GM Captain Trips - Kingmaker Exploration Group 1

Game Master Chad Newman

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Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

As they camp for the night Theod will take some time to hunt, hoping to preserve the groups rations.

Survival: 1d20 + 5 ⇒ (18) + 5 = 23

The next day, after the rain Theod complains "Perhaps we need to get some rain gear on our return to Oleg's..." After some time, coming upon the burrow Theod takes some time to examine the burrow and check for tracks.

Know. Nature: 1d20 + 5 ⇒ (9) + 5 = 14
Survival: 1d20 + 5 ⇒ (19) + 5 = 24


Gobbo!

Theod is able to find a nice bunch of wild carrots and you snare a few rabbits, and the party eats well that night.

You aren't quite sure what the tracks are, but you definitely find them. You can tell that most of the comings and goings have been recent, but nothing since the rain started based on how the tracks were made, in soil rather than mud. As you are picking through the tracks you do find a few small bones, likely from a deer or similar animal.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Theod points out the tracks "I'm not sure what it is, but seems it hasn't moved since the rain, it could likely still be inside. Either way it looks to be a carnivore of some sort. If we seek to bother it we should be prepared accordingly."


Male Half-Elf Cleric/Ranger(Guide) 1

"The question is: Does it pose a threat to the future inhabitants of the region?"

Castor scratches his head, still keeping hold of the luminous pebble.


Gobbo!

As the party puzzles over the hole, the ground suddenly begins to shake a rumble. In a spray of dirt and rock a large arachnid looking beast suddenly erupts from the mound, its mandibles glistening with a foul looking substance.

Initiative

Hadin: 1d20 + 0 ⇒ (17) + 0 = 17
Castor: 1d20 + 9 ⇒ (19) + 9 = 28
Theod: 1d20 + 4 ⇒ (3) + 4 = 7
Winifred: 1d20 + 2 ⇒ (18) + 2 = 20
Rufus: 1d20 + 2 ⇒ (13) + 2 = 15

Beast: 1d20 + 2 ⇒ (18) + 2 = 20

Initiative Order
1. Castor and Winifred
2. Beast
3. Hadin, Theod, and Rufus

Castor and Winifred are up!


Gobbo!

Roll20 link is at the top of the page btw.


Male Half-Elf Cleric/Ranger(Guide) 1

"I just had to ask, did I not?"

Castor carefully steps back, wary of provoking the spider, moving to position himself next to Winifred and Hadin, intent on keeping himself between the unarmored sorceress and the beast.

As he does, he runs his hand over Hadin's shoulder, murmuring an incantation. "May the stars shine upon your strike."

Hadin, you're under the effects of Bit of Luck for your turn. Any d20 you'd roll, roll two instead and pick the best.

Finally, Castor draws his bow and nocks in an arrow, wanting to keep ready in case he needs to attack.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Captain Trips, how far away is it? This is going to affect if Rufus pulls his sword or his bow.

Oh.
Joy.


Male Half-Elf Cleric/Ranger(Guide) 1

According to the map, there's 20 feet between you and the spider.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

"Wha...wha...what is that thing!" Winifred asks intently seeing the spider suddenly appear out of no where. She takes a deep breath before taking out her crossbow and chanting in Azlanti, "Ut nusquam exhauriri possunt mea tela inimicus meus percutiant."

Azlanti:
In order that they can never be exhausted my weapons, they smite my enemy. Abundant Ammunition

I just really wanted to use Latin for Azlanti :)


Gobbo!

Tactical Map for those without access to Roll20.net

Image of critter

Knowledge:Arcana applies to identify the creature if anyone cares to make a check.

The strange insect-spider-scorpion thing pulls the remaining bulk of its body from the hole and lurches forward, attacking the closest enemy it sees to its burrow, which just to happens to be the ranger inspecting its tracks. It thrusts its mandibles forward in an attempt to bite Theod...

Bite attack: 1d20 + 3 ⇒ (5) + 3 = 8

...but Theod deftly twists out of the way of the awkward movement of the beast, narrowly avoiding the bite as drool from the creature's mouth strikes the ground and causes smoke to rise up from the dirt and grass with a muted a hissing sound.

Hadin, Theod, and Rufus are up, followed by Castor and Winifred at the top of initiative!


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

With an appreciative nod to Castor, Hadin rushes to the battle, charging the side of the beast and trying to get its attention

Knowledge arcana-untrained 1d20 + 1 ⇒ (3) + 1 = 4

I don't know what kind of foul beast you are, but by Erastil, i vow to do my best to bring you down!

With all his might, he smashes his flail onto the beast's corpse

attack 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 1d1d8 + 2 ⇒ (2) + 2 = 4
2e roll (bit of Luck) attack 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d1d8 + 2 ⇒ (4) + 2 = 6

for DM:
I supposed i could charge, seeing how i was placed. Done two rolls, with the "Bit of Luck", but i honestly don't know if I have to roll the damage two times too or only the d20 to attack.Note that my AC, if I can charge , is down to 12 for one round, not 14 as usual


Gobbo!

You would just roll twice for any d20, only once for damage. But that also means you can roll your arcana check twice as well.

Hadin charges forward and delivers a solid strike to the creature, bashing in a portion of its thick shell with his flail.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Seeing Theod already engaged with the beast, Rufus draws his sword, closing to slash at its side.
Move to 2 spaces above Theod,
Bastardsword attack: 1d20 + 6 ⇒ (16) + 6 = 22, if that doesn't hit, we are in trouble...
Bastardsword damage: 1d10 + 4 ⇒ (10) + 4 = 14 slashing


Gobbo!

The creature wails in agony as Rufus' blade bites deeply into its side. It rears up its body and faces him, a stream of hissing liquid beginning to pour from its mouth...


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Theod steps back grabbing his weapon to attack the creature.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 4 ⇒ (8) + 4 = 12 piercing damage


Gobbo!

Bah, you all are mean. I didn't even get to hit anyone!

Theod takes a step back and slams the hammer end of his polearm against the creature's head, cracking the chitin and causing a spray of gore to issue forth from the wound. The monstrosity drops at his feet and ceases to move.

End Combat


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Knowledge Arcana: 1d20 + 6 ⇒ (5) + 6 = 11

"Well it's dead now, whatever it was." Winifred lets out a sigh of relief, but does not put her crossbow down.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Two horrible rolls


Gobbo!

Since the creature is dead you can take 10 or 20 to identify it without a problem.

Winifred:

The creature is an ankheg, an magical offshoot of an insect. They tend to dwell near farmlands or where regular sources of game are available. They have the ability to spit acid a great distance when threatened and in danger. Their hide can be used to make specific types of heavy armor.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Theod sighs in relief "Well I was not expecting that." He kicks the bug-creature to make sure it is dead then turns his attention back tot he burrow. "I hope that it was alone, perhaps it had something of worth in it's lair." Theod moves back over to give it a good look.

T20 for 26 perception


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

After looking over the creature for several moments, it occurs to Winifred just what the creature is. "It's an ankheg, luckily it didn't get a chance to use it's acid, it might be useful for making armor, if you don't mind wearing an insect." Winifred shakes off the idea of one of her allies wearing the strange creature.

Would there be any chance we could harvest the creature's acid?


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

After giving the burrow a good search and hearing Winifred's mention of the creatures armor potential Theod will see if he can figure out a way to get the chitin off to use in the future.

Survival: 1d20 + 5 ⇒ (13) + 5 = 18


Gobbo!

Digging through the refuse and remains in the burrow, Theod emerges after a few minutes with some hard won spoils. In his arms he is carrying a pair of saddlebags, a belt pouch, and a greatclub. Inside the saddlebags are a length of 50' silk rope, a weeks worth of rations which have long since spoiled, a canteen filled with brackish water, three torches, and a small box containing thirteen tindertwigs. In the pouch is a freshwater pearl, a lapis lazuli, a piece of malachite, and two turquoise stones. The pouch also contains 14pp, 32gp, and 17sp.


Gobbo!

In order to remove the chitin properly you would need Craft:Armor. If you had some vials you could likely fill a few with the acid, but it might pose some danger.


Male Half-Elf Cleric/Ranger(Guide) 1

"Not a bad find, for sure," Castor comments, looking at the spoils of battle.

"Are we likely to find more of these things? They could certainly pose a threat to a growing village."


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

"From what I can gather, we might, they seem to venture near farms and where there is wild game, they are predators, might even eat a few farmers." Winifred remarks, not particularly wanting to confront another of those things.

Craft Armor (untrained): 1d20 + 2 ⇒ (12) + 2 = 14 Unless I can take 20 to remove the chitin, I'm guessing not.


Gobbo!

Because of the chance of a negative result, you cannot take 20 on the check.

Winifred looks over the corpse of the ankheg and proceeds to busy herself with trying to remove the larger plates of chitin in order to salvage them for later use. Unfortunately her skill in the art of armor is lacking and she just ends up ruining the best pieces of the shell, unable to harvest a proper amount of the creature's remains.


Gobbo!

Keep in mind that Hadin and Rufus are away, so we will need to press on without them for the time being.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Theod looks up at the sky "We should press on and find a place to rest. If these creatures are common here, I would not wish to sleep where they might come upon us. I say we start making our arch to the north and then back around toward Oleg's."

Is there anyway we can see progress on a map?


Male Half-Elf Cleric/Ranger(Guide) 1

Okay, now I'm lost. Isn't it morning? Why do we need a place to rest so urgently? Could someone clear up the situation for me?


Gobbo!

You are in the midday hours of your second day, and have covered about 1/4 of the hex. There really isn't an exploded view of the hex, so I'm going by a fairly obscure system of exploration. When you all are ready to head out we will proceed with the exploration portion. I'll be tracking the distance and time by rolls on my end.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

I was going off of this before we fought: "you come across a strange burrow a few hours before the sun sets."


Gobbo!

I guess my term of a "few hours" was a little loose. Let's say its 3pm! :)


Male Half-Elf Cleric/Ranger(Guide) 1

"A sound plan, for sure."

Having loaded part of the acquired on his horse, Castor gets back in his saddle.

"Ready when you are."


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

"Unfortunately, or fortunately no one is going to turn this overgrown insect into armor, it seems in trying to remove the chitin I've ruined it." Winifred looks back at the others with a feigned look of disappointment. That thing stinks and is a little freaky anyway, who'd want to wear that! "If there's nothing else to see here, we've only got precious few hours of daylight left and I'd like to get some more work done while I can still see."


Gobbo!

The party continues on, taking a northeast route through the grasslands. The evening comes and night passes without event. The third day comes with more rain and a blustery wind, uncommon for this time of year in these lands. The party makes good progress, checking out a few ruined huts that appear to be decades old and without any recent inhabitants. The day passes swiftly and turns to night, the party camping near a stream where Theod manages to catch a few fish for the nights dinner. Once again they are undisturbed throughout the night and they break camp the next morning greeted by a beautiful sunrise and and end to the foul weather. Not long after they set off Theod manages to spy a full copse of fangberry bushes, teeming with the ripe fruit. The copse is situated within a ring of trees which provide a pleasant shade from the bright sun.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

"So these are the fangberries huh? How do we plan on recovering them?" Winifred asks cautiously, not having anything to protect her delicate hands from such dangerous fruit.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Thinking aloud

could we use some of the silk rope we found with the ankheg, and wrap it carefully on the thorns? Sure it will destroy the rope, but then we could pick the berries without too much danger. I'll pick them, so no one will have to risk himself... and as it is my idea, if it don't work, no one will have to suffer from it.Then, I'm open to any other suggestion.Trouble is, someone using metal gloves to protect himself from the thorns would probably be too clumsy to pick the berries and maybe crush them. Or maybe someone nimble and dexterous enough could pick these.


Gobbo!

For mechanics purposes you need someone to pick the berries who has a gauntlet included in their armor. This would be scale mail, banded mail, plate mail, etc. On order to pick the berries there is a check involved to not damage the delicate fruit. So the first part is to identify who is doing the picking.

There are other options, but that depends on if you all figure them out.


Male Half-Elf Cleric/Ranger(Guide) 1

Castor ponders the bush for a moment.

"I think the rope would be quite heavy, it might damage the fruit. There's no point to wasting good rope on something like this. Logically, we'd use some gauntlets, but it seems none of us possess them..."

Then, an idea comes to Castor's mind.

"Hm... This might work."

Castor faces the bush and reaches into his spell component pouch, picking out a small scrap of parchment with a few prayers to Desna written in common, requesting the safety of travelers on the road.

Castor closes his eyes and blindly traces the same prayers upon the parchment with his finger, holding the paper against his holy symbol with the same hand. At the same time, he speaks the prayer aloud.

At once, the parchment glows a bright white light and dissipates into glittering dust, hovering around Castor like a bright cloud.

Casting Shield of Faith

"Hopefully, magical protection will work just as well."

Preparing himself for the worst, Castor approaches his hand and attempts to part the thorns using the deflection aura in other to seize the first berry.

Wonder if this'll work.


Gobbo!

Reflex Save: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Damage: 1d6 ⇒ 5
Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8

Castor reaches his hand into the bush, being careful not to touch any of the numerous thorns that poke out from all angles. He manages to wrap his fingers around one of the berries and begins to pull his hand out, but the reverse motion goes against the path of many of the thorns and they cut deeply into his skin from all angles, shredding his hand. As they do he feels a burning sensation coming from the wound...

Castor takes 1 point of dexterity damage.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Theod winces as he watches Castor pull his hand back in pain. He takes a moment to think then holds his index finger up, looking at the others "I have seen those of the arcane be able to manipulate small items from afar with the motion of their hand. From my understanding it is a rather simple magic to achieve. Does anyone here have such capability that we might try on these berries?"

He continues to look the bush over while waiting for a response. "If not, perhaps it is best we mark this location and return when better prepared. Maybe I can setup some snares or traps to protect the berries from any wildlife that may try and eat them, although with the protection the throns provide most wildlife may just leave them be."

T10 = 15 for Know. Nature if any animals commonly eat these berries


Gobbo!

Theod considers what he has heard before about the berries and remembers that while uncommon, some animals do indeed eat them. Namely those animals with a hide thick enough to protect them from the thorns or with nimble enough tongues to get at the dangerous fruit without hurting themselves. Obviously there are also those that will eat the ones that fall to the ground, but those are both dirty and bruised.


Gobbo!

The bad part about this one is you indeed could use Mage Hand for this task, which Winifred does not have. And your armored fighter is with the other group, so you lack anyone in medium armor.


Male Half-Elf Cleric/Ranger(Guide) 1

Castor gives a pained hiss as the thorns dig into his hand, one of them snaring viciously into some rather major veins in his wrist.

"Okay..." He says, lightheaded from bloodloss. "So much for divine protection here."

Channel Positive Energy: 1d6 ⇒ 2

A faint glow envelops Castor's arm, and the wound slowly stabilizes and lessens in intensity, though his right hand still has some noticeable scratches. Everyone nearby feels a cool, crisp breeze washing over them, not unlike that one would feel walking out of a tent in the morning.

"I think these thorns might have some form of poison to them," he says, flexing his hand, "My hand feels numb."


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

We could use a cape, or other clothing item, as a sack, while I shake the bush: the berries could detach themselves, and we can catch them in the impovised sack. That way, only one person-me- as to hurt himself, and the berries won't be spoiled by touching the soil. What do you think of it?


Gobbo!

You are pretty sure if you tried to shake the bush unprotected you would take repeated injuries from the thorns.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Winifred ponders for a moment. "If none of us have gauntlets, perhaps we could try to fashion a makeshift pair out of something. If not perhaps we could try to get the fangberries down another way, perhaps by shooting them with a ranged weapon." Winfield takes out her crossbow just in case.


Gobbo!

Keep in mind you all do have the option of marking this on the map and coming back. There's not a specific time limit you are under.


Male Half-Elf Cleric/Ranger(Guide) 1

"I think it would be wiser to wait until we have what we need, rather than attempt to improvise and risk damaging the fangberries... Thinking back, perhaps we should have asked Bokken what he usually used to pluck these."

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