideals: Explore, Report, and Cooperate.

20+:
At the end of the Torchbearing, the most exemplary agents are publicly recognized and given special wayfinders.

25+:
Sometimes Pathfinder agents disappear for hours during the course of events. Rumors suggest they are brought before The Decemvirate, but no one can agree on why.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')
Quote:
Does anyone possess the Restful Pathfinders’ Lounge vanity?

I WISH I could buy vanities in Core.

I'm AFK until later today.

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

Under the watchful eye of Master of Swords, Marcos Farabellus, Syrak has been practicing looking out for ambushes.

taking +1 to perception

diplomacy to gather info: 1d20 + 8 ⇒ (19) + 8 = 27

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

Syrak shares his knowledge with his companions and comments "I've been hoping to get more support from the Decemvirate for the defense of Last Wall. After all those heroics int he World Wound I think the society could be of great help to my homeland."

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu has spent the day taking part in the many athletic contests. She arrives at the banquet hot, sweaty and with her arms around a pair of fellow competitors chatting amiably over their wins and losses.

Slipping lose of the two she heads over to the group. Well, today has been all kinds of interesting. Has anyone heard who has been chosen by the masters? They have been watching all of us closely, probably looking for people who might serve the Decemvirate directly she mutters with a hushed whisper. Do any of you know if anyone has been taken off into Skyreach for a personal audience? That would be something special I am sure...

She plops herself down into a seat and grabs the nearest drink, clinking it with others mugs the takes a deep gulp.

Take 10 on gather info for 29. Do we get a bonus to a skill? I vaguely recall that from part A.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak isn't one for idle chatter and conversation He'll let Chandu do the explaining.

"I will say though, I didn't think a little lesson on how to notice details would be so useful, but it was. HA! Will wonders never cease!" +1 Perception so +10 for the scenario.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu also takes +1 to perception for +13 total

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

A swarthy looking man comes out of his last class unsteadily. "That tumbling instructor really is quite dizzying!"

Will take +1 in Acrobatics for +13 total.

"So what's that? Chosen by the masters to be taken where? I am not sure that sounds like a positive, eh?"

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

choose +1 to Know. (religion) for +6 total

Ibaz don't seems like a talker. He stays silent but listen to what his comrades are talking about.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You have until March 14 to run Part A on page 10 and Part B on page 14, in whatever order you choose.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"@#$!#$%@#$%@#$^@ One of these days I'm gunna burn that museum down and all the Blakros with it....." Brak looks at Syrak, "Figuratively speaking."

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu sighs and shakes her head, not again she mutters as she collects her spear and heads towards the door. Glancing over her shoulder she calls out, well, the rest of you coming or not?

Before entering the museum Chandu will be casting extended heroism and extended mirror image (for 1d4 + 2 ⇒ (2) + 2 = 4 images) and activating her wands of shield and longstrider

Shield UMD, Heroism: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Longstrider UMD, Heroism: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22


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The Blakros museum. Again.

What do you remember about the Blakros family? Make a Knowledge (nobility) check.

10+:
The Blakros are one of the wealthiest and most well- known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

And what about the Blakros Museum? Make a Knowledge (local) check.

10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

And what do you know about Nigel Aldain? Make another Knowledge(Local) check.

10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

15+:
Nigel is a former Pathfinder who resigned a er marrying Dhrami Blakros; the position of curator was part of his marriage contract.

20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.

As you approach the museum, you have the opportunity to approach the museum on the first floor or go straight to the second floor.

Which floor will you investigate first? Once two of you agree I will move the party ahead there.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

first floor for me

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

1st floor is great. Only knowledge here is Arcana.


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Off to the first floor!

Dozens of Wise District guards surround the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”

The sergeant of the Learned Guard is named Svaralk of Asleifar. You can tell he is of Ulfen heritage, and looks upon the museum with a look of amusement and wonder. ”Hmpf. In all my seven years of service here, I’ve never seen something this dramatic. This museum has always been troublesome.” He laughs. ”Men! Form a perimeter! None of those relics are leaving the museum. Best they wear themselves down first and we clean up what’s left afterwards.”

Nigel glares at the guard. ”You’re not going in there? Unbelievable! What do we even pay you for? The museum will be ruined before then! BAH!” Nigel raises his hands and stomps off to coordinate an assault with the Pathfinders. Svaralk waits for the elf to leave before looking back at the museum. ”I’d be mad too- until I learned how many guards already died trying retake the museum.”

Svaralk approaches you and gives a basic layout of the museum. ”On the ground floor, there are a few areas of interest. The Shining Armory has a lot of artifacts from the Shining Crusade. There is also the Crusader’s Chronicles exhibit. Lots of old clockwork in there that made a mess.”

Nigel finishes complaining and runs up to you all. He points towards a shimmering set of lights that flutter to and fro. ”See those lights? That’s the magical ward I got from the Arcanamirium. They control all of the magical traps in the museum. If you shut them down everyone will have an easier time.”” He gives a Svaralk a side glance. ”Everyone.”

You can approach one of 3 areas: The Shining Armory or Crusader’s Chronicles exhibit. You may also try to disable the Magical Wards if you are up for a challenge.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

shining armoury for me

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

In the spirit of continuing to echo Chandu. Shining Armory/

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Know. (local) Blakros Museum: 1d20 + 5 ⇒ (15) + 5 = 20
Know. (local) Nigel: 1d20 + 5 ⇒ (17) + 5 = 22

There is always something at the Blakros Museum! This place is cursed!

Ibaz follows his comrades to the museum, he uses one of his wand to cast mage armor on himself and false life

False Life: 1d10 + 5 ⇒ (9) + 5 = 14

He listen to the sergent, but says nothing until the end.

I can disable mechanical traps, not the one magical. Anyway, I will follow you inside.

Shining Armory is good for me

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Nobility, Heroism: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Local 1, Heroism: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Local 2, Heroism: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

As they travel Chandu fills in the group on the Museum. This place has an ugly reputation, full of shadow magic and worse.

Have limited post time, I suggest people read the spoilers which Chandu hits the DC for if that is OK. She will also use a scroll of see invisibility before we enter

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

A slightly out of breath half orc comes running in as the group gets ready to go in.
"Wait! I'm Seiran Leogil and by the love, grace and beauty of Shelyn! Wait for me to catch up! I was caught in a teleport spell gone awry as I received the summons."

"You'd never know how hard it is to keep a note or to catch your breath after such a note."

Perform Sing as Seiran's choice.


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Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of full- plate armor.

There is a plaque at the base of the artificial hill. If you read it, make a DC 20 Knowledge(Nobility) check to identify the group based on the owlbears’ caparisons.

Knowledge(Nobility):
The Shining Crusade attracted soldiers of all stripes, from Taldor’s official armies and hedge knights to independent mercenary corps. The Order of the Sable Owlbear joined the crusade late but made a lasting name for itself on the field of battle, and Nigel Aldain has gathered dozens of relics from the mercenary company—including two stuffed owlbears prepared by some of the corps’ descendants.

You hear the sounds of an owlbear hooting...

Does anyone want to scout the area, or will you go charging in? Make a Stealth check if you want to get into a better position.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"never seen something this dramatic? I've got some Mwangi Mist for that guy to inhale!" Brak looks at the others. Straight in is his game, but he's not foolish.

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

Seiran immediately draws out two wands and taps them to himself with swift muttered phrases.
Mage armor and shield buff.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu will cautiously head inside, alert to potential dangers given we know the place is in chaos.

Percpetion: 1d20 + 12 ⇒ (7) + 12 = 19

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz uses his wand of shield on himself and moves inside, fists ready.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu has a look over the inscription.

Nobility, heroism: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

But continues onwards. Can anyone else hear that hooting noise? she asks.

Combat reflexes OA's in case they are needed:

OA1, heroism, pa: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15

OA2, heroism, pa: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29
Damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18

OA3, heroism, pa: 1d20 + 10 + 2 - 2 ⇒ (8) + 10 + 2 - 2 = 18
Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

With Glaive in hand, seeing others prepare Syrak will cast Enlarge Person on himself and take advantage of the Museum's high ceilings.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Seeing everyone buff up for entering, Will checks the backs of his fingernails and yawns. [b]”I believe I was asked never to return to this museum, but now they want me back? Can’t get enough of William Hawk![/ooc]

Following the others inside, though, Will goes silent and tries to sneak in through the edge of the doorway to scout from the dark corners.

Stealth: 1d20 + 12 ⇒ (19) + 12 = 31


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Will Hawk becomes quiet as a mouse as he sneaks along the exhibit. That's when he locates the sound of the hooting.

One of the stuffed owlbears around the plaque is moving on its own. It hears the party pulling out wands and enhancing themselves, and it moves right past Will Hawk.

Initiative:

Will Hawk: 1d20 + 3 ⇒ (7) + 3 = 10
Seiran Leogil: 1d20 + 2 ⇒ (17) + 2 = 19
Chandu: 1d20 + 2 ⇒ (2) + 2 = 4
Syrak: 1d20 + 4 ⇒ (4) + 4 = 8
Ibaz: 1d20 + 2 ⇒ (15) + 2 = 17
Enemy: 1d20 - 1 ⇒ (6) - 1 = 5

Round 1
Seiran Leogil
Ibaz
Will Hawk
Syrak
Enemy
Chandu

Only Chandu seems to be caught off guard as the owlbear turns toward the party.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Calling his knowledge of the arcane, Ibaz empowers his fists and moves to strike the creature !

Unarmed Strike (+Swift action Arcane Strike) on the defensive: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Damages: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

AC27

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Taking advantage of his stealth (and catching the creature flat-footed), Will steps in behind the creature, flanking with Ibaz, and taking a cautious, but accurate, stab at him.

Rapier Attack, flanking, expertise: 1d20 + 9 + 2 - 2 ⇒ (12) + 9 + 2 - 2 = 21
Damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (2, 1) = 6

AC is 24 vs the creature for the round due to combat expertise.


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Ibaz takes the intiative and is unable to get through the owlbear's 100% authentic natural armor or the chainmail barding around it.

Will Hawk takes advantage of his position and catches the Owlbear off guard, piercing through some of its mechanical innards.

Round 1
Seiran Leogil
Ibaz
Will Hawk
Syrak
Enemy (-6)
Chandu

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Brak got left off the initiative list :-P

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

Seiran smacks it on the head with his staff purely on instinctive reflex.
Boong? 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (5) + 3 = 8

However it looks like he failed to do anything............


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Brak has a chance to move before the Owlbear moves!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

"Stupid museum, everything is way too far apart!" double move.

Silver Crusade

Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
Resources:
LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

Syrak slides to the side as elegantly as a 12ft tall paladin can before striking at the owl bear, taking of advantage of the flank with Mr. Hawk.

enlarged flanking power attack: 1d20 + 10 - 2 + 2 ⇒ (12) + 10 - 2 + 2 = 22
damage: 2d8 + 10 + 6 ⇒ (1, 3) + 10 + 6 = 20


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Mega Syrak deals a blow, denting the armor.

And because I didn't read the stat block right Syrak and Will know that they didn't hit the creature as hard as they should have- it seems especially hard and resistant to damage.
Something is reducing the amount of damage you deal by 5 points.

Surrounded by 3 juicy targets, the owlbear begins to bite and claw.
Target 1 is Will, 2 is Seiran, 3 is Ibaz: 1d3 ⇒ 2

Bite: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Claw: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Claw: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Seiran, is your AC 13 or 21? You definitely had time to improve your defenses.
The Owlbear sinks a claw into the half-orc.


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Round 1
Chandu

Round 2
Seiran Leogil (11 or 31 damage depending on AC)
Ibaz
Will Hawk
Syrak
Brak
Enemy (-16)

The Pathfinders move as one, including Chandu!

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Hello, err, yes, erm, what's going on. Apparently Chandu was looking the other way, as she turns round her mouth drops open at the sight of the huge bloody owlbear.

Knowledge?: 1d20 ⇒ 16, arcana +13, all others +9
I generally prefer special attacks, special defences and DR

Chandu slides around the beast to provide another flank. Come on everyone, we can do this, this is what we have been training for. Remember your lessons, Marcus taught you well how to deal with big lumbering stupid enemies.

As she gets into position the tip of her black metal spear bursts into a glowing Glyph of the Open Road.

Chandu moves and inspires courage for a +2 competence bonus to hit and damage AND a +2 morale bonus of fear and charm saves

She then uses a swift action for arcane strike. Also here are a couple of OA's in case anything provokes

OA's:

OA1, power attack, inspire, heroism: 1d20 + 10 - 2 + 2 + 2 ⇒ (14) + 10 - 2 + 2 + 2 = 26
Damage, power attack, inspire, arcane strike: 1d8 + 7 + 3 + 2 + 2 ⇒ (2) + 7 + 3 + 2 + 2 = 16

OA2, power attack, inspire, heroism: 1d20 + 10 - 2 + 2 + 2 ⇒ (5) + 10 - 2 + 2 + 2 = 17
Damage, power attack, inspire, arcane strike: 1d8 + 7 + 3 + 2 + 2 ⇒ (8) + 7 + 3 + 2 + 2 = 22

OA3, power attack, inspire, heroism: 1d20 + 10 - 2 + 2 + 2 ⇒ (18) + 10 - 2 + 2 + 2 = 30
Damage, power attack, inspire, arcane strike: 1d8 + 7 + 3 + 2 + 2 ⇒ (7) + 7 + 3 + 2 + 2 = 21

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