GM CariMac's Jade Regent Campaign (Inactive)

Game Master CariMac

A group of brave adventurers are attempting to help Ameiko Kaijitsu find a legacy.

Tactical Map

Loot Sheet


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Dragonskull |PBP Singnup

Getting started on the Jade Regent reboot for my group.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Just checking in


INACTIVE - GAME DIED

Here! Let us know if you want us to change stats, traits, etc.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Dotting in!

Yeah, if you want us under a different point-buy or whatever, just let us know.


Female Kitsune Oracle (Seeker) 2

Checking in.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Checking in as well!

Just let us know if you want us to change anything on our characters!


Dragonskull |PBP Singnup

I everyone is good for their characters. We all have an extra feat and a 25 point buy. We'll make it work out. I can always throw extra monsters at you. :)

If you could make sure your sheets are updated on your profiles. I'm going to borrow some things I've seen from other GMs and have a block of the initiative ready to copy paste.

I'd like to be able to roll perception for you at times. Does anyone have an issue with me doing that? I've played with GMs that do that from time to time, and it helps things to move along rather than ask everyone for a perception roll and have to wait for the responses.


INACTIVE - GAME DIED

Does not bother me in the least.


Dragonskull |PBP Singnup

Initial gameplay post is up. Dot in, and we'll go from there.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

So, are we starting over? Just making sure that's all.

And I'm okay with that too.


Dragonskull |PBP Singnup

We aren't starting over. We're starting in the cave with the spider where our other GM left us. I believe the Tarrent brothers were planning on attacking it, but I left you to make the decision again.

I can't remember where all my spells and daily powers were so I'm allowing those to be reset as if you had rested before entering the cave.

Make sense?


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

That works for me!

And thank you for clearing that up for me.

I'll go ahead and post!


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

I think everything on my sheet should still be accurate.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Uh...I am notably NOT at a 25 point buy or possessing an extra feat. Is that a thing? Because that seems relevant.


INACTIVE - GAME DIED

When we switched DMs the first time, the new DM put us at 25 points with a bonus feat, with the promise that we would have some kind of antagonist group shadowing us and making life more difficult.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5
Leodegrance Tarrant wrote:
When we switched DMs the first time, the new DM put us at 25 points with a bonus feat, with the promise that we would have some kind of antagonist group shadowing us and making life more difficult.

Yeah the antagonist group was a good idea.


Dragonskull |PBP Singnup

Go on up to the 25 point buy, and grab the extra feat.


INACTIVE - GAME DIED

I will be camping this weekend and may not have internet. Bot if needed!


Dragonskull |PBP Singnup

I'll post in the morning on break at work. I'm too tired tonight.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

I have DR 1/Adamantine, so I only take 8 damage. I'll add it to my header so it's easier to remember.


Dragonskull |PBP Singnup

Thank you.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Is it possible for me and Leo to switch places as a move action or something? That would be great for both of us, and I do get to move before any of the enemies come around again.


Dragonskull |PBP Singnup

Sure that's fine. I was moving you around on the map to match what I thought you wanted to do. Feel free to switch.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Positioning is fine, I just want to get behind the guy in heavy armor before the boss attacks me again.


Dragonskull |PBP Singnup

I don't blame you.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Hey, I have a non-Jade Regent related question.

I'm looking at getting back into GMing after a couple of month dry spell and I'm thinking about running Ironfang Invasion now that it's out. Rather than doing an open recruitment, I'm looking for friends who I already play with to build a party. I have a couple of maybes, but I'm still looking. Anyone interested?


Female Kitsune Oracle (Seeker) 2

I'd love to play Ironfang Invasion. I have several character ideas for it that I'd love to play.


Dragonskull |PBP Singnup

I just got in an Ironfang game or I would be in. An elf ranger who runs and strikes from the trees and the brush sounds like a blast.


INACTIVE - GAME DIED

Same here. :)


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

I could probably be persuaded; I'm not familiar with that A.P. at all, which means I'm interested :D


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

I'm pretty sick today, but if people are interested, I can work on getting something put together. Thankfully APs don't take nearly as much prep time as homebrew.


INACTIVE - GAME DIED

Well, if you need a specific spot filled (healer, diplomat, etc.), I can make a character. I am currently in a different II group that just started, where I'm playing a lizardfolk ranger.


Dragonskull |PBP Singnup

Derric did you want to change your action or hold until you can reach the samurai?


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Here's an idea, GM; after my attack, could I use Acrobatics to attempt to tumble away so that Derric could fill in? I should be able to move through the squares that he and Leo are in normal type right?


Dragonskull |PBP Singnup

Your attack will drop the skeleton in front of you. I looked and even if you moved up and right next to the samurai it wouldn't get Derric close enough to hit. Yes the squares are normal.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Actually, if Damien drops the skeleton and doesn't move, Derric can get into the square where the skeleton used to be standing and attack from there.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Ah okay. If Damien can kill the skeleton, then I can charge the skeletal leader.


Dragonskull |PBP Singnup

That still leaves Leo in the way. Leo are you ok to attempt an acrobatics past the yellow skeleton? That would give Derric an open lane.

Derric would need to hold his action hold until the path opens up.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Hey guys. If any of you are still interested in Ironfang Invasion, I have a thread set up here to talk about stuff.


Female Kitsune Oracle (Seeker) 2

So how will we handle the tactical situation?


INACTIVE - GAME DIED

Haha me make an acrobatics check! That is comical.

I am willing to withdraw if we need to do that to get to a better position.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

@Leo, is it wrong that I want to see that check, though?


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

This works for me.


Dragonskull |PBP Singnup

I think I've got it figured out.


Dragonskull |PBP Singnup

I'll be attending PaizoCon this weekend. Posting will be pretty sporadic until Monday. If you are attending, let me know and we can say hello.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Cool! Have fun :)


Dragonskull |PBP Singnup

Whew that was a post. I'll let you RP between yourselves until Monday night or Tuesday morning, and move the adventure forward then.

If you are in the states have an awesome Memorial Day. If you've served in the Armed Forces, you have my sincerest thanks for your service.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Just so everyone knows, Derric is annoyed that he didn't know that info because he considers himself close to Ameiko, so he's ticked off at himself for not remembering such important info about the woman he has fallen in love with.

Although, I'm under the assumption that he does know who Ameiko's grandfather is....right?


Dragonskull |PBP Singnup

He's in love with Ameiko. He would have taken the time to learn her families names.

Post incoming tomorrow. The boards are being wonky, and I don't want to lose it.


Dragonskull |PBP Singnup

Paizo boards have been wonky for the last couple of days. Update is up. Is there anyone who wants to take on a loot list?

I haven't seen Wasted posting in a couple of weeks so we won't wait for him to do things.

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