Valeros

Leodegrance Tarrant's page

196 posts. Alias of Jesse Heinig.


Full Name

Leodegrance Tarrant

Classes/Levels

INACTIVE - GAME DIED

Size

Medium

Age

18

Alignment

Lawful Good

Deity

Iomedae

Location

Sandpoint

Languages

Common (Taldane), Celestial

Occupation

Cart driver, holy warrior

Homepage URL

Picture

Strength 16
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 13
Charisma 16

About Leodegrance Tarrant

Leodegrance Tarrant
Male human paladin (holy tactician) 2
LG medium humanoid (human)
Init +1; Senses Perception +2

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Defense
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AC 19, touch 11, flat-footed 18 (+5 armor, +3 shield, +1 Dex)
HP 20 (2d10, +2 Con, +2 favored class)
Fort +7 (+3 base, +1 Con, +3 Cha), Ref +4 (+0 base, +1 Dex, +3 Cha), Will +7 (+3 base, +1 Wis, +3 Cha)

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Longsword +5 (1d8+3/19-20/x2)
Melee Warhammer +5 (1d8+3/x3)
Ranged Dagger +3 (1d4+2/19-20/x2)

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Statistics
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Str 16, Dex 12, Con 13, Int 12, Wis 13, Cha 16
Base Atk +2; CMB +5; CMD 16
Languages: Common (Taldane), Celestial

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Feats
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Power Attack: You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Shield Focus: You are skilled at deflecting blows with your shield.
Prerequisites: Shield Proficiency, base attack bonus +1.
Benefit: Increase the AC bonus granted by any shield you are using by 1.

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Traits
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Friend of the Family (Campaign): You have a close family friend.
Benefit: As long as your family friend remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your family friend.
Chosen Friend: Sandru

Sacred Touch (Faith): You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer.
Benefit: As a standard action, you may automatically stabilize a dying creature merely by touching it.

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Adventuring Skills
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Total skill ranks: 12 (4 paladin, +2 Int, +2 human, 4 background)

Diplomacy +8 (2 ranks, +3 Cha, +3 class skill)
Heal +6 (2 ranks, +1 Wis, +3 class skill)
Knowledge (religion) +6 (2 ranks, +1 Int, +3 class skill)
Sense Motive +6 (2 ranks, +1 Wis, +3 class skill)

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Background Skills
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Handle Animal +8 (2 ranks, +3 Cha, +3 class skill)
Profession (driver) +6 (2 ranks, +1 Wis, +3 class skill)

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Untrained Skills
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Acrobatics +1 [-3]
Bluff +3
Climb +3 [-1]
Perception +2 (+1 Wis, +1 trait)
Swim +3 [-1]

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Gear
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Traveler's outfit (free)
Silver holy symbol (25 gp, 1 lb.)
Longsword (15 gp, 4 lbs.)
Warhammer (12 gp, 5 lbs.)
Dagger (2 gp, 1 lb.)
Scale mail (50 gp, 30 lbs.)
Masterwork heavy darkwood reliquary shield (507 gp, 5 lbs.)
Masterwork backpack (50 gp, 4 lbs.)
[
• Bedroll (1 sp, 5 lbs.)
• Blanket (5 sp, 3 lbs.)
• Canteen (1 gp, 1/2 lb.)
• Grooming kit (1 gp, 2 lbs.)
• Poncho (5 sp, 2 lbs.)
• Rations, trail, 4 days (2 gp, 4 lbs.)
• Shaving kit (1 gp 5 sp, 1/2 lb.)
• 367 gp, 9 sp
]

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Special Abilities
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Human

Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Paladin (holy tactician) 2

Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Aura of Good: The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Weal's Champion: Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round). In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious.
At 4th level, and every three levels thereafter, the holy tactician may use weal’s champion one additional time per day (to a maximum of seven times per day at 19th level).
This ability replaces smite evil.

Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.

Lay on Hands (Sp): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

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Backstory
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Description: Like much of his family, Leodegrance has dark hair but a fair countenance. He is a broad-shouldered man with a straight nose, solid chin, and pleasing smile.
Leo usually wears a gray drab traveling cloak over a simple brown tabard that covers his armor. When unarmored, he has a homespun gray traveling tunic and brown pants, belted with a simple leather tie belt, and a brown muffin cap and leather vest. Regardless of armor, he wears heavy mid-calf hobnailed boots.

Hair: Brown
Eyes: Brown
Height: 5' 10"
Weight: 169 lbs.
Age: 18

Background: Leodegrance is the younger brother of Damien Tarrant. Both of the boys come from a well-established local family of Sandpoint, and both lost their parents in the tragic fire that consumed the old temple.
While Damien has a highly intellectual bent and devoted his time to honing that craft in the wake of the disaster that cost the family, Leodegrance was always more outgoing and sociable and less concerned with erudition and specificity. After the fire claimed their parents' lives, Leodegrace scraped out a living by aiding in the construction of the new cathedral. As one of the labor boys he helped to guide horses and carts that hauled stone and mortar to the site. As the cathedral took shape, he would spend time listening to lectures and debates between the priests while eating his lunch or waiting for the next shipment of materials for the construction. Occasionally he would be invited to join the local militia in their exercises as well -- as a strapping young man, having some ability to handle a sword and shield would prove useful in the event of Sandpoint ever facing another goblin attack (or worse).
Once the cathedral was dedicated, Leo was invited by the local priests to discuss his plans for the future. Leo wasn't sure -- with the cathedral done, the demand for major work in hauling goods and driving carts was mostly over. He mulled over the possibility of working with his family's old friend Sandru as a caravan driver, but instead the priests proposed that he stay and work at the cathedral for a time, honing his natural leadership qualities and learning to help the town and perhaps other places where evil might rear its head against civilization.
Leo's involvement with the cathedral was a sore point between him and his brother Damien. Damien saw the cathedral as a reminder of the horrible tragedy suffered by their family. To Leo, building the cathedral was itself cathartic, by building a new future. This exacerbated one of their primary differences in personality; Damien tends toward a very whimsical, unordered lifestyle, while Leo favored regimentation and the security of predictability. Nevertheless, they survived the lean times after their parents' demise by sticking together, and this experience helped them to grow closer as siblings.
After going through several dedications and honing both his military and religious craft, Leo was ordained as a paladin in the service of Iomedae, and gifted with arms and armor to help him in the cause of defending the innocent.

Personality Traits: Leodegrance is outgoing and charming. He enjoys making new friends and sharing social time with others. He is a strong proponent of music, the arts, and literature, all of which he believes are important to enrich the spirit and help to build a healthy, vibrant culture.
Leo is a skilled combatant but also recognizes the value of using his leadership skill to inspire others, so he sometimes leans on oratorial and diplomatic skills to try to sway those who have strayed back onto the path of good. Though by no means a pacifist, he considers it a waste when violence becomes the final solution to conflicts between people who could otherwise be reasoned with.
While his older brother Damien turned his ferocious intellect to understanding logic, clues, deduction, and alchemy, Leo shares that quality in a different way: He sees the battlefield and its tactical situations as a similar puzzle to be solved, with the ebb and flow of combat a situation that can be altered by the careful application of just the right pressure in the right place. Though he lacks the incredible incisiveness of his brother, he has a talent for motivating and directing his allies in group formations.